ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/common/utils.C
(Generate patch)

Comparing deliantra/server/common/utils.C (file contents):
Revision 1.42 by root, Fri Jan 19 15:15:49 2007 UTC vs.
Revision 1.90 by root, Thu Oct 15 21:09:32 2009 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 * 21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for crossfire.
27 */ 27 */
32#include <sys/time.h> 32#include <sys/time.h>
33#include <time.h> 33#include <time.h>
34#include <signal.h> 34#include <signal.h>
35 35
36#include <global.h> 36#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
39 42
40#include <glib.h> 43#include <glib.h>
41 44
42rand_gen rndm; 45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
43 48
44void 49void
45tausworthe_random_generator::seed (uint32_t seed) 50tausworthe_random_generator::seed (uint32_t seed)
46{ 51{
47 state [0] = max ( 2, seed * 69069U); 52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = max ( 8, state [0] * 69069U); 53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = max ( 16, state [1] * 69069U); 54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = max (128, state [2] * 69069U); 55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
51 56
52 for (int i = 11; --i; ) 57 for (int i = 11; --i; )
53 operator ()(); 58 next ();
54} 59}
55 60
56uint32_t 61uint32_t
57tausworthe_random_generator::next () 62tausworthe_random_generator::next ()
58{ 63{
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); 67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63 68
64 return state [0] ^ state [1] ^ state [2] ^ state [3]; 69 return state [0] ^ state [1] ^ state [2] ^ state [3];
65} 70}
66 71
72template<class generator>
67uint32_t 73uint32_t
68tausworthe_random_generator::get_range (uint32_t r_max) 74random_number_generator<generator>::get_range (uint32_t num)
69{ 75{
70 return next () % r_max; 76 return (this->next () * (uint64_t)num) >> 32U;
71} 77}
72 78
73// return a number within (min .. max) 79// return a number within (min .. max)
80template<class generator>
74int 81int
75tausworthe_random_generator::get_range (int r_min, int r_max) 82random_number_generator<generator>::get_range (int r_min, int r_max)
76{ 83{
77 return r_min + (*this) (max (r_max - r_min + 1, 1)); 84 return r_min + get_range (max (r_max - r_min + 1, 0));
78} 85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
79 89
80/* 90/*
81 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */ 104 */
95int 105int
96random_roll (int r_min, int r_max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
97{ 107{
108 r_max = max (r_min, r_max);
109
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105 111
106 if (op->type == PLAYER) 112 if (op->type == PLAYER)
107 { 113 {
108 int luck = op->stats.luck; 114 int luck = op->stats.luck;
109 115
118 124
119/* 125/*
120 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
122 */ 128 */
123
124sint64 129sint64
125random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
126{ 131{
127 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
128 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129 135
130 omin = min; 136 /*
131 diff = max - min + 1;
132 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
133
134 if (max < 1 || diff < 1)
135 {
136 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
137 return (min); /* avoids a float exception */
138 }
139
140 /* Don't know of a portable call to get 64 bit random values.
141 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
142 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
143 * 32 bit, so we don't get skewed results
144 */ 139 */
145 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
146 141
147 if (op->type != PLAYER) 142 if (op->type != PLAYER)
148 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
149 144
150 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
151 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
152 { 148 {
153 /* we have a winner */ 149 /* we have a winner */
154 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
155 diff -= luck; 151 range -= luck;
156 if (diff < 1) 152 if (range < 1)
157 return (omin); /*check again */ 153 return (omin); /*check again */
154
158 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
159 156
160 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
161 } 158 }
162 return ((ran % diff) + min); 159
160 return ran % range + r_min;
163} 161}
164 162
165/* 163/*
166 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
167 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
168 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
169 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
170 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
171 */ 169 */
172
173int 170int
174die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
175{ 172{
176 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
177 174
178 diff = size; 175 int diff = size;
179 min = 1; 176 min = 1;
180 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
181 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
182 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
183 { 181 {
184 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
185 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
186 } 184 }
187 185
188 if (op->type == PLAYER) 186 if (op->type == PLAYER)
189 luck = op->stats.luck; 187 luck = op->stats.luck;
190 188
191 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
192 { 190 {
193 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
194 { 192 {
195 /* we have a winner */ 193 /* we have a winner */
196 gotlucky++; 194 gotlucky++;
197 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
198 diff -= luck; 196 diff -= luck;
199 if (diff < 1) 197 if (diff < 1)
200 return (num); /*check again */ 198 return (num); /*check again */
201 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
202 ran = RANDOM ();
203 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
204 } 201 }
205 else 202 else
206 {
207 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
208 }
209 } 204 }
205
210 return (total); 206 return total;
211}
212
213/* decay and destroy perishable items in a map */
214void
215maptile::decay_objects ()
216{
217 if (!spaces)
218 return;
219
220 for (mapspace *ms = spaces + size (); ms-- > spaces; )
221 for (object *above, *op = ms->bot; op; op = above)
222 {
223 above = op->above;
224
225 bool destroy = 0;
226
227 // do not decay anything above unique floor tiles (yet :)
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
229 break;
230
231 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
232 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
233 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
234 || QUERY_FLAG (op, FLAG_UNIQUE)
235 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
236 || QUERY_FLAG (op, FLAG_UNPAID)
237 || op->is_alive ())
238 ; // do not decay
239 else if (op->is_weapon ())
240 {
241 op->stats.dam--;
242 if (op->stats.dam < 0)
243 destroy = 1;
244 }
245 else if (op->is_armor ())
246 {
247 op->stats.ac--;
248 if (op->stats.ac < 0)
249 destroy = 1;
250 }
251 else if (op->type == FOOD)
252 {
253 op->stats.food -= rndm (5, 20);
254 if (op->stats.food < 0)
255 destroy = 1;
256 }
257 else
258 {
259 int mat = op->material;
260
261 if (mat & M_PAPER
262 || mat & M_LEATHER
263 || mat & M_WOOD
264 || mat & M_ORGANIC
265 || mat & M_CLOTH
266 || mat & M_LIQUID
267 || (mat & M_IRON && rndm (1, 5) == 1)
268 || (mat & M_GLASS && rndm (1, 2) == 1)
269 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
270 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
271 || (mat & M_ICE && temp > 32))
272 destroy = 1;
273 }
274
275 /* adjust overall chance below */
276 if (destroy && rndm (0, 1))
277 op->destroy ();
278 }
279} 207}
280 208
281/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
282 210
283materialtype_t * 211materialtype_t *
284name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
285{ 213{
286 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
287 217
288 mt = NULL;
289 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
290 {
291 if (strcmp (name, nmt->name) == 0)
292 {
293 mt = nmt;
294 break;
295 }
296 }
297 return mt; 218 return 0;
298} 219}
299 220
300/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
301 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
302 */ 223 */
303
304void 224void
305transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
306{ 226{
307 materialtype_t *mt; 227 materialtype_t *mt;
308 int j; 228 int j;
309 229
310 if (op->materialname == NULL) 230 if (!op->materialname)
311 return; 231 return;
312 232
313 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
314 return; 234 return;
315 235
316 if (!op->is_armor ()) 236 if (!op->is_armor ())
317 return; 237 return;
318 238
319 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
320 if (!mt) 240 if (!mt)
321 { 241 {
322 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
323 return; 243 return;
324 } 244 }
325 245
326 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
327 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
338void 258void
339set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
340{ 260{
341 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
342 262
343#ifdef NEW_MATERIAL_CODE
344 int j;
345#endif
346
347 if (op->materialname != NULL) 263 if (!op->materialname)
348 return; 264 return;
349 265
350 266 if (nmt)
351 267 lmt = nmt;
352 if (nmt == NULL) 268 else
353 { 269 {
354 lmt = NULL; 270 lmt = 0;
355#ifndef NEW_MATERIAL_CODE 271
356 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
357 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
358 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 { 275 {
360 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
361 break; 278 break;
362 } 279 }
363 }
364
365#else
366 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
367 {
368 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
369 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
370 {
371 lmt = mt;
372 if (!(op->is_weapon () || op->is_armor ()))
373 break;
374 }
375 }
376#endif
377 }
378 else
379 { 280 }
380 lmt = nmt; 281
282 if (lmt)
381 } 283 {
382
383 if (lmt != NULL)
384 {
385#ifndef NEW_MATERIAL_CODE
386 op->materialname = lmt->name;
387 return;
388#else
389
390 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
391 { 285 {
392 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
393 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
394 op->stats.dam = 1; 288 op->stats.dam = 1;
395 } 289 }
290
396 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
397 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
398 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
399 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
400 if (op->is_armor ()) 295 if (op->is_armor ())
401 { 296 {
402 if (op->stats.ac) 297 if (op->stats.ac)
403 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
404 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
405 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
406 { 302 {
407 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
408 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
409 op->resist[j] = 100; 305 op->resist[j] = 100;
410 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
411 op->resist[j] = -100; 307 op->resist[j] = -100;
412 } 308 }
413 } 309 }
310
414 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
415 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
416 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
417 { 314 {
418 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
419 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
420 } 317 }
421#endif
422 } 318 }
423} 319}
424 320
425/* 321/*
426 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
521 * a 'list' for the purposes here, is a string of items, seperated by commas, except 417 * a 'list' for the purposes here, is a string of items, seperated by commas, except
522 * for the last entry, which has an 'and' before it, and a full stop (period) after it. 418 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
523 * This function will also strip all trailing non alphanumeric characters. 419 * This function will also strip all trailing non alphanumeric characters.
524 * It does not insert an oxford comma. 420 * It does not insert an oxford comma.
525 */ 421 */
526
527void 422void
528make_list_like (char *input) 423make_list_like (char *input)
529{ 424{
530 char *p, tmp[MAX_BUF]; 425 char *p, tmp[MAX_BUF];
531 int i; 426 int i;
554 strcpy (input, tmp); 449 strcpy (input, tmp);
555 450
556 return; 451 return;
557} 452}
558 453
454/******************************************************************************/
455
456/* Checks a player-provided string which will become the msg property of
457 * an object for dangerous input.
458 */
459bool
460msg_is_safe (const char *msg)
461{
462 bool safe = true;
463
464 /* Trying to cheat by getting data into the object */
465 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
466 || strstr (msg, "\nendmsg"))
467 safe = false;
468
469 /* Trying to make the object talk, and potentially access arbitrary code */
470 if (object::msg_has_dialogue (msg))
471 safe = false;
472
473 return safe;
474}
475
559///////////////////////////////////////////////////////////////////////////// 476/////////////////////////////////////////////////////////////////////////////
560 477
561void 478void
562fork_abort (const char *msg) 479fork_abort (const char *msg)
563{ 480{
564 if (!fork ()) 481 if (!fork ())
565 { 482 {
483 signal (SIGINT , SIG_IGN);
484 signal (SIGTERM, SIG_IGN);
566 signal (SIGABRT, SIG_DFL); 485 signal (SIGABRT, SIG_IGN);
486
487 signal (SIGSEGV, SIG_DFL);
488 signal (SIGBUS , SIG_DFL);
489 signal (SIGILL , SIG_DFL);
490 signal (SIGTRAP, SIG_DFL);
491
492 // try to put corefiles into a subdirectory, if existing, to allow
493 // an administrator to reduce the I/O load.
494 chdir ("cores");
495
496 // try to detach us from as many external dependencies as possible
497 // as coredumping can take time by closing all fd's.
498 {
499 struct rlimit lim;
500
501 if (getrlimit (RLIMIT_NOFILE, &lim))
502 lim.rlim_cur = 1024;
503
504 for (int i = 0; i < lim.rlim_cur; ++i)
505 close (i);
506 }
507
508 {
509 sigset_t empty;
510 sigemptyset (&empty);
511 sigprocmask (SIG_SETMASK, &empty, 0);
512 }
513
514 // try to coredump with SIGTRAP
515 kill (getpid (), SIGTRAP);
567 abort (); 516 abort ();
568 } 517 }
569 518
570 LOG (llevError, "fork abort: %s\n", msg); 519 LOG (llevError, "fork abort: %s\n", msg);
571} 520}
575 void *ptr = g_slice_alloc (n); 524 void *ptr = g_slice_alloc (n);
576 525
577 if (!ptr) 526 if (!ptr)
578 throw std::bad_alloc (); 527 throw std::bad_alloc ();
579 528
529 slice_alloc += n;
580 return ptr; 530 return ptr;
581} 531}
582 532
583void *salloc_ (int n, void *src) throw (std::bad_alloc) 533void *salloc_ (int n, void *src) throw (std::bad_alloc)
584{ 534{
590 memset (ptr, 0, n); 540 memset (ptr, 0, n);
591 541
592 return ptr; 542 return ptr;
593} 543}
594 544
545/******************************************************************************/
546
547#if DEBUG_SALLOC
548
549#define MAGIC 0xa1b2c35543deadLL
550
551void *g_slice_alloc (unsigned long size)
552{
553 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
554 *p++ = size ^ MAGIC;
555 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
556 return (void *)p;
557}
558
559void *g_slice_alloc0 (unsigned long size)
560{
561 return memset (g_slice_alloc (size), 0, size);
562}
563
564void g_slice_free1 (unsigned long size, void *ptr)
565{
566 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
567 if (expect_true (ptr))
568 {
569 unsigned long *p = (unsigned long *)ptr;
570 unsigned long s = *--p ^ MAGIC;
571
572 if (size != (unsigned long)(*p ^ MAGIC))
573 {
574 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
575 abort ();
576 }
577
578 *p = MAGIC;
579
580 (g_slice_free1)(s + sizeof (unsigned long), p);
581 }
582}
583
584#endif
585
586/******************************************************************************/
587
588int
595void assign (char *dst, const char *src, int maxlen) 589assign (char *dst, const char *src, int maxsize)
596{ 590{
597 if (!src) 591 if (!src)
598 src = ""; 592 src = "";
599 593
600 int len = strlen (src); 594 int len = strlen (src);
601 595
602 if (len >= maxlen - 1) 596 if (len >= maxsize)
603 { 597 {
604 if (maxlen <= 4) 598 if (maxsize <= 4)
605 { 599 {
606 memset (dst, '.', maxlen - 1); 600 memset (dst, '.', maxsize - 2);
607 dst [maxlen - 1] = 0; 601 dst [maxsize - 1] = 0;
608 } 602 }
609 else 603 else
610 { 604 {
611 memcpy (dst, src, maxlen - 4); 605 memcpy (dst, src, maxsize - 4);
612 memcpy (dst + maxlen - 4, "...", 4); 606 memcpy (dst + maxsize - 4, "...", 4);
613 } 607 }
608
609 len = maxsize;
614 } 610 }
615 else 611 else
616 memcpy (dst, src, len + 1); 612 memcpy (dst, src, ++len);
613
614 return len;
615}
616
617char *
618vformat (const char *format, va_list ap)
619{
620 static dynbuf_text buf; buf.clear ();
621 buf.vprintf (format, ap);
622 return buf;
623}
624
625char *
626format (const char *format, ...)
627{
628 va_list ap;
629 va_start (ap, format);
630 char *buf = vformat (format, ap);
631 va_end (ap);
632
633 return buf;
617} 634}
618 635
619tstamp now () 636tstamp now ()
620{ 637{
621 struct timeval tv; 638 struct timeval tv;
632 649
633 int diff = (b - a) & 7; 650 int diff = (b - a) & 7;
634 return diff <= 1 || diff >= 7; 651 return diff <= 1 || diff >= 7;
635} 652}
636 653
654/* crc32 0xdebb20e3 table and supplementary functions. */
655extern const uint32_t crc_32_tab[256] =
656{
657 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
658 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
659 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
660 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
661 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
662 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
663 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
664 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
665 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
666 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
667 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
668 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
669 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
670 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
671 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
672 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
673 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
674 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
675 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
676 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
677 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
678 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
679 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
680 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
681 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
682 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
683 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
684 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
685 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
686 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
687 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
688 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
689 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
690 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
691 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
692 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
693 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
694 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
695 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
696 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
697 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
698 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
699 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
700 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
701 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
702 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
703 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
704 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
705 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
706 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
707 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
708 0x2d02ef8dL
709};
710
711void thread::start (void *(*start_routine)(void *), void *arg)
712{
713 pthread_attr_t attr;
714
715 pthread_attr_init (&attr);
716 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
717 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
718 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
719#ifdef PTHREAD_SCOPE_PROCESS
720 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
721#endif
722
723 sigset_t fullsigset, oldsigset;
724 sigfillset (&fullsigset);
725
726 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
727
728 if (pthread_create (&id, &attr, start_routine, arg))
729 cleanup ("unable to create a new thread");
730
731 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
732}
733

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines