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Revision: 1.50
Committed: Sat Apr 21 23:03:54 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +3 -3 lines
Log Message:
- rely on new stability for further cleanups and minor improvements

File Contents

# Content
1 /*
2 * CrossFire, A Multiplayer game for X-windows
3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen
7 *
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 *
22 * The authors can be reached via e-mail at <crossfire@schmorp.de>
23 */
24
25 /*
26 * General convenience functions for crossfire.
27 */
28
29 #include <cstdlib>
30 #include <sys/types.h>
31 #include <unistd.h>
32 #include <sys/time.h>
33 #include <time.h>
34 #include <signal.h>
35
36 #include <global.h>
37 #include <funcpoint.h>
38 #include <material.h>
39
40 #include <glib.h>
41
42 rand_gen rndm;
43
44 void
45 tausworthe_random_generator::seed (uint32_t seed)
46 {
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54 }
55
56 uint32_t
57 tausworthe_random_generator::next ()
58 {
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65 }
66
67 uint32_t
68 tausworthe_random_generator::get_range (uint32_t num)
69 {
70 return (next () * (uint64_t)num) >> 32U;
71 }
72
73 // return a number within (min .. max)
74 int
75 tausworthe_random_generator::get_range (int r_min, int r_max)
76 {
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78 }
79
80 /*
81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened
84 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
85 * to specifically disable luck in certain rolls, simply by making the
86 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
87 */
88
89 /*
90 * Roll a random number between min and max. Uses op to determine luck,
91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
92 * Generally, op should be the player/caster/hitter requesting the roll,
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */
95 int
96 random_roll (int r_min, int r_max, const object *op, int goodbad)
97 {
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < 1 || r_max < r_min)
101 {
102 LOG (llevError, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117 }
118
119 /*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123 sint64
124 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125 {
126 sint64 omin, diff, luck, ran;
127 int base;
128
129 omin = min;
130 diff = max - min + 1;
131 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
132
133 if (max < 1 || diff < 1)
134 {
135 LOG (llevError, "Calling random_roll with min=%" PRId64 " max=%" PRId64 "\n", min, max);
136 return (min); /* avoids a float exception */
137 }
138
139 /*
140 * Make a call to get two 32 bit unsigned random numbers, and just to
141 * a little bitshifting.
142 */
143 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
144
145 if (op->type != PLAYER)
146 return ((ran % diff) + min);
147
148 luck = op->stats.luck;
149 if (rndm (base) < MIN (10, abs (luck)))
150 {
151 /* we have a winner */
152 ((luck > 0) ? (luck = 1) : (luck = -1));
153 diff -= luck;
154 if (diff < 1)
155 return (omin); /*check again */
156 ((goodbad) ? (min += luck) : (diff));
157
158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 }
160
161 return ((ran % diff) + min);
162 }
163
164 /*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */
171
172 int
173 die_roll (int num, int size, const object *op, int goodbad)
174 {
175 int min, diff, luck, total, i, gotlucky, base;
176
177 diff = size;
178 min = 1;
179 luck = total = gotlucky = 0;
180 ((diff > 2) ? (base = 20) : (base = 50)); /* d2 and d3 are corner cases */
181 if (size < 2 || diff < 1)
182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return (num); /* avoids a float exception */
185 }
186
187 if (op->type == PLAYER)
188 luck = op->stats.luck;
189
190 for (i = 0; i < num; i++)
191 {
192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
194 /* we have a winner */
195 gotlucky++;
196 ((luck > 0) ? (luck = 1) : (luck = -1));
197 diff -= luck;
198 if (diff < 1)
199 return (num); /*check again */
200 ((goodbad) ? (min += luck) : (diff));
201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
203 else
204 total += rndm (size) + 1;
205 }
206
207 return total;
208 }
209
210 /* decay and destroy perishable items in a map */
211 void
212 maptile::decay_objects ()
213 {
214 if (!spaces)
215 return;
216
217 for (mapspace *ms = spaces + size (); ms-- > spaces; )
218 for (object *above, *op = ms->bot; op; op = above)
219 {
220 above = op->above;
221
222 bool destroy = 0;
223
224 // do not decay anything above unique floor tiles (yet :)
225 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
226 break;
227
228 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
229 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
230 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
231 || QUERY_FLAG (op, FLAG_UNIQUE)
232 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
233 || QUERY_FLAG (op, FLAG_UNPAID)
234 || op->is_alive ())
235 ; // do not decay
236 else if (op->is_weapon ())
237 {
238 op->stats.dam--;
239 if (op->stats.dam < 0)
240 destroy = 1;
241 }
242 else if (op->is_armor ())
243 {
244 op->stats.ac--;
245 if (op->stats.ac < 0)
246 destroy = 1;
247 }
248 else if (op->type == FOOD)
249 {
250 op->stats.food -= rndm (5, 20);
251 if (op->stats.food < 0)
252 destroy = 1;
253 }
254 else
255 {
256 int mat = op->materials;
257
258 if (mat & M_PAPER
259 || mat & M_LEATHER
260 || mat & M_WOOD
261 || mat & M_ORGANIC
262 || mat & M_CLOTH
263 || mat & M_LIQUID
264 || (mat & M_IRON && rndm (1, 5) == 1)
265 || (mat & M_GLASS && rndm (1, 2) == 1)
266 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
267 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
268 || (mat & M_ICE && temp > 32))
269 destroy = 1;
270 }
271
272 /* adjust overall chance below */
273 if (destroy && rndm (0, 1))
274 op->destroy ();
275 }
276 }
277
278 /* convert materialname to materialtype_t */
279
280 materialtype_t *
281 name_to_material (const shstr &name)
282 {
283 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
284 if (name == mt->name)
285 return mt;
286
287 return materialt;
288 }
289
290 /* when doing transmutation of objects, we have to recheck the resistances,
291 * as some that did not apply previously, may apply now.
292 */
293
294 void
295 transmute_materialname (object *op, const object *change)
296 {
297 materialtype_t *mt;
298 int j;
299
300 if (op->materialname == NULL)
301 return;
302
303 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
304 return;
305
306 if (!op->is_armor ())
307 return;
308
309 mt = name_to_material (op->materialname);
310 if (!mt)
311 {
312 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
313 return;
314 }
315
316 for (j = 0; j < NROFATTACKS; j++)
317 if (op->resist[j] == 0 && change->resist[j] != 0)
318 {
319 op->resist[j] += mt->mod[j];
320 if (op->resist[j] > 100)
321 op->resist[j] = 100;
322 if (op->resist[j] < -100)
323 op->resist[j] = -100;
324 }
325 }
326
327 /* set the materialname and type for an item */
328 void
329 set_materialname (object *op, int difficulty, materialtype_t *nmt)
330 {
331 materialtype_t *mt, *lmt;
332
333 #ifdef NEW_MATERIAL_CODE
334 int j;
335 #endif
336
337 if (op->materialname != NULL)
338 return;
339
340
341
342 if (nmt == NULL)
343 {
344 lmt = NULL;
345 #ifndef NEW_MATERIAL_CODE
346 for (mt = materialt; mt && mt->next; mt = mt->next)
347 {
348 if (op->materials & mt->material)
349 {
350 lmt = mt;
351 break;
352 }
353 }
354
355 #else
356 for (mt = materialt; mt && mt->next; mt = mt->next)
357 {
358 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
359 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
360 {
361 lmt = mt;
362 if (!(op->is_weapon () || op->is_armor ()))
363 break;
364 }
365 }
366 #endif
367 }
368 else
369 {
370 lmt = nmt;
371 }
372
373 if (lmt != NULL)
374 {
375 #ifndef NEW_MATERIAL_CODE
376 op->materialname = lmt->name;
377 return;
378 #else
379
380 if (op->stats.dam && op->is_weapon ())
381 {
382 op->stats.dam += lmt->damage;
383 if (op->stats.dam < 1)
384 op->stats.dam = 1;
385 }
386
387 if (op->stats.sp && op->type == BOW)
388 op->stats.sp += lmt->sp;
389 if (op->stats.wc && op->is_weapon ())
390 op->stats.wc += lmt->wc;
391 if (op->is_armor ())
392 {
393 if (op->stats.ac)
394 op->stats.ac += lmt->ac;
395 for (j = 0; j < NROFATTACKS; j++)
396 if (op->resist[j] != 0)
397 {
398 op->resist[j] += lmt->mod[j];
399 if (op->resist[j] > 100)
400 op->resist[j] = 100;
401 if (op->resist[j] < -100)
402 op->resist[j] = -100;
403 }
404 }
405 op->materialname = lmt->name;
406 /* dont make it unstackable if it doesn't need to be */
407 if (op->is_weapon () || op->is_armor ())
408 {
409 op->weight = (op->weight * lmt->weight) / 100;
410 op->value = (op->value * lmt->value) / 100;
411 }
412 #endif
413 }
414 }
415
416 /*
417 * Strip out the media tags from a String.
418 * Warning the input string will contain the result string
419 */
420 void
421 strip_media_tag (char *message)
422 {
423 int in_tag = 0;
424 char *dest;
425 char *src;
426
427 src = dest = message;
428 while (*src != '\0')
429 {
430 if (*src == '[')
431 {
432 in_tag = 1;
433 }
434 else if (in_tag && (*src == ']'))
435 in_tag = 0;
436 else if (!in_tag)
437 {
438 *dest = *src;
439 dest++;
440 }
441 src++;
442 }
443 *dest = '\0';
444 }
445
446 const char *
447 strrstr (const char *haystack, const char *needle)
448 {
449 const char *lastneedle;
450
451 lastneedle = NULL;
452 while ((haystack = strstr (haystack, needle)) != NULL)
453 {
454 lastneedle = haystack;
455 haystack++;
456 }
457 return lastneedle;
458
459 }
460
461 #define EOL_SIZE (sizeof("\n")-1)
462 void
463 strip_endline (char *buf)
464 {
465 if (strlen (buf) < sizeof ("\n"))
466 {
467 return;
468 }
469 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
470 buf[strlen (buf) - EOL_SIZE] = '\0';
471 }
472
473 /**
474 * Replace in string src all occurrences of key by replacement. The resulting
475 * string is put into result; at most resultsize characters (including the
476 * terminating null character) will be written to result.
477 */
478 void
479 replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
480 {
481 size_t resultlen;
482 size_t keylen;
483
484 /* special case to prevent infinite loop if key==replacement=="" */
485 if (strcmp (key, replacement) == 0)
486 {
487 snprintf (result, resultsize, "%s", src);
488 return;
489 }
490
491 keylen = strlen (key);
492
493 resultlen = 0;
494 while (*src != '\0' && resultlen + 1 < resultsize)
495 {
496 if (strncmp (src, key, keylen) == 0)
497 {
498 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
499 resultlen += strlen (result + resultlen);
500 src += keylen;
501 }
502 else
503 {
504 result[resultlen++] = *src++;
505 }
506 }
507 result[resultlen] = '\0';
508 }
509
510 /**
511 * Taking a string as an argument, mutate it into a string that looks like a list.
512 * a 'list' for the purposes here, is a string of items, seperated by commas, except
513 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
514 * This function will also strip all trailing non alphanumeric characters.
515 * It does not insert an oxford comma.
516 */
517
518 void
519 make_list_like (char *input)
520 {
521 char *p, tmp[MAX_BUF];
522 int i;
523
524 if (!input || strlen (input) > MAX_BUF - 5)
525 return;
526 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
527
528 strncpy (tmp, input, MAX_BUF - 5);
529 /*trim all trailing commas, spaces etc. */
530 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
531 tmp[i] = '\0';
532
533 strcat (tmp, ".");
534
535 p = strrchr (tmp, ',');
536 if (p)
537 {
538 *p = '\0';
539 strcpy (input, tmp);
540 p++;
541 strcat (input, " and");
542 strcat (input, p);
543 }
544 else
545 strcpy (input, tmp);
546
547 return;
548 }
549
550 /////////////////////////////////////////////////////////////////////////////
551
552 void
553 fork_abort (const char *msg)
554 {
555 if (!fork ())
556 {
557 signal (SIGABRT, SIG_DFL);
558 abort ();
559 }
560
561 LOG (llevError, "fork abort: %s\n", msg);
562 }
563
564 void *salloc_ (int n) throw (std::bad_alloc)
565 {
566 #ifdef PREFER_MALLOC
567 void *ptr = malloc (n);
568 #else
569 void *ptr = g_slice_alloc (n);
570 #endif
571
572 if (!ptr)
573 throw std::bad_alloc ();
574
575 return ptr;
576 }
577
578 void *salloc_ (int n, void *src) throw (std::bad_alloc)
579 {
580 void *ptr = salloc_ (n);
581
582 if (src)
583 memcpy (ptr, src, n);
584 else
585 memset (ptr, 0, n);
586
587 return ptr;
588 }
589
590 void assign (char *dst, const char *src, int maxlen)
591 {
592 if (!src)
593 src = "";
594
595 int len = strlen (src);
596
597 if (len >= maxlen - 1)
598 {
599 if (maxlen <= 4)
600 {
601 memset (dst, '.', maxlen - 1);
602 dst [maxlen - 1] = 0;
603 }
604 else
605 {
606 memcpy (dst, src, maxlen - 4);
607 memcpy (dst + maxlen - 4, "...", 4);
608 }
609 }
610 else
611 memcpy (dst, src, len + 1);
612 }
613
614 tstamp now ()
615 {
616 struct timeval tv;
617
618 gettimeofday (&tv, 0);
619 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
620 }
621
622 int
623 similar_direction (int a, int b)
624 {
625 if (!a || !b)
626 return 0;
627
628 int diff = (b - a) & 7;
629 return diff <= 1 || diff >= 7;
630 }
631
632 /* crc32 0xdebb20e3 table and supplementary functions. */
633 extern const uint32_t crc_32_tab[256] =
634 {
635 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
636 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
637 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
638 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
639 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
640 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
641 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
642 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
643 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
644 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
645 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
646 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
647 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
648 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
649 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
650 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
651 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
652 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
653 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
654 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
655 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
656 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
657 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
658 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
659 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
660 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
661 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
662 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
663 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
664 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
665 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
666 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
667 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
668 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
669 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
670 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
671 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
672 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
673 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
674 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
675 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
676 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
677 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
678 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
679 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
680 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
681 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
682 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
683 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
684 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
685 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
686 0x2d02ef8dL
687 };
688
689