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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.37 by root, Mon Jan 15 02:39:40 2007 UTC vs.
Revision 1.92 by root, Tue Nov 3 23:18:23 2009 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 7 *
8 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 (at your option) any later version. 11 * option) any later version.
12 12 *
13 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 GNU General Public License for more details. 16 * GNU General Public License for more details.
17 17 *
18 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
20 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
21 21 *
22 The authors can be reached via e-mail at <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
23*/ 23 */
24 24
25/* 25/*
26 * General convenience functions for crossfire. 26 * General convenience functions for deliantra.
27 */ 27 */
28 28
29#include <cstdlib> 29#include <cstdlib>
30#include <sys/types.h> 30#include <sys/types.h>
31#include <unistd.h> 31#include <unistd.h>
32#include <sys/time.h> 32#include <sys/time.h>
33#include <time.h> 33#include <time.h>
34#include <signal.h> 34#include <signal.h>
35 35
36#include <global.h> 36#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 37#include <material.h>
38#include <object.h>
39
40#include <sys/time.h>
41#include <sys/resource.h>
39 42
40#include <glib.h> 43#include <glib.h>
44
45refcnt_base::refcnt_t refcnt_dummy;
46ssize_t slice_alloc;
47rand_gen rndm, rmg_rndm;
48
49void
50tausworthe_random_generator::seed (uint32_t seed)
51{
52 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
53 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
54 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
55 state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U;
56
57 for (int i = 11; --i; )
58 next ();
59}
60
61uint32_t
62tausworthe_random_generator::next ()
63{
64 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
65 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
66 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
67 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
68
69 return state [0] ^ state [1] ^ state [2] ^ state [3];
70}
71
72template<class generator>
73uint32_t
74random_number_generator<generator>::get_range (uint32_t num)
75{
76 return (this->next () * (uint64_t)num) >> 32U;
77}
78
79// return a number within (min .. max)
80template<class generator>
81int
82random_number_generator<generator>::get_range (int r_min, int r_max)
83{
84 return r_min + get_range (max (r_max - r_min + 1, 0));
85}
86
87template struct random_number_generator<tausworthe_random_generator>;
88template struct random_number_generator<xorshift_random_generator>;
41 89
42/* 90/*
43 * The random functions here take luck into account when rolling random 91 * The random functions here take luck into account when rolling random
44 * dice or numbers. This function has less of an impact the larger the 92 * dice or numbers. This function has less of an impact the larger the
45 * difference becomes in the random numbers. IE, the effect is lessened 93 * difference becomes in the random numbers. IE, the effect is lessened
52 * Roll a random number between min and max. Uses op to determine luck, 100 * Roll a random number between min and max. Uses op to determine luck,
53 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. 101 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
54 * Generally, op should be the player/caster/hitter requesting the roll, 102 * Generally, op should be the player/caster/hitter requesting the roll,
55 * not the recipient (ie, the poor slob getting hit). [garbled 20010916] 103 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
56 */ 104 */
57
58int 105int
59random_roll (int min, int max, const object *op, int goodbad) 106random_roll (int r_min, int r_max, const object *op, int goodbad)
60{ 107{
61 int omin, diff, luck, base, ran; 108 r_max = max (r_min, r_max);
62 109
63 omin = min; 110 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
64 diff = max - min + 1;
65 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
66 111
67 if (max < 1 || diff < 1)
68 {
69 LOG (llevError, "Calling random_roll with min=%d max=%d\n", min, max);
70 return (min); /* avoids a float exception */
71 }
72
73 ran = RANDOM ();
74
75 if (op->type != PLAYER) 112 if (op->type == PLAYER)
76 return ((ran % diff) + min); 113 {
77
78 luck = op->stats.luck; 114 int luck = op->stats.luck;
79 if (RANDOM () % base < MIN (10, abs (luck))) 115
116 if (rndm (base) < min (10, abs (luck)))
117 {
118 //TODO: take luck into account
119 }
80 { 120 }
81 /* we have a winner */
82 ((luck > 0) ? (luck = 1) : (luck = -1));
83 diff -= luck;
84 if (diff < 1)
85 return (omin); /*check again */
86 ((goodbad) ? (min += luck) : (diff));
87 121
88 return (MAX (omin, MIN (max, (ran % diff) + min))); 122 return rndm (r_min, r_max);
89 }
90 return ((ran % diff) + min);
91} 123}
92 124
93/* 125/*
94 * This is a 64 bit version of random_roll above. This is needed 126 * This is a 64 bit version of random_roll above. This is needed
95 * for exp loss calculations for players changing religions. 127 * for exp loss calculations for players changing religions.
96 */ 128 */
97
98sint64 129sint64
99random_roll64 (sint64 min, sint64 max, const object *op, int goodbad) 130random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad)
100{ 131{
101 sint64 omin, diff, luck, ran; 132 sint64 omin = r_min;
102 int base; 133 sint64 range = max (0, r_max - r_min + 1);
134 int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */
103 135
104 omin = min; 136 /*
105 diff = max - min + 1;
106 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
107
108 if (max < 1 || diff < 1)
109 {
110 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
111 return (min); /* avoids a float exception */
112 }
113
114 /* Don't know of a portable call to get 64 bit random values.
115 * So make a call to get two 32 bit random numbers, and just to 137 * Make a call to get two 32 bit unsigned random numbers, and just to
116 * a little byteshifting. Do make sure the first one is only 138 * a little bitshifting.
117 * 32 bit, so we don't get skewed results
118 */ 139 */
119 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32); 140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
120 141
121 if (op->type != PLAYER) 142 if (op->type != PLAYER)
122 return ((ran % diff) + min); 143 return ((ran % range) + r_min);
123 144
124 luck = op->stats.luck; 145 int luck = op->stats.luck;
146
125 if (RANDOM () % base < MIN (10, abs (luck))) 147 if (rndm (base) < min (10, abs (luck)))
126 { 148 {
127 /* we have a winner */ 149 /* we have a winner */
128 ((luck > 0) ? (luck = 1) : (luck = -1)); 150 ((luck > 0) ? (luck = 1) : (luck = -1));
129 diff -= luck; 151 range -= luck;
130 if (diff < 1) 152 if (range < 1)
131 return (omin); /*check again */ 153 return (omin); /*check again */
154
132 ((goodbad) ? (min += luck) : (diff)); 155 ((goodbad) ? (r_min += luck) : (range));
133 156
134 return (MAX (omin, MIN (max, (ran % diff) + min))); 157 return (max (omin, min (r_max, (ran % range) + r_min)));
135 } 158 }
136 return ((ran % diff) + min); 159
160 return ran % range + r_min;
137} 161}
138 162
139/* 163/*
140 * Roll a number of dice (2d3, 4d6). Uses op to determine luck, 164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
141 * If goodbad is non-zero, luck increases the roll, if zero, it decreases. 165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
142 * Generally, op should be the player/caster/hitter requesting the roll, 166 * Generally, op should be the player/caster/hitter requesting the roll,
143 * not the recipient (ie, the poor slob getting hit). 167 * not the recipient (ie, the poor slob getting hit).
144 * The args are num D size (ie 4d6) [garbled 20010916] 168 * The args are num D size (ie 4d6) [garbled 20010916]
145 */ 169 */
146
147int 170int
148die_roll (int num, int size, const object *op, int goodbad) 171die_roll (int num, int size, const object *op, int goodbad)
149{ 172{
150 int min, diff, luck, total, i, gotlucky, base, ran; 173 int min, luck, total, i, gotlucky;
151 174
152 diff = size; 175 int diff = size;
153 min = 1; 176 min = 1;
154 luck = total = gotlucky = 0; 177 luck = total = gotlucky = 0;
155 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */ 178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
156 if (size < 2 || diff < 1) 180 if (size < 2 || diff < 1)
157 { 181 {
158 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); 182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
159 return (num); /* avoids a float exception */ 183 return num; /* avoids a float exception */
160 } 184 }
161 185
162 if (op->type == PLAYER) 186 if (op->type == PLAYER)
163 luck = op->stats.luck; 187 luck = op->stats.luck;
164 188
165 for (i = 0; i < num; i++) 189 for (i = 0; i < num; i++)
166 { 190 {
167 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky) 191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
168 { 192 {
169 /* we have a winner */ 193 /* we have a winner */
170 gotlucky++; 194 gotlucky++;
171 ((luck > 0) ? (luck = 1) : (luck = -1)); 195 ((luck > 0) ? (luck = 1) : (luck = -1));
172 diff -= luck; 196 diff -= luck;
173 if (diff < 1) 197 if (diff < 1)
174 return (num); /*check again */ 198 return (num); /*check again */
175 ((goodbad) ? (min += luck) : (diff)); 199 ((goodbad) ? (min += luck) : (diff));
176 ran = RANDOM ();
177 total += MAX (1, MIN (size, (ran % diff) + min)); 200 total += MAX (1, MIN (size, rndm (diff) + min));
178 } 201 }
179 else 202 else
180 {
181 total += RANDOM () % size + 1; 203 total += rndm (size) + 1;
182 }
183 } 204 }
205
184 return (total); 206 return total;
185}
186
187/*
188 * Another convenience function. Returns a number between min and max.
189 * It is suggested one use these functions rather than RANDOM()%, as it
190 * would appear that a number of off-by-one-errors exist due to improper
191 * use of %. This should also prevent SIGFPE.
192 */
193
194int
195rndm (int min, int max)
196{
197 int diff;
198
199 diff = max - min + 1;
200 if (max < 1 || diff < 1)
201 return (min);
202
203 return (RANDOM () % diff + min);
204}
205
206/* decay and destroy perishable items in a map */
207void
208maptile::decay_objects ()
209{
210 if (!spaces)
211 return;
212
213 for (mapspace *ms = spaces + size (); ms-- > spaces; )
214 for (object *above, *op = ms->bot; op; op = above)
215 {
216 above = op->above;
217
218 bool destroy = 0;
219
220 // do not decay anything above unique floor tiles (yet :)
221 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
222 break;
223
224 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
225 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
226 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
227 || QUERY_FLAG (op, FLAG_UNIQUE)
228 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
229 || QUERY_FLAG (op, FLAG_UNPAID)
230 || op->is_alive ())
231 ; // do not decay
232 else if (op->is_weapon ())
233 {
234 op->stats.dam--;
235 if (op->stats.dam < 0)
236 destroy = 1;
237 }
238 else if (op->is_armor ())
239 {
240 op->stats.ac--;
241 if (op->stats.ac < 0)
242 destroy = 1;
243 }
244 else if (op->type == FOOD)
245 {
246 op->stats.food -= rndm (5, 20);
247 if (op->stats.food < 0)
248 destroy = 1;
249 }
250 else
251 {
252 int mat = op->material;
253
254 if (mat & M_PAPER
255 || mat & M_LEATHER
256 || mat & M_WOOD
257 || mat & M_ORGANIC
258 || mat & M_CLOTH
259 || mat & M_LIQUID
260 || (mat & M_IRON && rndm (1, 5) == 1)
261 || (mat & M_GLASS && rndm (1, 2) == 1)
262 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
263 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
264 || (mat & M_ICE && temp > 32))
265 destroy = 1;
266 }
267
268 /* adjust overall chance below */
269 if (destroy && rndm (0, 1))
270 op->destroy ();
271 }
272} 207}
273 208
274/* convert materialname to materialtype_t */ 209/* convert materialname to materialtype_t */
275 210
276materialtype_t * 211materialtype_t *
277name_to_material (const char *name) 212name_to_material (const shstr_cmp name)
278{ 213{
279 materialtype_t *mt, *nmt; 214 for (materialtype_t *mt = materialt; mt; mt = mt->next)
215 if (name == mt->name)
216 return mt;
280 217
281 mt = NULL;
282 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
283 {
284 if (strcmp (name, nmt->name) == 0)
285 {
286 mt = nmt;
287 break;
288 }
289 }
290 return mt; 218 return 0;
291} 219}
292 220
293/* when doing transmutation of objects, we have to recheck the resistances, 221/* when doing transmutation of objects, we have to recheck the resistances,
294 * as some that did not apply previously, may apply now. 222 * as some that did not apply previously, may apply now.
295 */ 223 */
296
297void 224void
298transmute_materialname (object *op, const object *change) 225transmute_materialname (object *op, const object *change)
299{ 226{
300 materialtype_t *mt; 227 materialtype_t *mt;
301 int j; 228 int j;
302 229
303 if (op->materialname == NULL) 230 if (!op->materialname)
304 return; 231 return;
305 232
306 if (change->materialname != NULL && strcmp (op->materialname, change->materialname)) 233 if (op->materialname != change->materialname)
307 return; 234 return;
308 235
309 if (!op->is_armor ()) 236 if (!op->is_armor ())
310 return; 237 return;
311 238
312 mt = name_to_material (op->materialname); 239 mt = name_to_material (op->materialname);
313 if (!mt) 240 if (!mt)
314 { 241 {
315 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname); 242 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
316 return; 243 return;
317 } 244 }
318 245
319 for (j = 0; j < NROFATTACKS; j++) 246 for (j = 0; j < NROFATTACKS; j++)
320 if (op->resist[j] == 0 && change->resist[j] != 0) 247 if (op->resist[j] == 0 && change->resist[j] != 0)
331void 258void
332set_materialname (object *op, int difficulty, materialtype_t *nmt) 259set_materialname (object *op, int difficulty, materialtype_t *nmt)
333{ 260{
334 materialtype_t *mt, *lmt; 261 materialtype_t *mt, *lmt;
335 262
336#ifdef NEW_MATERIAL_CODE
337 int j;
338#endif
339
340 if (op->materialname != NULL) 263 if (!op->materialname)
341 return; 264 return;
342 265
343 266 if (nmt)
344 267 lmt = nmt;
345 if (nmt == NULL) 268 else
346 { 269 {
347 lmt = NULL; 270 lmt = 0;
348#ifndef NEW_MATERIAL_CODE 271
349 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next) 272 for (mt = materialt; mt; mt = mt->next)
350 { 273 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
351 if (op->material & mt->material) 274 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
352 { 275 {
353 lmt = mt; 276 lmt = mt;
277 if (!(op->is_weapon () || op->is_armor ()))
354 break; 278 break;
355 } 279 }
356 }
357
358#else
359 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
360 {
361 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
362 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
363 {
364 lmt = mt;
365 if (!(op->is_weapon () || op->is_armor ()))
366 break;
367 }
368 }
369#endif
370 }
371 else
372 { 280 }
373 lmt = nmt; 281
282 if (lmt)
374 } 283 {
375
376 if (lmt != NULL)
377 {
378#ifndef NEW_MATERIAL_CODE
379 op->materialname = lmt->name;
380 return;
381#else
382
383 if (op->stats.dam && op->is_weapon ()) 284 if (op->stats.dam && op->is_weapon ())
384 { 285 {
385 op->stats.dam += lmt->damage; 286 op->stats.dam += lmt->damage;
386 if (op->stats.dam < 1) 287 if (op->stats.dam < 1)
387 op->stats.dam = 1; 288 op->stats.dam = 1;
388 } 289 }
290
389 if (op->stats.sp && op->type == BOW) 291 if (op->stats.sp && op->type == BOW)
390 op->stats.sp += lmt->sp; 292 op->stats.sp += lmt->sp;
391 if (op->stats.wc && op->is_weapon ()) 293 if (op->stats.wc && op->is_weapon ())
392 op->stats.wc += lmt->wc; 294 op->stats.wc += lmt->wc;
393 if (op->is_armor ()) 295 if (op->is_armor ())
394 { 296 {
395 if (op->stats.ac) 297 if (op->stats.ac)
396 op->stats.ac += lmt->ac; 298 op->stats.ac += lmt->ac;
299
397 for (j = 0; j < NROFATTACKS; j++) 300 for (int j = 0; j < NROFATTACKS; j++)
398 if (op->resist[j] != 0) 301 if (op->resist[j] != 0)
399 { 302 {
400 op->resist[j] += lmt->mod[j]; 303 op->resist[j] += lmt->mod[j];
401 if (op->resist[j] > 100) 304 if (op->resist[j] > 100)
402 op->resist[j] = 100; 305 op->resist[j] = 100;
403 if (op->resist[j] < -100) 306 if (op->resist[j] < -100)
404 op->resist[j] = -100; 307 op->resist[j] = -100;
405 } 308 }
406 } 309 }
310
407 op->materialname = add_string (lmt->name); 311 op->materialname = lmt->name;
408 /* dont make it unstackable if it doesn't need to be */ 312 /* dont make it unstackable if it doesn't need to be */
409 if (op->is_weapon () || op->is_armor ()) 313 if (op->is_weapon () || op->is_armor ())
410 { 314 {
411 op->weight = (op->weight * lmt->weight) / 100; 315 op->weight = (op->weight * lmt->weight) / 100;
412 op->value = (op->value * lmt->value) / 100; 316 op->value = (op->value * lmt->value) / 100;
413 } 317 }
414#endif
415 } 318 }
416} 319}
417 320
418/* 321/*
419 * Strip out the media tags from a String. 322 * Strip out the media tags from a String.
507 } 410 }
508 } 411 }
509 result[resultlen] = '\0'; 412 result[resultlen] = '\0';
510} 413}
511 414
512/** 415/******************************************************************************/
513 * Taking a string as an argument, mutate it into a string that looks like a list.
514 * a 'list' for the purposes here, is a string of items, seperated by commas, except
515 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
516 * This function will also strip all trailing non alphanumeric characters.
517 * It does not insert an oxford comma.
518 */
519 416
520void 417/* Checks a player-provided string which will become the msg property of
521make_list_like (char *input) 418 * an object for dangerous input.
419 */
420bool
421msg_is_safe (const char *msg)
522{ 422{
523 char *p, tmp[MAX_BUF]; 423 bool safe = true;
524 int i;
525 424
526 if (!input || strlen (input) > MAX_BUF - 5) 425 /* Trying to cheat by getting data into the object */
527 return; 426 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
528 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */ 427 || strstr (msg, "\nendmsg"))
428 safe = false;
529 429
530 strncpy (tmp, input, MAX_BUF - 5); 430 /* Trying to make the object talk, and potentially access arbitrary code */
531 /*trim all trailing commas, spaces etc. */ 431 if (object::msg_has_dialogue (msg))
532 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--) 432 safe = false;
533 tmp[i] = '\0';
534 433
535 strcat (tmp, ".");
536
537 p = strrchr (tmp, ',');
538 if (p)
539 {
540 *p = '\0';
541 strcpy (input, tmp);
542 p++;
543 strcat (input, " and");
544 strcat (input, p);
545 }
546 else
547 strcpy (input, tmp);
548
549 return; 434 return safe;
550} 435}
551 436
552///////////////////////////////////////////////////////////////////////////// 437/////////////////////////////////////////////////////////////////////////////
553 438
554void 439void
555fork_abort (const char *msg) 440fork_abort (const char *msg)
556{ 441{
442 if (!fork ())
443 {
444 signal (SIGINT , SIG_IGN);
445 signal (SIGTERM, SIG_IGN);
446 signal (SIGABRT, SIG_IGN);
447
448 signal (SIGSEGV, SIG_DFL);
449 signal (SIGBUS , SIG_DFL);
450 signal (SIGILL , SIG_DFL);
451 signal (SIGTRAP, SIG_DFL);
452
453 // try to put corefiles into a subdirectory, if existing, to allow
454 // an administrator to reduce the I/O load.
455 chdir ("cores");
456
457 // try to detach us from as many external dependencies as possible
458 // as coredumping can take time by closing all fd's.
459 {
460 struct rlimit lim;
461
462 if (getrlimit (RLIMIT_NOFILE, &lim))
463 lim.rlim_cur = 1024;
464
465 for (int i = 0; i < lim.rlim_cur; ++i)
466 close (i);
467 }
468
469 {
470 sigset_t empty;
471 sigemptyset (&empty);
472 sigprocmask (SIG_SETMASK, &empty, 0);
473 }
474
475 // try to coredump with SIGTRAP
476 kill (getpid (), SIGTRAP);
477 abort ();
478 }
479
557 LOG (llevError, "fork abort: %s\n", msg); 480 LOG (llevError, "fork abort: %s\n", msg);
558 if (!fork ())
559 {
560 signal (SIGABRT, SIG_DFL);
561 abort ();
562 }
563
564} 481}
482
565void *salloc_ (int n) throw (std::bad_alloc) 483void *salloc_ (int n) throw (std::bad_alloc)
566{ 484{
567 void *ptr = g_slice_alloc (n); 485 void *ptr = g_slice_alloc (n);
568 486
569 if (!ptr) 487 if (!ptr)
570 throw std::bad_alloc (); 488 throw std::bad_alloc ();
571 489
490 slice_alloc += n;
572 return ptr; 491 return ptr;
573} 492}
574 493
575void *salloc_ (int n, void *src) throw (std::bad_alloc) 494void *salloc_ (int n, void *src) throw (std::bad_alloc)
576{ 495{
582 memset (ptr, 0, n); 501 memset (ptr, 0, n);
583 502
584 return ptr; 503 return ptr;
585} 504}
586 505
506/******************************************************************************/
507
508#if DEBUG_SALLOC
509
510#define MAGIC 0xa1b2c35543deadLL
511
512void *g_slice_alloc (unsigned long size)
513{
514 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
515 *p++ = size ^ MAGIC;
516 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
517 return (void *)p;
518}
519
520void *g_slice_alloc0 (unsigned long size)
521{
522 return memset (g_slice_alloc (size), 0, size);
523}
524
525void g_slice_free1 (unsigned long size, void *ptr)
526{
527 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
528 if (expect_true (ptr))
529 {
530 unsigned long *p = (unsigned long *)ptr;
531 unsigned long s = *--p ^ MAGIC;
532
533 if (size != (unsigned long)(*p ^ MAGIC))
534 {
535 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
536 abort ();
537 }
538
539 *p = MAGIC;
540
541 (g_slice_free1)(s + sizeof (unsigned long), p);
542 }
543}
544
545#endif
546
547/******************************************************************************/
548
549int
587void assign (char *dst, const char *src, int maxlen) 550assign (char *dst, const char *src, int maxsize)
588{ 551{
589 if (!src) 552 if (!src)
590 src = ""; 553 src = "";
591 554
592 int len = strlen (src); 555 int len = strlen (src);
593 556
594 if (len >= maxlen - 1) 557 if (len >= maxsize)
595 { 558 {
596 if (maxlen <= 4) 559 if (maxsize <= 4)
597 { 560 {
598 memset (dst, '.', maxlen - 1); 561 memset (dst, '.', maxsize - 2);
599 dst [maxlen - 1] = 0; 562 dst [maxsize - 1] = 0;
600 } 563 }
601 else 564 else
602 { 565 {
603 memcpy (dst, src, maxlen - 4); 566 memcpy (dst, src, maxsize - 4);
604 memcpy (dst + maxlen - 4, "...", 4); 567 memcpy (dst + maxsize - 4, "...", 4);
605 } 568 }
569
570 len = maxsize;
606 } 571 }
607 else 572 else
608 memcpy (dst, src, len + 1); 573 memcpy (dst, src, ++len);
574
575 return len;
576}
577
578char *
579vformat (const char *format, va_list ap)
580{
581 static dynbuf_text buf; buf.clear ();
582 buf.vprintf (format, ap);
583 return buf;
584}
585
586char *
587format (const char *format, ...)
588{
589 va_list ap;
590 va_start (ap, format);
591 char *buf = vformat (format, ap);
592 va_end (ap);
593
594 return buf;
609} 595}
610 596
611tstamp now () 597tstamp now ()
612{ 598{
613 struct timeval tv; 599 struct timeval tv;
624 610
625 int diff = (b - a) & 7; 611 int diff = (b - a) & 7;
626 return diff <= 1 || diff >= 7; 612 return diff <= 1 || diff >= 7;
627} 613}
628 614
615/* crc32 0xdebb20e3 table and supplementary functions. */
616extern const uint32_t crc_32_tab[256] =
617{
618 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
619 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
620 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
621 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
622 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
623 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
624 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
625 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
626 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
627 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
628 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
629 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
630 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
631 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
632 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
633 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
634 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
635 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
636 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
637 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
638 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
639 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
640 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
641 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
642 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
643 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
644 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
645 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
646 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
647 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
648 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
649 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
650 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
651 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
652 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
653 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
654 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
655 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
656 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
657 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
658 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
659 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
660 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
661 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
662 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
663 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
664 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
665 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
666 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
667 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
668 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
669 0x2d02ef8dL
670};
671
672void thread::start (void *(*start_routine)(void *), void *arg)
673{
674 pthread_attr_t attr;
675
676 pthread_attr_init (&attr);
677 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
678 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
679 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
680#ifdef PTHREAD_SCOPE_PROCESS
681 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
682#endif
683
684 sigset_t fullsigset, oldsigset;
685 sigfillset (&fullsigset);
686
687 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
688
689 if (pthread_create (&id, &attr, start_routine, arg))
690 cleanup ("unable to create a new thread");
691
692 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
693}
694

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