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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.34 by root, Mon Jan 1 12:28:46 2007 UTC vs.
Revision 1.84 by root, Tue Dec 30 07:24:16 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22*/ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
27 27
28#include <global.h> 28#include <cstdlib>
29#include <sys/types.h>
29#include <funcpoint.h> 30#include <unistd.h>
30#include <material.h>
31
32#include <sys/time.h> 31#include <sys/time.h>
33#include <time.h> 32#include <time.h>
33#include <signal.h>
34
35#include <global.h>
36#include <material.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
40
34#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
35 87
36/* 88/*
37 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
38 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
39 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
46 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
47 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
48 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
49 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
50 */ 102 */
51
52int 103int
53random_roll (int min, int max, const object *op, int goodbad) 104random_roll (int r_min, int r_max, const object *op, int goodbad)
54{ 105{
55 int omin, diff, luck, base, ran; 106 r_max = max (r_min, r_max);
56 107
57 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
58 diff = max - min + 1;
59 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
60 109
61 if (max < 1 || diff < 1)
62 {
63 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return (min); /* avoids a float exception */
65 }
66
67 ran = RANDOM ();
68
69 if (op->type != PLAYER) 110 if (op->type == PLAYER)
70 return ((ran % diff) + min); 111 {
71
72 luck = op->stats.luck; 112 int luck = op->stats.luck;
73 if (RANDOM () % base < MIN (10, abs (luck))) 113
114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
74 { 118 }
75 /* we have a winner */
76 ((luck > 0) ? (luck = 1) : (luck = -1));
77 diff -= luck;
78 if (diff < 1)
79 return (omin); /*check again */
80 ((goodbad) ? (min += luck) : (diff));
81 119
82 return (MAX (omin, MIN (max, (ran % diff) + min))); 120 return rndm (r_min, r_max);
83 }
84 return ((ran % diff) + min);
85} 121}
86 122
87/* 123/*
88 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
89 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
90 */ 126 */
91
92sint64 127sint64
93random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
94{ 129{
95 sint64 omin, diff, luck, ran; 130 sint64 omin = r_min;
96 int base; 131 sint64 range = max (0, r_max - r_min + 1);
132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
97 133
98 omin = min; 134 /*
99 diff = max - min + 1;
100 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
101
102 if (max < 1 || diff < 1)
103 {
104 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
105 return (min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 137 */
113 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 139
115 if (op->type != PLAYER) 140 if (op->type != PLAYER)
116 return ((ran % diff) + min); 141 return ((ran % range) + r_min);
117 142
118 luck = op->stats.luck; 143 int luck = op->stats.luck;
144
119 if (RANDOM () % base < MIN (10, abs (luck))) 145 if (rndm (base) < min (10, abs (luck)))
120 { 146 {
121 /* we have a winner */ 147 /* we have a winner */
122 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
123 diff -= luck; 149 range -= luck;
124 if (diff < 1) 150 if (range < 1)
125 return (omin); /*check again */ 151 return (omin); /*check again */
152
126 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
127 154
128 return (MAX (omin, MIN (max, (ran % diff) + min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
129 } 156 }
130 return ((ran % diff) + min); 157
158 return ran % range + r_min;
131} 159}
132 160
133/* 161/*
134 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
135 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
136 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
137 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
138 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
139 */ 167 */
140
141int 168int
142die_roll (int num, int size, const object *op, int goodbad) 169die_roll (int num, int size, const object *op, int goodbad)
143{ 170{
144 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
145 172
146 diff = size; 173 int diff = size;
147 min = 1; 174 min = 1;
148 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
149 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
150 if (size < 2 || diff < 1) 178 if (size < 2 || diff < 1)
151 { 179 {
152 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
153 return (num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
154 } 182 }
155 183
156 if (op->type == PLAYER) 184 if (op->type == PLAYER)
157 luck = op->stats.luck; 185 luck = op->stats.luck;
158 186
159 for (i = 0; i < num; i++) 187 for (i = 0; i < num; i++)
160 { 188 {
161 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
162 { 190 {
163 /* we have a winner */ 191 /* we have a winner */
164 gotlucky++; 192 gotlucky++;
165 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
166 diff -= luck; 194 diff -= luck;
167 if (diff < 1) 195 if (diff < 1)
168 return (num); /*check again */ 196 return (num); /*check again */
169 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
170 ran = RANDOM ();
171 total += MAX (1, MIN (size, (ran % diff) + min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
172 } 199 }
173 else 200 else
174 {
175 total += RANDOM () % size + 1; 201 total += rndm (size) + 1;
176 }
177 } 202 }
203
178 return (total); 204 return total;
179}
180
181/*
182 * Another convenience function. Returns a number between min and max.
183 * It is suggested one use these functions rather than RANDOM()%, as it
184 * would appear that a number of off-by-one-errors exist due to improper
185 * use of %. This should also prevent SIGFPE.
186 */
187
188int
189rndm (int min, int max)
190{
191 int diff;
192
193 diff = max - min + 1;
194 if (max < 1 || diff < 1)
195 return (min);
196
197 return (RANDOM () % diff + min);
198}
199
200/* decay and destroy perishable items in a map */
201void
202maptile::decay_objects ()
203{
204 for (int x = 0; x < width; x++)
205 for (int y = 0; y < height; y++)
206 for (object *above = 0, *op = at (x, y).bot; op; op = above)
207 {
208 bool destroy = 0;
209
210 above = op->above;
211
212 // do not decay anything above unique floor tiles (yet :)
213 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
214 break;
215
216 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
217 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
218 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
219 || QUERY_FLAG (op, FLAG_UNIQUE)
220 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
221 || QUERY_FLAG (op, FLAG_UNPAID)
222 || op->is_alive ())
223 ; // do not decay
224 else if (op->is_weapon ())
225 {
226 op->stats.dam--;
227 if (op->stats.dam < 0)
228 destroy = 1;
229 }
230 else if (op->is_armor ())
231 {
232 op->stats.ac--;
233 if (op->stats.ac < 0)
234 destroy = 1;
235 }
236 else if (op->type == FOOD)
237 {
238 op->stats.food -= rndm (5, 20);
239 if (op->stats.food < 0)
240 destroy = 1;
241 }
242 else
243 {
244 int mat = op->material;
245
246 if (mat & M_PAPER
247 || mat & M_LEATHER
248 || mat & M_WOOD
249 || mat & M_ORGANIC
250 || mat & M_CLOTH
251 || mat & M_LIQUID
252 || (mat & M_IRON && rndm (1, 5) == 1)
253 || (mat & M_GLASS && rndm (1, 2) == 1)
254 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
255 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
256 || (mat & M_ICE && temp > 32))
257 destroy = 1;
258 }
259
260 /* adjust overall chance below */
261 if (destroy && rndm (0, 1))
262 op->destroy ();
263 }
264} 205}
265 206
266/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
267 208
268materialtype_t * 209materialtype_t *
269name_to_material (const char *name) 210name_to_material (const shstr_cmp name)
270{ 211{
271 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
213 if (name == mt->name)
214 return mt;
272 215
273 mt = NULL;
274 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
275 {
276 if (strcmp (name, nmt->name) == 0)
277 {
278 mt = nmt;
279 break;
280 }
281 }
282 return mt; 216 return 0;
283} 217}
284 218
285/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
286 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
287 */ 221 */
288
289void 222void
290transmute_materialname (object *op, const object *change) 223transmute_materialname (object *op, const object *change)
291{ 224{
292 materialtype_t *mt; 225 materialtype_t *mt;
293 int j; 226 int j;
294 227
295 if (op->materialname == NULL) 228 if (!op->materialname)
296 return; 229 return;
297 230
298 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 231 if (change->materialname && strcmp (op->materialname, change->materialname))
299 return; 232 return;
300 233
301 if (!op->is_armor ()) 234 if (!op->is_armor ())
302 return; 235 return;
303 236
304 mt = name_to_material (op->materialname); 237 mt = name_to_material (op->materialname);
305 if (!mt) 238 if (!mt)
306 { 239 {
307 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
308 return; 241 return;
309 } 242 }
310 243
311 for (j = 0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
312 if (op->resist[j] == 0 && change->resist[j] != 0) 245 if (op->resist[j] == 0 && change->resist[j] != 0)
323void 256void
324set_materialname (object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
325{ 258{
326 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
327 260
328#ifdef NEW_MATERIAL_CODE
329 int j;
330#endif
331
332 if (op->materialname != NULL) 261 if (!op->materialname)
333 return; 262 return;
334 263
335 264 if (nmt)
336 265 lmt = nmt;
337 if (nmt == NULL) 266 else
338 { 267 {
339 lmt = NULL; 268 lmt = 0;
340#ifndef NEW_MATERIAL_CODE 269
341 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt; mt = mt->next)
342 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
343 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
344 { 273 {
345 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
346 break; 276 break;
347 } 277 }
348 }
349
350#else
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
352 {
353 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
354 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
355 {
356 lmt = mt;
357 if (!(op->is_weapon () || op->is_armor ()))
358 break;
359 }
360 }
361#endif
362 }
363 else
364 { 278 }
365 lmt = nmt; 279
280 if (lmt)
366 } 281 {
367
368 if (lmt != NULL)
369 {
370#ifndef NEW_MATERIAL_CODE
371 op->materialname = lmt->name;
372 return;
373#else
374
375 if (op->stats.dam && op->is_weapon ()) 282 if (op->stats.dam && op->is_weapon ())
376 { 283 {
377 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
378 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
379 op->stats.dam = 1; 286 op->stats.dam = 1;
380 } 287 }
288
381 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
382 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
383 if (op->stats.wc && op->is_weapon ()) 291 if (op->stats.wc && op->is_weapon ())
384 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
385 if (op->is_armor ()) 293 if (op->is_armor ())
386 { 294 {
387 if (op->stats.ac) 295 if (op->stats.ac)
388 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
389 for (j = 0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
390 if (op->resist[j] != 0) 299 if (op->resist[j] != 0)
391 { 300 {
392 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
393 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
394 op->resist[j] = 100; 303 op->resist[j] = 100;
395 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
396 op->resist[j] = -100; 305 op->resist[j] = -100;
397 } 306 }
398 } 307 }
308
399 op->materialname = add_string (lmt->name); 309 op->materialname = lmt->name;
400 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
401 if (op->is_weapon () || op->is_armor ()) 311 if (op->is_weapon () || op->is_armor ())
402 { 312 {
403 op->weight = (op->weight * lmt->weight) / 100; 313 op->weight = (op->weight * lmt->weight) / 100;
404 op->value = (op->value * lmt->value) / 100; 314 op->value = (op->value * lmt->value) / 100;
405 } 315 }
406#endif
407 } 316 }
408} 317}
409 318
410/* 319/*
411 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
506 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
507 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
508 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
509 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
510 */ 419 */
511
512void 420void
513make_list_like (char *input) 421make_list_like (char *input)
514{ 422{
515 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
516 int i; 424 int i;
541 return; 449 return;
542} 450}
543 451
544///////////////////////////////////////////////////////////////////////////// 452/////////////////////////////////////////////////////////////////////////////
545 453
454void
455fork_abort (const char *msg)
456{
457 if (!fork ())
458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
462
463 signal (SIGSEGV, SIG_DFL);
464 signal (SIGBUS , SIG_DFL);
465 signal (SIGILL , SIG_DFL);
466 signal (SIGTRAP, SIG_DFL);
467
468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
546void *salloc_ (int n) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
547{ 499{
548 void *ptr = g_slice_alloc (n); 500 void *ptr = g_slice_alloc (n);
549 501
550 if (!ptr) 502 if (!ptr)
551 throw std::bad_alloc (); 503 throw std::bad_alloc ();
552 504
505 slice_alloc += n;
553 return ptr; 506 return ptr;
554} 507}
555 508
556void *salloc_ (int n, void *src) throw (std::bad_alloc) 509void *salloc_ (int n, void *src) throw (std::bad_alloc)
557{ 510{
563 memset (ptr, 0, n); 516 memset (ptr, 0, n);
564 517
565 return ptr; 518 return ptr;
566} 519}
567 520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
568void assign (char *dst, const char *src, int maxlen) 564void assign (char *dst, const char *src, int maxlen)
569{ 565{
570 if (!src) 566 if (!src)
571 src = ""; 567 src = "";
572 568
587 } 583 }
588 else 584 else
589 memcpy (dst, src, len + 1); 585 memcpy (dst, src, len + 1);
590} 586}
591 587
588const char *
589format (const char *format, ...)
590{
591 static dynbuf_text buf;
592
593 buf.clear ();
594
595 va_list ap;
596 va_start (ap, format);
597 buf.vprintf (format, ap);
598 va_end (ap);
599
600 return buf;
601}
602
592tstamp now () 603tstamp now ()
593{ 604{
594 struct timeval tv; 605 struct timeval tv;
595 606
596 gettimeofday (&tv, 0); 607 gettimeofday (&tv, 0);
605 616
606 int diff = (b - a) & 7; 617 int diff = (b - a) & 7;
607 return diff <= 1 || diff >= 7; 618 return diff <= 1 || diff >= 7;
608} 619}
609 620
621/* crc32 0xdebb20e3 table and supplementary functions. */
622extern const uint32_t crc_32_tab[256] =
623{
624 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
625 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
626 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
627 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
628 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
629 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
630 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
631 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
632 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
633 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
634 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
635 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
636 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
637 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
638 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
639 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
640 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
641 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
642 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
643 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
644 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
645 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
646 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
647 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
648 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
649 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
650 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
651 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
652 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
653 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
654 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
655 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
656 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
657 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
658 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
659 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
660 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
661 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
662 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
663 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
664 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
665 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
666 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
667 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
668 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
669 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
670 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
671 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
672 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
675 0x2d02ef8dL
676};
677
678void thread::start (void *(*start_routine)(void *), void *arg)
679{
680 pthread_attr_t attr;
681
682 pthread_attr_init (&attr);
683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
688#endif
689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

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