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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.9 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.84 by root, Tue Dec 30 07:24:16 2008 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.9 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28*/ 22 */
29 23
30/* 24/*
31 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
32 */ 26 */
33 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
34#include <global.h> 35#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 36#include <material.h>
37 37
38#include <sys/time.h>
39#include <sys/resource.h>
40
38#include <glib.h> 41#include <glib.h>
42
43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
45rand_gen rndm, rmg_rndm;
46
47void
48tausworthe_random_generator::seed (uint32_t seed)
49{
50 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
51 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
52 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
53 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
54
55 for (int i = 11; --i; )
56 next ();
57}
58
59uint32_t
60tausworthe_random_generator::next ()
61{
62 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
63 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
64 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
65 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
66
67 return state [0] ^ state [1] ^ state [2] ^ state [3];
68}
69
70template<class generator>
71uint32_t
72random_number_generator<generator>::get_range (uint32_t num)
73{
74 return (this->next () * (uint64_t)num) >> 32U;
75}
76
77// return a number within (min .. max)
78template<class generator>
79int
80random_number_generator<generator>::get_range (int r_min, int r_max)
81{
82 return r_min + get_range (max (r_max - r_min + 1, 0));
83}
84
85template struct random_number_generator<tausworthe_random_generator>;
86template struct random_number_generator<xorshift_random_generator>;
39 87
40/* 88/*
41 * The random functions here take luck into account when rolling random 89 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 90 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 91 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 98 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 99 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 100 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 101 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 102 */
55
56int 103int
57random_roll (int min, int max, const object *op, int goodbad) 104random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 105{
59 int omin, diff, luck, base, ran; 106 r_max = max (r_min, r_max);
60 107
61 omin = min; 108 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 109
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 110 if (op->type == PLAYER)
74 return ((ran % diff) + min); 111 {
75
76 luck = op->stats.luck; 112 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 113
114 if (rndm (base) < min (10, abs (luck)))
115 {
116 //TODO: take luck into account
117 }
78 { 118 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 119
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 120 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 121}
90 122
91/* 123/*
92 * This is a 64 bit version of random_roll above. This is needed 124 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 125 * for exp loss calculations for players changing religions.
94 */ 126 */
95
96sint64 127sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 128random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 129{
99 sint64 omin, diff, luck, ran; 130 sint64 omin = r_min;
100 int base; 131 sint64 range = max (0, r_max - r_min + 1);
132 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 133
102 omin = min; 134 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 135 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 136 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 137 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 138 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 139
123 if (op->type != PLAYER) 140 if (op->type != PLAYER)
124 return ((ran % diff) + min); 141 return ((ran % range) + r_min);
125 142
126 luck = op->stats.luck; 143 int luck = op->stats.luck;
144
127 if (RANDOM () % base < MIN (10, abs (luck))) 145 if (rndm (base) < min (10, abs (luck)))
128 { 146 {
129 /* we have a winner */ 147 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 148 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 149 range -= luck;
132 if (diff < 1) 150 if (range < 1)
133 return (omin); /*check again */ 151 return (omin); /*check again */
152
134 ((goodbad) ? (min += luck) : (diff)); 153 ((goodbad) ? (r_min += luck) : (range));
135 154
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 155 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 156 }
138 return ((ran % diff) + min); 157
158 return ran % range + r_min;
139} 159}
140 160
141/* 161/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 162 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 163 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 164 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 165 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 166 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 167 */
148
149int 168int
150die_roll (int num, int size, const object *op, int goodbad) 169die_roll (int num, int size, const object *op, int goodbad)
151{ 170{
152 int min, diff, luck, total, i, gotlucky, base, ran; 171 int min, luck, total, i, gotlucky;
153 172
154 diff = size; 173 int diff = size;
155 min = 1; 174 min = 1;
156 luck = total = gotlucky = 0; 175 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 176 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
177
158 if (size < 2 || diff < 1) 178 if (size < 2 || diff < 1)
159 { 179 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 180 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 181 return num; /* avoids a float exception */
162 } 182 }
163 183
164 if (op->type == PLAYER) 184 if (op->type == PLAYER)
165 luck = op->stats.luck; 185 luck = op->stats.luck;
166 186
167 for (i = 0; i < num; i++) 187 for (i = 0; i < num; i++)
168 { 188 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 189 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 190 {
171 /* we have a winner */ 191 /* we have a winner */
172 gotlucky++; 192 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 193 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 194 diff -= luck;
175 if (diff < 1) 195 if (diff < 1)
176 return (num); /*check again */ 196 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 197 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 198 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 199 }
181 else 200 else
182 {
183 total += RANDOM () % size + 1; 201 total += rndm (size) + 1;
184 }
185 } 202 }
203
186 return (total); 204 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 205}
275 206
276/* convert materialname to materialtype_t */ 207/* convert materialname to materialtype_t */
277 208
278materialtype_t * 209materialtype_t *
279name_to_material (const char *name) 210name_to_material (const shstr_cmp name)
280{ 211{
281 materialtype_t *mt, *nmt; 212 for (materialtype_t *mt = materialt; mt; mt = mt->next)
213 if (name == mt->name)
214 return mt;
282 215
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 216 return 0;
293} 217}
294 218
295/* when doing transmutation of objects, we have to recheck the resistances, 219/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 220 * as some that did not apply previously, may apply now.
297 */ 221 */
298
299void 222void
300transmute_materialname (object *op, const object *change) 223transmute_materialname (object *op, const object *change)
301{ 224{
302 materialtype_t *mt; 225 materialtype_t *mt;
303 int j; 226 int j;
304 227
305 if (op->materialname == NULL) 228 if (!op->materialname)
306 return; 229 return;
307 230
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 231 if (change->materialname && strcmp (op->materialname, change->materialname))
309 return; 232 return;
310 233
311 if (!IS_ARMOR (op)) 234 if (!op->is_armor ())
312 return; 235 return;
313 236
314 mt = name_to_material (op->materialname); 237 mt = name_to_material (op->materialname);
315 if (!mt) 238 if (!mt)
316 { 239 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 240 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 241 return;
319 } 242 }
320 243
321 for (j = 0; j < NROFATTACKS; j++) 244 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 245 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 256void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 257set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 258{
336 materialtype_t *mt, *lmt; 259 materialtype_t *mt, *lmt;
337 260
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 261 if (!op->materialname)
343 return; 262 return;
344 263
345 264 if (nmt)
346 265 lmt = nmt;
347 if (nmt == NULL) 266 else
348 { 267 {
349 lmt = NULL; 268 lmt = 0;
350#ifndef NEW_MATERIAL_CODE 269
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 270 for (mt = materialt; mt; mt = mt->next)
352 { 271 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 272 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 273 {
355 lmt = mt; 274 lmt = mt;
275 if (!(op->is_weapon () || op->is_armor ()))
356 break; 276 break;
357 } 277 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 }
373 else
374 { 278 }
375 lmt = nmt; 279
280 if (lmt)
376 } 281 {
377 282 if (op->stats.dam && op->is_weapon ())
378 if (lmt != NULL)
379 {
380#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 283 {
387 op->stats.dam += lmt->damage; 284 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 285 if (op->stats.dam < 1)
389 op->stats.dam = 1; 286 op->stats.dam = 1;
390 } 287 }
288
391 if (op->stats.sp && op->type == BOW) 289 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 290 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 291 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 292 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 293 if (op->is_armor ())
396 { 294 {
397 if (op->stats.ac) 295 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 296 op->stats.ac += lmt->ac;
297
399 for (j = 0; j < NROFATTACKS; j++) 298 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 299 if (op->resist[j] != 0)
401 { 300 {
402 op->resist[j] += lmt->mod[j]; 301 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 302 if (op->resist[j] > 100)
404 op->resist[j] = 100; 303 op->resist[j] = 100;
405 if (op->resist[j] < -100) 304 if (op->resist[j] < -100)
406 op->resist[j] = -100; 305 op->resist[j] = -100;
407 } 306 }
408 } 307 }
308
409 op->materialname = add_string (lmt->name); 309 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 310 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 311 if (op->is_weapon () || op->is_armor ())
412 { 312 {
413 op->weight = (op->weight * lmt->weight) / 100; 313 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 314 op->value = (op->value * lmt->value) / 100;
415 } 315 }
416#endif
417 } 316 }
418} 317}
419 318
420/* 319/*
421 * Strip out the media tags from a String. 320 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 415 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 416 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 417 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 418 * It does not insert an oxford comma.
520 */ 419 */
521
522void 420void
523make_list_like (char *input) 421make_list_like (char *input)
524{ 422{
525 char *p, tmp[MAX_BUF]; 423 char *p, tmp[MAX_BUF];
526 int i; 424 int i;
531 429
532 strncpy (tmp, input, MAX_BUF - 5); 430 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */ 431 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) 432 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0'; 433 tmp[i] = '\0';
434
536 strcat (tmp, "."); 435 strcat (tmp, ".");
537 436
538 p = strrchr (tmp, ','); 437 p = strrchr (tmp, ',');
539 if (p) 438 if (p)
540 { 439 {
544 strcat (input, " and"); 443 strcat (input, " and");
545 strcat (input, p); 444 strcat (input, p);
546 } 445 }
547 else 446 else
548 strcpy (input, tmp); 447 strcpy (input, tmp);
448
549 return; 449 return;
550} 450}
551 451
552void * 452/////////////////////////////////////////////////////////////////////////////
553 zero_initialised::operator
554new (size_t s)
555{
556 //return calloc (1, s);
557 return g_slice_alloc0 (s);
558}
559
560void *
561 zero_initialised::operator
562new[] (size_t s)
563{
564 //return calloc (1, s);
565 return g_slice_alloc0 (s);
566}
567 453
568void 454void
569 zero_initialised::operator 455fork_abort (const char *msg)
570delete (void *p, size_t s)
571{ 456{
572 //free (p); return; 457 if (!fork ())
573 g_slice_free1 (s, p); 458 {
574} 459 signal (SIGINT , SIG_IGN);
460 signal (SIGTERM, SIG_IGN);
461 signal (SIGABRT, SIG_IGN);
575 462
576void 463 signal (SIGSEGV, SIG_DFL);
577 zero_initialised::operator 464 signal (SIGBUS , SIG_DFL);
578delete[] (void *p, size_t s) 465 signal (SIGILL , SIG_DFL);
579{ 466 signal (SIGTRAP, SIG_DFL);
580 //free (p); return; 467
581 g_slice_free1 (s, p); 468 // try to put corefiles into a subdirectory, if existing, to allow
469 // an administrator to reduce the I/O load.
470 chdir ("cores");
471
472 // try to detach us from as many external dependencies as possible
473 // as coredumping can take time by closing all fd's.
474 {
475 struct rlimit lim;
476
477 if (getrlimit (RLIMIT_NOFILE, &lim))
478 lim.rlim_cur = 1024;
479
480 for (int i = 0; i < lim.rlim_cur; ++i)
481 close (i);
482 }
483
484 {
485 sigset_t empty;
486 sigemptyset (&empty);
487 sigprocmask (SIG_SETMASK, &empty, 0);
488 }
489
490 // try to coredump with SIGTRAP
491 kill (getpid (), SIGTRAP);
492 abort ();
493 }
494
495 LOG (llevError, "fork abort: %s\n", msg);
582} 496}
497
498void *salloc_ (int n) throw (std::bad_alloc)
499{
500 void *ptr = g_slice_alloc (n);
501
502 if (!ptr)
503 throw std::bad_alloc ();
504
505 slice_alloc += n;
506 return ptr;
507}
508
509void *salloc_ (int n, void *src) throw (std::bad_alloc)
510{
511 void *ptr = salloc_ (n);
512
513 if (src)
514 memcpy (ptr, src, n);
515 else
516 memset (ptr, 0, n);
517
518 return ptr;
519}
520
521/******************************************************************************/
522
523#if DEBUG_SALLOC
524
525#define MAGIC 0xa1b2c35543deadLL
526
527void *g_slice_alloc (unsigned long size)
528{
529 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
530 *p++ = size ^ MAGIC;
531 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
532 return (void *)p;
533}
534
535void *g_slice_alloc0 (unsigned long size)
536{
537 return memset (g_slice_alloc (size), 0, size);
538}
539
540void g_slice_free1 (unsigned long size, void *ptr)
541{
542 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
543 if (expect_true (ptr))
544 {
545 unsigned long *p = (unsigned long *)ptr;
546 unsigned long s = *--p ^ MAGIC;
547
548 if (size != (unsigned long)(*p ^ MAGIC))
549 {
550 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
551 abort ();
552 }
553
554 *p = MAGIC;
555
556 (g_slice_free1)(s + sizeof (unsigned long), p);
557 }
558}
559
560#endif
561
562/******************************************************************************/
563
564void assign (char *dst, const char *src, int maxlen)
565{
566 if (!src)
567 src = "";
568
569 int len = strlen (src);
570
571 if (len >= maxlen - 1)
572 {
573 if (maxlen <= 4)
574 {
575 memset (dst, '.', maxlen - 1);
576 dst [maxlen - 1] = 0;
577 }
578 else
579 {
580 memcpy (dst, src, maxlen - 4);
581 memcpy (dst + maxlen - 4, "...", 4);
582 }
583 }
584 else
585 memcpy (dst, src, len + 1);
586}
587
588const char *
589format (const char *format, ...)
590{
591 static dynbuf_text buf;
592
593 buf.clear ();
594
595 va_list ap;
596 va_start (ap, format);
597 buf.vprintf (format, ap);
598 va_end (ap);
599
600 return buf;
601}
602
603tstamp now ()
604{
605 struct timeval tv;
606
607 gettimeofday (&tv, 0);
608 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
609}
610
611int
612similar_direction (int a, int b)
613{
614 if (!a || !b)
615 return 0;
616
617 int diff = (b - a) & 7;
618 return diff <= 1 || diff >= 7;
619}
620
621/* crc32 0xdebb20e3 table and supplementary functions. */
622extern const uint32_t crc_32_tab[256] =
623{
624 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
625 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
626 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
627 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
628 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
629 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
630 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
631 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
632 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
633 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
634 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
635 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
636 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
637 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
638 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
639 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
640 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
641 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
642 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
643 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
644 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
645 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
646 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
647 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
648 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
649 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
650 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
651 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
652 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
653 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
654 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
655 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
656 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
657 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
658 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
659 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
660 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
661 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
662 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
663 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
664 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
665 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
666 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
667 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
668 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
669 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
670 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
671 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
672 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
673 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
674 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
675 0x2d02ef8dL
676};
677
678void thread::start (void *(*start_routine)(void *), void *arg)
679{
680 pthread_attr_t attr;
681
682 pthread_attr_init (&attr);
683 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
684 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
685 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
686#ifdef PTHREAD_SCOPE_PROCESS
687 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
688#endif
689
690 sigset_t fullsigset, oldsigset;
691 sigfillset (&fullsigset);
692
693 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
694
695 if (pthread_create (&id, &attr, start_routine, arg))
696 cleanup ("unable to create a new thread");
697
698 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
699}
700

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