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32 | #include <time.h> |
32 | #include <time.h> |
33 | #include <signal.h> |
33 | #include <signal.h> |
34 | |
34 | |
35 | #include <global.h> |
35 | #include <global.h> |
36 | #include <material.h> |
36 | #include <material.h> |
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37 | #include <object.h> |
37 | |
38 | |
38 | #include <sys/time.h> |
39 | #include <sys/time.h> |
39 | #include <sys/resource.h> |
40 | #include <sys/resource.h> |
40 | |
41 | |
41 | #include <glib.h> |
42 | #include <glib.h> |
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51 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
52 | state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; |
52 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
53 | state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; |
53 | state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; |
54 | state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; |
54 | |
55 | |
55 | for (int i = 11; --i; ) |
56 | for (int i = 11; --i; ) |
56 | operator ()(); |
57 | next (); |
57 | } |
58 | } |
58 | |
59 | |
59 | uint32_t |
60 | uint32_t |
60 | tausworthe_random_generator::next () |
61 | tausworthe_random_generator::next () |
61 | { |
62 | { |
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65 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
66 | state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); |
66 | |
67 | |
67 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
68 | return state [0] ^ state [1] ^ state [2] ^ state [3]; |
68 | } |
69 | } |
69 | |
70 | |
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71 | template<class generator> |
70 | uint32_t |
72 | uint32_t |
71 | tausworthe_random_generator::get_range (uint32_t num) |
73 | random_number_generator<generator>::get_range (uint32_t num) |
72 | { |
74 | { |
73 | return (next () * (uint64_t)num) >> 32U; |
75 | return (this->next () * (uint64_t)num) >> 32U; |
74 | } |
76 | } |
75 | |
77 | |
76 | // return a number within (min .. max) |
78 | // return a number within (min .. max) |
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79 | template<class generator> |
77 | int |
80 | int |
78 | tausworthe_random_generator::get_range (int r_min, int r_max) |
81 | random_number_generator<generator>::get_range (int r_min, int r_max) |
79 | { |
82 | { |
80 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
83 | return r_min + get_range (max (r_max - r_min + 1, 0)); |
81 | } |
84 | } |
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85 | |
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86 | template struct random_number_generator<tausworthe_random_generator>; |
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87 | template struct random_number_generator<xorshift_random_generator>; |
82 | |
88 | |
83 | /* |
89 | /* |
84 | * The random functions here take luck into account when rolling random |
90 | * The random functions here take luck into account when rolling random |
85 | * dice or numbers. This function has less of an impact the larger the |
91 | * dice or numbers. This function has less of an impact the larger the |
86 | * difference becomes in the random numbers. IE, the effect is lessened |
92 | * difference becomes in the random numbers. IE, the effect is lessened |
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200 | } |
206 | } |
201 | |
207 | |
202 | /* convert materialname to materialtype_t */ |
208 | /* convert materialname to materialtype_t */ |
203 | |
209 | |
204 | materialtype_t * |
210 | materialtype_t * |
205 | name_to_material (const shstr &name) |
211 | name_to_material (const shstr_cmp name) |
206 | { |
212 | { |
207 | for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next) |
213 | for (materialtype_t *mt = materialt; mt; mt = mt->next) |
208 | if (name == mt->name) |
214 | if (name == mt->name) |
209 | return mt; |
215 | return mt; |
210 | |
216 | |
211 | return 0; |
217 | return 0; |
212 | } |
218 | } |
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218 | transmute_materialname (object *op, const object *change) |
224 | transmute_materialname (object *op, const object *change) |
219 | { |
225 | { |
220 | materialtype_t *mt; |
226 | materialtype_t *mt; |
221 | int j; |
227 | int j; |
222 | |
228 | |
223 | if (op->materialname == NULL) |
229 | if (!op->materialname) |
224 | return; |
230 | return; |
225 | |
231 | |
226 | if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) |
232 | if (op->materialname != change->materialname) |
227 | return; |
233 | return; |
228 | |
234 | |
229 | if (!op->is_armor ()) |
235 | if (!op->is_armor ()) |
230 | return; |
236 | return; |
231 | |
237 | |
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251 | void |
257 | void |
252 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
258 | set_materialname (object *op, int difficulty, materialtype_t *nmt) |
253 | { |
259 | { |
254 | materialtype_t *mt, *lmt; |
260 | materialtype_t *mt, *lmt; |
255 | |
261 | |
256 | if (op->materialname != NULL) |
262 | if (!op->materialname) |
257 | return; |
263 | return; |
258 | |
264 | |
259 | if (nmt == NULL) |
265 | if (nmt) |
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266 | lmt = nmt; |
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267 | else |
260 | { |
268 | { |
261 | lmt = NULL; |
269 | lmt = 0; |
262 | |
270 | |
263 | for (mt = materialt; mt && mt->next; mt = mt->next) |
271 | for (mt = materialt; mt; mt = mt->next) |
264 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
272 | if (op->materials & mt->material && rndm (1, 100) <= mt->chance && |
265 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
273 | difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) |
266 | { |
274 | { |
267 | lmt = mt; |
275 | lmt = mt; |
268 | if (!(op->is_weapon () || op->is_armor ())) |
276 | if (!(op->is_weapon () || op->is_armor ())) |
269 | break; |
277 | break; |
270 | } |
278 | } |
271 | } |
279 | } |
272 | else |
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273 | lmt = nmt; |
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274 | |
280 | |
275 | if (lmt != NULL) |
281 | if (lmt) |
276 | { |
282 | { |
277 | if (op->stats.dam && op->is_weapon ()) |
283 | if (op->stats.dam && op->is_weapon ()) |
278 | { |
284 | { |
279 | op->stats.dam += lmt->damage; |
285 | op->stats.dam += lmt->damage; |
280 | if (op->stats.dam < 1) |
286 | if (op->stats.dam < 1) |
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442 | strcpy (input, tmp); |
448 | strcpy (input, tmp); |
443 | |
449 | |
444 | return; |
450 | return; |
445 | } |
451 | } |
446 | |
452 | |
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453 | /******************************************************************************/ |
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454 | |
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455 | /* Checks a player-provided string which will become the msg property of |
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456 | * an object for dangerous input. |
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457 | */ |
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458 | bool |
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459 | msg_is_safe (const char *msg) |
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460 | { |
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461 | bool safe = true; |
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462 | |
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463 | /* Trying to cheat by getting data into the object */ |
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464 | if (!strncmp (msg, "endmsg", strlen ("endmsg")) || strstr (msg, "\nendmsg")) |
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465 | safe = false; |
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466 | |
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467 | /* Trying to make the object talk, and potentially access arbitrary code */ |
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468 | if (object::msg_has_dialogue (msg)) |
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469 | safe = false; |
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470 | |
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471 | return safe; |
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472 | } |
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473 | |
447 | ///////////////////////////////////////////////////////////////////////////// |
474 | ///////////////////////////////////////////////////////////////////////////// |
448 | |
475 | |
449 | void |
476 | void |
450 | fork_abort (const char *msg) |
477 | fork_abort (const char *msg) |
451 | { |
478 | { |
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554 | |
581 | |
555 | #endif |
582 | #endif |
556 | |
583 | |
557 | /******************************************************************************/ |
584 | /******************************************************************************/ |
558 | |
585 | |
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586 | int |
559 | void assign (char *dst, const char *src, int maxlen) |
587 | assign (char *dst, const char *src, int maxsize) |
560 | { |
588 | { |
561 | if (!src) |
589 | if (!src) |
562 | src = ""; |
590 | src = ""; |
563 | |
591 | |
564 | int len = strlen (src); |
592 | int len = strlen (src); |
565 | |
593 | |
566 | if (len >= maxlen - 1) |
594 | if (len >= maxsize) |
567 | { |
595 | { |
568 | if (maxlen <= 4) |
596 | if (maxsize <= 4) |
569 | { |
597 | { |
570 | memset (dst, '.', maxlen - 1); |
598 | memset (dst, '.', maxsize - 2); |
571 | dst [maxlen - 1] = 0; |
599 | dst [maxsize - 1] = 0; |
572 | } |
600 | } |
573 | else |
601 | else |
574 | { |
602 | { |
575 | memcpy (dst, src, maxlen - 4); |
603 | memcpy (dst, src, maxsize - 4); |
576 | memcpy (dst + maxlen - 4, "...", 4); |
604 | memcpy (dst + maxsize - 4, "...", 4); |
577 | } |
605 | } |
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606 | |
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607 | len = maxsize; |
578 | } |
608 | } |
579 | else |
609 | else |
580 | memcpy (dst, src, len + 1); |
610 | memcpy (dst, src, ++len); |
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611 | |
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612 | return len; |
581 | } |
613 | } |
582 | |
614 | |
583 | const char * |
615 | const char * |
584 | format (const char *format, ...) |
616 | format (const char *format, ...) |
585 | { |
617 | { |