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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.2 by root, Tue Aug 29 08:01:36 2006 UTC vs.
Revision 1.84 by root, Tue Dec 30 07:24:16 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.2 2006/08/29 08:01:36 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
36 87
37/* 88/*
38 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 102 */
52 103int
53int random_roll(int min, int max, const object *op, int goodbad) { 104random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 105{
106 r_max = max (r_min, r_max);
55 107
56 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 109
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */
63 }
64
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 110 if (op->type == PLAYER)
68 return((ran%diff)+min); 111 {
69
70 luck = op->stats.luck; 112 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 113
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
80 } 118 }
81 return((ran%diff)+min); 119
120 return rndm (r_min, r_max);
82} 121}
83 122
84/* 123/*
85 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
87 */ 126 */
88 127sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 129{
91 int base;
92
93 omin = min; 130 sint64 omin = r_min;
94 diff = max - min + 1; 131 sint64 range = max (0, r_max - r_min + 1);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 133
97 if (max < 1 || diff < 1) { 134 /*
98#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif
103 return(min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 137 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 139
113 if (op->type != PLAYER) 140 if (op->type != PLAYER)
114 return((ran%diff)+min); 141 return ((ran % range) + r_min);
115 142
116 luck = op->stats.luck; 143 int luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 144
145 if (rndm (base) < min (10, abs (luck)))
146 {
118 /* we have a winner */ 147 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 149 range -= luck;
121 if (diff < 1) 150 if (range < 1)
122 return(omin); /*check again*/ 151 return (omin); /*check again */
152
123 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
124 154
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
126 } 156 }
127 return((ran%diff)+min); 157
158 return ran % range + r_min;
128} 159}
129 160
130/* 161/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 167 */
137 168int
138int die_roll(int num, int size, const object *op, int goodbad) { 169die_roll (int num, int size, const object *op, int goodbad)
170{
139 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
140 172
141 diff = size; 173 int diff = size;
142 min = 1; 174 min = 1;
143 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
145 if (size < 2 || diff < 1) { 178 if (size < 2 || diff < 1)
179 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
148 } 182 }
149 183
150 if (op->type == PLAYER) 184 if (op->type == PLAYER)
151 luck = op->stats.luck; 185 luck = op->stats.luck;
152 186
153 for (i = 0; i < num; i++) { 187 for (i = 0; i < num; i++)
188 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
190 {
155 /* we have a winner */ 191 /* we have a winner */
156 gotlucky++; 192 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 194 diff -= luck;
159 if (diff < 1) 195 if (diff < 1)
160 return(num); /*check again*/ 196 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
199 }
164 } else { 200 else
165 total += RANDOM()%size+1; 201 total += rndm (size) + 1;
166 }
167 } 202 }
203
168 return(total); 204 return total;
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 }
250} 205}
251 206
252/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
253 208
254materialtype_t *name_to_material(const char *name) 209materialtype_t *
210name_to_material (const shstr_cmp name)
255{ 211{
256 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
257 213 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 214 return mt;
215
216 return 0;
266} 217}
267 218
268/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
270 */ 221 */
271 222void
272void transmute_materialname(object *op, const object *change) 223transmute_materialname (object *op, const object *change)
273{ 224{
274 materialtype_t *mt; 225 materialtype_t *mt;
275 int j; 226 int j;
276 227
277 if (op->materialname == NULL) 228 if (!op->materialname)
278 return; 229 return;
279 230
280 if (change->materialname != NULL &&
281 strcmp(op->materialname, change->materialname)) 231 if (change->materialname && strcmp (op->materialname, change->materialname))
282 return; 232 return;
283 233
284 if (!IS_ARMOR(op)) 234 if (!op->is_armor ())
285 return; 235 return;
286 236
287 mt = name_to_material(op->materialname); 237 mt = name_to_material (op->materialname);
288 if (!mt) { 238 if (!mt)
239 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 241 return;
291 } 242 }
292 243
293 for (j=0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 245 if (op->resist[j] == 0 && change->resist[j] != 0)
246 {
295 op->resist[j] += mt->mod[j]; 247 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 248 if (op->resist[j] > 100)
297 op->resist[j] = 100; 249 op->resist[j] = 100;
298 if (op->resist[j] < -100) 250 if (op->resist[j] < -100)
299 op->resist[j] = -100; 251 op->resist[j] = -100;
300 } 252 }
301} 253}
302 254
303/* set the materialname and type for an item */ 255/* set the materialname and type for an item */
256void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 258{
306 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
307 int j;
308 260
309 if (op->materialname != NULL) 261 if (!op->materialname)
310 return; 262 return;
311 263
312 264 if (nmt)
313 265 lmt = nmt;
314 if (nmt == NULL) { 266 else
267 {
315 lmt = NULL; 268 lmt = 0;
316#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323 269
324#else 270 for (mt = materialt; mt; mt = mt->next)
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty &&
328 (op->magic >= mt->magic || mt->magic == 0)) { 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
273 {
329 lmt = mt; 274 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 275 if (!(op->is_weapon () || op->is_armor ()))
331 break; 276 break;
332 } 277 }
278 }
279
280 if (lmt)
281 {
282 if (op->stats.dam && op->is_weapon ())
333 } 283 {
334#endif
335 } else {
336 lmt = nmt;
337 }
338
339 if (lmt != NULL) {
340#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name);
342 return;
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
348 op->stats.dam = 1; 286 op->stats.dam = 1;
349 } 287 }
288
350 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 291 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 293 if (op->is_armor ())
294 {
355 if (op->stats.ac) 295 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
357 for (j=0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 299 if (op->resist[j] != 0)
300 {
359 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
361 op->resist[j] = 100; 303 op->resist[j] = 100;
362 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
363 op->resist[j] = -100; 305 op->resist[j] = -100;
364 } 306 }
365 } 307 }
308
366 op->materialname = add_string(lmt->name); 309 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 311 if (op->is_weapon () || op->is_armor ())
312 {
369 op->weight = (op->weight * lmt->weight)/100; 313 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 314 op->value = (op->value * lmt->value) / 100;
371 } 315 }
372#endif
373 } 316 }
374} 317}
375 318
376/* 319/*
377 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 321 * Warning the input string will contain the result string
379 */ 322 */
323void
380void strip_media_tag(char *message){ 324strip_media_tag (char *message)
325{
381 int in_tag=0; 326 int in_tag = 0;
382 char* dest; 327 char *dest;
383 char* src; 328 char *src;
329
384 src=dest=message; 330 src = dest = message;
385 while (*src!='\0'){ 331 while (*src != '\0')
332 {
386 if (*src=='['){ 333 if (*src == '[')
334 {
387 in_tag=1; 335 in_tag = 1;
336 }
388 } else if (in_tag && (*src==']')) 337 else if (in_tag && (*src == ']'))
389 in_tag=0; 338 in_tag = 0;
390 else if (!in_tag){ 339 else if (!in_tag)
340 {
391 *dest=*src; 341 *dest = *src;
392 dest++; 342 dest++;
393 } 343 }
394 src++; 344 src++;
395 } 345 }
396 *dest='\0'; 346 *dest = '\0';
397} 347}
398 348
349const char *
399const char* strrstr(const char* haystack, const char* needle){ 350strrstr (const char *haystack, const char *needle)
351{
400 const char* lastneedle; 352 const char *lastneedle;
353
401 lastneedle=NULL; 354 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 355 while ((haystack = strstr (haystack, needle)) != NULL)
356 {
403 lastneedle=haystack; 357 lastneedle = haystack;
404 haystack++; 358 haystack++;
405 } 359 }
406 return lastneedle; 360 return lastneedle;
407 361
408} 362}
363
409#define EOL_SIZE (sizeof("\n")-1) 364#define EOL_SIZE (sizeof("\n")-1)
365void
410void strip_endline(char* buf){ 366strip_endline (char *buf)
367{
411 if (strlen(buf)<sizeof("\n")){ 368 if (strlen (buf) < sizeof ("\n"))
369 {
412 return; 370 return;
413 } 371 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 372 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 373 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 374}
417 375
418/** 376/**
419 * Replace in string src all occurrences of key by replacement. The resulting 377 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 378 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 379 * terminating null character) will be written to result.
422 */ 380 */
381void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 382replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 383{
425 size_t resultlen; 384 size_t resultlen;
426 size_t keylen; 385 size_t keylen;
427 386
428 /* special case to prevent infinite loop if key==replacement=="" */ 387 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 388 if (strcmp (key, replacement) == 0)
430 { 389 {
431 snprintf(result, resultsize, "%s", src); 390 snprintf (result, resultsize, "%s", src);
432 return; 391 return;
433 } 392 }
434 393
435 keylen = strlen(key); 394 keylen = strlen (key);
436 395
437 resultlen = 0; 396 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 397 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 398 {
440 if(strncmp(src, key, keylen) == 0) 399 if (strncmp (src, key, keylen) == 0)
441 { 400 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 401 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 402 resultlen += strlen (result + resultlen);
444 src += keylen; 403 src += keylen;
445 } 404 }
446 else 405 else
447 {
448 result[resultlen++] = *src++;
449 }
450 } 406 {
407 result[resultlen++] = *src++;
408 }
409 }
451 result[resultlen] = '\0'; 410 result[resultlen] = '\0';
452} 411}
453 412
454/** 413/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 414 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
460 */ 419 */
461 420void
462void make_list_like(char *input) { 421make_list_like (char *input)
422{
463 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
464 int i; 424 int i;
425
465 if (!input || strlen(input) > MAX_BUF-5) return; 426 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 427 return;
428 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
429
430 strncpy (tmp, input, MAX_BUF - 5);
431 /*trim all trailing commas, spaces etc. */
432 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
433 tmp[i] = '\0';
434
435 strcat (tmp, ".");
436
437 p = strrchr (tmp, ',');
438 if (p)
439 {
440 *p = '\0';
441 strcpy (input, tmp);
442 p++;
443 strcat (input, " and");
444 strcat (input, p);
445 }
446 else
447 strcpy (input, tmp);
448
449 return;
484} 450}
451
452/////////////////////////////////////////////////////////////////////////////
453
454void
455fork_abort (const char *msg)
456{
457 if (!fork ())
458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
462
463 signal (SIGSEGV, SIG_DFL);
464 signal (SIGBUS , SIG_DFL);
465 signal (SIGILL , SIG_DFL);
466 signal (SIGTRAP, SIG_DFL);
467
468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500 void *ptr = g_slice_alloc (n);
501
502 if (!ptr)
503 throw std::bad_alloc ();
504
505 slice_alloc += n;
506 return ptr;
507}
508
509void *salloc_ (int n, void *src) throw (std::bad_alloc)
510{
511 void *ptr = salloc_ (n);
512
513 if (src)
514 memcpy (ptr, src, n);
515 else
516 memset (ptr, 0, n);
517
518 return ptr;
519}
520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
564void assign (char *dst, const char *src, int maxlen)
565{
566 if (!src)
567 src = "";
568
569 int len = strlen (src);
570
571 if (len >= maxlen - 1)
572 {
573 if (maxlen <= 4)
574 {
575 memset (dst, '.', maxlen - 1);
576 dst [maxlen - 1] = 0;
577 }
578 else
579 {
580 memcpy (dst, src, maxlen - 4);
581 memcpy (dst + maxlen - 4, "...", 4);
582 }
583 }
584 else
585 memcpy (dst, src, len + 1);
586}
587
588const char *
589format (const char *format, ...)
590{
591 static dynbuf_text buf;
592
593 buf.clear ();
594
595 va_list ap;
596 va_start (ap, format);
597 buf.vprintf (format, ap);
598 va_end (ap);
599
600 return buf;
601}
602
603tstamp now ()
604{
605 struct timeval tv;
606
607 gettimeofday (&tv, 0);
608 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
609}
610
611int
612similar_direction (int a, int b)
613{
614 if (!a || !b)
615 return 0;
616
617 int diff = (b - a) & 7;
618 return diff <= 1 || diff >= 7;
619}
620
621/* crc32 0xdebb20e3 table and supplementary functions. */
622extern const uint32_t crc_32_tab[256] =
623{
624 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
625 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
626 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
627 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
628 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
629 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
630 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
631 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
632 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
633 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
634 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
635 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
636 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
637 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
638 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
639 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
640 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
641 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
642 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
643 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
644 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
645 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
646 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
647 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
648 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
649 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
650 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
651 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
652 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
653 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
654 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
655 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
656 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
657 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
658 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
659 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
660 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
661 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
662 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
663 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
664 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
665 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
666 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
667 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
668 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
669 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
670 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
671 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
672 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
675 0x2d02ef8dL
676};
677
678void thread::start (void *(*start_routine)(void *), void *arg)
679{
680 pthread_attr_t attr;
681
682 pthread_attr_init (&attr);
683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
688#endif
689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

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