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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:01 2006 UTC vs.
Revision 1.88 by root, Sun Oct 11 05:31:54 2009 UTC

1/* 1/*
2 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * "$Id: utils.C,v 1.1 2006/08/13 17:16:01 elmex Exp $"; 3 *
4 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5
6/*
7 CrossFire, A Multiplayer game for X-windows
8
9 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
10 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
11 7 *
12 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
13 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
14 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
15 (at your option) any later version. 11 * (at your option) any later version.
16 12 *
17 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
18 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 GNU General Public License for more details. 16 * GNU General Public License for more details.
21 17 *
22 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
23 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
24 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
25 21 * The authors can be reached via e-mail to <support@deliantra.net>
26 The authors can be reached via e-mail at crossfire-devel@real-time.com
27*/ 22 */
28 23
29/* 24/*
30 * General convenience functions for crossfire. 25 * General convenience functions for crossfire.
31 */ 26 */
32 27
28#include <cstdlib>
29#include <sys/types.h>
30#include <unistd.h>
31#include <sys/time.h>
32#include <time.h>
33#include <signal.h>
34
33#include <global.h> 35#include <global.h>
34#include <funcpoint.h>
35#include <material.h> 36#include <material.h>
37#include <object.h>
38
39#include <sys/time.h>
40#include <sys/resource.h>
41
42#include <glib.h>
43
44refcnt_base::refcnt_t refcnt_dummy;
45ssize_t slice_alloc;
46rand_gen rndm, rmg_rndm;
47
48void
49tausworthe_random_generator::seed (uint32_t seed)
50{
51 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
52 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
53 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
54 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
55
56 for (int i = 11; --i; )
57 next ();
58}
59
60uint32_t
61tausworthe_random_generator::next ()
62{
63 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
64 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
65 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
66 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
67
68 return state [0] ^ state [1] ^ state [2] ^ state [3];
69}
70
71template<class generator>
72uint32_t
73random_number_generator<generator>::get_range (uint32_t num)
74{
75 return (this->next () * (uint64_t)num) >> 32U;
76}
77
78// return a number within (min .. max)
79template<class generator>
80int
81random_number_generator<generator>::get_range (int r_min, int r_max)
82{
83 return r_min + get_range (max (r_max - r_min + 1, 0));
84}
85
86template struct random_number_generator<tausworthe_random_generator>;
87template struct random_number_generator<xorshift_random_generator>;
36 88
37/* 89/*
38 * The random functions here take luck into account when rolling random 90 * The random functions here take luck into account when rolling random
39 * dice or numbers. This function has less of an impact the larger the 91 * dice or numbers. This function has less of an impact the larger the
40 * difference becomes in the random numbers. IE, the effect is lessened 92 * difference becomes in the random numbers. IE, the effect is lessened
47 * Roll a random number between min and max. Uses op to determine luck, 99 * Roll a random number between min and max. Uses op to determine luck,
48 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 100 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
49 * Generally, op should be the player/caster/hitter requesting the roll, 101 * Generally, op should be the player/caster/hitter requesting the roll,
50 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 102 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
51 */ 103 */
52 104int
53int random_roll(int min, int max, const object *op, int goodbad) { 105random_roll (int r_min, int r_max, const object *op, int goodbad)
54 int omin, diff, luck, base, ran; 106{
107 r_max = max (r_min, r_max);
55 108
56 omin = min; 109 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
57 diff = max - min + 1;
58 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
59 110
60 if (max < 1 || diff < 1) {
61 LOG(llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return(min); /* avoids a float exception */
63 }
64
65 ran = RANDOM();
66
67 if (op->type != PLAYER) 111 if (op->type == PLAYER)
68 return((ran%diff)+min); 112 {
69
70 luck = op->stats.luck; 113 int luck = op->stats.luck;
71 if (RANDOM()%base < MIN(10, abs(luck))) {
72 /* we have a winner */
73 ((luck > 0) ? (luck = 1) : (luck = -1));
74 diff -= luck;
75 if (diff < 1)
76 return(omin); /*check again*/
77 ((goodbad) ? (min += luck) : (diff));
78 114
79 return(MAX(omin, MIN(max, (ran%diff)+min))); 115 if (rndm (base) < min (10, abs (luck)))
116 {
117 //TODO: take luck into account
118 }
80 } 119 }
81 return((ran%diff)+min); 120
121 return rndm (r_min, r_max);
82} 122}
83 123
84/* 124/*
85 * This is a 64 bit version of random_roll above. This is needed 125 * This is a 64 bit version of random_roll above. This is needed
86 * for exp loss calculations for players changing religions. 126 * for exp loss calculations for players changing religions.
87 */ 127 */
88 128sint64
89sint64 random_roll64(sint64 min, sint64 max, const object *op, int goodbad) { 129random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
90 sint64 omin, diff, luck, ran; 130{
91 int base;
92
93 omin = min; 131 sint64 omin = r_min;
94 diff = max - min + 1; 132 sint64 range = max (0, r_max - r_min + 1);
95 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 133 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
96 134
97 if (max < 1 || diff < 1) { 135 /*
98#ifndef WIN32
99 LOG(llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
100#else
101 LOG(llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
102#endif
103 return(min); /* avoids a float exception */
104 }
105
106 /* Don't know of a portable call to get 64 bit random values.
107 * So make a call to get two 32 bit random numbers, and just to 136 * Make a call to get two 32 bit unsigned random numbers, and just to
108 * a little byteshifting. Do make sure the first one is only 137 * a little bitshifting.
109 * 32 bit, so we don't get skewed results
110 */ 138 */
111 ran = (RANDOM() & 0xffffffff) | ((sint64)RANDOM() << 32); 139 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
112 140
113 if (op->type != PLAYER) 141 if (op->type != PLAYER)
114 return((ran%diff)+min); 142 return ((ran % range) + r_min);
115 143
116 luck = op->stats.luck; 144 int luck = op->stats.luck;
117 if (RANDOM()%base < MIN(10, abs(luck))) { 145
146 if (rndm (base) < min (10, abs (luck)))
147 {
118 /* we have a winner */ 148 /* we have a winner */
119 ((luck > 0) ? (luck = 1) : (luck = -1)); 149 ((luck > 0) ? (luck = 1) : (luck = -1));
120 diff -= luck; 150 range -= luck;
121 if (diff < 1) 151 if (range < 1)
122 return(omin); /*check again*/ 152 return (omin); /*check again */
153
123 ((goodbad) ? (min += luck) : (diff)); 154 ((goodbad) ? (r_min += luck) : (range));
124 155
125 return(MAX(omin, MIN(max, (ran%diff)+min))); 156 return (max (omin, min (r_max, (ran % range) + r_min)));
126 } 157 }
127 return((ran%diff)+min); 158
159 return ran % range + r_min;
128} 160}
129 161
130/* 162/*
131 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 163 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
132 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 164 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
133 * Generally, op should be the player/caster/hitter requesting the roll, 165 * Generally, op should be the player/caster/hitter requesting the roll,
134 * not the recipient (ie, the poor slob getting hit). 166 * not the recipient (ie, the poor slob getting hit).
135 * The args are num D size (ie 4d6) [garbled 20010916] 167 * The args are num D size (ie 4d6) [garbled 20010916]
136 */ 168 */
137 169int
138int die_roll(int num, int size, const object *op, int goodbad) { 170die_roll (int num, int size, const object *op, int goodbad)
171{
139 int min, diff, luck, total, i, gotlucky, base, ran; 172 int min, luck, total, i, gotlucky;
140 173
141 diff = size; 174 int diff = size;
142 min = 1; 175 min = 1;
143 luck = total = gotlucky = 0; 176 luck = total = gotlucky = 0;
144 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 177 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
178
145 if (size < 2 || diff < 1) { 179 if (size < 2 || diff < 1)
180 {
146 LOG(llevError, "Calling die_roll with num=%d size=%d\n", num, size); 181 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
147 return(num); /* avoids a float exception */ 182 return num; /* avoids a float exception */
148 } 183 }
149 184
150 if (op->type == PLAYER) 185 if (op->type == PLAYER)
151 luck = op->stats.luck; 186 luck = op->stats.luck;
152 187
153 for (i = 0; i < num; i++) { 188 for (i = 0; i < num; i++)
189 {
154 if (RANDOM()%base < MIN(10, abs(luck)) && !gotlucky) { 190 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
191 {
155 /* we have a winner */ 192 /* we have a winner */
156 gotlucky++; 193 gotlucky++;
157 ((luck > 0) ? (luck = 1) : (luck = -1)); 194 ((luck > 0) ? (luck = 1) : (luck = -1));
158 diff -= luck; 195 diff -= luck;
159 if (diff < 1) 196 if (diff < 1)
160 return(num); /*check again*/ 197 return (num); /*check again */
161 ((goodbad) ? (min += luck) : (diff)); 198 ((goodbad) ? (min += luck) : (diff));
162 ran = RANDOM();
163 total += MAX(1, MIN(size, (ran%diff)+min)); 199 total += MAX (1, MIN (size, rndm (diff) + min));
164 } else { 200 }
165 total += RANDOM()%size+1; 201 else
166 } 202 total += rndm (size) + 1;
167 }
168 return(total);
169}
170
171/*
172 * Another convenience function. Returns a number between min and max.
173 * It is suggested one use these functions rather than RANDOM()%, as it
174 * would appear that a number of off-by-one-errors exist due to improper
175 * use of %. This should also prevent SIGFPE.
176 */
177
178int rndm(int min, int max)
179{
180 int diff;
181
182 diff = max - min + 1;
183 if (max < 1 || diff < 1)
184 return(min);
185
186 return(RANDOM()%diff+min);
187}
188
189/* decay and destroy persihable items in a map */
190
191void decay_objects(mapstruct *m)
192{
193 int x, y, destroy;
194 object *op, *otmp;
195
196 if (m->unique)
197 return;
198
199 for (x=0; x < MAP_WIDTH(m); x++)
200 for (y=0; y < MAP_HEIGHT(m); y++)
201 for (op = get_map_ob(m, x, y); op; op = otmp) {
202 destroy = 0;
203 otmp = op->above;
204 if (QUERY_FLAG(op,FLAG_IS_FLOOR) && QUERY_FLAG(op, FLAG_UNIQUE))
205 break;
206 if (QUERY_FLAG(op, FLAG_IS_FLOOR) ||
207 QUERY_FLAG(op, FLAG_OBJ_ORIGINAL) ||
208 QUERY_FLAG(op, FLAG_OBJ_SAVE_ON_OVL) ||
209 QUERY_FLAG(op, FLAG_UNIQUE) ||
210 QUERY_FLAG(op, FLAG_OVERLAY_FLOOR) ||
211 QUERY_FLAG(op, FLAG_UNPAID) || IS_LIVE(op))
212 continue;
213 /* otherwise, we decay and destroy */
214 if (IS_WEAPON(op)) {
215 op->stats.dam--;
216 if (op->stats.dam < 0)
217 destroy = 1;
218 } else if (IS_ARMOR(op)) {
219 op->stats.ac--;
220 if (op->stats.ac < 0)
221 destroy = 1;
222 } else if (op->type == FOOD) {
223 op->stats.food -= rndm(5,20);
224 if (op->stats.food < 0)
225 destroy = 1;
226 } else {
227 if (op->material & M_PAPER || op->material & M_LEATHER ||
228 op->material & M_WOOD || op->material & M_ORGANIC ||
229 op->material & M_CLOTH || op->material & M_LIQUID)
230 destroy = 1;
231 if (op->material & M_IRON && rndm(1,5) == 1)
232 destroy = 1;
233 if (op->material & M_GLASS && rndm(1,2) == 1)
234 destroy = 1;
235 if ((op->material & M_STONE || op->material & M_ADAMANT) &&
236 rndm(1,10) == 1)
237 destroy = 1;
238 if ((op->material & M_SOFT_METAL || op->material & M_BONE) &&
239 rndm(1,3) == 1)
240 destroy = 1;
241 if (op->material & M_ICE && MAP_TEMP(m) > 32)
242 destroy = 1;
243 }
244 /* adjust overall chance below */
245 if (destroy && rndm(0, 1)) {
246 remove_ob(op);
247 free_object(op);
248 }
249 } 203 }
204
205 return total;
250} 206}
251 207
252/* convert materialname to materialtype_t */ 208/* convert materialname to materialtype_t */
253 209
254materialtype_t *name_to_material(const char *name) 210materialtype_t *
211name_to_material (const shstr_cmp name)
255{ 212{
256 materialtype_t *mt, *nmt; 213 for (materialtype_t *mt = materialt; mt; mt = mt->next)
257 214 if (name == mt->name)
258 mt = NULL;
259 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt=nmt->next) {
260 if (strcmp(name, nmt->name) == 0) {
261 mt = nmt;
262 break;
263 }
264 }
265 return mt; 215 return mt;
216
217 return 0;
266} 218}
267 219
268/* when doing transmutation of objects, we have to recheck the resistances, 220/* when doing transmutation of objects, we have to recheck the resistances,
269 * as some that did not apply previously, may apply now. 221 * as some that did not apply previously, may apply now.
270 */ 222 */
271 223void
272void transmute_materialname(object *op, const object *change) 224transmute_materialname (object *op, const object *change)
273{ 225{
274 materialtype_t *mt; 226 materialtype_t *mt;
275 int j; 227 int j;
276 228
277 if (op->materialname == NULL) 229 if (!op->materialname)
278 return; 230 return;
279 231
280 if (change->materialname != NULL &&
281 strcmp(op->materialname, change->materialname)) 232 if (op->materialname != change->materialname)
282 return; 233 return;
283 234
284 if (!IS_ARMOR(op)) 235 if (!op->is_armor ())
285 return; 236 return;
286 237
287 mt = name_to_material(op->materialname); 238 mt = name_to_material (op->materialname);
288 if (!mt) { 239 if (!mt)
240 {
289 LOG(llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", op->arch->name, op->name, op->materialname); 241 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
290 return; 242 return;
291 } 243 }
292 244
293 for (j=0; j < NROFATTACKS; j++) 245 for (j = 0; j < NROFATTACKS; j++)
294 if (op->resist[j] == 0 && change->resist[j] != 0) { 246 if (op->resist[j] == 0 && change->resist[j] != 0)
247 {
295 op->resist[j] += mt->mod[j]; 248 op->resist[j] += mt->mod[j];
296 if (op->resist[j] > 100) 249 if (op->resist[j] > 100)
297 op->resist[j] = 100; 250 op->resist[j] = 100;
298 if (op->resist[j] < -100) 251 if (op->resist[j] < -100)
299 op->resist[j] = -100; 252 op->resist[j] = -100;
300 } 253 }
301} 254}
302 255
303/* set the materialname and type for an item */ 256/* set the materialname and type for an item */
257void
304void set_materialname(object *op, int difficulty, materialtype_t *nmt) 258set_materialname (object *op, int difficulty, materialtype_t *nmt)
305{ 259{
306 materialtype_t *mt, *lmt; 260 materialtype_t *mt, *lmt;
307 int j;
308 261
309 if (op->materialname != NULL) 262 if (!op->materialname)
310 return; 263 return;
311 264
265 if (nmt)
266 lmt = nmt;
267 else
268 {
269 lmt = 0;
312 270
313 271 for (mt = materialt; mt; mt = mt->next)
314 if (nmt == NULL) {
315 lmt = NULL;
316#ifndef NEW_MATERIAL_CODE
317 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
318 if (op->material & mt->material) {
319 lmt = mt;
320 break;
321 }
322 }
323
324#else
325 for (mt = materialt; mt != NULL && mt->next != NULL; mt=mt->next) {
326 if (op->material & mt->material && rndm(1, 100) <= mt->chance && 272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
327 difficulty >= mt->difficulty && 273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
328 (op->magic >= mt->magic || mt->magic == 0)) { 274 {
329 lmt = mt; 275 lmt = mt;
330 if (!(IS_WEAPON(op) || IS_ARMOR(op))) 276 if (!(op->is_weapon () || op->is_armor ()))
331 break; 277 break;
278 }
332 } 279 }
333 } 280
334#endif 281 if (lmt)
335 } else {
336 lmt = nmt;
337 } 282 {
338 283 if (op->stats.dam && op->is_weapon ())
339 if (lmt != NULL) { 284 {
340#ifndef NEW_MATERIAL_CODE
341 op->materialname = add_string(lmt->name);
342 return;
343#else
344
345 if (op->stats.dam && IS_WEAPON(op)) {
346 op->stats.dam += lmt->damage; 285 op->stats.dam += lmt->damage;
347 if (op->stats.dam < 1) 286 if (op->stats.dam < 1)
348 op->stats.dam = 1; 287 op->stats.dam = 1;
349 } 288 }
289
350 if (op->stats.sp && op->type == BOW) 290 if (op->stats.sp && op->type == BOW)
351 op->stats.sp += lmt->sp; 291 op->stats.sp += lmt->sp;
352 if (op->stats.wc && IS_WEAPON(op)) 292 if (op->stats.wc && op->is_weapon ())
353 op->stats.wc += lmt->wc; 293 op->stats.wc += lmt->wc;
354 if (IS_ARMOR(op)) { 294 if (op->is_armor ())
295 {
355 if (op->stats.ac) 296 if (op->stats.ac)
356 op->stats.ac += lmt->ac; 297 op->stats.ac += lmt->ac;
298
357 for (j=0; j < NROFATTACKS; j++) 299 for (int j = 0; j < NROFATTACKS; j++)
358 if (op->resist[j] != 0) { 300 if (op->resist[j] != 0)
301 {
359 op->resist[j] += lmt->mod[j]; 302 op->resist[j] += lmt->mod[j];
360 if (op->resist[j] > 100) 303 if (op->resist[j] > 100)
361 op->resist[j] = 100; 304 op->resist[j] = 100;
362 if (op->resist[j] < -100) 305 if (op->resist[j] < -100)
363 op->resist[j] = -100; 306 op->resist[j] = -100;
364 } 307 }
365 } 308 }
309
366 op->materialname = add_string(lmt->name); 310 op->materialname = lmt->name;
367 /* dont make it unstackable if it doesn't need to be */ 311 /* dont make it unstackable if it doesn't need to be */
368 if (IS_WEAPON(op) || IS_ARMOR(op)) { 312 if (op->is_weapon () || op->is_armor ())
313 {
369 op->weight = (op->weight * lmt->weight)/100; 314 op->weight = (op->weight * lmt->weight) / 100;
370 op->value = (op->value * lmt->value)/100; 315 op->value = (op->value * lmt->value) / 100;
371 } 316 }
372#endif
373 } 317 }
374} 318}
375 319
376/* 320/*
377 * Strip out the media tags from a String. 321 * Strip out the media tags from a String.
378 * Warning the input string will contain the result string 322 * Warning the input string will contain the result string
379 */ 323 */
324void
380void strip_media_tag(char *message){ 325strip_media_tag (char *message)
326{
381 int in_tag=0; 327 int in_tag = 0;
382 char* dest; 328 char *dest;
383 char* src; 329 char *src;
330
384 src=dest=message; 331 src = dest = message;
385 while (*src!='\0'){ 332 while (*src != '\0')
333 {
386 if (*src=='['){ 334 if (*src == '[')
335 {
387 in_tag=1; 336 in_tag = 1;
337 }
388 } else if (in_tag && (*src==']')) 338 else if (in_tag && (*src == ']'))
389 in_tag=0; 339 in_tag = 0;
390 else if (!in_tag){ 340 else if (!in_tag)
341 {
391 *dest=*src; 342 *dest = *src;
392 dest++; 343 dest++;
393 } 344 }
394 src++; 345 src++;
395 } 346 }
396 *dest='\0'; 347 *dest = '\0';
397} 348}
398 349
350const char *
399const char* strrstr(const char* haystack, const char* needle){ 351strrstr (const char *haystack, const char *needle)
352{
400 const char* lastneedle; 353 const char *lastneedle;
354
401 lastneedle=NULL; 355 lastneedle = NULL;
402 while((haystack=strstr(haystack,needle))!=NULL){ 356 while ((haystack = strstr (haystack, needle)) != NULL)
357 {
403 lastneedle=haystack; 358 lastneedle = haystack;
404 haystack++; 359 haystack++;
405 } 360 }
406 return lastneedle; 361 return lastneedle;
407 362
408} 363}
364
409#define EOL_SIZE (sizeof("\n")-1) 365#define EOL_SIZE (sizeof("\n")-1)
366void
410void strip_endline(char* buf){ 367strip_endline (char *buf)
368{
411 if (strlen(buf)<sizeof("\n")){ 369 if (strlen (buf) < sizeof ("\n"))
370 {
412 return; 371 return;
413 } 372 }
414 if (!strcmp(buf+strlen(buf)-EOL_SIZE,"\n")) 373 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
415 buf[strlen(buf)-EOL_SIZE]='\0'; 374 buf[strlen (buf) - EOL_SIZE] = '\0';
416} 375}
417 376
418/** 377/**
419 * Replace in string src all occurrences of key by replacement. The resulting 378 * Replace in string src all occurrences of key by replacement. The resulting
420 * string is put into result; at most resultsize characters (including the 379 * string is put into result; at most resultsize characters (including the
421 * terminating null character) will be written to result. 380 * terminating null character) will be written to result.
422 */ 381 */
382void
423void replace(const char *src, const char *key, const char *replacement, char *result, size_t resultsize) 383replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
424{ 384{
425 size_t resultlen; 385 size_t resultlen;
426 size_t keylen; 386 size_t keylen;
427 387
428 /* special case to prevent infinite loop if key==replacement=="" */ 388 /* special case to prevent infinite loop if key==replacement=="" */
429 if(strcmp(key, replacement) == 0) 389 if (strcmp (key, replacement) == 0)
430 { 390 {
431 snprintf(result, resultsize, "%s", src); 391 snprintf (result, resultsize, "%s", src);
432 return; 392 return;
433 } 393 }
434 394
435 keylen = strlen(key); 395 keylen = strlen (key);
436 396
437 resultlen = 0; 397 resultlen = 0;
438 while(*src != '\0' && resultlen+1 < resultsize) 398 while (*src != '\0' && resultlen + 1 < resultsize)
439 { 399 {
440 if(strncmp(src, key, keylen) == 0) 400 if (strncmp (src, key, keylen) == 0)
441 { 401 {
442 snprintf(result+resultlen, resultsize-resultlen, "%s", replacement); 402 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
443 resultlen += strlen(result+resultlen); 403 resultlen += strlen (result + resultlen);
444 src += keylen; 404 src += keylen;
445 } 405 }
446 else 406 else
447 { 407 {
448 result[resultlen++] = *src++; 408 result[resultlen++] = *src++;
449 } 409 }
450 } 410 }
451 result[resultlen] = '\0'; 411 result[resultlen] = '\0';
452} 412}
453 413
454/** 414/**
455 * Taking a string as an argument, mutate it into a string that looks like a list. 415 * Taking a string as an argument, mutate it into a string that looks like a list.
456 * a 'list' for the purposes here, is a string of items, seperated by commas, except 416 * a 'list' for the purposes here, is a string of items, seperated by commas, except
457 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 417 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
458 * This function will also strip all trailing non alphanumeric characters. 418 * This function will also strip all trailing non alphanumeric characters.
459 * It does not insert an oxford comma. 419 * It does not insert an oxford comma.
460 */ 420 */
461 421void
462void make_list_like(char *input) { 422make_list_like (char *input)
423{
463 char *p, tmp[MAX_BUF]; 424 char *p, tmp[MAX_BUF];
464 int i; 425 int i;
426
465 if (!input || strlen(input) > MAX_BUF-5) return; 427 if (!input || strlen (input) > MAX_BUF - 5)
466 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
467
468 strncpy(tmp, input, MAX_BUF-5);
469 /*trim all trailing commas, spaces etc.*/
470 for (i=strlen(tmp); !isalnum(tmp[i]) && i >= 0; i--)
471 tmp[i]='\0';
472 strcat(tmp, ".");
473
474 p=strrchr(tmp, ',');
475 if (p) {
476 *p='\0';
477 strcpy(input, tmp);
478 p++;
479 strcat(input, " and");
480 strcat(input, p);
481 }
482 else strcpy(input, tmp);
483 return; 428 return;
429 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
430
431 strncpy (tmp, input, MAX_BUF - 5);
432 /*trim all trailing commas, spaces etc. */
433 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
434 tmp[i] = '\0';
435
436 strcat (tmp, ".");
437
438 p = strrchr (tmp, ',');
439 if (p)
440 {
441 *p = '\0';
442 strcpy (input, tmp);
443 p++;
444 strcat (input, " and");
445 strcat (input, p);
446 }
447 else
448 strcpy (input, tmp);
449
450 return;
484} 451}
452
453/******************************************************************************/
454
455/* Checks a player-provided string which will become the msg property of
456 * an object for dangerous input.
457 */
458bool
459msg_is_safe (const char *msg)
460{
461 bool safe = true;
462
463 /* Trying to cheat by getting data into the object */
464 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
465 || strstr (msg, "\nendmsg"))
466 safe = false;
467
468 /* Trying to make the object talk, and potentially access arbitrary code */
469 if (object::msg_has_dialogue (msg))
470 safe = false;
471
472 return safe;
473}
474
475/////////////////////////////////////////////////////////////////////////////
476
477void
478fork_abort (const char *msg)
479{
480 if (!fork ())
481 {
482 signal (SIGINT , SIG_IGN);
483 signal (SIGTERM, SIG_IGN);
484 signal (SIGABRT, SIG_IGN);
485
486 signal (SIGSEGV, SIG_DFL);
487 signal (SIGBUS , SIG_DFL);
488 signal (SIGILL , SIG_DFL);
489 signal (SIGTRAP, SIG_DFL);
490
491 // try to put corefiles into a subdirectory, if existing, to allow
492 // an administrator to reduce the I/O load.
493 chdir ("cores");
494
495 // try to detach us from as many external dependencies as possible
496 // as coredumping can take time by closing all fd's.
497 {
498 struct rlimit lim;
499
500 if (getrlimit (RLIMIT_NOFILE, &lim))
501 lim.rlim_cur = 1024;
502
503 for (int i = 0; i < lim.rlim_cur; ++i)
504 close (i);
505 }
506
507 {
508 sigset_t empty;
509 sigemptyset (&empty);
510 sigprocmask (SIG_SETMASK, &empty, 0);
511 }
512
513 // try to coredump with SIGTRAP
514 kill (getpid (), SIGTRAP);
515 abort ();
516 }
517
518 LOG (llevError, "fork abort: %s\n", msg);
519}
520
521void *salloc_ (int n) throw (std::bad_alloc)
522{
523 void *ptr = g_slice_alloc (n);
524
525 if (!ptr)
526 throw std::bad_alloc ();
527
528 slice_alloc += n;
529 return ptr;
530}
531
532void *salloc_ (int n, void *src) throw (std::bad_alloc)
533{
534 void *ptr = salloc_ (n);
535
536 if (src)
537 memcpy (ptr, src, n);
538 else
539 memset (ptr, 0, n);
540
541 return ptr;
542}
543
544/******************************************************************************/
545
546#if DEBUG_SALLOC
547
548#define MAGIC 0xa1b2c35543deadLL
549
550void *g_slice_alloc (unsigned long size)
551{
552 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
553 *p++ = size ^ MAGIC;
554 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
555 return (void *)p;
556}
557
558void *g_slice_alloc0 (unsigned long size)
559{
560 return memset (g_slice_alloc (size), 0, size);
561}
562
563void g_slice_free1 (unsigned long size, void *ptr)
564{
565 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
566 if (expect_true (ptr))
567 {
568 unsigned long *p = (unsigned long *)ptr;
569 unsigned long s = *--p ^ MAGIC;
570
571 if (size != (unsigned long)(*p ^ MAGIC))
572 {
573 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
574 abort ();
575 }
576
577 *p = MAGIC;
578
579 (g_slice_free1)(s + sizeof (unsigned long), p);
580 }
581}
582
583#endif
584
585/******************************************************************************/
586
587int
588assign (char *dst, const char *src, int maxsize)
589{
590 if (!src)
591 src = "";
592
593 int len = strlen (src);
594
595 if (len >= maxsize)
596 {
597 if (maxsize <= 4)
598 {
599 memset (dst, '.', maxsize - 2);
600 dst [maxsize - 1] = 0;
601 }
602 else
603 {
604 memcpy (dst, src, maxsize - 4);
605 memcpy (dst + maxsize - 4, "...", 4);
606 }
607
608 len = maxsize;
609 }
610 else
611 memcpy (dst, src, ++len);
612
613 return len;
614}
615
616const char *
617format (const char *format, ...)
618{
619 static dynbuf_text buf;
620
621 buf.clear ();
622
623 va_list ap;
624 va_start (ap, format);
625 buf.vprintf (format, ap);
626 va_end (ap);
627
628 return buf;
629}
630
631tstamp now ()
632{
633 struct timeval tv;
634
635 gettimeofday (&tv, 0);
636 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
637}
638
639int
640similar_direction (int a, int b)
641{
642 if (!a || !b)
643 return 0;
644
645 int diff = (b - a) & 7;
646 return diff <= 1 || diff >= 7;
647}
648
649/* crc32 0xdebb20e3 table and supplementary functions. */
650extern const uint32_t crc_32_tab[256] =
651{
652 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
653 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
654 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
655 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
656 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
657 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
658 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
659 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
660 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
661 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
662 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
663 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
664 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
665 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
666 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
667 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
668 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
669 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
670 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
671 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
672 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
673 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
674 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
675 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
676 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
677 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
678 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
679 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
680 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
681 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
682 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
683 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
684 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
685 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
686 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
687 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
688 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
689 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
690 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
691 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
692 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
693 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
694 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
695 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
696 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
697 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
698 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
699 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
700 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
701 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
702 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
703 0x2d02ef8dL
704};
705
706void thread::start (void *(*start_routine)(void *), void *arg)
707{
708 pthread_attr_t attr;
709
710 pthread_attr_init (&attr);
711 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
712 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
713 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
714#ifdef PTHREAD_SCOPE_PROCESS
715 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
716#endif
717
718 sigset_t fullsigset, oldsigset;
719 sigfillset (&fullsigset);
720
721 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
722
723 if (pthread_create (&id, &attr, start_routine, arg))
724 cleanup ("unable to create a new thread");
725
726 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
727}
728

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