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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.63 by root, Mon Aug 6 10:54:11 2007 UTC vs.
Revision 1.84 by root, Tue Dec 30 07:24:16 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/* 24/*
25 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
26 */ 26 */
31#include <sys/time.h> 31#include <sys/time.h>
32#include <time.h> 32#include <time.h>
33#include <signal.h> 33#include <signal.h>
34 34
35#include <global.h> 35#include <global.h>
36#include <funcpoint.h>
37#include <material.h> 36#include <material.h>
38 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
39#include <glib.h> 41#include <glib.h>
40 42
41refcnt_base::refcnt_t refcnt_dummy; 43refcnt_base::refcnt_t refcnt_dummy;
42 44ssize_t slice_alloc;
43rand_gen rndm; 45rand_gen rndm, rmg_rndm;
44 46
45void 47void
46tausworthe_random_generator::seed (uint32_t seed) 48tausworthe_random_generator::seed (uint32_t seed)
47{ 49{
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; 50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; 51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; 52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U; 53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
52 54
53 for (int i = 11; --i; ) 55 for (int i = 11; --i; )
54 operator ()(); 56 next ();
55} 57}
56 58
57uint32_t 59uint32_t
58tausworthe_random_generator::next () 60tausworthe_random_generator::next ()
59{ 61{
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64 66
65 return state [0] ^ state [1] ^ state [2] ^ state [3]; 67 return state [0] ^ state [1] ^ state [2] ^ state [3];
66} 68}
67 69
70template<class generator>
68uint32_t 71uint32_t
69tausworthe_random_generator::get_range (uint32_t num) 72random_number_generator<generator>::get_range (uint32_t num)
70{ 73{
71 return (next () * (uint64_t)num) >> 32U; 74 return (this->next () * (uint64_t)num) >> 32U;
72} 75}
73 76
74// return a number within (min .. max) 77// return a number within (min .. max)
78template<class generator>
75int 79int
76tausworthe_random_generator::get_range (int r_min, int r_max) 80random_number_generator<generator>::get_range (int r_min, int r_max)
77{ 81{
78 return r_min + get_range (max (r_max - r_min + 1, 0)); 82 return r_min + get_range (max (r_max - r_min + 1, 0));
79} 83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
80 87
81/* 88/*
82 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
83 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
84 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
95 */ 102 */
96int 103int
97random_roll (int r_min, int r_max, const object *op, int goodbad) 104random_roll (int r_min, int r_max, const object *op, int goodbad)
98{ 105{
106 r_max = max (r_min, r_max);
107
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
100
101 if (r_max < r_min)
102 {
103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
104 return r_min;
105 }
106 109
107 if (op->type == PLAYER) 110 if (op->type == PLAYER)
108 { 111 {
109 int luck = op->stats.luck; 112 int luck = op->stats.luck;
110 113
120/* 123/*
121 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
122 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
123 */ 126 */
124sint64 127sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
126{ 129{
127 sint64 omin = min; 130 sint64 omin = r_min;
128 sint64 diff = max - min + 1; 131 sint64 range = max (0, r_max - r_min + 1);
129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ 132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
130
131 if (diff < 0)
132 {
133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
134 return (min); /* avoids a float exception */
135 }
136 133
137 /* 134 /*
138 * Make a call to get two 32 bit unsigned random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
139 * a little bitshifting. 136 * a little bitshifting.
140 */ 137 */
141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
142 139
143 if (op->type != PLAYER) 140 if (op->type != PLAYER)
144 return ((ran % diff) + min); 141 return ((ran % range) + r_min);
145 142
146 int luck = op->stats.luck; 143 int luck = op->stats.luck;
147 144
148 if (rndm (base) < MIN (10, abs (luck))) 145 if (rndm (base) < min (10, abs (luck)))
149 { 146 {
150 /* we have a winner */ 147 /* we have a winner */
151 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
152 diff -= luck; 149 range -= luck;
153 if (diff < 1) 150 if (range < 1)
154 return (omin); /*check again */ 151 return (omin); /*check again */
155 152
156 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
157 154
158 return (MAX (omin, MIN (max, (ran % diff) + min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
159 } 156 }
160 157
161 return ran % diff + min; 158 return ran % range + r_min;
162} 159}
163 160
164/* 161/*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
208} 205}
209 206
210/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
211 208
212materialtype_t * 209materialtype_t *
213name_to_material (const shstr &name) 210name_to_material (const shstr_cmp name)
214{ 211{
215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
216 if (name == mt->name) 213 if (name == mt->name)
217 return mt; 214 return mt;
218 215
219 return 0; 216 return 0;
220} 217}
221 218
222/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
223 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
224 */ 221 */
225
226void 222void
227transmute_materialname (object *op, const object *change) 223transmute_materialname (object *op, const object *change)
228{ 224{
229 materialtype_t *mt; 225 materialtype_t *mt;
230 int j; 226 int j;
231 227
232 if (op->materialname == NULL) 228 if (!op->materialname)
233 return; 229 return;
234 230
235 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 231 if (change->materialname && strcmp (op->materialname, change->materialname))
236 return; 232 return;
237 233
238 if (!op->is_armor ()) 234 if (!op->is_armor ())
239 return; 235 return;
240 236
260void 256void
261set_materialname (object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
262{ 258{
263 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
264 260
265 if (op->materialname != NULL) 261 if (!op->materialname)
266 return; 262 return;
267 263
268 if (nmt == NULL) 264 if (nmt)
265 lmt = nmt;
266 else
269 { 267 {
270 lmt = NULL; 268 lmt = 0;
271 269
272 for (mt = materialt; mt && mt->next; mt = mt->next) 270 for (mt = materialt; mt; mt = mt->next)
273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance && 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
275 { 273 {
276 lmt = mt; 274 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ())) 275 if (!(op->is_weapon () || op->is_armor ()))
278 break; 276 break;
279 } 277 }
280 } 278 }
281 else
282 lmt = nmt;
283 279
284 if (lmt != NULL) 280 if (lmt)
285 { 281 {
286 if (op->stats.dam && op->is_weapon ()) 282 if (op->stats.dam && op->is_weapon ())
287 { 283 {
288 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
289 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
419 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
420 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
421 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
422 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
423 */ 419 */
424
425void 420void
426make_list_like (char *input) 421make_list_like (char *input)
427{ 422{
428 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
429 int i; 424 int i;
459void 454void
460fork_abort (const char *msg) 455fork_abort (const char *msg)
461{ 456{
462 if (!fork ()) 457 if (!fork ())
463 { 458 {
459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
464 signal (SIGABRT, SIG_DFL); 461 signal (SIGABRT, SIG_IGN);
462
463 signal (SIGSEGV, SIG_DFL);
464 signal (SIGBUS , SIG_DFL);
465 signal (SIGILL , SIG_DFL);
466 signal (SIGTRAP, SIG_DFL);
467
465 // try to put corefiles into a subdirectory, if existing, to allow 468 // try to put corefiles into a subdirectory, if existing, to allow
466 // an administrator to reduce the I/O load. 469 // an administrator to reduce the I/O load.
467 chdir ("cores"); 470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
468 abort (); 492 abort ();
469 } 493 }
470 494
471 LOG (llevError, "fork abort: %s\n", msg); 495 LOG (llevError, "fork abort: %s\n", msg);
472} 496}
473 497
474void *salloc_ (int n) throw (std::bad_alloc) 498void *salloc_ (int n) throw (std::bad_alloc)
475{ 499{
476#ifdef PREFER_MALLOC
477 void *ptr = malloc (n);
478#else
479 void *ptr = g_slice_alloc (n); 500 void *ptr = g_slice_alloc (n);
480#endif
481 501
482 if (!ptr) 502 if (!ptr)
483 throw std::bad_alloc (); 503 throw std::bad_alloc ();
484 504
505 slice_alloc += n;
485 return ptr; 506 return ptr;
486} 507}
487 508
488void *salloc_ (int n, void *src) throw (std::bad_alloc) 509void *salloc_ (int n, void *src) throw (std::bad_alloc)
489{ 510{
495 memset (ptr, 0, n); 516 memset (ptr, 0, n);
496 517
497 return ptr; 518 return ptr;
498} 519}
499 520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
500void assign (char *dst, const char *src, int maxlen) 564void assign (char *dst, const char *src, int maxlen)
501{ 565{
502 if (!src) 566 if (!src)
503 src = ""; 567 src = "";
504 568
519 } 583 }
520 else 584 else
521 memcpy (dst, src, len + 1); 585 memcpy (dst, src, len + 1);
522} 586}
523 587
524const std::string 588const char *
525format (const char *format, ...) 589format (const char *format, ...)
526{ 590{
527 int len; 591 static dynbuf_text buf;
528 592
529 { 593 buf.clear ();
530 char buf[128];
531 594
532 va_list ap; 595 va_list ap;
533 va_start (ap, format); 596 va_start (ap, format);
534 len = vsnprintf (buf, sizeof (buf), format, ap); 597 buf.vprintf (format, ap);
535 va_end (ap); 598 va_end (ap);
536 599
537 assert (len >= 0); // shield againstz broken vsnprintf's
538
539 // was our static buffer short enough?
540 if (len < sizeof (buf))
541 return std::string (buf, len);
542 }
543
544 {
545 // longer, try harder
546 char *buf = salloc<char> (len + 1);
547
548 va_list ap;
549 va_start (ap, format);
550 vsnprintf (buf, len + 1, format, ap);
551 va_end (ap);
552
553 const std::string s (buf, len);
554 sfree<char> (buf, len + 1);
555
556 return buf; 600 return buf;
557 }
558} 601}
559 602
560tstamp now () 603tstamp now ()
561{ 604{
562 struct timeval tv; 605 struct timeval tv;
630 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, 673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
631 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, 674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
632 0x2d02ef8dL 675 0x2d02ef8dL
633}; 676};
634 677
635#if 0 678void thread::start (void *(*start_routine)(void *), void *arg)
636void xyzzy (object_ptr &a, object_ptr &o)
637{ 679{
638 asm volatile ("int3"); 680 pthread_attr_t attr;
639 a = o; 681
640 asm volatile ("int3"); 682 pthread_attr_init (&attr);
641} 683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
642#endif 688#endif
643 689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

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