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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.41 by root, Thu Jan 18 22:19:59 2007 UTC vs.
Revision 1.89 by root, Mon Oct 12 14:00:57 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
32#include <sys/time.h> 32#include <sys/time.h>
33#include <time.h> 33#include <time.h>
34#include <signal.h> 34#include <signal.h>
35 35
36#include <global.h> 36#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
39 42
40#include <glib.h> 43#include <glib.h>
41 44
42rand_gen rndm (time (0)); 45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
43 48
49void
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 50tausworthe_random_generator::seed (uint32_t seed)
45{ 51{
46 state [0] = max ( 2, seed * 69069U); 52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
47 state [1] = max ( 8, state [0] * 69069U); 53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
48 state [2] = max ( 16, state [1] * 69069U); 54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
49 state [3] = max (128, state [2] * 69069U); 55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
50 56
51 for (int i = 11; --i; ) 57 for (int i = 11; --i; )
52 operator ()(); 58 next ();
53} 59}
54 60
55uint32_t 61uint32_t
56tausworthe_random_generator::next () 62tausworthe_random_generator::next ()
57{ 63{
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); 66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 68
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 69 return state [0] ^ state [1] ^ state [2] ^ state [3];
64} 70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
65 89
66/* 90/*
67 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
68 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
69 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
80 */ 104 */
81int 105int
82random_roll (int r_min, int r_max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 107{
108 r_max = max (r_min, r_max);
109
84 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
85
86 if (r_max < 1 || r_max < r_min)
87 {
88 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
89 return r_min;
90 }
91 111
92 if (op->type == PLAYER) 112 if (op->type == PLAYER)
93 { 113 {
94 int luck = op->stats.luck; 114 int luck = op->stats.luck;
95 115
104 124
105/* 125/*
106 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
107 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
108 */ 128 */
109
110sint64 129sint64
111random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
112{ 131{
113 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
114 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
115 135
116 omin = min; 136 /*
117 diff = max - min + 1;
118 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
119
120 if (max < 1 || diff < 1)
121 {
122 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
123 return (min); /* avoids a float exception */
124 }
125
126 /* Don't know of a portable call to get 64 bit random values.
127 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
128 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
129 * 32 bit, so we don't get skewed results
130 */ 139 */
131 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
132 141
133 if (op->type != PLAYER) 142 if (op->type != PLAYER)
134 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
135 144
136 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
137 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
138 { 148 {
139 /* we have a winner */ 149 /* we have a winner */
140 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
141 diff -= luck; 151 range -= luck;
142 if (diff < 1) 152 if (range < 1)
143 return (omin); /*check again */ 153 return (omin); /*check again */
154
144 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
145 156
146 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
147 } 158 }
148 return ((ran % diff) + min); 159
160 return ran % range + r_min;
149} 161}
150 162
151/* 163/*
152 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
153 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
154 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
155 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
156 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
157 */ 169 */
158
159int 170int
160die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
161{ 172{
162 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
163 174
164 diff = size; 175 int diff = size;
165 min = 1; 176 min = 1;
166 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
167 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
168 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
169 { 181 {
170 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
171 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
172 } 184 }
173 185
174 if (op->type == PLAYER) 186 if (op->type == PLAYER)
175 luck = op->stats.luck; 187 luck = op->stats.luck;
176 188
177 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
178 { 190 {
179 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
180 { 192 {
181 /* we have a winner */ 193 /* we have a winner */
182 gotlucky++; 194 gotlucky++;
183 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
184 diff -= luck; 196 diff -= luck;
185 if (diff < 1) 197 if (diff < 1)
186 return (num); /*check again */ 198 return (num); /*check again */
187 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
188 ran = RANDOM ();
189 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
190 } 201 }
191 else 202 else
192 {
193 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
194 }
195 } 204 }
205
196 return (total); 206 return total;
197}
198
199/* decay and destroy perishable items in a map */
200void
201maptile::decay_objects ()
202{
203 if (!spaces)
204 return;
205
206 for (mapspace *ms = spaces + size (); ms-- > spaces; )
207 for (object *above, *op = ms->bot; op; op = above)
208 {
209 above = op->above;
210
211 bool destroy = 0;
212
213 // do not decay anything above unique floor tiles (yet :)
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 ; // do not decay
225 else if (op->is_weapon ())
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (op->is_armor ())
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 int mat = op->material;
246
247 if (mat & M_PAPER
248 || mat & M_LEATHER
249 || mat & M_WOOD
250 || mat & M_ORGANIC
251 || mat & M_CLOTH
252 || mat & M_LIQUID
253 || (mat & M_IRON && rndm (1, 5) == 1)
254 || (mat & M_GLASS && rndm (1, 2) == 1)
255 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
256 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
257 || (mat & M_ICE && temp > 32))
258 destroy = 1;
259 }
260
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 op->destroy ();
264 }
265} 207}
266 208
267/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
268 210
269materialtype_t * 211materialtype_t *
270name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
271{ 213{
272 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
273 217
274 mt = NULL;
275 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
276 {
277 if (strcmp (name, nmt->name) == 0)
278 {
279 mt = nmt;
280 break;
281 }
282 }
283 return mt; 218 return 0;
284} 219}
285 220
286/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
287 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
288 */ 223 */
289
290void 224void
291transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
292{ 226{
293 materialtype_t *mt; 227 materialtype_t *mt;
294 int j; 228 int j;
295 229
296 if (op->materialname == NULL) 230 if (!op->materialname)
297 return; 231 return;
298 232
299 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
300 return; 234 return;
301 235
302 if (!op->is_armor ()) 236 if (!op->is_armor ())
303 return; 237 return;
304 238
305 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
306 if (!mt) 240 if (!mt)
307 { 241 {
308 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
309 return; 243 return;
310 } 244 }
311 245
312 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
313 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
324void 258void
325set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
326{ 260{
327 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
328 262
329#ifdef NEW_MATERIAL_CODE
330 int j;
331#endif
332
333 if (op->materialname != NULL) 263 if (!op->materialname)
334 return; 264 return;
335 265
336 266 if (nmt)
337 267 lmt = nmt;
338 if (nmt == NULL) 268 else
339 { 269 {
340 lmt = NULL; 270 lmt = 0;
341#ifndef NEW_MATERIAL_CODE 271
342 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
343 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
344 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
345 { 275 {
346 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
347 break; 278 break;
348 } 279 }
349 }
350
351#else
352 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
353 {
354 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
355 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 {
357 lmt = mt;
358 if (!(op->is_weapon () || op->is_armor ()))
359 break;
360 }
361 }
362#endif
363 }
364 else
365 { 280 }
366 lmt = nmt; 281
282 if (lmt)
367 } 283 {
368
369 if (lmt != NULL)
370 {
371#ifndef NEW_MATERIAL_CODE
372 op->materialname = lmt->name;
373 return;
374#else
375
376 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
377 { 285 {
378 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
379 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
380 op->stats.dam = 1; 288 op->stats.dam = 1;
381 } 289 }
290
382 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
383 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
384 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
385 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
386 if (op->is_armor ()) 295 if (op->is_armor ())
387 { 296 {
388 if (op->stats.ac) 297 if (op->stats.ac)
389 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
390 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
391 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
392 { 302 {
393 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
394 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
395 op->resist[j] = 100; 305 op->resist[j] = 100;
396 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
397 op->resist[j] = -100; 307 op->resist[j] = -100;
398 } 308 }
399 } 309 }
310
400 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
401 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
402 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
403 { 314 {
404 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
405 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
406 } 317 }
407#endif
408 } 318 }
409} 319}
410 320
411/* 321/*
412 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
507 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
508 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
509 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
510 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
511 */ 421 */
512
513void 422void
514make_list_like (char *input) 423make_list_like (char *input)
515{ 424{
516 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
517 int i; 426 int i;
540 strcpy (input, tmp); 449 strcpy (input, tmp);
541 450
542 return; 451 return;
543} 452}
544 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
545///////////////////////////////////////////////////////////////////////////// 476/////////////////////////////////////////////////////////////////////////////
546 477
547void 478void
548fork_abort (const char *msg) 479fork_abort (const char *msg)
549{ 480{
550 if (!fork ()) 481 if (!fork ())
551 { 482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
552 signal (SIGABRT, SIG_DFL); 485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
553 abort (); 516 abort ();
554 } 517 }
555 518
556 LOG (llevError, "fork abort: %s\n", msg); 519 LOG (llevError, "fork abort: %s\n", msg);
557} 520}
561 void *ptr = g_slice_alloc (n); 524 void *ptr = g_slice_alloc (n);
562 525
563 if (!ptr) 526 if (!ptr)
564 throw std::bad_alloc (); 527 throw std::bad_alloc ();
565 528
529 slice_alloc += n;
566 return ptr; 530 return ptr;
567} 531}
568 532
569void *salloc_ (int n, void *src) throw (std::bad_alloc) 533void *salloc_ (int n, void *src) throw (std::bad_alloc)
570{ 534{
576 memset (ptr, 0, n); 540 memset (ptr, 0, n);
577 541
578 return ptr; 542 return ptr;
579} 543}
580 544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
581void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
582{ 590{
583 if (!src) 591 if (!src)
584 src = ""; 592 src = "";
585 593
586 int len = strlen (src); 594 int len = strlen (src);
587 595
588 if (len >= maxlen - 1) 596 if (len >= maxsize)
589 { 597 {
590 if (maxlen <= 4) 598 if (maxsize <= 4)
591 { 599 {
592 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
593 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
594 } 602 }
595 else 603 else
596 { 604 {
597 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
598 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
599 } 607 }
608
609 len = maxsize;
600 } 610 }
601 else 611 else
602 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
613
614 return len;
615}
616
617const char *
618format (const char *format, ...)
619{
620 static dynbuf_text buf;
621
622 buf.clear ();
623
624 va_list ap;
625 va_start (ap, format);
626 buf.vprintf (format, ap);
627 va_end (ap);
628
629 return buf;
603} 630}
604 631
605tstamp now () 632tstamp now ()
606{ 633{
607 struct timeval tv; 634 struct timeval tv;
618 645
619 int diff = (b - a) & 7; 646 int diff = (b - a) & 7;
620 return diff <= 1 || diff >= 7; 647 return diff <= 1 || diff >= 7;
621} 648}
622 649
650/* crc32 0xdebb20e3 table and supplementary functions. */
651extern const uint32_t crc_32_tab[256] =
652{
653 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
654 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
655 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
656 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
657 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
658 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
659 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
660 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
661 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
662 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
663 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
664 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
665 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
666 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
667 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
668 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
669 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
670 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
671 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
672 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
673 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
674 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
675 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
676 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
677 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
678 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
679 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
680 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
681 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
682 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
683 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
684 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
685 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
686 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
687 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
688 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
689 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
690 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
691 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
692 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
693 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
694 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
695 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
696 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
697 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
698 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
699 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
700 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
701 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
702 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
703 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
704 0x2d02ef8dL
705};
706
707void thread::start (void *(*start_routine)(void *), void *arg)
708{
709 pthread_attr_t attr;
710
711 pthread_attr_init (&attr);
712 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
713 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
714 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
715#ifdef PTHREAD_SCOPE_PROCESS
716 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
717#endif
718
719 sigset_t fullsigset, oldsigset;
720 sigfillset (&fullsigset);
721
722 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
723
724 if (pthread_create (&id, &attr, start_routine, arg))
725 cleanup ("unable to create a new thread");
726
727 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
728}
729

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