ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.37 by root, Mon Jan 15 02:39:40 2007 UTC vs.
Revision 1.89 by root, Mon Oct 12 14:00:57 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
28 28
32#include <sys/time.h> 32#include <sys/time.h>
33#include <time.h> 33#include <time.h>
34#include <signal.h> 34#include <signal.h>
35 35
36#include <global.h> 36#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
39 42
40#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
41 89
42/* 90/*
43 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
44 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
45 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
52 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
53 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
55 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56 */ 104 */
57
58int 105int
59random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
60{ 107{
61 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
62 109
63 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
64 diff = max - min + 1;
65 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
66 111
67 if (max < 1 || diff < 1)
68 {
69 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
70 return (min); /* avoids a float exception */
71 }
72
73 ran = RANDOM ();
74
75 if (op->type != PLAYER) 112 if (op->type == PLAYER)
76 return ((ran % diff) + min); 113 {
77
78 luck = op->stats.luck; 114 int luck = op->stats.luck;
79 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
80 { 120 }
81 /* we have a winner */
82 ((luck > 0) ? (luck = 1) : (luck = -1));
83 diff -= luck;
84 if (diff < 1)
85 return (omin); /*check again */
86 ((goodbad) ? (min += luck) : (diff));
87 121
88 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
89 }
90 return ((ran % diff) + min);
91} 123}
92 124
93/* 125/*
94 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
95 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
96 */ 128 */
97
98sint64 129sint64
99random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
100{ 131{
101 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
102 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
103 135
104 omin = min; 136 /*
105 diff = max - min + 1;
106 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
107
108 if (max < 1 || diff < 1)
109 {
110 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
111 return (min); /* avoids a float exception */
112 }
113
114 /* Don't know of a portable call to get 64 bit random values.
115 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
116 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
117 * 32 bit, so we don't get skewed results
118 */ 139 */
119 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
120 141
121 if (op->type != PLAYER) 142 if (op->type != PLAYER)
122 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
123 144
124 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
125 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
126 { 148 {
127 /* we have a winner */ 149 /* we have a winner */
128 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
129 diff -= luck; 151 range -= luck;
130 if (diff < 1) 152 if (range < 1)
131 return (omin); /*check again */ 153 return (omin); /*check again */
154
132 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
133 156
134 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
135 } 158 }
136 return ((ran % diff) + min); 159
160 return ran % range + r_min;
137} 161}
138 162
139/* 163/*
140 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
141 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
142 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
143 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
144 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
145 */ 169 */
146
147int 170int
148die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
149{ 172{
150 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
151 174
152 diff = size; 175 int diff = size;
153 min = 1; 176 min = 1;
154 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
155 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
156 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
157 { 181 {
158 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
159 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
160 } 184 }
161 185
162 if (op->type == PLAYER) 186 if (op->type == PLAYER)
163 luck = op->stats.luck; 187 luck = op->stats.luck;
164 188
165 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
166 { 190 {
167 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
168 { 192 {
169 /* we have a winner */ 193 /* we have a winner */
170 gotlucky++; 194 gotlucky++;
171 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
172 diff -= luck; 196 diff -= luck;
173 if (diff < 1) 197 if (diff < 1)
174 return (num); /*check again */ 198 return (num); /*check again */
175 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
176 ran = RANDOM ();
177 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
178 } 201 }
179 else 202 else
180 {
181 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
182 }
183 } 204 }
205
184 return (total); 206 return total;
185}
186
187/*
188 * Another convenience function. Returns a number between min and max.
189 * It is suggested one use these functions rather than RANDOM()%, as it
190 * would appear that a number of off-by-one-errors exist due to improper
191 * use of %. This should also prevent SIGFPE.
192 */
193
194int
195rndm (int min, int max)
196{
197 int diff;
198
199 diff = max - min + 1;
200 if (max < 1 || diff < 1)
201 return (min);
202
203 return (RANDOM () % diff + min);
204}
205
206/* decay and destroy perishable items in a map */
207void
208maptile::decay_objects ()
209{
210 if (!spaces)
211 return;
212
213 for (mapspace *ms = spaces + size (); ms-- > spaces; )
214 for (object *above, *op = ms->bot; op; op = above)
215 {
216 above = op->above;
217
218 bool destroy = 0;
219
220 // do not decay anything above unique floor tiles (yet :)
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
222 break;
223
224 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
225 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
226 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
227 || QUERY_FLAG (op, FLAG_UNIQUE)
228 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
229 || QUERY_FLAG (op, FLAG_UNPAID)
230 || op->is_alive ())
231 ; // do not decay
232 else if (op->is_weapon ())
233 {
234 op->stats.dam--;
235 if (op->stats.dam < 0)
236 destroy = 1;
237 }
238 else if (op->is_armor ())
239 {
240 op->stats.ac--;
241 if (op->stats.ac < 0)
242 destroy = 1;
243 }
244 else if (op->type == FOOD)
245 {
246 op->stats.food -= rndm (5, 20);
247 if (op->stats.food < 0)
248 destroy = 1;
249 }
250 else
251 {
252 int mat = op->material;
253
254 if (mat & M_PAPER
255 || mat & M_LEATHER
256 || mat & M_WOOD
257 || mat & M_ORGANIC
258 || mat & M_CLOTH
259 || mat & M_LIQUID
260 || (mat & M_IRON && rndm (1, 5) == 1)
261 || (mat & M_GLASS && rndm (1, 2) == 1)
262 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
263 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
264 || (mat & M_ICE && temp > 32))
265 destroy = 1;
266 }
267
268 /* adjust overall chance below */
269 if (destroy && rndm (0, 1))
270 op->destroy ();
271 }
272} 207}
273 208
274/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
275 210
276materialtype_t * 211materialtype_t *
277name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
278{ 213{
279 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
280 217
281 mt = NULL;
282 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
283 {
284 if (strcmp (name, nmt->name) == 0)
285 {
286 mt = nmt;
287 break;
288 }
289 }
290 return mt; 218 return 0;
291} 219}
292 220
293/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
294 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
295 */ 223 */
296
297void 224void
298transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
299{ 226{
300 materialtype_t *mt; 227 materialtype_t *mt;
301 int j; 228 int j;
302 229
303 if (op->materialname == NULL) 230 if (!op->materialname)
304 return; 231 return;
305 232
306 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
307 return; 234 return;
308 235
309 if (!op->is_armor ()) 236 if (!op->is_armor ())
310 return; 237 return;
311 238
312 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
313 if (!mt) 240 if (!mt)
314 { 241 {
315 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
316 return; 243 return;
317 } 244 }
318 245
319 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
320 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
331void 258void
332set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
333{ 260{
334 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
335 262
336#ifdef NEW_MATERIAL_CODE
337 int j;
338#endif
339
340 if (op->materialname != NULL) 263 if (!op->materialname)
341 return; 264 return;
342 265
343 266 if (nmt)
344 267 lmt = nmt;
345 if (nmt == NULL) 268 else
346 { 269 {
347 lmt = NULL; 270 lmt = 0;
348#ifndef NEW_MATERIAL_CODE 271
349 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
350 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
351 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
352 { 275 {
353 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
354 break; 278 break;
355 } 279 }
356 }
357
358#else
359 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
360 {
361 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
362 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
363 {
364 lmt = mt;
365 if (!(op->is_weapon () || op->is_armor ()))
366 break;
367 }
368 }
369#endif
370 }
371 else
372 { 280 }
373 lmt = nmt; 281
282 if (lmt)
374 } 283 {
375
376 if (lmt != NULL)
377 {
378#ifndef NEW_MATERIAL_CODE
379 op->materialname = lmt->name;
380 return;
381#else
382
383 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
384 { 285 {
385 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
386 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
387 op->stats.dam = 1; 288 op->stats.dam = 1;
388 } 289 }
290
389 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
390 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
391 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
392 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
393 if (op->is_armor ()) 295 if (op->is_armor ())
394 { 296 {
395 if (op->stats.ac) 297 if (op->stats.ac)
396 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
397 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
398 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
399 { 302 {
400 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
401 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
402 op->resist[j] = 100; 305 op->resist[j] = 100;
403 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
404 op->resist[j] = -100; 307 op->resist[j] = -100;
405 } 308 }
406 } 309 }
310
407 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
408 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
409 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
410 { 314 {
411 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
412 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
413 } 317 }
414#endif
415 } 318 }
416} 319}
417 320
418/* 321/*
419 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
514 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
515 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
516 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
517 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
518 */ 421 */
519
520void 422void
521make_list_like (char *input) 423make_list_like (char *input)
522{ 424{
523 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
524 int i; 426 int i;
547 strcpy (input, tmp); 449 strcpy (input, tmp);
548 450
549 return; 451 return;
550} 452}
551 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
552///////////////////////////////////////////////////////////////////////////// 476/////////////////////////////////////////////////////////////////////////////
553 477
554void 478void
555fork_abort (const char *msg) 479fork_abort (const char *msg)
556{ 480{
481 if (!fork ())
482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
516 abort ();
517 }
518
557 LOG (llevError, "fork abort: %s\n", msg); 519 LOG (llevError, "fork abort: %s\n", msg);
558 if (!fork ())
559 {
560 signal (SIGABRT, SIG_DFL);
561 abort ();
562 }
563
564} 520}
521
565void *salloc_ (int n) throw (std::bad_alloc) 522void *salloc_ (int n) throw (std::bad_alloc)
566{ 523{
567 void *ptr = g_slice_alloc (n); 524 void *ptr = g_slice_alloc (n);
568 525
569 if (!ptr) 526 if (!ptr)
570 throw std::bad_alloc (); 527 throw std::bad_alloc ();
571 528
529 slice_alloc += n;
572 return ptr; 530 return ptr;
573} 531}
574 532
575void *salloc_ (int n, void *src) throw (std::bad_alloc) 533void *salloc_ (int n, void *src) throw (std::bad_alloc)
576{ 534{
582 memset (ptr, 0, n); 540 memset (ptr, 0, n);
583 541
584 return ptr; 542 return ptr;
585} 543}
586 544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
587void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
588{ 590{
589 if (!src) 591 if (!src)
590 src = ""; 592 src = "";
591 593
592 int len = strlen (src); 594 int len = strlen (src);
593 595
594 if (len >= maxlen - 1) 596 if (len >= maxsize)
595 { 597 {
596 if (maxlen <= 4) 598 if (maxsize <= 4)
597 { 599 {
598 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
599 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
600 } 602 }
601 else 603 else
602 { 604 {
603 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
604 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
605 } 607 }
608
609 len = maxsize;
606 } 610 }
607 else 611 else
608 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
613
614 return len;
615}
616
617const char *
618format (const char *format, ...)
619{
620 static dynbuf_text buf;
621
622 buf.clear ();
623
624 va_list ap;
625 va_start (ap, format);
626 buf.vprintf (format, ap);
627 va_end (ap);
628
629 return buf;
609} 630}
610 631
611tstamp now () 632tstamp now ()
612{ 633{
613 struct timeval tv; 634 struct timeval tv;
624 645
625 int diff = (b - a) & 7; 646 int diff = (b - a) & 7;
626 return diff <= 1 || diff >= 7; 647 return diff <= 1 || diff >= 7;
627} 648}
628 649
650/* crc32 0xdebb20e3 table and supplementary functions. */
651extern const uint32_t crc_32_tab[256] =
652{
653 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
654 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
655 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
656 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
657 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
658 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
659 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
660 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
661 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
662 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
663 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
664 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
665 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
666 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
667 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
668 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
669 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
670 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
671 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
672 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
673 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
674 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
675 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
676 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
677 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
678 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
679 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
680 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
681 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
682 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
683 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
684 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
685 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
686 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
687 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
688 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
689 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
690 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
691 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
692 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
693 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
694 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
695 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
696 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
697 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
698 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
699 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
700 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
701 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
702 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
703 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
704 0x2d02ef8dL
705};
706
707void thread::start (void *(*start_routine)(void *), void *arg)
708{
709 pthread_attr_t attr;
710
711 pthread_attr_init (&attr);
712 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
713 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
714 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
715#ifdef PTHREAD_SCOPE_PROCESS
716 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
717#endif
718
719 sigset_t fullsigset, oldsigset;
720 sigfillset (&fullsigset);
721
722 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
723
724 if (pthread_create (&id, &attr, start_routine, arg))
725 cleanup ("unable to create a new thread");
726
727 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
728}
729

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines