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Comparing deliantra/server/common/utils.C (file contents):
Revision 1.41 by root, Thu Jan 18 22:19:59 2007 UTC vs.
Revision 1.97 by root, Fri Jul 2 02:00:47 2010 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 * 5 *
8 * This program is free software; you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation; either version 2 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 9 * option) any later version.
12 * 10 *
13 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 14 * GNU General Public License for more details.
17 * 15 *
18 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
19 * along with this program; if not, write to the Free Software 17 * and the GNU General Public License along with this program. If not, see
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 18 * <http://www.gnu.org/licenses/>.
21 * 19 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 21 */
24 22
25/* 23/*
26 * General convenience functions for crossfire. 24 * General convenience functions for deliantra.
27 */ 25 */
28 26
29#include <cstdlib> 27#include <cstdlib>
30#include <sys/types.h> 28#include <sys/types.h>
31#include <unistd.h> 29#include <unistd.h>
32#include <sys/time.h> 30#include <sys/time.h>
33#include <time.h> 31#include <time.h>
34#include <signal.h> 32#include <signal.h>
35 33
36#include <global.h> 34#include <global.h>
37#include <funcpoint.h>
38#include <material.h> 35#include <material.h>
36#include <object.h>
37
38#include <sys/time.h>
39#include <sys/resource.h>
39 40
40#include <glib.h> 41#include <glib.h>
41 42
42rand_gen rndm (time (0)); 43refcnt_base::refcnt_t refcnt_dummy;
44ssize_t slice_alloc;
43 45
44tausworthe_random_generator::tausworthe_random_generator (uint32_t seed) 46#if !GCC_VERSION(3,4)
47int least_significant_bit (uint32_t x)
45{ 48{
46 state [0] = max ( 2, seed * 69069U); 49 x &= -x; // this isolates the lowest bit
47 state [1] = max ( 8, state [0] * 69069U);
48 state [2] = max ( 16, state [1] * 69069U);
49 state [3] = max (128, state [2] * 69069U);
50 50
51 for (int i = 11; --i; ) 51 int r = 0;
52 operator ()();
53}
54 52
55uint32_t 53 if (x & 0xaaaaaaaa) r += 1;
56tausworthe_random_generator::next () 54 if (x & 0xcccccccc) r += 2;
57{ 55 if (x & 0xf0f0f0f0) r += 4;
58 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); 56 if (x & 0xff00ff00) r += 8;
59 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); 57 if (x & 0xffff0000) r += 16;
60 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
61 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
62 58
63 return state [0] ^ state [1] ^ state [2] ^ state [3]; 59 return r;
64} 60}
61#endif
65 62
66/* 63/******************************************************************************/
67 * The random functions here take luck into account when rolling random 64
68 * dice or numbers. This function has less of an impact the larger the 65/* Checks a player-provided string which will become the msg property of
69 * difference becomes in the random numbers. IE, the effect is lessened 66 * an object for dangerous input.
70 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
71 * to specifically disable luck in certain rolls, simply by making the
72 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
73 */ 67 */
74 68bool
75/* 69msg_is_safe (const char *msg)
76 * Roll a random number between min and max. Uses op to determine luck,
77 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
78 * Generally, op should be the player/caster/hitter requesting the roll,
79 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
80 */
81int
82random_roll (int r_min, int r_max, const object *op, int goodbad)
83{ 70{
84 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ 71 bool safe = true;
85 72
86 if (r_max < 1 || r_max < r_min) 73 /* Trying to cheat by getting data into the object */
87 { 74 if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1)
88 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max); 75 || strstr (msg, "\nendmsg"))
89 return r_min; 76 safe = false;
90 }
91 77
92 if (op->type == PLAYER) 78 /* Trying to make the object talk, and potentially access arbitrary code */
93 { 79 if (object::msg_has_dialogue (msg))
94 int luck = op->stats.luck; 80 safe = false;
95 81
96 if (rndm (base) < min (10, abs (luck)))
97 {
98 //TODO: take luck into account
99 }
100 }
101
102 return rndm (r_min, r_max);
103}
104
105/*
106 * This is a 64 bit version of random_roll above. This is needed
107 * for exp loss calculations for players changing religions.
108 */
109
110sint64
111random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
112{
113 sint64 omin, diff, luck, ran;
114 int base;
115
116 omin = min;
117 diff = max - min + 1;
118 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
119
120 if (max < 1 || diff < 1)
121 {
122 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
123 return (min); /* avoids a float exception */
124 }
125
126 /* Don't know of a portable call to get 64 bit random values.
127 * So make a call to get two 32 bit random numbers, and just to
128 * a little byteshifting. Do make sure the first one is only
129 * 32 bit, so we don't get skewed results
130 */
131 ran = (RANDOM () & 0xffffffff) | ((sint64) RANDOM () << 32);
132
133 if (op->type != PLAYER)
134 return ((ran % diff) + min);
135
136 luck = op->stats.luck;
137 if (RANDOM () % base < MIN (10, abs (luck)))
138 {
139 /* we have a winner */
140 ((luck > 0) ? (luck = 1) : (luck = -1));
141 diff -= luck;
142 if (diff < 1)
143 return (omin); /*check again */
144 ((goodbad) ? (min += luck) : (diff));
145
146 return (MAX (omin, MIN (max, (ran % diff) + min)));
147 }
148 return ((ran % diff) + min);
149}
150
151/*
152 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
153 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
154 * Generally, op should be the player/caster/hitter requesting the roll,
155 * not the recipient (ie, the poor slob getting hit).
156 * The args are num D size (ie 4d6) [garbled 20010916]
157 */
158
159int
160die_roll (int num, int size, const object *op, int goodbad)
161{
162 int min, diff, luck, total, i, gotlucky, base, ran;
163
164 diff = size;
165 min = 1;
166 luck = total = gotlucky = 0;
167 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
168 if (size < 2 || diff < 1)
169 {
170 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
171 return (num); /* avoids a float exception */
172 }
173
174 if (op->type == PLAYER)
175 luck = op->stats.luck;
176
177 for (i = 0; i < num; i++)
178 {
179 if (RANDOM () % base < MIN (10, abs (luck)) && !gotlucky)
180 {
181 /* we have a winner */
182 gotlucky++;
183 ((luck > 0) ? (luck = 1) : (luck = -1));
184 diff -= luck;
185 if (diff < 1)
186 return (num); /*check again */
187 ((goodbad) ? (min += luck) : (diff));
188 ran = RANDOM ();
189 total += MAX (1, MIN (size, (ran % diff) + min));
190 }
191 else
192 {
193 total += RANDOM () % size + 1;
194 }
195 }
196 return (total);
197}
198
199/* decay and destroy perishable items in a map */
200void
201maptile::decay_objects ()
202{
203 if (!spaces)
204 return;
205
206 for (mapspace *ms = spaces + size (); ms-- > spaces; )
207 for (object *above, *op = ms->bot; op; op = above)
208 {
209 above = op->above;
210
211 bool destroy = 0;
212
213 // do not decay anything above unique floor tiles (yet :)
214 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
215 break;
216
217 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
218 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
219 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
220 || QUERY_FLAG (op, FLAG_UNIQUE)
221 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
222 || QUERY_FLAG (op, FLAG_UNPAID)
223 || op->is_alive ())
224 ; // do not decay
225 else if (op->is_weapon ())
226 {
227 op->stats.dam--;
228 if (op->stats.dam < 0)
229 destroy = 1;
230 }
231 else if (op->is_armor ())
232 {
233 op->stats.ac--;
234 if (op->stats.ac < 0)
235 destroy = 1;
236 }
237 else if (op->type == FOOD)
238 {
239 op->stats.food -= rndm (5, 20);
240 if (op->stats.food < 0)
241 destroy = 1;
242 }
243 else
244 {
245 int mat = op->material;
246
247 if (mat & M_PAPER
248 || mat & M_LEATHER
249 || mat & M_WOOD
250 || mat & M_ORGANIC
251 || mat & M_CLOTH
252 || mat & M_LIQUID
253 || (mat & M_IRON && rndm (1, 5) == 1)
254 || (mat & M_GLASS && rndm (1, 2) == 1)
255 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
256 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
257 || (mat & M_ICE && temp > 32))
258 destroy = 1;
259 }
260
261 /* adjust overall chance below */
262 if (destroy && rndm (0, 1))
263 op->destroy ();
264 }
265}
266
267/* convert materialname to materialtype_t */
268
269materialtype_t *
270name_to_material (const char *name)
271{
272 materialtype_t *mt, *nmt;
273
274 mt = NULL;
275 for (nmt = materialt; nmt != NULL && nmt->next != NULL; nmt = nmt->next)
276 {
277 if (strcmp (name, nmt->name) == 0)
278 {
279 mt = nmt;
280 break;
281 }
282 }
283 return mt;
284}
285
286/* when doing transmutation of objects, we have to recheck the resistances,
287 * as some that did not apply previously, may apply now.
288 */
289
290void
291transmute_materialname (object *op, const object *change)
292{
293 materialtype_t *mt;
294 int j;
295
296 if (op->materialname == NULL)
297 return;
298
299 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
300 return;
301
302 if (!op->is_armor ())
303 return;
304
305 mt = name_to_material (op->materialname);
306 if (!mt)
307 {
308 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
309 return;
310 }
311
312 for (j = 0; j < NROFATTACKS; j++)
313 if (op->resist[j] == 0 && change->resist[j] != 0)
314 {
315 op->resist[j] += mt->mod[j];
316 if (op->resist[j] > 100)
317 op->resist[j] = 100;
318 if (op->resist[j] < -100)
319 op->resist[j] = -100;
320 }
321}
322
323/* set the materialname and type for an item */
324void
325set_materialname (object *op, int difficulty, materialtype_t *nmt)
326{
327 materialtype_t *mt, *lmt;
328
329#ifdef NEW_MATERIAL_CODE
330 int j;
331#endif
332
333 if (op->materialname != NULL)
334 return;
335
336
337
338 if (nmt == NULL)
339 {
340 lmt = NULL;
341#ifndef NEW_MATERIAL_CODE
342 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
343 {
344 if (op->material & mt->material)
345 {
346 lmt = mt;
347 break;
348 }
349 }
350
351#else
352 for (mt = materialt; mt != NULL && mt->next != NULL; mt = mt->next)
353 {
354 if (op->material & mt->material && rndm (1, 100) <= mt->chance &&
355 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
356 {
357 lmt = mt;
358 if (!(op->is_weapon () || op->is_armor ()))
359 break;
360 }
361 }
362#endif
363 }
364 else
365 {
366 lmt = nmt;
367 }
368
369 if (lmt != NULL)
370 {
371#ifndef NEW_MATERIAL_CODE
372 op->materialname = lmt->name;
373 return;
374#else
375
376 if (op->stats.dam && op->is_weapon ())
377 {
378 op->stats.dam += lmt->damage;
379 if (op->stats.dam < 1)
380 op->stats.dam = 1;
381 }
382 if (op->stats.sp && op->type == BOW)
383 op->stats.sp += lmt->sp;
384 if (op->stats.wc && op->is_weapon ())
385 op->stats.wc += lmt->wc;
386 if (op->is_armor ())
387 {
388 if (op->stats.ac)
389 op->stats.ac += lmt->ac;
390 for (j = 0; j < NROFATTACKS; j++)
391 if (op->resist[j] != 0)
392 {
393 op->resist[j] += lmt->mod[j];
394 if (op->resist[j] > 100)
395 op->resist[j] = 100;
396 if (op->resist[j] < -100)
397 op->resist[j] = -100;
398 }
399 }
400 op->materialname = add_string (lmt->name);
401 /* dont make it unstackable if it doesn't need to be */
402 if (op->is_weapon () || op->is_armor ())
403 {
404 op->weight = (op->weight * lmt->weight) / 100;
405 op->value = (op->value * lmt->value) / 100;
406 }
407#endif
408 }
409}
410
411/*
412 * Strip out the media tags from a String.
413 * Warning the input string will contain the result string
414 */
415void
416strip_media_tag (char *message)
417{
418 int in_tag = 0;
419 char *dest;
420 char *src;
421
422 src = dest = message;
423 while (*src != '\0')
424 {
425 if (*src == '[')
426 {
427 in_tag = 1;
428 }
429 else if (in_tag && (*src == ']'))
430 in_tag = 0;
431 else if (!in_tag)
432 {
433 *dest = *src;
434 dest++;
435 }
436 src++;
437 }
438 *dest = '\0';
439}
440
441const char *
442strrstr (const char *haystack, const char *needle)
443{
444 const char *lastneedle;
445
446 lastneedle = NULL;
447 while ((haystack = strstr (haystack, needle)) != NULL)
448 {
449 lastneedle = haystack;
450 haystack++;
451 }
452 return lastneedle;
453
454}
455
456#define EOL_SIZE (sizeof("\n")-1)
457void
458strip_endline (char *buf)
459{
460 if (strlen (buf) < sizeof ("\n"))
461 {
462 return;
463 }
464 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
465 buf[strlen (buf) - EOL_SIZE] = '\0';
466}
467
468/**
469 * Replace in string src all occurrences of key by replacement. The resulting
470 * string is put into result; at most resultsize characters (including the
471 * terminating null character) will be written to result.
472 */
473void
474replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
475{
476 size_t resultlen;
477 size_t keylen;
478
479 /* special case to prevent infinite loop if key==replacement=="" */
480 if (strcmp (key, replacement) == 0)
481 {
482 snprintf (result, resultsize, "%s", src);
483 return;
484 }
485
486 keylen = strlen (key);
487
488 resultlen = 0;
489 while (*src != '\0' && resultlen + 1 < resultsize)
490 {
491 if (strncmp (src, key, keylen) == 0)
492 {
493 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
494 resultlen += strlen (result + resultlen);
495 src += keylen;
496 }
497 else
498 {
499 result[resultlen++] = *src++;
500 }
501 }
502 result[resultlen] = '\0';
503}
504
505/**
506 * Taking a string as an argument, mutate it into a string that looks like a list.
507 * a 'list' for the purposes here, is a string of items, seperated by commas, except
508 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
509 * This function will also strip all trailing non alphanumeric characters.
510 * It does not insert an oxford comma.
511 */
512
513void
514make_list_like (char *input)
515{
516 char *p, tmp[MAX_BUF];
517 int i;
518
519 if (!input || strlen (input) > MAX_BUF - 5)
520 return;
521 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
522
523 strncpy (tmp, input, MAX_BUF - 5);
524 /*trim all trailing commas, spaces etc. */
525 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
526 tmp[i] = '\0';
527
528 strcat (tmp, ".");
529
530 p = strrchr (tmp, ',');
531 if (p)
532 {
533 *p = '\0';
534 strcpy (input, tmp);
535 p++;
536 strcat (input, " and");
537 strcat (input, p);
538 }
539 else
540 strcpy (input, tmp);
541
542 return; 82 return safe;
543} 83}
544 84
545///////////////////////////////////////////////////////////////////////////// 85/////////////////////////////////////////////////////////////////////////////
546 86
547void 87void
548fork_abort (const char *msg) 88fork_abort (const char *msg)
549{ 89{
550 if (!fork ()) 90 if (!fork ())
551 { 91 {
92 signal (SIGINT , SIG_IGN);
93 signal (SIGTERM, SIG_IGN);
552 signal (SIGABRT, SIG_DFL); 94 signal (SIGABRT, SIG_IGN);
95
96 signal (SIGSEGV, SIG_DFL);
97 signal (SIGBUS , SIG_DFL);
98 signal (SIGILL , SIG_DFL);
99 signal (SIGTRAP, SIG_DFL);
100
101 // try to put corefiles into a subdirectory, if existing, to allow
102 // an administrator to reduce the I/O load.
103 chdir ("cores");
104
105 // try to detach us from as many external dependencies as possible
106 // as coredumping can take time by closing all fd's.
107 {
108 struct rlimit lim;
109
110 if (getrlimit (RLIMIT_NOFILE, &lim))
111 lim.rlim_cur = 1024;
112
113 for (int i = 0; i < lim.rlim_cur; ++i)
114 close (i);
115 }
116
117 {
118 sigset_t empty;
119 sigemptyset (&empty);
120 sigprocmask (SIG_SETMASK, &empty, 0);
121 }
122
123 // try to coredump with SIGTRAP
124 kill (getpid (), SIGTRAP);
553 abort (); 125 abort ();
554 } 126 }
555 127
556 LOG (llevError, "fork abort: %s\n", msg); 128 LOG (llevError, "fork abort: %s\n", msg);
557} 129}
561 void *ptr = g_slice_alloc (n); 133 void *ptr = g_slice_alloc (n);
562 134
563 if (!ptr) 135 if (!ptr)
564 throw std::bad_alloc (); 136 throw std::bad_alloc ();
565 137
138 slice_alloc += n;
566 return ptr; 139 return ptr;
567} 140}
568 141
569void *salloc_ (int n, void *src) throw (std::bad_alloc) 142void *salloc_ (int n, void *src) throw (std::bad_alloc)
570{ 143{
576 memset (ptr, 0, n); 149 memset (ptr, 0, n);
577 150
578 return ptr; 151 return ptr;
579} 152}
580 153
154/******************************************************************************/
155
156#if DEBUG_SALLOC
157
158#define MAGIC 0xa1b2c35543deadLL
159
160void *g_slice_alloc (unsigned long size)
161{
162 unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long));
163 *p++ = size ^ MAGIC;
164 //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D
165 return (void *)p;
166}
167
168void *g_slice_alloc0 (unsigned long size)
169{
170 return memset (g_slice_alloc (size), 0, size);
171}
172
173void g_slice_free1 (unsigned long size, void *ptr)
174{
175 //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D
176 if (expect_true (ptr))
177 {
178 unsigned long *p = (unsigned long *)ptr;
179 unsigned long s = *--p ^ MAGIC;
180
181 if (size != (unsigned long)(*p ^ MAGIC))
182 {
183 LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s);
184 abort ();
185 }
186
187 *p = MAGIC;
188
189 (g_slice_free1)(s + sizeof (unsigned long), p);
190 }
191}
192
193#endif
194
195/******************************************************************************/
196
197int
581void assign (char *dst, const char *src, int maxlen) 198assign (char *dst, const char *src, int maxsize)
582{ 199{
583 if (!src) 200 if (!src)
584 src = ""; 201 src = "";
585 202
586 int len = strlen (src); 203 int len = strlen (src);
587 204
588 if (len >= maxlen - 1) 205 if (len >= maxsize)
589 { 206 {
590 if (maxlen <= 4) 207 if (maxsize <= 4)
591 { 208 {
592 memset (dst, '.', maxlen - 1); 209 memset (dst, '.', maxsize - 2);
593 dst [maxlen - 1] = 0; 210 dst [maxsize - 1] = 0;
594 } 211 }
595 else 212 else
596 { 213 {
597 memcpy (dst, src, maxlen - 4); 214 memcpy (dst, src, maxsize - 4);
598 memcpy (dst + maxlen - 4, "...", 4); 215 memcpy (dst + maxsize - 4, "...", 4);
599 } 216 }
217
218 len = maxsize;
600 } 219 }
601 else 220 else
602 memcpy (dst, src, len + 1); 221 memcpy (dst, src, ++len);
222
223 return len;
224}
225
226char *
227vformat (const char *format, va_list ap)
228{
229 static dynbuf_text bufs[8];
230 static int bufidx;
231
232 dynbuf_text &buf = bufs [++bufidx & 7];
233
234 buf.clear ();
235 buf.vprintf (format, ap);
236 return buf;
237}
238
239char *
240format (const char *format, ...)
241{
242 va_list ap;
243 va_start (ap, format);
244 char *buf = vformat (format, ap);
245 va_end (ap);
246
247 return buf;
603} 248}
604 249
605tstamp now () 250tstamp now ()
606{ 251{
607 struct timeval tv; 252 struct timeval tv;
618 263
619 int diff = (b - a) & 7; 264 int diff = (b - a) & 7;
620 return diff <= 1 || diff >= 7; 265 return diff <= 1 || diff >= 7;
621} 266}
622 267
268/* crc32 0xdebb20e3 table and supplementary functions. */
269extern const uint32_t crc_32_tab[256] =
270{
271 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
272 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
273 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
274 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
275 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
276 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
277 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
278 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
279 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
280 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
281 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
282 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
283 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
284 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
285 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
286 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
287 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
288 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
289 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
290 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
291 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
292 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
293 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
294 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
295 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
296 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
297 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
298 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
299 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
300 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
301 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
302 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
303 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
304 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
305 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
306 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
307 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
308 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
309 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
310 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
311 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
312 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
313 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
314 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
315 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
316 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
317 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
318 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
319 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
320 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
321 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
322 0x2d02ef8dL
323};
324
325void thread::start (void *(*start_routine)(void *), void *arg)
326{
327 pthread_attr_t attr;
328
329 pthread_attr_init (&attr);
330 pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED);
331 pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096
332 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN);
333#ifdef PTHREAD_SCOPE_PROCESS
334 pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS);
335#endif
336
337 sigset_t fullsigset, oldsigset;
338 sigfillset (&fullsigset);
339
340 pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset);
341
342 if (pthread_create (&id, &attr, start_routine, arg))
343 cleanup ("unable to create a new thread");
344
345 pthread_sigmask (SIG_SETMASK, &oldsigset, 0);
346}
347

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