ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.6 by root, Fri Sep 8 16:51:43 2006 UTC vs.
Revision 1.84 by root, Tue Dec 30 07:24:16 2008 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.6 2006/09/08 16:51:43 root Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
36 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
37#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
38 87
39/* 88/*
40 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
41 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
42 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
49 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
50 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
51 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
52 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
53 */ 102 */
54 103int
55int random_roll(int min, int max, const object *op, int goodbad) { 104random_roll (int r_min, int r_max, const object *op, int goodbad)
56 int omin, diff, luck, base, ran; 105{
106 r_max = max (r_min, r_max);
57 107
58 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
59 diff = max - min + 1;
60 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
61 109
62 if (max < 1 || diff < 1) {
63 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
64 return(min); /* avoids a float exception */
65 }
66
67 ran = RANDOM();
68
69 if (op->type != PLAYER) 110 if (op->type == PLAYER)
70 return((ran%diff)+min); 111 {
71
72 luck = op->stats.luck; 112 int luck = op->stats.luck;
73 if (RANDOM()%base < MIN(10, abs(luck))) {
74 /* we have a winner */
75 ((luck > 0) ? (luck = 1) : (luck = -1));
76 diff -= luck;
77 if (diff < 1)
78 return(omin); /*check again*/
79 ((goodbad) ? (min += luck) : (diff));
80 113
81 return(MAX(omin, MIN(max, (ran%diff)+min))); 114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
82 } 118 }
83 return((ran%diff)+min); 119
120 return rndm (r_min, r_max);
84} 121}
85 122
86/* 123/*
87 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
88 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
89 */ 126 */
90 127sint64
91sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92 sint64 omin, diff, luck, ran; 129{
93 int base;
94
95 omin = min; 130 sint64 omin = r_min;
96 diff = max - min + 1; 131 sint64 range = max (0, r_max - r_min + 1);
97 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
98 133
99 if (max < 1 || diff < 1) { 134 /*
100#ifndef WIN32
101 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
102#else
103 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
104#endif
105 return(min); /* avoids a float exception */
106 }
107
108 /* Don't know of a portable call to get 64 bit random values.
109 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
110 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
111 * 32 bit, so we don't get skewed results
112 */ 137 */
113 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
114 139
115 if (op->type != PLAYER) 140 if (op->type != PLAYER)
116 return((ran%diff)+min); 141 return ((ran % range) + r_min);
117 142
118 luck = op->stats.luck; 143 int luck = op->stats.luck;
119 if (RANDOM()%base < MIN(10, abs(luck))) { 144
145 if (rndm (base) < min (10, abs (luck)))
146 {
120 /* we have a winner */ 147 /* we have a winner */
121 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
122 diff -= luck; 149 range -= luck;
123 if (diff < 1) 150 if (range < 1)
124 return(omin); /*check again*/ 151 return (omin); /*check again */
152
125 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
126 154
127 return(MAX(omin, MIN(max, (ran%diff)+min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
128 } 156 }
129 return((ran%diff)+min); 157
158 return ran % range + r_min;
130} 159}
131 160
132/* 161/*
133 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
134 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
135 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
136 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
137 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
138 */ 167 */
139 168int
140int die_roll(int num, int size, const object *op, int goodbad) { 169die_roll (int num, int size, const object *op, int goodbad)
170{
141 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
142 172
143 diff = size; 173 int diff = size;
144 min = 1; 174 min = 1;
145 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
146 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
147 if (size < 2 || diff < 1) { 178 if (size < 2 || diff < 1)
179 {
148 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
149 return(num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
150 } 182 }
151 183
152 if (op->type == PLAYER) 184 if (op->type == PLAYER)
153 luck = op->stats.luck; 185 luck = op->stats.luck;
154 186
155 for (i = 0; i < num; i++) { 187 for (i = 0; i < num; i++)
188 {
156 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
190 {
157 /* we have a winner */ 191 /* we have a winner */
158 gotlucky++; 192 gotlucky++;
159 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
160 diff -= luck; 194 diff -= luck;
161 if (diff < 1) 195 if (diff < 1)
162 return(num); /*check again*/ 196 return (num); /*check again */
163 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
164 ran = RANDOM();
165 total += MAX(1, MIN(size, (ran%diff)+min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
199 }
166 } else { 200 else
167 total += RANDOM()%size+1; 201 total += rndm (size) + 1;
168 }
169 } 202 }
203
170 return(total); 204 return total;
171}
172
173/*
174 * Another convenience function. Returns a number between min and max.
175 * It is suggested one use these functions rather than RANDOM()%, as it
176 * would appear that a number of off-by-one-errors exist due to improper
177 * use of %. This should also prevent SIGFPE.
178 */
179
180int rndm(int min, int max)
181{
182 int diff;
183
184 diff = max - min + 1;
185 if (max < 1 || diff < 1)
186 return(min);
187
188 return(RANDOM()%diff+min);
189}
190
191/* decay and destroy persihable items in a map */
192
193void decay_objects(mapstruct *m)
194{
195 int x, y, destroy;
196 object *op, *otmp;
197
198 if (m->unique)
199 return;
200
201 for (x=0; x < MAP_WIDTH(m); x++)
202 for (y=0; y < MAP_HEIGHT(m); y++)
203 for (op = get_map_ob(m, x, y); op; op = otmp) {
204 destroy = 0;
205 otmp = op->above;
206 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
207 break;
208 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
209 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
210 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
211 QUERY_FLAG(op, FLAG_UNIQUE) ||
212 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
213 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
214 continue;
215 /* otherwise, we decay and destroy */
216 if (IS_WEAPON(op)) {
217 op->stats.dam--;
218 if (op->stats.dam < 0)
219 destroy = 1;
220 } else if (IS_ARMOR(op)) {
221 op->stats.ac--;
222 if (op->stats.ac < 0)
223 destroy = 1;
224 } else if (op->type == FOOD) {
225 op->stats.food -= rndm(5,20);
226 if (op->stats.food < 0)
227 destroy = 1;
228 } else {
229 if (op->material & M_PAPER || op->material & M_LEATHER ||
230 op->material & M_WOOD || op->material & M_ORGANIC ||
231 op->material & M_CLOTH || op->material & M_LIQUID)
232 destroy = 1;
233 if (op->material & M_IRON && rndm(1,5) == 1)
234 destroy = 1;
235 if (op->material & M_GLASS && rndm(1,2) == 1)
236 destroy = 1;
237 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
238 rndm(1,10) == 1)
239 destroy = 1;
240 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
241 rndm(1,3) == 1)
242 destroy = 1;
243 if (op->material & M_ICE && MAP_TEMP(m) > 32)
244 destroy = 1;
245 }
246 /* adjust overall chance below */
247 if (destroy && rndm(0, 1)) {
248 remove_ob(op);
249 free_object(op);
250 }
251 }
252} 205}
253 206
254/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
255 208
256materialtype_t *name_to_material(const char *name) 209materialtype_t *
210name_to_material (const shstr_cmp name)
257{ 211{
258 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
259 213 if (name == mt->name)
260 mt = NULL;
261 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
262 if (strcmp(name, nmt->name) == 0) {
263 mt = nmt;
264 break;
265 }
266 }
267 return mt; 214 return mt;
215
216 return 0;
268} 217}
269 218
270/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
271 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
272 */ 221 */
273 222void
274void transmute_materialname(object *op, const object *change) 223transmute_materialname (object *op, const object *change)
275{ 224{
276 materialtype_t *mt; 225 materialtype_t *mt;
277 int j; 226 int j;
278 227
279 if (op->materialname == NULL) 228 if (!op->materialname)
280 return; 229 return;
281 230
282 if (change->materialname != NULL &&
283 strcmp(op->materialname, change->materialname)) 231 if (change->materialname && strcmp (op->materialname, change->materialname))
284 return; 232 return;
285 233
286 if (!IS_ARMOR(op)) 234 if (!op->is_armor ())
287 return; 235 return;
288 236
289 mt = name_to_material(op->materialname); 237 mt = name_to_material (op->materialname);
290 if (!mt) { 238 if (!mt)
239 {
291 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
292 return; 241 return;
293 } 242 }
294 243
295 for (j=0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
296 if (op->resist[j] == 0 && change->resist[j] != 0) { 245 if (op->resist[j] == 0 && change->resist[j] != 0)
246 {
297 op->resist[j] += mt->mod[j]; 247 op->resist[j] += mt->mod[j];
298 if (op->resist[j] > 100) 248 if (op->resist[j] > 100)
299 op->resist[j] = 100; 249 op->resist[j] = 100;
300 if (op->resist[j] < -100) 250 if (op->resist[j] < -100)
301 op->resist[j] = -100; 251 op->resist[j] = -100;
302 } 252 }
303} 253}
304 254
305/* set the materialname and type for an item */ 255/* set the materialname and type for an item */
256void
306void set_materialname(object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
307{ 258{
308 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
309#ifdef NEW_MATERIAL_CODE
310 int j;
311#endif
312 260
313 if (op->materialname != NULL) 261 if (!op->materialname)
314 return; 262 return;
315 263
316 264 if (nmt)
317 265 lmt = nmt;
318 if (nmt == NULL) { 266 else
267 {
319 lmt = NULL; 268 lmt = 0;
320#ifndef NEW_MATERIAL_CODE
321 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
322 if (op->material & mt->material) {
323 lmt = mt;
324 break;
325 }
326 }
327 269
328#else 270 for (mt = materialt; mt; mt = mt->next)
329 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
330 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
331 difficulty >= mt->difficulty &&
332 (op->magic >= mt->magic || mt->magic == 0)) { 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
273 {
333 lmt = mt; 274 lmt = mt;
334 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 275 if (!(op->is_weapon () || op->is_armor ()))
335 break; 276 break;
336 } 277 }
278 }
279
280 if (lmt)
281 {
282 if (op->stats.dam && op->is_weapon ())
337 } 283 {
338#endif
339 } else {
340 lmt = nmt;
341 }
342
343 if (lmt != NULL) {
344#ifndef NEW_MATERIAL_CODE
345 op->materialname = lmt->name;
346 return;
347#else
348
349 if (op->stats.dam && IS_WEAPON(op)) {
350 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
351 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
352 op->stats.dam = 1; 286 op->stats.dam = 1;
353 } 287 }
288
354 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
355 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
356 if (op->stats.wc && IS_WEAPON(op)) 291 if (op->stats.wc && op->is_weapon ())
357 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
358 if (IS_ARMOR(op)) { 293 if (op->is_armor ())
294 {
359 if (op->stats.ac) 295 if (op->stats.ac)
360 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
361 for (j=0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
362 if (op->resist[j] != 0) { 299 if (op->resist[j] != 0)
300 {
363 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
364 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
365 op->resist[j] = 100; 303 op->resist[j] = 100;
366 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
367 op->resist[j] = -100; 305 op->resist[j] = -100;
368 } 306 }
369 } 307 }
308
370 op->materialname = add_string(lmt->name); 309 op->materialname = lmt->name;
371 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
372 if (IS_WEAPON(op) || IS_ARMOR(op)) { 311 if (op->is_weapon () || op->is_armor ())
312 {
373 op->weight = (op->weight * lmt->weight)/100; 313 op->weight = (op->weight * lmt->weight) / 100;
374 op->value = (op->value * lmt->value)/100; 314 op->value = (op->value * lmt->value) / 100;
375 } 315 }
376#endif
377 } 316 }
378} 317}
379 318
380/* 319/*
381 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
382 * Warning the input string will contain the result string 321 * Warning the input string will contain the result string
383 */ 322 */
323void
384void strip_media_tag(char *message){ 324strip_media_tag (char *message)
325{
385 int in_tag=0; 326 int in_tag = 0;
386 char* dest; 327 char *dest;
387 char* src; 328 char *src;
329
388 src=dest=message; 330 src = dest = message;
389 while (*src!='\0'){ 331 while (*src != '\0')
332 {
390 if (*src=='['){ 333 if (*src == '[')
334 {
391 in_tag=1; 335 in_tag = 1;
336 }
392 } else if (in_tag && (*src==']')) 337 else if (in_tag && (*src == ']'))
393 in_tag=0; 338 in_tag = 0;
394 else if (!in_tag){ 339 else if (!in_tag)
340 {
395 *dest=*src; 341 *dest = *src;
396 dest++; 342 dest++;
397 } 343 }
398 src++; 344 src++;
399 } 345 }
400 *dest='\0'; 346 *dest = '\0';
401} 347}
402 348
349const char *
403const char* strrstr(const char* haystack, const char* needle){ 350strrstr (const char *haystack, const char *needle)
351{
404 const char* lastneedle; 352 const char *lastneedle;
353
405 lastneedle=NULL; 354 lastneedle = NULL;
406 while((haystack=strstr(haystack,needle))!=NULL){ 355 while ((haystack = strstr (haystack, needle)) != NULL)
356 {
407 lastneedle=haystack; 357 lastneedle = haystack;
408 haystack++; 358 haystack++;
409 } 359 }
410 return lastneedle; 360 return lastneedle;
411 361
412} 362}
363
413#define EOL_SIZE (sizeof("\n")-1) 364#define EOL_SIZE (sizeof("\n")-1)
365void
414void strip_endline(char* buf){ 366strip_endline (char *buf)
367{
415 if (strlen(buf)<sizeof("\n")){ 368 if (strlen (buf) < sizeof ("\n"))
369 {
416 return; 370 return;
417 } 371 }
418 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 372 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
419 buf[strlen(buf)-EOL_SIZE]='\0'; 373 buf[strlen (buf) - EOL_SIZE] = '\0';
420} 374}
421 375
422/** 376/**
423 * Replace in string src all occurrences of key by replacement. The resulting 377 * Replace in string src all occurrences of key by replacement. The resulting
424 * string is put into result; at most resultsize characters (including the 378 * string is put into result; at most resultsize characters (including the
425 * terminating null character) will be written to result. 379 * terminating null character) will be written to result.
426 */ 380 */
381void
427void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 382replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
428{ 383{
429 size_t resultlen; 384 size_t resultlen;
430 size_t keylen; 385 size_t keylen;
431 386
432 /* special case to prevent infinite loop if key==replacement=="" */ 387 /* special case to prevent infinite loop if key==replacement=="" */
433 if(strcmp(key, replacement) == 0) 388 if (strcmp (key, replacement) == 0)
434 { 389 {
435 snprintf(result, resultsize, "%s", src); 390 snprintf (result, resultsize, "%s", src);
436 return; 391 return;
437 } 392 }
438 393
439 keylen = strlen(key); 394 keylen = strlen (key);
440 395
441 resultlen = 0; 396 resultlen = 0;
442 while(*src != '\0' && resultlen+1 < resultsize) 397 while (*src != '\0' && resultlen + 1 < resultsize)
443 { 398 {
444 if(strncmp(src, key, keylen) == 0) 399 if (strncmp (src, key, keylen) == 0)
445 { 400 {
446 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 401 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
447 resultlen += strlen(result+resultlen); 402 resultlen += strlen (result + resultlen);
448 src += keylen; 403 src += keylen;
449 } 404 }
450 else 405 else
451 {
452 result[resultlen++] = *src++;
453 }
454 } 406 {
407 result[resultlen++] = *src++;
408 }
409 }
455 result[resultlen] = '\0'; 410 result[resultlen] = '\0';
456} 411}
457 412
458/** 413/**
459 * Taking a string as an argument, mutate it into a string that looks like a list. 414 * Taking a string as an argument, mutate it into a string that looks like a list.
460 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
461 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
462 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
463 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
464 */ 419 */
465 420void
466void make_list_like(char *input) { 421make_list_like (char *input)
422{
467 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
468 int i; 424 int i;
425
469 if (!input || strlen(input) > MAX_BUF-5) return; 426 if (!input || strlen (input) > MAX_BUF - 5)
470 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
471
472 strncpy(tmp, input, MAX_BUF-5);
473 /*trim all trailing commas, spaces etc.*/
474 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
475 tmp[i]='\0';
476 strcat(tmp, ".");
477
478 p=strrchr(tmp, ',');
479 if (p) {
480 *p='\0';
481 strcpy(input, tmp);
482 p++;
483 strcat(input, " and");
484 strcat(input, p);
485 }
486 else strcpy(input, tmp);
487 return; 427 return;
488} 428 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
489 429
490//TODO: overhead due to specifying size twice 430 strncpy (tmp, input, MAX_BUF - 5);
491void * 431 /*trim all trailing commas, spaces etc. */
492zero_initialised::operator new (size_t s) 432 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
493{ 433 tmp[i] = '\0';
494printf ("new(%d)\n", s);//D
495 return g_slice_alloc0 (s);
496}
497 434
498void * 435 strcat (tmp, ".");
499zero_initialised::operator new [] (size_t s) 436
500{ 437 p = strrchr (tmp, ',');
501printf ("new[](%d)\n", s);//D 438 if (p)
502 return g_slice_alloc0 (s); 439 {
440 *p = '\0';
441 strcpy (input, tmp);
442 p++;
443 strcat (input, " and");
444 strcat (input, p);
445 }
446 else
447 strcpy (input, tmp);
448
449 return;
503} 450}
451
452/////////////////////////////////////////////////////////////////////////////
504 453
505void 454void
506zero_initialised::operator delete (void *p, size_t s) 455fork_abort (const char *msg)
507{ 456{
508 g_slice_free1 (s, p); 457 if (!fork ())
509} 458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
510 462
511void 463 signal (SIGSEGV, SIG_DFL);
512zero_initialised::operator delete [] (void *p, size_t s) 464 signal (SIGBUS , SIG_DFL);
513{ 465 signal (SIGILL , SIG_DFL);
514 g_slice_free1 (s, p); 466 signal (SIGTRAP, SIG_DFL);
515}
516 467
468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
496}
497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500 void *ptr = g_slice_alloc (n);
501
502 if (!ptr)
503 throw std::bad_alloc ();
504
505 slice_alloc += n;
506 return ptr;
507}
508
509void *salloc_ (int n, void *src) throw (std::bad_alloc)
510{
511 void *ptr = salloc_ (n);
512
513 if (src)
514 memcpy (ptr, src, n);
515 else
516 memset (ptr, 0, n);
517
518 return ptr;
519}
520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
564void assign (char *dst, const char *src, int maxlen)
565{
566 if (!src)
567 src = "";
568
569 int len = strlen (src);
570
571 if (len >= maxlen - 1)
572 {
573 if (maxlen <= 4)
574 {
575 memset (dst, '.', maxlen - 1);
576 dst [maxlen - 1] = 0;
577 }
578 else
579 {
580 memcpy (dst, src, maxlen - 4);
581 memcpy (dst + maxlen - 4, "...", 4);
582 }
583 }
584 else
585 memcpy (dst, src, len + 1);
586}
587
588const char *
589format (const char *format, ...)
590{
591 static dynbuf_text buf;
592
593 buf.clear ();
594
595 va_list ap;
596 va_start (ap, format);
597 buf.vprintf (format, ap);
598 va_end (ap);
599
600 return buf;
601}
602
603tstamp now ()
604{
605 struct timeval tv;
606
607 gettimeofday (&tv, 0);
608 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
609}
610
611int
612similar_direction (int a, int b)
613{
614 if (!a || !b)
615 return 0;
616
617 int diff = (b - a) & 7;
618 return diff <= 1 || diff >= 7;
619}
620
621/* crc32 0xdebb20e3 table and supplementary functions. */
622extern const uint32_t crc_32_tab[256] =
623{
624 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
625 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
626 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
627 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
628 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
629 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
630 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
631 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
632 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
633 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
634 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
635 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
636 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
637 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
638 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
639 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
640 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
641 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
642 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
643 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
644 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
645 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
646 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
647 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
648 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
649 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
650 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
651 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
652 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
653 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
654 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
655 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
656 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
657 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
658 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
659 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
660 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
661 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
662 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
663 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
664 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
665 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
666 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
667 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
668 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
669 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
670 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
671 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
672 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
675 0x2d02ef8dL
676};
677
678void thread::start (void *(*start_routine)(void *), void *arg)
679{
680 pthread_attr_t attr;
681
682 pthread_attr_init (&attr);
683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
688#endif
689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines