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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.12 by root, Tue Sep 12 20:55:40 2006 UTC vs.
Revision 1.90 by root, Thu Oct 15 21:09:32 2009 UTC

1
2/* 1/*
3 * static char *rcsid_utils_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: utils.C,v 1.12 2006/09/12 20:55:40 root Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
14 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
15 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
16 (at your option) any later version. 11 * option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
24 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
26 21 *
27 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
28*/ 23 */
29 24
30/* 25/*
31 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
32 */ 27 */
33 28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
35
34#include <global.h> 36#include <global.h>
35#include <funcpoint.h>
36#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
37 42
38#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
39 89
40/* 90/*
41 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
42 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
43 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
50 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
51 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
52 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
53 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
54 */ 104 */
55
56int 105int
57random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
58{ 107{
59 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
60 109
61 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
62 diff = max - min + 1;
63 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
64 111
65 if (max < 1 || diff < 1)
66 {
67 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
68 return (min); /* avoids a float exception */
69 }
70
71 ran = RANDOM ();
72
73 if (op->type != PLAYER) 112 if (op->type == PLAYER)
74 return ((ran % diff) + min); 113 {
75
76 luck = op->stats.luck; 114 int luck = op->stats.luck;
77 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
78 { 120 }
79 /* we have a winner */
80 ((luck > 0) ? (luck = 1) : (luck = -1));
81 diff -= luck;
82 if (diff < 1)
83 return (omin); /*check again */
84 ((goodbad) ? (min += luck) : (diff));
85 121
86 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
87 }
88 return ((ran % diff) + min);
89} 123}
90 124
91/* 125/*
92 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
93 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
94 */ 128 */
95
96sint64 129sint64
97random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
98{ 131{
99 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
100 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
101 135
102 omin = min; 136 /*
103 diff = max - min + 1;
104 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
105
106 if (max < 1 || diff < 1)
107 {
108#ifndef WIN32
109 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
110#else
111 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
112#endif
113 return (min); /* avoids a float exception */
114 }
115
116 /* Don't know of a portable call to get 64 bit random values.
117 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
118 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
119 * 32 bit, so we don't get skewed results
120 */ 139 */
121 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
122 141
123 if (op->type != PLAYER) 142 if (op->type != PLAYER)
124 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
125 144
126 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
127 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
128 { 148 {
129 /* we have a winner */ 149 /* we have a winner */
130 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
131 diff -= luck; 151 range -= luck;
132 if (diff < 1) 152 if (range < 1)
133 return (omin); /*check again */ 153 return (omin); /*check again */
154
134 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
135 156
136 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
137 } 158 }
138 return ((ran % diff) + min); 159
160 return ran % range + r_min;
139} 161}
140 162
141/* 163/*
142 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
143 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
144 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
145 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
146 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
147 */ 169 */
148
149int 170int
150die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
151{ 172{
152 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
153 174
154 diff = size; 175 int diff = size;
155 min = 1; 176 min = 1;
156 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
157 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
158 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
159 { 181 {
160 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
161 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
162 } 184 }
163 185
164 if (op->type == PLAYER) 186 if (op->type == PLAYER)
165 luck = op->stats.luck; 187 luck = op->stats.luck;
166 188
167 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
168 { 190 {
169 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
170 { 192 {
171 /* we have a winner */ 193 /* we have a winner */
172 gotlucky++; 194 gotlucky++;
173 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
174 diff -= luck; 196 diff -= luck;
175 if (diff < 1) 197 if (diff < 1)
176 return (num); /*check again */ 198 return (num); /*check again */
177 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
178 ran = RANDOM ();
179 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
180 } 201 }
181 else 202 else
182 {
183 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
184 }
185 } 204 }
205
186 return (total); 206 return total;
187}
188
189/*
190 * Another convenience function. Returns a number between min and max.
191 * It is suggested one use these functions rather than RANDOM()%, as it
192 * would appear that a number of off-by-one-errors exist due to improper
193 * use of %. This should also prevent SIGFPE.
194 */
195
196int
197rndm (int min, int max)
198{
199 int diff;
200
201 diff = max - min + 1;
202 if (max < 1 || diff < 1)
203 return (min);
204
205 return (RANDOM () % diff + min);
206}
207
208/* decay and destroy persihable items in a map */
209
210void
211decay_objects (mapstruct *m)
212{
213 int x, y, destroy;
214 object *op, *otmp;
215
216 if (m->unique)
217 return;
218
219 for (x = 0; x < MAP_WIDTH (m); x++)
220 for (y = 0; y < MAP_HEIGHT (m); y++)
221 for (op = get_map_ob (m, x, y); op; op = otmp)
222 {
223 destroy = 0;
224 otmp = op->above;
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
228 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
229 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
230 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
231 continue;
232 /* otherwise, we decay and destroy */
233 if (IS_WEAPON (op))
234 {
235 op->stats.dam--;
236 if (op->stats.dam < 0)
237 destroy = 1;
238 }
239 else if (IS_ARMOR (op))
240 {
241 op->stats.ac--;
242 if (op->stats.ac < 0)
243 destroy = 1;
244 }
245 else if (op->type == FOOD)
246 {
247 op->stats.food -= rndm (5, 20);
248 if (op->stats.food < 0)
249 destroy = 1;
250 }
251 else
252 {
253 if (op->material & M_PAPER || op->material & M_LEATHER ||
254 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
255 destroy = 1;
256 if (op->material & M_IRON && rndm (1, 5) == 1)
257 destroy = 1;
258 if (op->material & M_GLASS && rndm (1, 2) == 1)
259 destroy = 1;
260 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
261 destroy = 1;
262 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
263 destroy = 1;
264 if (op->material & M_ICE && MAP_TEMP (m) > 32)
265 destroy = 1;
266 }
267 /* adjust overall chance below */
268 if (destroy && rndm (0, 1))
269 {
270 remove_ob (op);
271 free_object (op);
272 }
273 }
274} 207}
275 208
276/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
277 210
278materialtype_t * 211materialtype_t *
279name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
280{ 213{
281 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
282 217
283 mt = NULL;
284 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
285 {
286 if (strcmp (name, nmt->name) == 0)
287 {
288 mt = nmt;
289 break;
290 }
291 }
292 return mt; 218 return 0;
293} 219}
294 220
295/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
296 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
297 */ 223 */
298
299void 224void
300transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
301{ 226{
302 materialtype_t *mt; 227 materialtype_t *mt;
303 int j; 228 int j;
304 229
305 if (op->materialname == NULL) 230 if (!op->materialname)
306 return; 231 return;
307 232
308 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
309 return; 234 return;
310 235
311 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
312 return; 237 return;
313 238
314 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
315 if (!mt) 240 if (!mt)
316 { 241 {
317 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
318 return; 243 return;
319 } 244 }
320 245
321 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
322 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
333void 258void
334set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
335{ 260{
336 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
337 262
338#ifdef NEW_MATERIAL_CODE
339 int j;
340#endif
341
342 if (op->materialname != NULL) 263 if (!op->materialname)
343 return; 264 return;
344 265
345 266 if (nmt)
346 267 lmt = nmt;
347 if (nmt == NULL) 268 else
348 { 269 {
349 lmt = NULL; 270 lmt = 0;
350#ifndef NEW_MATERIAL_CODE 271
351 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
352 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
353 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
354 { 275 {
355 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
356 break; 278 break;
357 } 279 }
358 }
359
360#else
361 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
362 {
363 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
364 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
365 {
366 lmt = mt;
367 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
368 break;
369 }
370 }
371#endif
372 }
373 else
374 { 280 }
375 lmt = nmt; 281
282 if (lmt)
376 } 283 {
377 284 if (op->stats.dam && op->is_weapon ())
378 if (lmt != NULL)
379 {
380#ifndef NEW_MATERIAL_CODE
381 op->materialname = lmt->name;
382 return;
383#else
384
385 if (op->stats.dam && IS_WEAPON (op))
386 { 285 {
387 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
388 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
389 op->stats.dam = 1; 288 op->stats.dam = 1;
390 } 289 }
290
391 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
392 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
393 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
394 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
395 if (IS_ARMOR (op)) 295 if (op->is_armor ())
396 { 296 {
397 if (op->stats.ac) 297 if (op->stats.ac)
398 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
399 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
400 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
401 { 302 {
402 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
403 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
404 op->resist[j] = 100; 305 op->resist[j] = 100;
405 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
406 op->resist[j] = -100; 307 op->resist[j] = -100;
407 } 308 }
408 } 309 }
310
409 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
410 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
411 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
412 { 314 {
413 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
414 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
415 } 317 }
416#endif
417 } 318 }
418} 319}
419 320
420/* 321/*
421 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
516 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
517 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
518 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
519 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
520 */ 421 */
521
522void 422void
523make_list_like (char *input) 423make_list_like (char *input)
524{ 424{
525 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
526 int i; 426 int i;
549 strcpy (input, tmp); 449 strcpy (input, tmp);
550 450
551 return; 451 return;
552} 452}
553 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
476/////////////////////////////////////////////////////////////////////////////
477
478void
479fork_abort (const char *msg)
480{
481 if (!fork ())
482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
516 abort ();
517 }
518
519 LOG (llevError, "fork abort: %s\n", msg);
520}
521
554void *alloc (int s) throw (std::bad_alloc) 522void *salloc_ (int n) throw (std::bad_alloc)
555{ 523{
524 void *ptr = g_slice_alloc (n);
525
526 if (!ptr)
527 throw std::bad_alloc ();
528
529 slice_alloc += n;
530 return ptr;
531}
532
533void *salloc_ (int n, void *src) throw (std::bad_alloc)
534{
535 void *ptr = salloc_ (n);
536
556 if (s) 537 if (src)
557 return g_slice_alloc (s); 538 memcpy (ptr, src, n);
558 else 539 else
540 memset (ptr, 0, n);
541
559 return 0; 542 return ptr;
560} 543}
561 544
562void dealloc (void *p, int s) throw () 545/******************************************************************************/
563{
564 if (s)
565 g_slice_free1 (s, p);
566}
567 546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
568void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
569{ 590{
570 if (!src) 591 if (!src)
571 src = ""; 592 src = "";
572 593
573 int len = strlen (src); 594 int len = strlen (src);
574 595
575 if (len >= maxlen - 1) 596 if (len >= maxsize)
576 { 597 {
577 if (maxlen <= 4) 598 if (maxsize <= 4)
578 { 599 {
579 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
580 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
581 } 602 }
582 else 603 else
583 { 604 {
584 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
585 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
586 } 607 }
608
609 len = maxsize;
587 } 610 }
588 else 611 else
589 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
590}
591 613
614 return len;
615}
616
617char *
618vformat (const char *format, va_list ap)
619{
620 static dynbuf_text buf; buf.clear ();
621 buf.vprintf (format, ap);
622 return buf;
623}
624
625char *
626format (const char *format, ...)
627{
628 va_list ap;
629 va_start (ap, format);
630 char *buf = vformat (format, ap);
631 va_end (ap);
632
633 return buf;
634}
635
636tstamp now ()
637{
638 struct timeval tv;
639
640 gettimeofday (&tv, 0);
641 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
642}
643
644int
645similar_direction (int a, int b)
646{
647 if (!a || !b)
648 return 0;
649
650 int diff = (b - a) & 7;
651 return diff <= 1 || diff >= 7;
652}
653
654/* crc32 0xdebb20e3 table and supplementary functions. */
655extern const uint32_t crc_32_tab[256] =
656{
657 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
658 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
659 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
660 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
661 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
662 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
663 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
664 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
665 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
666 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
667 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
668 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
669 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
670 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
671 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
672 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
673 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
674 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
675 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
676 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
677 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
678 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
679 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
680 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
681 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
682 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
683 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
684 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
685 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
686 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
687 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
688 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
689 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
690 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
691 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
692 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
693 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
694 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
695 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
696 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
697 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
698 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
699 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
700 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
701 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
702 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
703 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
704 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
705 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
706 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
707 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
708 0x2d02ef8dL
709};
710
711void thread::start (void *(*start_routine)(void *), void *arg)
712{
713 pthread_attr_t attr;
714
715 pthread_attr_init (&attr);
716 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
717 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
718 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
719#ifdef PTHREAD_SCOPE_PROCESS
720 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
721#endif
722
723 sigset_t fullsigset, oldsigset;
724 sigfillset (&fullsigset);
725
726 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
727
728 if (pthread_create (&id, &attr, start_routine, arg))
729 cleanup ("unable to create a new thread");
730
731 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
732}
733

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