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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.14 by root, Thu Sep 14 01:34:41 2006 UTC vs.
Revision 1.90 by root, Thu Oct 15 21:09:32 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The authors can be reached via e-mail at crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/* 25/*
25 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
26 */ 27 */
27 28
29#include <cstdlib>
30#include <sys/types.h>
31#include <unistd.h>
32#include <sys/time.h>
33#include <time.h>
34#include <signal.h>
35
28#include <global.h> 36#include <global.h>
29#include <funcpoint.h>
30#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
31 42
32#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
33 89
34/* 90/*
35 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
36 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
37 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
44 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
45 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
46 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
47 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
48 */ 104 */
49
50int 105int
51random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
52{ 107{
53 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
54 109
55 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
56 diff = max - min + 1;
57 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
58 111
59 if (max < 1 || diff < 1)
60 {
61 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
62 return (min); /* avoids a float exception */
63 }
64
65 ran = RANDOM ();
66
67 if (op->type != PLAYER) 112 if (op->type == PLAYER)
68 return ((ran % diff) + min); 113 {
69
70 luck = op->stats.luck; 114 int luck = op->stats.luck;
71 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
72 { 120 }
73 /* we have a winner */
74 ((luck > 0) ? (luck = 1) : (luck = -1));
75 diff -= luck;
76 if (diff < 1)
77 return (omin); /*check again */
78 ((goodbad) ? (min += luck) : (diff));
79 121
80 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
81 }
82 return ((ran % diff) + min);
83} 123}
84 124
85/* 125/*
86 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
87 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
88 */ 128 */
89
90sint64 129sint64
91random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
92{ 131{
93 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
94 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
95 135
96 omin = min; 136 /*
97 diff = max - min + 1;
98 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
99
100 if (max < 1 || diff < 1)
101 {
102#ifndef WIN32
103 LOG (llevError, "Calling random_roll with min=%lld max=%lld\n", min, max);
104#else
105 LOG (llevError, "Calling random_roll with min=%I64d max=%I64d\n", min, max);
106#endif
107 return (min); /* avoids a float exception */
108 }
109
110 /* Don't know of a portable call to get 64 bit random values.
111 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
112 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
113 * 32 bit, so we don't get skewed results
114 */ 139 */
115 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
116 141
117 if (op->type != PLAYER) 142 if (op->type != PLAYER)
118 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
119 144
120 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
121 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
122 { 148 {
123 /* we have a winner */ 149 /* we have a winner */
124 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
125 diff -= luck; 151 range -= luck;
126 if (diff < 1) 152 if (range < 1)
127 return (omin); /*check again */ 153 return (omin); /*check again */
154
128 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
129 156
130 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
131 } 158 }
132 return ((ran % diff) + min); 159
160 return ran % range + r_min;
133} 161}
134 162
135/* 163/*
136 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
137 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
138 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
139 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
140 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
141 */ 169 */
142
143int 170int
144die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
145{ 172{
146 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
147 174
148 diff = size; 175 int diff = size;
149 min = 1; 176 min = 1;
150 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
151 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
152 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
153 { 181 {
154 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
155 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
156 } 184 }
157 185
158 if (op->type == PLAYER) 186 if (op->type == PLAYER)
159 luck = op->stats.luck; 187 luck = op->stats.luck;
160 188
161 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
162 { 190 {
163 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
164 { 192 {
165 /* we have a winner */ 193 /* we have a winner */
166 gotlucky++; 194 gotlucky++;
167 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
168 diff -= luck; 196 diff -= luck;
169 if (diff < 1) 197 if (diff < 1)
170 return (num); /*check again */ 198 return (num); /*check again */
171 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
172 ran = RANDOM ();
173 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
174 } 201 }
175 else 202 else
176 {
177 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
178 }
179 } 204 }
205
180 return (total); 206 return total;
181}
182
183/*
184 * Another convenience function. Returns a number between min and max.
185 * It is suggested one use these functions rather than RANDOM()%, as it
186 * would appear that a number of off-by-one-errors exist due to improper
187 * use of %. This should also prevent SIGFPE.
188 */
189
190int
191rndm (int min, int max)
192{
193 int diff;
194
195 diff = max - min + 1;
196 if (max < 1 || diff < 1)
197 return (min);
198
199 return (RANDOM () % diff + min);
200}
201
202/* decay and destroy persihable items in a map */
203
204void
205decay_objects (mapstruct *m)
206{
207 int x, y, destroy;
208 object *op, *otmp;
209
210 if (m->unique)
211 return;
212
213 for (x = 0; x < MAP_WIDTH (m); x++)
214 for (y = 0; y < MAP_HEIGHT (m); y++)
215 for (op = get_map_ob (m, x, y); op; op = otmp)
216 {
217 destroy = 0;
218 otmp = op->above;
219 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
220 break;
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) ||
222 QUERY_FLAG (op, FLAG_OBJ_ORIGINAL) ||
223 QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL) ||
224 QUERY_FLAG (op, FLAG_UNIQUE) || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR) || QUERY_FLAG (op, FLAG_UNPAID) || IS_LIVE (op))
225 continue;
226 /* otherwise, we decay and destroy */
227 if (IS_WEAPON (op))
228 {
229 op->stats.dam--;
230 if (op->stats.dam < 0)
231 destroy = 1;
232 }
233 else if (IS_ARMOR (op))
234 {
235 op->stats.ac--;
236 if (op->stats.ac < 0)
237 destroy = 1;
238 }
239 else if (op->type == FOOD)
240 {
241 op->stats.food -= rndm (5, 20);
242 if (op->stats.food < 0)
243 destroy = 1;
244 }
245 else
246 {
247 if (op->material & M_PAPER || op->material & M_LEATHER ||
248 op->material & M_WOOD || op->material & M_ORGANIC || op->material & M_CLOTH || op->material & M_LIQUID)
249 destroy = 1;
250 if (op->material & M_IRON && rndm (1, 5) == 1)
251 destroy = 1;
252 if (op->material & M_GLASS && rndm (1, 2) == 1)
253 destroy = 1;
254 if ((op->material & M_STONE || op->material & M_ADAMANT) && rndm (1, 10) == 1)
255 destroy = 1;
256 if ((op->material & M_SOFT_METAL || op->material & M_BONE) && rndm (1, 3) == 1)
257 destroy = 1;
258 if (op->material & M_ICE && MAP_TEMP (m) > 32)
259 destroy = 1;
260 }
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 {
264 remove_ob (op);
265 free_object (op);
266 }
267 }
268} 207}
269 208
270/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
271 210
272materialtype_t * 211materialtype_t *
273name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
274{ 213{
275 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
276 217
277 mt = NULL;
278 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
279 {
280 if (strcmp (name, nmt->name) == 0)
281 {
282 mt = nmt;
283 break;
284 }
285 }
286 return mt; 218 return 0;
287} 219}
288 220
289/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
291 */ 223 */
292
293void 224void
294transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
295{ 226{
296 materialtype_t *mt; 227 materialtype_t *mt;
297 int j; 228 int j;
298 229
299 if (op->materialname == NULL) 230 if (!op->materialname)
300 return; 231 return;
301 232
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
303 return; 234 return;
304 235
305 if (!IS_ARMOR (op)) 236 if (!op->is_armor ())
306 return; 237 return;
307 238
308 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
309 if (!mt) 240 if (!mt)
310 { 241 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
312 return; 243 return;
313 } 244 }
314 245
315 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
327void 258void
328set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
329{ 260{
330 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
331 262
332#ifdef NEW_MATERIAL_CODE
333 int j;
334#endif
335
336 if (op->materialname != NULL) 263 if (!op->materialname)
337 return; 264 return;
338 265
339 266 if (nmt)
340 267 lmt = nmt;
341 if (nmt == NULL) 268 else
342 { 269 {
343 lmt = NULL; 270 lmt = 0;
344#ifndef NEW_MATERIAL_CODE 271
345 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
346 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
347 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
348 { 275 {
349 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
350 break; 278 break;
351 } 279 }
352 }
353
354#else
355 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
356 {
357 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(IS_WEAPON (op) || IS_ARMOR (op)))
362 break;
363 }
364 }
365#endif
366 }
367 else
368 { 280 }
369 lmt = nmt; 281
282 if (lmt)
370 } 283 {
371 284 if (op->stats.dam && op->is_weapon ())
372 if (lmt != NULL)
373 {
374#ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
377#else
378
379 if (op->stats.dam && IS_WEAPON (op))
380 { 285 {
381 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
383 op->stats.dam = 1; 288 op->stats.dam = 1;
384 } 289 }
290
385 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
386 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
387 if (op->stats.wc && IS_WEAPON (op)) 293 if (op->stats.wc && op->is_weapon ())
388 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
389 if (IS_ARMOR (op)) 295 if (op->is_armor ())
390 { 296 {
391 if (op->stats.ac) 297 if (op->stats.ac)
392 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
393 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
394 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
395 { 302 {
396 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
397 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
398 op->resist[j] = 100; 305 op->resist[j] = 100;
399 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
400 op->resist[j] = -100; 307 op->resist[j] = -100;
401 } 308 }
402 } 309 }
310
403 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
404 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
405 if (IS_WEAPON (op) || IS_ARMOR (op)) 313 if (op->is_weapon () || op->is_armor ())
406 { 314 {
407 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
408 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
409 } 317 }
410#endif
411 } 318 }
412} 319}
413 320
414/* 321/*
415 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
510 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
511 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
512 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
513 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
514 */ 421 */
515
516void 422void
517make_list_like (char *input) 423make_list_like (char *input)
518{ 424{
519 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
520 int i; 426 int i;
543 strcpy (input, tmp); 449 strcpy (input, tmp);
544 450
545 return; 451 return;
546} 452}
547 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
548///////////////////////////////////////////////////////////////////////////// 476/////////////////////////////////////////////////////////////////////////////
549 477
478void
479fork_abort (const char *msg)
480{
481 if (!fork ())
482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
516 abort ();
517 }
518
519 LOG (llevError, "fork abort: %s\n", msg);
520}
521
550void *alloc (int s) throw (std::bad_alloc) 522void *salloc_ (int n) throw (std::bad_alloc)
551{ 523{
552 void *p = g_slice_alloc (s); 524 void *ptr = g_slice_alloc (n);
553 525
554 if (!p) 526 if (!ptr)
555 throw std::bad_alloc (); 527 throw std::bad_alloc ();
556 528
529 slice_alloc += n;
557 return p; 530 return ptr;
558} 531}
559 532
533void *salloc_ (int n, void *src) throw (std::bad_alloc)
534{
535 void *ptr = salloc_ (n);
536
537 if (src)
538 memcpy (ptr, src, n);
539 else
540 memset (ptr, 0, n);
541
542 return ptr;
543}
544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
560void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
561{ 590{
562 if (!src) 591 if (!src)
563 src = ""; 592 src = "";
564 593
565 int len = strlen (src); 594 int len = strlen (src);
566 595
567 if (len >= maxlen - 1) 596 if (len >= maxsize)
568 { 597 {
569 if (maxlen <= 4) 598 if (maxsize <= 4)
570 { 599 {
571 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
572 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
573 } 602 }
574 else 603 else
575 { 604 {
576 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
577 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
578 } 607 }
608
609 len = maxsize;
579 } 610 }
580 else 611 else
581 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
582}
583 613
614 return len;
615}
616
617char *
618vformat (const char *format, va_list ap)
619{
620 static dynbuf_text buf; buf.clear ();
621 buf.vprintf (format, ap);
622 return buf;
623}
624
625char *
626format (const char *format, ...)
627{
628 va_list ap;
629 va_start (ap, format);
630 char *buf = vformat (format, ap);
631 va_end (ap);
632
633 return buf;
634}
635
636tstamp now ()
637{
638 struct timeval tv;
639
640 gettimeofday (&tv, 0);
641 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
642}
643
644int
645similar_direction (int a, int b)
646{
647 if (!a || !b)
648 return 0;
649
650 int diff = (b - a) & 7;
651 return diff <= 1 || diff >= 7;
652}
653
654/* crc32 0xdebb20e3 table and supplementary functions. */
655extern const uint32_t crc_32_tab[256] =
656{
657 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
658 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
659 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
660 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
661 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
662 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
663 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
664 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
665 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
666 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
667 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
668 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
669 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
670 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
671 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
672 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
673 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
674 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
675 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
676 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
677 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
678 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
679 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
680 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
681 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
682 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
683 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
684 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
685 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
686 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
687 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
688 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
689 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
690 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
691 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
692 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
693 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
694 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
695 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
696 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
697 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
698 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
699 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
700 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
701 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
702 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
703 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
704 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
705 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
706 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
707 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
708 0x2d02ef8dL
709};
710
711void thread::start (void *(*start_routine)(void *), void *arg)
712{
713 pthread_attr_t attr;
714
715 pthread_attr_init (&attr);
716 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
717 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
718 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
719#ifdef PTHREAD_SCOPE_PROCESS
720 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
721#endif
722
723 sigset_t fullsigset, oldsigset;
724 sigfillset (&fullsigset);
725
726 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
727
728 if (pthread_create (&id, &attr, start_routine, arg))
729 cleanup ("unable to create a new thread");
730
731 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
732}
733

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