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Revision: 1.57
Committed: Mon May 28 21:21:40 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.56: +17 -17 lines
Log Message:
update copyrights in common/*.C and util/*.C

File Contents

# Content
1 /*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software; you can redistribute it and/or modify it
9 * under the terms of the GNU General Public License as published by the Free
10 * Software Foundation; either version 2 of the License, or (at your option)
11 * any later version.
12 *
13 * This program is distributed in the hope that it will be useful, but
14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16 * for more details.
17 *
18 * You should have received a copy of the GNU General Public License along
19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21 *
22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 */
24
25 /*
26 * General convenience functions for crossfire.
27 */
28
29 #include <cstdlib>
30 #include <sys/types.h>
31 #include <unistd.h>
32 #include <sys/time.h>
33 #include <time.h>
34 #include <signal.h>
35
36 #include <global.h>
37 #include <funcpoint.h>
38 #include <material.h>
39
40 #include <glib.h>
41
42 rand_gen rndm;
43
44 void
45 tausworthe_random_generator::seed (uint32_t seed)
46 {
47 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
48 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
49 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
50 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
51
52 for (int i = 11; --i; )
53 operator ()();
54 }
55
56 uint32_t
57 tausworthe_random_generator::next ()
58 {
59 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
60 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
61 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
62 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
63
64 return state [0] ^ state [1] ^ state [2] ^ state [3];
65 }
66
67 uint32_t
68 tausworthe_random_generator::get_range (uint32_t num)
69 {
70 return (next () * (uint64_t)num) >> 32U;
71 }
72
73 // return a number within (min .. max)
74 int
75 tausworthe_random_generator::get_range (int r_min, int r_max)
76 {
77 return r_min + get_range (max (r_max - r_min + 1, 0));
78 }
79
80 /*
81 * The random functions here take luck into account when rolling random
82 * dice or numbers. This function has less of an impact the larger the
83 * difference becomes in the random numbers. IE, the effect is lessened
84 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
85 * to specifically disable luck in certain rolls, simply by making the
86 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
87 */
88
89 /*
90 * Roll a random number between min and max. Uses op to determine luck,
91 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
92 * Generally, op should be the player/caster/hitter requesting the roll,
93 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
94 */
95 int
96 random_roll (int r_min, int r_max, const object *op, int goodbad)
97 {
98 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
99
100 if (r_max < r_min)
101 {
102 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
103 return r_min;
104 }
105
106 if (op->type == PLAYER)
107 {
108 int luck = op->stats.luck;
109
110 if (rndm (base) < min (10, abs (luck)))
111 {
112 //TODO: take luck into account
113 }
114 }
115
116 return rndm (r_min, r_max);
117 }
118
119 /*
120 * This is a 64 bit version of random_roll above. This is needed
121 * for exp loss calculations for players changing religions.
122 */
123 sint64
124 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
125 {
126 sint64 omin = min;
127 sint64 diff = max - min + 1;
128 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
129
130 if (diff < 0)
131 {
132 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
133 return (min); /* avoids a float exception */
134 }
135
136 /*
137 * Make a call to get two 32 bit unsigned random numbers, and just to
138 * a little bitshifting.
139 */
140 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
141
142 if (op->type != PLAYER)
143 return ((ran % diff) + min);
144
145 int luck = op->stats.luck;
146
147 if (rndm (base) < MIN (10, abs (luck)))
148 {
149 /* we have a winner */
150 ((luck > 0) ? (luck = 1) : (luck = -1));
151 diff -= luck;
152 if (diff < 1)
153 return (omin); /*check again */
154
155 ((goodbad) ? (min += luck) : (diff));
156
157 return (MAX (omin, MIN (max, (ran % diff) + min)));
158 }
159
160 return ran % diff + min;
161 }
162
163 /*
164 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
165 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
166 * Generally, op should be the player/caster/hitter requesting the roll,
167 * not the recipient (ie, the poor slob getting hit).
168 * The args are num D size (ie 4d6) [garbled 20010916]
169 */
170 int
171 die_roll (int num, int size, const object *op, int goodbad)
172 {
173 int min, luck, total, i, gotlucky;
174
175 int diff = size;
176 min = 1;
177 luck = total = gotlucky = 0;
178 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
179
180 if (size < 2 || diff < 1)
181 {
182 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
183 return num; /* avoids a float exception */
184 }
185
186 if (op->type == PLAYER)
187 luck = op->stats.luck;
188
189 for (i = 0; i < num; i++)
190 {
191 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
192 {
193 /* we have a winner */
194 gotlucky++;
195 ((luck > 0) ? (luck = 1) : (luck = -1));
196 diff -= luck;
197 if (diff < 1)
198 return (num); /*check again */
199 ((goodbad) ? (min += luck) : (diff));
200 total += MAX (1, MIN (size, rndm (diff) + min));
201 }
202 else
203 total += rndm (size) + 1;
204 }
205
206 return total;
207 }
208
209 /* decay and destroy perishable items in a map */
210 void
211 maptile::decay_objects ()
212 {
213 if (!spaces)
214 return;
215
216 for (mapspace *ms = spaces + size (); ms-- > spaces; )
217 for (object *above, *op = ms->bot; op; op = above)
218 {
219 above = op->above;
220
221 bool destroy = 0;
222
223 // do not decay anything above unique floor tiles (yet :)
224 if (QUERY_FLAG (op, FLAG_IS_FLOOR) && QUERY_FLAG (op, FLAG_UNIQUE))
225 break;
226
227 if (QUERY_FLAG (op, FLAG_IS_FLOOR)
228 || QUERY_FLAG (op, FLAG_OBJ_ORIGINAL)
229 || QUERY_FLAG (op, FLAG_OBJ_SAVE_ON_OVL)
230 || QUERY_FLAG (op, FLAG_UNIQUE)
231 || QUERY_FLAG (op, FLAG_OVERLAY_FLOOR)
232 || QUERY_FLAG (op, FLAG_UNPAID)
233 || op->is_alive ())
234 ; // do not decay
235 else if (op->is_weapon ())
236 {
237 op->stats.dam--;
238 if (op->stats.dam < 0)
239 destroy = 1;
240 }
241 else if (op->is_armor ())
242 {
243 op->stats.ac--;
244 if (op->stats.ac < 0)
245 destroy = 1;
246 }
247 else if (op->type == FOOD)
248 {
249 op->stats.food -= rndm (5, 20);
250 if (op->stats.food < 0)
251 destroy = 1;
252 }
253 else
254 {
255 int mat = op->materials;
256
257 if (mat & M_PAPER
258 || mat & M_LEATHER
259 || mat & M_WOOD
260 || mat & M_ORGANIC
261 || mat & M_CLOTH
262 || mat & M_LIQUID
263 || (mat & M_IRON && rndm (1, 5) == 1)
264 || (mat & M_GLASS && rndm (1, 2) == 1)
265 || ((mat & M_STONE || mat & M_ADAMANT) && rndm (1, 10) == 1)
266 || ((mat & M_SOFT_METAL || mat & M_BONE) && rndm (1, 3) == 1)
267 || (mat & M_ICE && temp > 32))
268 destroy = 1;
269 }
270
271 /* adjust overall chance below */
272 if (destroy && rndm (0, 1))
273 op->destroy ();
274 }
275 }
276
277 /* convert materialname to materialtype_t */
278
279 materialtype_t *
280 name_to_material (const shstr &name)
281 {
282 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
283 if (name == mt->name)
284 return mt;
285
286 return materialt;
287 }
288
289 /* when doing transmutation of objects, we have to recheck the resistances,
290 * as some that did not apply previously, may apply now.
291 */
292
293 void
294 transmute_materialname (object *op, const object *change)
295 {
296 materialtype_t *mt;
297 int j;
298
299 if (op->materialname == NULL)
300 return;
301
302 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
303 return;
304
305 if (!op->is_armor ())
306 return;
307
308 mt = name_to_material (op->materialname);
309 if (!mt)
310 {
311 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->name, &op->name, &op->materialname);
312 return;
313 }
314
315 for (j = 0; j < NROFATTACKS; j++)
316 if (op->resist[j] == 0 && change->resist[j] != 0)
317 {
318 op->resist[j] += mt->mod[j];
319 if (op->resist[j] > 100)
320 op->resist[j] = 100;
321 if (op->resist[j] < -100)
322 op->resist[j] = -100;
323 }
324 }
325
326 /* set the materialname and type for an item */
327 void
328 set_materialname (object *op, int difficulty, materialtype_t *nmt)
329 {
330 materialtype_t *mt, *lmt;
331
332 #ifdef NEW_MATERIAL_CODE
333 int j;
334 #endif
335
336 if (op->materialname != NULL)
337 return;
338
339
340
341 if (nmt == NULL)
342 {
343 lmt = NULL;
344 #ifndef NEW_MATERIAL_CODE
345 for (mt = materialt; mt && mt->next; mt = mt->next)
346 {
347 if (op->materials & mt->material)
348 {
349 lmt = mt;
350 break;
351 }
352 }
353
354 #else
355 for (mt = materialt; mt && mt->next; mt = mt->next)
356 {
357 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
358 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
359 {
360 lmt = mt;
361 if (!(op->is_weapon () || op->is_armor ()))
362 break;
363 }
364 }
365 #endif
366 }
367 else
368 {
369 lmt = nmt;
370 }
371
372 if (lmt != NULL)
373 {
374 #ifndef NEW_MATERIAL_CODE
375 op->materialname = lmt->name;
376 return;
377 #else
378
379 if (op->stats.dam && op->is_weapon ())
380 {
381 op->stats.dam += lmt->damage;
382 if (op->stats.dam < 1)
383 op->stats.dam = 1;
384 }
385
386 if (op->stats.sp && op->type == BOW)
387 op->stats.sp += lmt->sp;
388 if (op->stats.wc && op->is_weapon ())
389 op->stats.wc += lmt->wc;
390 if (op->is_armor ())
391 {
392 if (op->stats.ac)
393 op->stats.ac += lmt->ac;
394 for (j = 0; j < NROFATTACKS; j++)
395 if (op->resist[j] != 0)
396 {
397 op->resist[j] += lmt->mod[j];
398 if (op->resist[j] > 100)
399 op->resist[j] = 100;
400 if (op->resist[j] < -100)
401 op->resist[j] = -100;
402 }
403 }
404 op->materialname = lmt->name;
405 /* dont make it unstackable if it doesn't need to be */
406 if (op->is_weapon () || op->is_armor ())
407 {
408 op->weight = (op->weight * lmt->weight) / 100;
409 op->value = (op->value * lmt->value) / 100;
410 }
411 #endif
412 }
413 }
414
415 /*
416 * Strip out the media tags from a String.
417 * Warning the input string will contain the result string
418 */
419 void
420 strip_media_tag (char *message)
421 {
422 int in_tag = 0;
423 char *dest;
424 char *src;
425
426 src = dest = message;
427 while (*src != '\0')
428 {
429 if (*src == '[')
430 {
431 in_tag = 1;
432 }
433 else if (in_tag && (*src == ']'))
434 in_tag = 0;
435 else if (!in_tag)
436 {
437 *dest = *src;
438 dest++;
439 }
440 src++;
441 }
442 *dest = '\0';
443 }
444
445 const char *
446 strrstr (const char *haystack, const char *needle)
447 {
448 const char *lastneedle;
449
450 lastneedle = NULL;
451 while ((haystack = strstr (haystack, needle)) != NULL)
452 {
453 lastneedle = haystack;
454 haystack++;
455 }
456 return lastneedle;
457
458 }
459
460 #define EOL_SIZE (sizeof("\n")-1)
461 void
462 strip_endline (char *buf)
463 {
464 if (strlen (buf) < sizeof ("\n"))
465 {
466 return;
467 }
468 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
469 buf[strlen (buf) - EOL_SIZE] = '\0';
470 }
471
472 /**
473 * Replace in string src all occurrences of key by replacement. The resulting
474 * string is put into result; at most resultsize characters (including the
475 * terminating null character) will be written to result.
476 */
477 void
478 replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
479 {
480 size_t resultlen;
481 size_t keylen;
482
483 /* special case to prevent infinite loop if key==replacement=="" */
484 if (strcmp (key, replacement) == 0)
485 {
486 snprintf (result, resultsize, "%s", src);
487 return;
488 }
489
490 keylen = strlen (key);
491
492 resultlen = 0;
493 while (*src != '\0' && resultlen + 1 < resultsize)
494 {
495 if (strncmp (src, key, keylen) == 0)
496 {
497 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
498 resultlen += strlen (result + resultlen);
499 src += keylen;
500 }
501 else
502 {
503 result[resultlen++] = *src++;
504 }
505 }
506 result[resultlen] = '\0';
507 }
508
509 /**
510 * Taking a string as an argument, mutate it into a string that looks like a list.
511 * a 'list' for the purposes here, is a string of items, seperated by commas, except
512 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
513 * This function will also strip all trailing non alphanumeric characters.
514 * It does not insert an oxford comma.
515 */
516
517 void
518 make_list_like (char *input)
519 {
520 char *p, tmp[MAX_BUF];
521 int i;
522
523 if (!input || strlen (input) > MAX_BUF - 5)
524 return;
525 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
526
527 strncpy (tmp, input, MAX_BUF - 5);
528 /*trim all trailing commas, spaces etc. */
529 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
530 tmp[i] = '\0';
531
532 strcat (tmp, ".");
533
534 p = strrchr (tmp, ',');
535 if (p)
536 {
537 *p = '\0';
538 strcpy (input, tmp);
539 p++;
540 strcat (input, " and");
541 strcat (input, p);
542 }
543 else
544 strcpy (input, tmp);
545
546 return;
547 }
548
549 /////////////////////////////////////////////////////////////////////////////
550
551 void
552 fork_abort (const char *msg)
553 {
554 if (!fork ())
555 {
556 signal (SIGABRT, SIG_DFL);
557 // try to put corefiles into a subdirectory, if existing, to allow
558 // an administrator to reduce the I/O load.
559 chdir ("cores");
560 abort ();
561 }
562
563 LOG (llevError, "fork abort: %s\n", msg);
564 }
565
566 void *salloc_ (int n) throw (std::bad_alloc)
567 {
568 #ifdef PREFER_MALLOC
569 void *ptr = malloc (n);
570 #else
571 void *ptr = g_slice_alloc (n);
572 #endif
573
574 if (!ptr)
575 throw std::bad_alloc ();
576
577 return ptr;
578 }
579
580 void *salloc_ (int n, void *src) throw (std::bad_alloc)
581 {
582 void *ptr = salloc_ (n);
583
584 if (src)
585 memcpy (ptr, src, n);
586 else
587 memset (ptr, 0, n);
588
589 return ptr;
590 }
591
592 void assign (char *dst, const char *src, int maxlen)
593 {
594 if (!src)
595 src = "";
596
597 int len = strlen (src);
598
599 if (len >= maxlen - 1)
600 {
601 if (maxlen <= 4)
602 {
603 memset (dst, '.', maxlen - 1);
604 dst [maxlen - 1] = 0;
605 }
606 else
607 {
608 memcpy (dst, src, maxlen - 4);
609 memcpy (dst + maxlen - 4, "...", 4);
610 }
611 }
612 else
613 memcpy (dst, src, len + 1);
614 }
615
616 const std::string
617 format (const char *format, ...)
618 {
619 int len;
620
621 {
622 char buf[128];
623
624 va_list ap;
625 va_start (ap, format);
626 len = vsnprintf (buf, sizeof (buf), format, ap);
627 va_end (ap);
628
629 assert (len >= 0); // shield againstz broken vsnprintf's
630
631 // was our static buffer short enough?
632 if (len < sizeof (buf))
633 return std::string (buf, len);
634 }
635
636 {
637 // longer, try harder
638 char *buf = salloc<char> (len + 1);
639
640 va_list ap;
641 va_start (ap, format);
642 vsnprintf (buf, len + 1, format, ap);
643 va_end (ap);
644
645 const std::string s (buf, len);
646 sfree<char> (buf, len + 1);
647
648 return buf;
649 }
650 }
651
652 tstamp now ()
653 {
654 struct timeval tv;
655
656 gettimeofday (&tv, 0);
657 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
658 }
659
660 int
661 similar_direction (int a, int b)
662 {
663 if (!a || !b)
664 return 0;
665
666 int diff = (b - a) & 7;
667 return diff <= 1 || diff >= 7;
668 }
669
670 /* crc32 0xdebb20e3 table and supplementary functions. */
671 extern const uint32_t crc_32_tab[256] =
672 {
673 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
674 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
675 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
676 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
677 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
678 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
679 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
680 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
681 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
682 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
683 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
684 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
685 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
686 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
687 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
688 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
689 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
690 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
691 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
692 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
693 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
694 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
695 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
696 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
697 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
698 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
699 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
700 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
701 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
702 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
703 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
704 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
705 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
706 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
707 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
708 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
709 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
710 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
711 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
712 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
713 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
714 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
715 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
716 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
717 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
718 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
719 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
720 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
721 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
722 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
723 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
724 0x2d02ef8dL
725 };
726
727