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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.14 by root, Thu Sep 14 01:34:41 2006 UTC vs.
Revision 1.83 by root, Sun Dec 28 06:59:26 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at crossfire-devel@real-time.com
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
28#include <global.h> 35#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 36#include <material.h>
31 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
32#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 operator ()();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70uint32_t
71tausworthe_random_generator::get_range (uint32_t num)
72{
73 return (next () * (uint64_t)num) >> 32U;
74}
75
76// return a number within (min .. max)
77int
78tausworthe_random_generator::get_range (int r_min, int r_max)
79{
80 return r_min + get_range (max (r_max - r_min + 1, 0));
81}
33 82
34/* 83/*
35 * The random functions here take luck into account when rolling random 84 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 85 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 86 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 93 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 94 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 95 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 96 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 97 */
49
50int 98int
51random_roll (int min, int max, const object *op, int goodbad) 99random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 100{
53 int omin, diff, luck, base, ran; 101 r_max = max (r_min, r_max);
54 102
55 omin = min; 103 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 104
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 105 if (op->type == PLAYER)
68 return ((ran % diff) + min); 106 {
69
70 luck = op->stats.luck; 107 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 108
109 if (rndm (base) < min (10, abs (luck)))
110 {
111 //TODO: take luck into account
112 }
72 { 113 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 114
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 115 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 116}
84 117
85/* 118/*
86 * This is a 64 bit version of random_roll above. This is needed 119 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 120 * for exp loss calculations for players changing religions.
88 */ 121 */
89
90sint64 122sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 123random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 124{
93 sint64 omin, diff, luck, ran; 125 sint64 omin = r_min;
94 int base; 126 sint64 range = max (0, r_max - r_min + 1);
127 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 128
96 omin = min; 129 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
106#endif
107 return (min); /* avoids a float exception */
108 }
109
110 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 130 * Make a call to get two 32 bit unsigned random numbers, and just to
112 * a little byteshifting. Do make sure the first one is only 131 * a little bitshifting.
113 * 32 bit, so we don't get skewed results
114 */ 132 */
115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 133 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
116 134
117 if (op->type != PLAYER) 135 if (op->type != PLAYER)
118 return ((ran % diff) + min); 136 return ((ran % range) + r_min);
119 137
120 luck = op->stats.luck; 138 int luck = op->stats.luck;
139
121 if (RANDOM () % base < MIN (10, abs (luck))) 140 if (rndm (base) < min (10, abs (luck)))
122 { 141 {
123 /* we have a winner */ 142 /* we have a winner */
124 ((luck > 0) ? (luck = 1) : (luck = -1)); 143 ((luck > 0) ? (luck = 1) : (luck = -1));
125 diff -= luck; 144 range -= luck;
126 if (diff < 1) 145 if (range < 1)
127 return (omin); /*check again */ 146 return (omin); /*check again */
147
128 ((goodbad) ? (min += luck) : (diff)); 148 ((goodbad) ? (r_min += luck) : (range));
129 149
130 return (MAX (omin, MIN (max, (ran % diff) + min))); 150 return (max (omin, min (r_max, (ran % range) + r_min)));
131 } 151 }
132 return ((ran % diff) + min); 152
153 return ran % range + r_min;
133} 154}
134 155
135/* 156/*
136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 157 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 158 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
138 * Generally, op should be the player/caster/hitter requesting the roll, 159 * Generally, op should be the player/caster/hitter requesting the roll,
139 * not the recipient (ie, the poor slob getting hit). 160 * not the recipient (ie, the poor slob getting hit).
140 * The args are num D size (ie 4d6) [garbled 20010916] 161 * The args are num D size (ie 4d6) [garbled 20010916]
141 */ 162 */
142
143int 163int
144die_roll (int num, int size, const object *op, int goodbad) 164die_roll (int num, int size, const object *op, int goodbad)
145{ 165{
146 int min, diff, luck, total, i, gotlucky, base, ran; 166 int min, luck, total, i, gotlucky;
147 167
148 diff = size; 168 int diff = size;
149 min = 1; 169 min = 1;
150 luck = total = gotlucky = 0; 170 luck = total = gotlucky = 0;
151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 171 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
172
152 if (size < 2 || diff < 1) 173 if (size < 2 || diff < 1)
153 { 174 {
154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 175 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
155 return (num); /* avoids a float exception */ 176 return num; /* avoids a float exception */
156 } 177 }
157 178
158 if (op->type == PLAYER) 179 if (op->type == PLAYER)
159 luck = op->stats.luck; 180 luck = op->stats.luck;
160 181
161 for (i = 0; i < num; i++) 182 for (i = 0; i < num; i++)
162 { 183 {
163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 184 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
164 { 185 {
165 /* we have a winner */ 186 /* we have a winner */
166 gotlucky++; 187 gotlucky++;
167 ((luck > 0) ? (luck = 1) : (luck = -1)); 188 ((luck > 0) ? (luck = 1) : (luck = -1));
168 diff -= luck; 189 diff -= luck;
169 if (diff < 1) 190 if (diff < 1)
170 return (num); /*check again */ 191 return (num); /*check again */
171 ((goodbad) ? (min += luck) : (diff)); 192 ((goodbad) ? (min += luck) : (diff));
172 ran = RANDOM ();
173 total += MAX (1, MIN (size, (ran % diff) + min)); 193 total += MAX (1, MIN (size, rndm (diff) + min));
174 } 194 }
175 else 195 else
176 {
177 total += RANDOM () % size + 1; 196 total += rndm (size) + 1;
178 }
179 } 197 }
198
180 return (total); 199 return total;
181}
182
183/*
184 * Another convenience function. Returns a number between min and max.
185 * It is suggested one use these functions rather than RANDOM()%, as it
186 * would appear that a number of off-by-one-errors exist due to improper
187 * use of %. This should also prevent SIGFPE.
188 */
189
190int
191rndm (int min, int max)
192{
193 int diff;
194
195 diff = max - min + 1;
196 if (max < 1 || diff < 1)
197 return (min);
198
199 return (RANDOM () % diff + min);
200}
201
202/* decay and destroy persihable items in a map */
203
204void
205decay_objects (mapstruct *m)
206{
207 int x, y, destroy;
208 object *op, *otmp;
209
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (IS_ARMOR (op))
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 }
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
268} 200}
269 201
270/* convert materialname to materialtype_t */ 202/* convert materialname to materialtype_t */
271 203
272materialtype_t * 204materialtype_t *
273name_to_material (const char *name) 205name_to_material (const shstr_cmp name)
274{ 206{
275 materialtype_t *mt, *nmt; 207 for (materialtype_t *mt = materialt; mt; mt = mt->next)
208 if (name == mt->name)
209 return mt;
276 210
277 mt = NULL;
278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
280 if (strcmp (name, nmt->name) == 0)
281 {
282 mt = nmt;
283 break;
284 }
285 }
286 return mt; 211 return 0;
287} 212}
288 213
289/* when doing transmutation of objects, we have to recheck the resistances, 214/* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now. 215 * as some that did not apply previously, may apply now.
291 */ 216 */
292
293void 217void
294transmute_materialname (object *op, const object *change) 218transmute_materialname (object *op, const object *change)
295{ 219{
296 materialtype_t *mt; 220 materialtype_t *mt;
297 int j; 221 int j;
298 222
299 if (op->materialname == NULL) 223 if (!op->materialname)
300 return; 224 return;
301 225
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 226 if (change->materialname && strcmp (op->materialname, change->materialname))
303 return; 227 return;
304 228
305 if (!IS_ARMOR (op)) 229 if (!op->is_armor ())
306 return; 230 return;
307 231
308 mt = name_to_material (op->materialname); 232 mt = name_to_material (op->materialname);
309 if (!mt) 233 if (!mt)
310 { 234 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 235 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
312 return; 236 return;
313 } 237 }
314 238
315 for (j = 0; j < NROFATTACKS; j++) 239 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0) 240 if (op->resist[j] == 0 && change->resist[j] != 0)
327void 251void
328set_materialname (object *op, int difficulty, materialtype_t *nmt) 252set_materialname (object *op, int difficulty, materialtype_t *nmt)
329{ 253{
330 materialtype_t *mt, *lmt; 254 materialtype_t *mt, *lmt;
331 255
332#ifdef NEW_MATERIAL_CODE
333 int j;
334#endif
335
336 if (op->materialname != NULL) 256 if (!op->materialname)
337 return; 257 return;
338 258
339 259 if (nmt)
340 260 lmt = nmt;
341 if (nmt == NULL) 261 else
342 { 262 {
343 lmt = NULL; 263 lmt = 0;
344#ifndef NEW_MATERIAL_CODE 264
345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 265 for (mt = materialt; mt; mt = mt->next)
346 { 266 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
347 if (op->material & mt->material) 267 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
348 { 268 {
349 lmt = mt; 269 lmt = mt;
270 if (!(op->is_weapon () || op->is_armor ()))
350 break; 271 break;
351 } 272 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
362 break;
363 }
364 }
365#endif
366 }
367 else
368 { 273 }
369 lmt = nmt; 274
275 if (lmt)
370 } 276 {
371 277 if (op->stats.dam && op->is_weapon ())
372 if (lmt != NULL)
373 {
374#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
377#else
378
379 if (op->stats.dam && IS_WEAPON (op))
380 { 278 {
381 op->stats.dam += lmt->damage; 279 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 280 if (op->stats.dam < 1)
383 op->stats.dam = 1; 281 op->stats.dam = 1;
384 } 282 }
283
385 if (op->stats.sp && op->type == BOW) 284 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 285 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 286 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 287 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 288 if (op->is_armor ())
390 { 289 {
391 if (op->stats.ac) 290 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 291 op->stats.ac += lmt->ac;
292
393 for (j = 0; j < NROFATTACKS; j++) 293 for (int j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 294 if (op->resist[j] != 0)
395 { 295 {
396 op->resist[j] += lmt->mod[j]; 296 op->resist[j] += lmt->mod[j];
397 if (op->resist[j] > 100) 297 if (op->resist[j] > 100)
398 op->resist[j] = 100; 298 op->resist[j] = 100;
399 if (op->resist[j] < -100) 299 if (op->resist[j] < -100)
400 op->resist[j] = -100; 300 op->resist[j] = -100;
401 } 301 }
402 } 302 }
303
403 op->materialname = add_string (lmt->name); 304 op->materialname = lmt->name;
404 /* dont make it unstackable if it doesn't need to be */ 305 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 306 if (op->is_weapon () || op->is_armor ())
406 { 307 {
407 op->weight = (op->weight * lmt->weight) / 100; 308 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 309 op->value = (op->value * lmt->value) / 100;
409 } 310 }
410#endif
411 } 311 }
412} 312}
413 313
414/* 314/*
415 * Strip out the media tags from a String. 315 * Strip out the media tags from a String.
510 * a 'list' for the purposes here, is a string of items, seperated by commas, except 410 * a 'list' for the purposes here, is a string of items, seperated by commas, except
511 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 411 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
512 * This function will also strip all trailing non alphanumeric characters. 412 * This function will also strip all trailing non alphanumeric characters.
513 * It does not insert an oxford comma. 413 * It does not insert an oxford comma.
514 */ 414 */
515
516void 415void
517make_list_like (char *input) 416make_list_like (char *input)
518{ 417{
519 char *p, tmp[MAX_BUF]; 418 char *p, tmp[MAX_BUF];
520 int i; 419 int i;
545 return; 444 return;
546} 445}
547 446
548///////////////////////////////////////////////////////////////////////////// 447/////////////////////////////////////////////////////////////////////////////
549 448
449void
450fork_abort (const char *msg)
451{
452 if (!fork ())
453 {
454 signal (SIGINT , SIG_IGN);
455 signal (SIGTERM, SIG_IGN);
456 signal (SIGABRT, SIG_IGN);
457
458 signal (SIGSEGV, SIG_DFL);
459 signal (SIGBUS , SIG_DFL);
460 signal (SIGILL , SIG_DFL);
461 signal (SIGTRAP, SIG_DFL);
462
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466
467 // try to detach us from as many external dependencies as possible
468 // as coredumping can take time by closing all fd's.
469 {
470 struct rlimit lim;
471
472 if (getrlimit (RLIMIT_NOFILE, &lim))
473 lim.rlim_cur = 1024;
474
475 for (int i = 0; i < lim.rlim_cur; ++i)
476 close (i);
477 }
478
479 {
480 sigset_t empty;
481 sigemptyset (&empty);
482 sigprocmask (SIG_SETMASK, &empty, 0);
483 }
484
485 // try to coredump with SIGTRAP
486 kill (getpid (), SIGTRAP);
487 abort ();
488 }
489
490 LOG (llevError, "fork abort: %s\n", msg);
491}
492
550void *alloc (int s) throw (std::bad_alloc) 493void *salloc_ (int n) throw (std::bad_alloc)
551{ 494{
552 void *p = g_slice_alloc (s); 495 void *ptr = g_slice_alloc (n);
553 496
554 if (!p) 497 if (!ptr)
555 throw std::bad_alloc (); 498 throw std::bad_alloc ();
556 499
500 slice_alloc += n;
557 return p; 501 return ptr;
558} 502}
503
504void *salloc_ (int n, void *src) throw (std::bad_alloc)
505{
506 void *ptr = salloc_ (n);
507
508 if (src)
509 memcpy (ptr, src, n);
510 else
511 memset (ptr, 0, n);
512
513 return ptr;
514}
515
516/******************************************************************************/
517
518#if DEBUG_SALLOC
519
520#define MAGIC 0xa1b2c35543deadLL
521
522void *g_slice_alloc (unsigned long size)
523{
524 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
525 *p++ = size ^ MAGIC;
526 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
527 return (void *)p;
528}
529
530void *g_slice_alloc0 (unsigned long size)
531{
532 return memset (g_slice_alloc (size), 0, size);
533}
534
535void g_slice_free1 (unsigned long size, void *ptr)
536{
537 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
538 if (expect_true (ptr))
539 {
540 unsigned long *p = (unsigned long *)ptr;
541 unsigned long s = *--p ^ MAGIC;
542
543 if (size != (unsigned long)(*p ^ MAGIC))
544 {
545 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
546 abort ();
547 }
548
549 *p = MAGIC;
550
551 (g_slice_free1)(s + sizeof (unsigned long), p);
552 }
553}
554
555#endif
556
557/******************************************************************************/
559 558
560void assign (char *dst, const char *src, int maxlen) 559void assign (char *dst, const char *src, int maxlen)
561{ 560{
562 if (!src) 561 if (!src)
563 src = ""; 562 src = "";
579 } 578 }
580 else 579 else
581 memcpy (dst, src, len + 1); 580 memcpy (dst, src, len + 1);
582} 581}
583 582
583const char *
584format (const char *format, ...)
585{
586 static dynbuf_text buf;
587
588 buf.clear ();
589
590 va_list ap;
591 va_start (ap, format);
592 buf.vprintf (format, ap);
593 va_end (ap);
594
595 return buf;
596}
597
598tstamp now ()
599{
600 struct timeval tv;
601
602 gettimeofday (&tv, 0);
603 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
604}
605
606int
607similar_direction (int a, int b)
608{
609 if (!a || !b)
610 return 0;
611
612 int diff = (b - a) & 7;
613 return diff <= 1 || diff >= 7;
614}
615
616/* crc32 0xdebb20e3 table and supplementary functions. */
617extern const uint32_t crc_32_tab[256] =
618{
619 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
620 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
621 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
622 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
623 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
624 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
625 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
626 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
627 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
628 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
629 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
630 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
631 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
632 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
633 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
634 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
635 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
636 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
637 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
638 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
639 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
640 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
641 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
642 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
643 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
644 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
645 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
646 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
647 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
648 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
649 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
650 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
651 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
652 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
653 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
654 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
655 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
656 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
657 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
658 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
659 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
660 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
661 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
662 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
663 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
664 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
665 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
666 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
667 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
668 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
669 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
670 0x2d02ef8dL
671};
672
673void thread::start (void *(*start_routine)(void *), void *arg)
674{
675 pthread_attr_t attr;
676
677 pthread_attr_init (&attr);
678 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
679 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
680 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
681#ifdef PTHREAD_SCOPE_PROCESS
682 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
683#endif
684
685 sigset_t fullsigset, oldsigset;
686 sigfillset (&fullsigset);
687
688 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
689
690 if (pthread_create (&id, &attr, start_routine, arg))
691 cleanup ("unable to create a new thread");
692
693 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
694}
695

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