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Revision: 1.64
Committed: Fri Aug 10 11:02:44 2007 UTC (16 years, 9 months ago) by root
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Branch: MAIN
Changes since 1.63: +0 -2 lines
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# Content
1 /*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /*
25 * General convenience functions for crossfire.
26 */
27
28 #include <cstdlib>
29 #include <sys/types.h>
30 #include <unistd.h>
31 #include <sys/time.h>
32 #include <time.h>
33 #include <signal.h>
34
35 #include <global.h>
36 #include <funcpoint.h>
37 #include <material.h>
38
39 #include <glib.h>
40
41 refcnt_base::refcnt_t refcnt_dummy;
42
43 rand_gen rndm;
44
45 void
46 tausworthe_random_generator::seed (uint32_t seed)
47 {
48 state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U;
49 state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U;
50 state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U;
51 state [3] = state [2] * 69069U; if (state [0] < 128) state [0] += 128U;
52
53 for (int i = 11; --i; )
54 operator ()();
55 }
56
57 uint32_t
58 tausworthe_random_generator::next ()
59 {
60 state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U);
61 state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U);
62 state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U);
63 state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U);
64
65 return state [0] ^ state [1] ^ state [2] ^ state [3];
66 }
67
68 uint32_t
69 tausworthe_random_generator::get_range (uint32_t num)
70 {
71 return (next () * (uint64_t)num) >> 32U;
72 }
73
74 // return a number within (min .. max)
75 int
76 tausworthe_random_generator::get_range (int r_min, int r_max)
77 {
78 return r_min + get_range (max (r_max - r_min + 1, 0));
79 }
80
81 /*
82 * The random functions here take luck into account when rolling random
83 * dice or numbers. This function has less of an impact the larger the
84 * difference becomes in the random numbers. IE, the effect is lessened
85 * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers,
86 * to specifically disable luck in certain rolls, simply by making the
87 * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3)
88 */
89
90 /*
91 * Roll a random number between min and max. Uses op to determine luck,
92 * and if goodbad is non-zero, luck increases the roll, if zero, it decreases.
93 * Generally, op should be the player/caster/hitter requesting the roll,
94 * not the recipient (ie, the poor slob getting hit). [garbled 20010916]
95 */
96 int
97 random_roll (int r_min, int r_max, const object *op, int goodbad)
98 {
99 int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */
100
101 if (r_max < r_min)
102 {
103 LOG (llevError | logBacktrace, "Calling random_roll with min=%d max=%d\n", r_min, r_max);
104 return r_min;
105 }
106
107 if (op->type == PLAYER)
108 {
109 int luck = op->stats.luck;
110
111 if (rndm (base) < min (10, abs (luck)))
112 {
113 //TODO: take luck into account
114 }
115 }
116
117 return rndm (r_min, r_max);
118 }
119
120 /*
121 * This is a 64 bit version of random_roll above. This is needed
122 * for exp loss calculations for players changing religions.
123 */
124 sint64
125 random_roll64 (sint64 min, sint64 max, const object *op, int goodbad)
126 {
127 sint64 omin = min;
128 sint64 diff = max - min + 1;
129 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
130
131 if (diff < 0)
132 {
133 LOG (llevError | logBacktrace, "Calling random_roll64 with min=%" PRId64 " max=%" PRId64 "\n", min, max);
134 return (min); /* avoids a float exception */
135 }
136
137 /*
138 * Make a call to get two 32 bit unsigned random numbers, and just to
139 * a little bitshifting.
140 */
141 sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31);
142
143 if (op->type != PLAYER)
144 return ((ran % diff) + min);
145
146 int luck = op->stats.luck;
147
148 if (rndm (base) < MIN (10, abs (luck)))
149 {
150 /* we have a winner */
151 ((luck > 0) ? (luck = 1) : (luck = -1));
152 diff -= luck;
153 if (diff < 1)
154 return (omin); /*check again */
155
156 ((goodbad) ? (min += luck) : (diff));
157
158 return (MAX (omin, MIN (max, (ran % diff) + min)));
159 }
160
161 return ran % diff + min;
162 }
163
164 /*
165 * Roll a number of dice (2d3, 4d6). Uses op to determine luck,
166 * If goodbad is non-zero, luck increases the roll, if zero, it decreases.
167 * Generally, op should be the player/caster/hitter requesting the roll,
168 * not the recipient (ie, the poor slob getting hit).
169 * The args are num D size (ie 4d6) [garbled 20010916]
170 */
171 int
172 die_roll (int num, int size, const object *op, int goodbad)
173 {
174 int min, luck, total, i, gotlucky;
175
176 int diff = size;
177 min = 1;
178 luck = total = gotlucky = 0;
179 int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */
180
181 if (size < 2 || diff < 1)
182 {
183 LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size);
184 return num; /* avoids a float exception */
185 }
186
187 if (op->type == PLAYER)
188 luck = op->stats.luck;
189
190 for (i = 0; i < num; i++)
191 {
192 if (rndm (base) < MIN (10, abs (luck)) && !gotlucky)
193 {
194 /* we have a winner */
195 gotlucky++;
196 ((luck > 0) ? (luck = 1) : (luck = -1));
197 diff -= luck;
198 if (diff < 1)
199 return (num); /*check again */
200 ((goodbad) ? (min += luck) : (diff));
201 total += MAX (1, MIN (size, rndm (diff) + min));
202 }
203 else
204 total += rndm (size) + 1;
205 }
206
207 return total;
208 }
209
210 /* convert materialname to materialtype_t */
211
212 materialtype_t *
213 name_to_material (const shstr &name)
214 {
215 for (materialtype_t *mt = materialt; mt && mt->next; mt = mt->next)
216 if (name == mt->name)
217 return mt;
218
219 return 0;
220 }
221
222 /* when doing transmutation of objects, we have to recheck the resistances,
223 * as some that did not apply previously, may apply now.
224 */
225 void
226 transmute_materialname (object *op, const object *change)
227 {
228 materialtype_t *mt;
229 int j;
230
231 if (op->materialname == NULL)
232 return;
233
234 if (change->materialname != NULL && strcmp (op->materialname, change->materialname))
235 return;
236
237 if (!op->is_armor ())
238 return;
239
240 mt = name_to_material (op->materialname);
241 if (!mt)
242 {
243 LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname);
244 return;
245 }
246
247 for (j = 0; j < NROFATTACKS; j++)
248 if (op->resist[j] == 0 && change->resist[j] != 0)
249 {
250 op->resist[j] += mt->mod[j];
251 if (op->resist[j] > 100)
252 op->resist[j] = 100;
253 if (op->resist[j] < -100)
254 op->resist[j] = -100;
255 }
256 }
257
258 /* set the materialname and type for an item */
259 void
260 set_materialname (object *op, int difficulty, materialtype_t *nmt)
261 {
262 materialtype_t *mt, *lmt;
263
264 if (op->materialname != NULL)
265 return;
266
267 if (nmt == NULL)
268 {
269 lmt = NULL;
270
271 for (mt = materialt; mt && mt->next; mt = mt->next)
272 if (op->materials & mt->material && rndm (1, 100) <= mt->chance &&
273 difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0))
274 {
275 lmt = mt;
276 if (!(op->is_weapon () || op->is_armor ()))
277 break;
278 }
279 }
280 else
281 lmt = nmt;
282
283 if (lmt != NULL)
284 {
285 if (op->stats.dam && op->is_weapon ())
286 {
287 op->stats.dam += lmt->damage;
288 if (op->stats.dam < 1)
289 op->stats.dam = 1;
290 }
291
292 if (op->stats.sp && op->type == BOW)
293 op->stats.sp += lmt->sp;
294 if (op->stats.wc && op->is_weapon ())
295 op->stats.wc += lmt->wc;
296 if (op->is_armor ())
297 {
298 if (op->stats.ac)
299 op->stats.ac += lmt->ac;
300
301 for (int j = 0; j < NROFATTACKS; j++)
302 if (op->resist[j] != 0)
303 {
304 op->resist[j] += lmt->mod[j];
305 if (op->resist[j] > 100)
306 op->resist[j] = 100;
307 if (op->resist[j] < -100)
308 op->resist[j] = -100;
309 }
310 }
311
312 op->materialname = lmt->name;
313 /* dont make it unstackable if it doesn't need to be */
314 if (op->is_weapon () || op->is_armor ())
315 {
316 op->weight = (op->weight * lmt->weight) / 100;
317 op->value = (op->value * lmt->value) / 100;
318 }
319 }
320 }
321
322 /*
323 * Strip out the media tags from a String.
324 * Warning the input string will contain the result string
325 */
326 void
327 strip_media_tag (char *message)
328 {
329 int in_tag = 0;
330 char *dest;
331 char *src;
332
333 src = dest = message;
334 while (*src != '\0')
335 {
336 if (*src == '[')
337 {
338 in_tag = 1;
339 }
340 else if (in_tag && (*src == ']'))
341 in_tag = 0;
342 else if (!in_tag)
343 {
344 *dest = *src;
345 dest++;
346 }
347 src++;
348 }
349 *dest = '\0';
350 }
351
352 const char *
353 strrstr (const char *haystack, const char *needle)
354 {
355 const char *lastneedle;
356
357 lastneedle = NULL;
358 while ((haystack = strstr (haystack, needle)) != NULL)
359 {
360 lastneedle = haystack;
361 haystack++;
362 }
363 return lastneedle;
364
365 }
366
367 #define EOL_SIZE (sizeof("\n")-1)
368 void
369 strip_endline (char *buf)
370 {
371 if (strlen (buf) < sizeof ("\n"))
372 {
373 return;
374 }
375 if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n"))
376 buf[strlen (buf) - EOL_SIZE] = '\0';
377 }
378
379 /**
380 * Replace in string src all occurrences of key by replacement. The resulting
381 * string is put into result; at most resultsize characters (including the
382 * terminating null character) will be written to result.
383 */
384 void
385 replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize)
386 {
387 size_t resultlen;
388 size_t keylen;
389
390 /* special case to prevent infinite loop if key==replacement=="" */
391 if (strcmp (key, replacement) == 0)
392 {
393 snprintf (result, resultsize, "%s", src);
394 return;
395 }
396
397 keylen = strlen (key);
398
399 resultlen = 0;
400 while (*src != '\0' && resultlen + 1 < resultsize)
401 {
402 if (strncmp (src, key, keylen) == 0)
403 {
404 snprintf (result + resultlen, resultsize - resultlen, "%s", replacement);
405 resultlen += strlen (result + resultlen);
406 src += keylen;
407 }
408 else
409 {
410 result[resultlen++] = *src++;
411 }
412 }
413 result[resultlen] = '\0';
414 }
415
416 /**
417 * Taking a string as an argument, mutate it into a string that looks like a list.
418 * a 'list' for the purposes here, is a string of items, seperated by commas, except
419 * for the last entry, which has an 'and' before it, and a full stop (period) after it.
420 * This function will also strip all trailing non alphanumeric characters.
421 * It does not insert an oxford comma.
422 */
423 void
424 make_list_like (char *input)
425 {
426 char *p, tmp[MAX_BUF];
427 int i;
428
429 if (!input || strlen (input) > MAX_BUF - 5)
430 return;
431 /* bad stuff would happen if we continued here, the -5 is to make space for ' and ' */
432
433 strncpy (tmp, input, MAX_BUF - 5);
434 /*trim all trailing commas, spaces etc. */
435 for (i = strlen (tmp); !isalnum (tmp[i]) && i >= 0; i--)
436 tmp[i] = '\0';
437
438 strcat (tmp, ".");
439
440 p = strrchr (tmp, ',');
441 if (p)
442 {
443 *p = '\0';
444 strcpy (input, tmp);
445 p++;
446 strcat (input, " and");
447 strcat (input, p);
448 }
449 else
450 strcpy (input, tmp);
451
452 return;
453 }
454
455 /////////////////////////////////////////////////////////////////////////////
456
457 void
458 fork_abort (const char *msg)
459 {
460 if (!fork ())
461 {
462 signal (SIGABRT, SIG_DFL);
463 // try to put corefiles into a subdirectory, if existing, to allow
464 // an administrator to reduce the I/O load.
465 chdir ("cores");
466 abort ();
467 }
468
469 LOG (llevError, "fork abort: %s\n", msg);
470 }
471
472 void *salloc_ (int n) throw (std::bad_alloc)
473 {
474 #ifdef PREFER_MALLOC
475 void *ptr = malloc (n);
476 #else
477 void *ptr = g_slice_alloc (n);
478 #endif
479
480 if (!ptr)
481 throw std::bad_alloc ();
482
483 return ptr;
484 }
485
486 void *salloc_ (int n, void *src) throw (std::bad_alloc)
487 {
488 void *ptr = salloc_ (n);
489
490 if (src)
491 memcpy (ptr, src, n);
492 else
493 memset (ptr, 0, n);
494
495 return ptr;
496 }
497
498 void assign (char *dst, const char *src, int maxlen)
499 {
500 if (!src)
501 src = "";
502
503 int len = strlen (src);
504
505 if (len >= maxlen - 1)
506 {
507 if (maxlen <= 4)
508 {
509 memset (dst, '.', maxlen - 1);
510 dst [maxlen - 1] = 0;
511 }
512 else
513 {
514 memcpy (dst, src, maxlen - 4);
515 memcpy (dst + maxlen - 4, "...", 4);
516 }
517 }
518 else
519 memcpy (dst, src, len + 1);
520 }
521
522 const std::string
523 format (const char *format, ...)
524 {
525 int len;
526
527 {
528 char buf[128];
529
530 va_list ap;
531 va_start (ap, format);
532 len = vsnprintf (buf, sizeof (buf), format, ap);
533 va_end (ap);
534
535 assert (len >= 0); // shield againstz broken vsnprintf's
536
537 // was our static buffer short enough?
538 if (len < sizeof (buf))
539 return std::string (buf, len);
540 }
541
542 {
543 // longer, try harder
544 char *buf = salloc<char> (len + 1);
545
546 va_list ap;
547 va_start (ap, format);
548 vsnprintf (buf, len + 1, format, ap);
549 va_end (ap);
550
551 const std::string s (buf, len);
552 sfree<char> (buf, len + 1);
553
554 return buf;
555 }
556 }
557
558 tstamp now ()
559 {
560 struct timeval tv;
561
562 gettimeofday (&tv, 0);
563 return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6);
564 }
565
566 int
567 similar_direction (int a, int b)
568 {
569 if (!a || !b)
570 return 0;
571
572 int diff = (b - a) & 7;
573 return diff <= 1 || diff >= 7;
574 }
575
576 /* crc32 0xdebb20e3 table and supplementary functions. */
577 extern const uint32_t crc_32_tab[256] =
578 {
579 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL,
580 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL,
581 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL,
582 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL,
583 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL,
584 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL,
585 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL,
586 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL,
587 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL,
588 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL,
589 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL,
590 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL,
591 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL,
592 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL,
593 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL,
594 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL,
595 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL,
596 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL,
597 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL,
598 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL,
599 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL,
600 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL,
601 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL,
602 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL,
603 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL,
604 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL,
605 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL,
606 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL,
607 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL,
608 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL,
609 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL,
610 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL,
611 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL,
612 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL,
613 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL,
614 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL,
615 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL,
616 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL,
617 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL,
618 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL,
619 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL,
620 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL,
621 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL,
622 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL,
623 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL,
624 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL,
625 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL,
626 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL,
627 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL,
628 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL,
629 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL,
630 0x2d02ef8dL
631 };
632
633 #if 0
634 void xyzzy (object_ptr &a, object_ptr &o)
635 {
636 asm volatile ("int3");
637 a = o;
638 asm volatile ("int3");
639 }
640 #endif
641