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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.9 by root, Sun Sep 10 16:00:23 2006 UTC vs.
Revision 1.89 by root, Mon Oct 12 14:00:57 2009 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.9 2006/09/10 16:00:23 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
14 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
15 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
16 (at your option) any later version. 11 * option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
24 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
33 28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
37 42
38#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
39 89
40/* 90/*
41 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 104 */
55
56int 105int
57random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 107{
59 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
60 109
61 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 111
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 112 if (op->type == PLAYER)
74 return ((ran % diff) + min); 113 {
75
76 luck = op->stats.luck; 114 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
78 { 120 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 121
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 123}
90 124
91/* 125/*
92 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
94 */ 128 */
95
96sint64 129sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 131{
99 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
100 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 135
102 omin = min; 136 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 139 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 141
123 if (op->type != PLAYER) 142 if (op->type != PLAYER)
124 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
125 144
126 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
127 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
128 { 148 {
129 /* we have a winner */ 149 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 151 range -= luck;
132 if (diff < 1) 152 if (range < 1)
133 return (omin); /*check again */ 153 return (omin); /*check again */
154
134 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
135 156
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 158 }
138 return ((ran % diff) + min); 159
160 return ran % range + r_min;
139} 161}
140 162
141/* 163/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 169 */
148
149int 170int
150die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
151{ 172{
152 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
153 174
154 diff = size; 175 int diff = size;
155 min = 1; 176 min = 1;
156 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
158 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
159 { 181 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
162 } 184 }
163 185
164 if (op->type == PLAYER) 186 if (op->type == PLAYER)
165 luck = op->stats.luck; 187 luck = op->stats.luck;
166 188
167 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
168 { 190 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 192 {
171 /* we have a winner */ 193 /* we have a winner */
172 gotlucky++; 194 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 196 diff -= luck;
175 if (diff < 1) 197 if (diff < 1)
176 return (num); /*check again */ 198 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 201 }
181 else 202 else
182 {
183 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
184 }
185 } 204 }
205
186 return (total); 206 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 207}
275 208
276/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
277 210
278materialtype_t * 211materialtype_t *
279name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
280{ 213{
281 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
282 217
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 218 return 0;
293} 219}
294 220
295/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
297 */ 223 */
298
299void 224void
300transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
301{ 226{
302 materialtype_t *mt; 227 materialtype_t *mt;
303 int j; 228 int j;
304 229
305 if (op->materialname == NULL) 230 if (!op->materialname)
306 return; 231 return;
307 232
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
309 return; 234 return;
310 235
311 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
312 return; 237 return;
313 238
314 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
315 if (!mt) 240 if (!mt)
316 { 241 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 243 return;
319 } 244 }
320 245
321 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 258void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 260{
336 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
337 262
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 263 if (!op->materialname)
343 return; 264 return;
344 265
345 266 if (nmt)
346 267 lmt = nmt;
347 if (nmt == NULL) 268 else
348 { 269 {
349 lmt = NULL; 270 lmt = 0;
350#ifndef NEW_MATERIAL_CODE 271
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
352 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 275 {
355 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
356 break; 278 break;
357 } 279 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 }
373 else
374 { 280 }
375 lmt = nmt; 281
282 if (lmt)
376 } 283 {
377 284 if (op->stats.dam && op->is_weapon ())
378 if (lmt != NULL)
379 {
380#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 285 {
387 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
389 op->stats.dam = 1; 288 op->stats.dam = 1;
390 } 289 }
290
391 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 295 if (op->is_armor ())
396 { 296 {
397 if (op->stats.ac) 297 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
399 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
401 { 302 {
402 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
404 op->resist[j] = 100; 305 op->resist[j] = 100;
405 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
406 op->resist[j] = -100; 307 op->resist[j] = -100;
407 } 308 }
408 } 309 }
310
409 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
412 { 314 {
413 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
415 } 317 }
416#endif
417 } 318 }
418} 319}
419 320
420/* 321/*
421 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
520 */ 421 */
521
522void 422void
523make_list_like (char *input) 423make_list_like (char *input)
524{ 424{
525 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
526 int i; 426 int i;
531 431
532 strncpy (tmp, input, MAX_BUF - 5); 432 strncpy (tmp, input, MAX_BUF - 5);
533 /*trim all trailing commas, spaces etc. */ 433 /*trim all trailing commas, spaces etc. */
534 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) 434 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
535 tmp[i] = '\0'; 435 tmp[i] = '\0';
436
536 strcat (tmp, "."); 437 strcat (tmp, ".");
537 438
538 p = strrchr (tmp, ','); 439 p = strrchr (tmp, ',');
539 if (p) 440 if (p)
540 { 441 {
544 strcat (input, " and"); 445 strcat (input, " and");
545 strcat (input, p); 446 strcat (input, p);
546 } 447 }
547 else 448 else
548 strcpy (input, tmp); 449 strcpy (input, tmp);
450
549 return; 451 return;
550} 452}
551 453
552void * 454/******************************************************************************/
553 zero_initialised::operator
554new (size_t s)
555{
556 //return calloc (1, s);
557 return g_slice_alloc0 (s);
558}
559 455
560void * 456/* Checks a player-provided string which will become the msg property of
561 zero_initialised::operator 457 * an object for dangerous input.
562new[] (size_t s) 458 */
459bool
460msg_is_safe (const char *msg)
563{ 461{
564 //return calloc (1, s); 462 bool safe = true;
565 return g_slice_alloc0 (s); 463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
566} 474}
475
476/////////////////////////////////////////////////////////////////////////////
567 477
568void 478void
569 zero_initialised::operator 479fork_abort (const char *msg)
570delete (void *p, size_t s)
571{ 480{
572 //free (p); return; 481 if (!fork ())
573 g_slice_free1 (s, p); 482 {
574} 483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
485 signal (SIGABRT, SIG_IGN);
575 486
576void 487 signal (SIGSEGV, SIG_DFL);
577 zero_initialised::operator 488 signal (SIGBUS , SIG_DFL);
578delete[] (void *p, size_t s) 489 signal (SIGILL , SIG_DFL);
579{ 490 signal (SIGTRAP, SIG_DFL);
580 //free (p); return; 491
581 g_slice_free1 (s, p); 492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
516 abort ();
517 }
518
519 LOG (llevError, "fork abort: %s\n", msg);
582} 520}
521
522void *salloc_ (int n) throw (std::bad_alloc)
523{
524 void *ptr = g_slice_alloc (n);
525
526 if (!ptr)
527 throw std::bad_alloc ();
528
529 slice_alloc += n;
530 return ptr;
531}
532
533void *salloc_ (int n, void *src) throw (std::bad_alloc)
534{
535 void *ptr = salloc_ (n);
536
537 if (src)
538 memcpy (ptr, src, n);
539 else
540 memset (ptr, 0, n);
541
542 return ptr;
543}
544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
589assign (char *dst, const char *src, int maxsize)
590{
591 if (!src)
592 src = "";
593
594 int len = strlen (src);
595
596 if (len >= maxsize)
597 {
598 if (maxsize <= 4)
599 {
600 memset (dst, '.', maxsize - 2);
601 dst [maxsize - 1] = 0;
602 }
603 else
604 {
605 memcpy (dst, src, maxsize - 4);
606 memcpy (dst + maxsize - 4, "...", 4);
607 }
608
609 len = maxsize;
610 }
611 else
612 memcpy (dst, src, ++len);
613
614 return len;
615}
616
617const char *
618format (const char *format, ...)
619{
620 static dynbuf_text buf;
621
622 buf.clear ();
623
624 va_list ap;
625 va_start (ap, format);
626 buf.vprintf (format, ap);
627 va_end (ap);
628
629 return buf;
630}
631
632tstamp now ()
633{
634 struct timeval tv;
635
636 gettimeofday (&tv, 0);
637 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
638}
639
640int
641similar_direction (int a, int b)
642{
643 if (!a || !b)
644 return 0;
645
646 int diff = (b - a) & 7;
647 return diff <= 1 || diff >= 7;
648}
649
650/* crc32 0xdebb20e3 table and supplementary functions. */
651extern const uint32_t crc_32_tab[256] =
652{
653 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
654 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
655 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
656 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
657 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
658 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
659 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
660 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
661 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
662 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
663 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
664 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
665 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
666 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
667 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
668 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
669 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
670 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
671 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
672 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
673 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
674 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
675 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
676 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
677 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
678 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
679 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
680 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
681 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
682 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
683 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
684 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
685 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
686 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
687 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
688 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
689 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
690 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
691 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
692 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
693 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
694 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
695 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
696 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
697 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
698 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
699 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
700 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
701 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
702 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
703 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
704 0x2d02ef8dL
705};
706
707void thread::start (void *(*start_routine)(void *), void *arg)
708{
709 pthread_attr_t attr;
710
711 pthread_attr_init (&attr);
712 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
713 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
714 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
715#ifdef PTHREAD_SCOPE_PROCESS
716 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
717#endif
718
719 sigset_t fullsigset, oldsigset;
720 sigfillset (&fullsigset);
721
722 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
723
724 if (pthread_create (&id, &attr, start_routine, arg))
725 cleanup ("unable to create a new thread");
726
727 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
728}
729

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