/* * This file is part of Deliantra, the Roguelike Realtime MMORPG. * * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * * Deliantra is free software: you can redistribute it and/or modify it under * the terms of the Affero GNU General Public License as published by the * Free Software Foundation, either version 3 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the Affero GNU General Public License * and the GNU General Public License along with this program. If not, see * . * * The authors can be reached via e-mail to */ /* * General convenience functions for crossfire. */ #include #include #include #include #include #include #include #include #include #include #include #include refcnt_base::refcnt_t refcnt_dummy; ssize_t slice_alloc; rand_gen rndm, rmg_rndm; void tausworthe_random_generator::seed (uint32_t seed) { state [0] = seed * 69069U; if (state [0] < 2U) state [0] += 2U; state [1] = state [0] * 69069U; if (state [0] < 8U) state [0] += 8U; state [2] = state [1] * 69069U; if (state [0] < 16U) state [0] += 16U; state [3] = state [2] * 69069U; if (state [0] < 128U) state [0] += 128U; for (int i = 11; --i; ) next (); } uint32_t tausworthe_random_generator::next () { state [0] = ((state [0] & 0xFFFFFFFEU) << 18U) ^ (((state [0] << 6U) ^ state [0]) >> 13U); state [1] = ((state [1] & 0xFFFFFFF8U) << 2U) ^ (((state [1] << 2U) ^ state [1]) >> 27U); state [2] = ((state [2] & 0xFFFFFFF0U) << 7U) ^ (((state [2] << 13U) ^ state [2]) >> 21U); state [3] = ((state [3] & 0xFFFFFF80U) << 13U) ^ (((state [3] << 3U) ^ state [3]) >> 12U); return state [0] ^ state [1] ^ state [2] ^ state [3]; } template uint32_t random_number_generator::get_range (uint32_t num) { return (this->next () * (uint64_t)num) >> 32U; } // return a number within (min .. max) template int random_number_generator::get_range (int r_min, int r_max) { return r_min + get_range (max (r_max - r_min + 1, 0)); } template struct random_number_generator; template struct random_number_generator; /* * The random functions here take luck into account when rolling random * dice or numbers. This function has less of an impact the larger the * difference becomes in the random numbers. IE, the effect is lessened * on a 1-1000 roll, vs a 1-6 roll. This can be used by crafty programmers, * to specifically disable luck in certain rolls, simply by making the * numbers larger (ie, 1d1000 > 500 vs 1d6 > 3) */ /* * Roll a random number between min and max. Uses op to determine luck, * and if goodbad is non-zero, luck increases the roll, if zero, it decreases. * Generally, op should be the player/caster/hitter requesting the roll, * not the recipient (ie, the poor slob getting hit). [garbled 20010916] */ int random_roll (int r_min, int r_max, const object *op, int goodbad) { r_max = max (r_min, r_max); int base = r_max - r_min > 1 ? 20 : 50; /* d2 and d3 are corner cases */ if (op->type == PLAYER) { int luck = op->stats.luck; if (rndm (base) < min (10, abs (luck))) { //TODO: take luck into account } } return rndm (r_min, r_max); } /* * This is a 64 bit version of random_roll above. This is needed * for exp loss calculations for players changing religions. */ sint64 random_roll64 (sint64 r_min, sint64 r_max, const object *op, int goodbad) { sint64 omin = r_min; sint64 range = max (0, r_max - r_min + 1); int base = range > 2 ? 20 : 50; /* d2 and d3 are corner cases */ /* * Make a call to get two 32 bit unsigned random numbers, and just to * a little bitshifting. */ sint64 ran = (sint64) rndm.next () ^ ((sint64) rndm.next () << 31); if (op->type != PLAYER) return ((ran % range) + r_min); int luck = op->stats.luck; if (rndm (base) < min (10, abs (luck))) { /* we have a winner */ ((luck > 0) ? (luck = 1) : (luck = -1)); range -= luck; if (range < 1) return (omin); /*check again */ ((goodbad) ? (r_min += luck) : (range)); return (max (omin, min (r_max, (ran % range) + r_min))); } return ran % range + r_min; } /* * Roll a number of dice (2d3, 4d6). Uses op to determine luck, * If goodbad is non-zero, luck increases the roll, if zero, it decreases. * Generally, op should be the player/caster/hitter requesting the roll, * not the recipient (ie, the poor slob getting hit). * The args are num D size (ie 4d6) [garbled 20010916] */ int die_roll (int num, int size, const object *op, int goodbad) { int min, luck, total, i, gotlucky; int diff = size; min = 1; luck = total = gotlucky = 0; int base = diff > 2 ? 20 : 50; /* d2 and d3 are corner cases */ if (size < 2 || diff < 1) { LOG (llevError, "Calling die_roll with num=%d size=%d\n", num, size); return num; /* avoids a float exception */ } if (op->type == PLAYER) luck = op->stats.luck; for (i = 0; i < num; i++) { if (rndm (base) < MIN (10, abs (luck)) && !gotlucky) { /* we have a winner */ gotlucky++; ((luck > 0) ? (luck = 1) : (luck = -1)); diff -= luck; if (diff < 1) return (num); /*check again */ ((goodbad) ? (min += luck) : (diff)); total += MAX (1, MIN (size, rndm (diff) + min)); } else total += rndm (size) + 1; } return total; } /* convert materialname to materialtype_t */ materialtype_t * name_to_material (const shstr_cmp name) { for (materialtype_t *mt = materialt; mt; mt = mt->next) if (name == mt->name) return mt; return 0; } /* when doing transmutation of objects, we have to recheck the resistances, * as some that did not apply previously, may apply now. */ void transmute_materialname (object *op, const object *change) { materialtype_t *mt; int j; if (!op->materialname) return; if (op->materialname != change->materialname) return; if (!op->is_armor ()) return; mt = name_to_material (op->materialname); if (!mt) { LOG (llevError, "archetype '%s>%s' uses nonexistent material '%s'\n", &op->arch->archname, &op->name, &op->materialname); return; } for (j = 0; j < NROFATTACKS; j++) if (op->resist[j] == 0 && change->resist[j] != 0) { op->resist[j] += mt->mod[j]; if (op->resist[j] > 100) op->resist[j] = 100; if (op->resist[j] < -100) op->resist[j] = -100; } } /* set the materialname and type for an item */ void set_materialname (object *op, int difficulty, materialtype_t *nmt) { materialtype_t *mt, *lmt; if (!op->materialname) return; if (nmt) lmt = nmt; else { lmt = 0; for (mt = materialt; mt; mt = mt->next) if (op->materials & mt->material && rndm (1, 100) <= mt->chance && difficulty >= mt->difficulty && (op->magic >= mt->magic || mt->magic == 0)) { lmt = mt; if (!(op->is_weapon () || op->is_armor ())) break; } } if (lmt) { if (op->stats.dam && op->is_weapon ()) { op->stats.dam += lmt->damage; if (op->stats.dam < 1) op->stats.dam = 1; } if (op->stats.sp && op->type == BOW) op->stats.sp += lmt->sp; if (op->stats.wc && op->is_weapon ()) op->stats.wc += lmt->wc; if (op->is_armor ()) { if (op->stats.ac) op->stats.ac += lmt->ac; for (int j = 0; j < NROFATTACKS; j++) if (op->resist[j] != 0) { op->resist[j] += lmt->mod[j]; if (op->resist[j] > 100) op->resist[j] = 100; if (op->resist[j] < -100) op->resist[j] = -100; } } op->materialname = lmt->name; /* dont make it unstackable if it doesn't need to be */ if (op->is_weapon () || op->is_armor ()) { op->weight = (op->weight * lmt->weight) / 100; op->value = (op->value * lmt->value) / 100; } } } /* * Strip out the media tags from a String. * Warning the input string will contain the result string */ void strip_media_tag (char *message) { int in_tag = 0; char *dest; char *src; src = dest = message; while (*src != '\0') { if (*src == '[') { in_tag = 1; } else if (in_tag && (*src == ']')) in_tag = 0; else if (!in_tag) { *dest = *src; dest++; } src++; } *dest = '\0'; } const char * strrstr (const char *haystack, const char *needle) { const char *lastneedle; lastneedle = NULL; while ((haystack = strstr (haystack, needle)) != NULL) { lastneedle = haystack; haystack++; } return lastneedle; } #define EOL_SIZE (sizeof("\n")-1) void strip_endline (char *buf) { if (strlen (buf) < sizeof ("\n")) { return; } if (!strcmp (buf + strlen (buf) - EOL_SIZE, "\n")) buf[strlen (buf) - EOL_SIZE] = '\0'; } /** * Replace in string src all occurrences of key by replacement. The resulting * string is put into result; at most resultsize characters (including the * terminating null character) will be written to result. */ void replace (const char *src, const char *key, const char *replacement, char *result, size_t resultsize) { size_t resultlen; size_t keylen; /* special case to prevent infinite loop if key==replacement=="" */ if (strcmp (key, replacement) == 0) { snprintf (result, resultsize, "%s", src); return; } keylen = strlen (key); resultlen = 0; while (*src != '\0' && resultlen + 1 < resultsize) { if (strncmp (src, key, keylen) == 0) { snprintf (result + resultlen, resultsize - resultlen, "%s", replacement); resultlen += strlen (result + resultlen); src += keylen; } else { result[resultlen++] = *src++; } } result[resultlen] = '\0'; } /******************************************************************************/ /* Checks a player-provided string which will become the msg property of * an object for dangerous input. */ bool msg_is_safe (const char *msg) { bool safe = true; /* Trying to cheat by getting data into the object */ if (!strncmp (msg, "endmsg", sizeof ("endmsg") - 1) || strstr (msg, "\nendmsg")) safe = false; /* Trying to make the object talk, and potentially access arbitrary code */ if (object::msg_has_dialogue (msg)) safe = false; return safe; } ///////////////////////////////////////////////////////////////////////////// void fork_abort (const char *msg) { if (!fork ()) { signal (SIGINT , SIG_IGN); signal (SIGTERM, SIG_IGN); signal (SIGABRT, SIG_IGN); signal (SIGSEGV, SIG_DFL); signal (SIGBUS , SIG_DFL); signal (SIGILL , SIG_DFL); signal (SIGTRAP, SIG_DFL); // try to put corefiles into a subdirectory, if existing, to allow // an administrator to reduce the I/O load. chdir ("cores"); // try to detach us from as many external dependencies as possible // as coredumping can take time by closing all fd's. { struct rlimit lim; if (getrlimit (RLIMIT_NOFILE, &lim)) lim.rlim_cur = 1024; for (int i = 0; i < lim.rlim_cur; ++i) close (i); } { sigset_t empty; sigemptyset (&empty); sigprocmask (SIG_SETMASK, &empty, 0); } // try to coredump with SIGTRAP kill (getpid (), SIGTRAP); abort (); } LOG (llevError, "fork abort: %s\n", msg); } void *salloc_ (int n) throw (std::bad_alloc) { void *ptr = g_slice_alloc (n); if (!ptr) throw std::bad_alloc (); slice_alloc += n; return ptr; } void *salloc_ (int n, void *src) throw (std::bad_alloc) { void *ptr = salloc_ (n); if (src) memcpy (ptr, src, n); else memset (ptr, 0, n); return ptr; } /******************************************************************************/ #if DEBUG_SALLOC #define MAGIC 0xa1b2c35543deadLL void *g_slice_alloc (unsigned long size) { unsigned long *p = (unsigned long *) (g_slice_alloc)(size + sizeof (unsigned long)); *p++ = size ^ MAGIC; //fprintf (stderr, "g_slice_alloc %ld %p\n", size, p);//D return (void *)p; } void *g_slice_alloc0 (unsigned long size) { return memset (g_slice_alloc (size), 0, size); } void g_slice_free1 (unsigned long size, void *ptr) { //fprintf (stderr, "g_slice_free %ld %p\n", size, ptr);//D if (expect_true (ptr)) { unsigned long *p = (unsigned long *)ptr; unsigned long s = *--p ^ MAGIC; if (size != (unsigned long)(*p ^ MAGIC)) { LOG (logBacktrace | llevError, "slice free size (%lx) doesn't match alloc size (%lx)\n", size, s); abort (); } *p = MAGIC; (g_slice_free1)(s + sizeof (unsigned long), p); } } #endif /******************************************************************************/ int assign (char *dst, const char *src, int maxsize) { if (!src) src = ""; int len = strlen (src); if (len >= maxsize) { if (maxsize <= 4) { memset (dst, '.', maxsize - 2); dst [maxsize - 1] = 0; } else { memcpy (dst, src, maxsize - 4); memcpy (dst + maxsize - 4, "...", 4); } len = maxsize; } else memcpy (dst, src, ++len); return len; } char * vformat (const char *format, va_list ap) { static dynbuf_text buf; buf.clear (); buf.vprintf (format, ap); return buf; } char * format (const char *format, ...) { va_list ap; va_start (ap, format); char *buf = vformat (format, ap); va_end (ap); return buf; } tstamp now () { struct timeval tv; gettimeofday (&tv, 0); return tstamp (tv.tv_sec) + tstamp (tv.tv_usec) * tstamp (1e-6); } int similar_direction (int a, int b) { if (!a || !b) return 0; int diff = (b - a) & 7; return diff <= 1 || diff >= 7; } /* crc32 0xdebb20e3 table and supplementary functions. */ extern const uint32_t crc_32_tab[256] = { 0x00000000UL, 0x77073096UL, 0xee0e612cUL, 0x990951baUL, 0x076dc419UL, 0x706af48fUL, 0xe963a535UL, 0x9e6495a3UL, 0x0edb8832UL, 0x79dcb8a4UL, 0xe0d5e91eUL, 0x97d2d988UL, 0x09b64c2bUL, 0x7eb17cbdUL, 0xe7b82d07UL, 0x90bf1d91UL, 0x1db71064UL, 0x6ab020f2UL, 0xf3b97148UL, 0x84be41deUL, 0x1adad47dUL, 0x6ddde4ebUL, 0xf4d4b551UL, 0x83d385c7UL, 0x136c9856UL, 0x646ba8c0UL, 0xfd62f97aUL, 0x8a65c9ecUL, 0x14015c4fUL, 0x63066cd9UL, 0xfa0f3d63UL, 0x8d080df5UL, 0x3b6e20c8UL, 0x4c69105eUL, 0xd56041e4UL, 0xa2677172UL, 0x3c03e4d1UL, 0x4b04d447UL, 0xd20d85fdUL, 0xa50ab56bUL, 0x35b5a8faUL, 0x42b2986cUL, 0xdbbbc9d6UL, 0xacbcf940UL, 0x32d86ce3UL, 0x45df5c75UL, 0xdcd60dcfUL, 0xabd13d59UL, 0x26d930acUL, 0x51de003aUL, 0xc8d75180UL, 0xbfd06116UL, 0x21b4f4b5UL, 0x56b3c423UL, 0xcfba9599UL, 0xb8bda50fUL, 0x2802b89eUL, 0x5f058808UL, 0xc60cd9b2UL, 0xb10be924UL, 0x2f6f7c87UL, 0x58684c11UL, 0xc1611dabUL, 0xb6662d3dUL, 0x76dc4190UL, 0x01db7106UL, 0x98d220bcUL, 0xefd5102aUL, 0x71b18589UL, 0x06b6b51fUL, 0x9fbfe4a5UL, 0xe8b8d433UL, 0x7807c9a2UL, 0x0f00f934UL, 0x9609a88eUL, 0xe10e9818UL, 0x7f6a0dbbUL, 0x086d3d2dUL, 0x91646c97UL, 0xe6635c01UL, 0x6b6b51f4UL, 0x1c6c6162UL, 0x856530d8UL, 0xf262004eUL, 0x6c0695edUL, 0x1b01a57bUL, 0x8208f4c1UL, 0xf50fc457UL, 0x65b0d9c6UL, 0x12b7e950UL, 0x8bbeb8eaUL, 0xfcb9887cUL, 0x62dd1ddfUL, 0x15da2d49UL, 0x8cd37cf3UL, 0xfbd44c65UL, 0x4db26158UL, 0x3ab551ceUL, 0xa3bc0074UL, 0xd4bb30e2UL, 0x4adfa541UL, 0x3dd895d7UL, 0xa4d1c46dUL, 0xd3d6f4fbUL, 0x4369e96aUL, 0x346ed9fcUL, 0xad678846UL, 0xda60b8d0UL, 0x44042d73UL, 0x33031de5UL, 0xaa0a4c5fUL, 0xdd0d7cc9UL, 0x5005713cUL, 0x270241aaUL, 0xbe0b1010UL, 0xc90c2086UL, 0x5768b525UL, 0x206f85b3UL, 0xb966d409UL, 0xce61e49fUL, 0x5edef90eUL, 0x29d9c998UL, 0xb0d09822UL, 0xc7d7a8b4UL, 0x59b33d17UL, 0x2eb40d81UL, 0xb7bd5c3bUL, 0xc0ba6cadUL, 0xedb88320UL, 0x9abfb3b6UL, 0x03b6e20cUL, 0x74b1d29aUL, 0xead54739UL, 0x9dd277afUL, 0x04db2615UL, 0x73dc1683UL, 0xe3630b12UL, 0x94643b84UL, 0x0d6d6a3eUL, 0x7a6a5aa8UL, 0xe40ecf0bUL, 0x9309ff9dUL, 0x0a00ae27UL, 0x7d079eb1UL, 0xf00f9344UL, 0x8708a3d2UL, 0x1e01f268UL, 0x6906c2feUL, 0xf762575dUL, 0x806567cbUL, 0x196c3671UL, 0x6e6b06e7UL, 0xfed41b76UL, 0x89d32be0UL, 0x10da7a5aUL, 0x67dd4accUL, 0xf9b9df6fUL, 0x8ebeeff9UL, 0x17b7be43UL, 0x60b08ed5UL, 0xd6d6a3e8UL, 0xa1d1937eUL, 0x38d8c2c4UL, 0x4fdff252UL, 0xd1bb67f1UL, 0xa6bc5767UL, 0x3fb506ddUL, 0x48b2364bUL, 0xd80d2bdaUL, 0xaf0a1b4cUL, 0x36034af6UL, 0x41047a60UL, 0xdf60efc3UL, 0xa867df55UL, 0x316e8eefUL, 0x4669be79UL, 0xcb61b38cUL, 0xbc66831aUL, 0x256fd2a0UL, 0x5268e236UL, 0xcc0c7795UL, 0xbb0b4703UL, 0x220216b9UL, 0x5505262fUL, 0xc5ba3bbeUL, 0xb2bd0b28UL, 0x2bb45a92UL, 0x5cb36a04UL, 0xc2d7ffa7UL, 0xb5d0cf31UL, 0x2cd99e8bUL, 0x5bdeae1dUL, 0x9b64c2b0UL, 0xec63f226UL, 0x756aa39cUL, 0x026d930aUL, 0x9c0906a9UL, 0xeb0e363fUL, 0x72076785UL, 0x05005713UL, 0x95bf4a82UL, 0xe2b87a14UL, 0x7bb12baeUL, 0x0cb61b38UL, 0x92d28e9bUL, 0xe5d5be0dUL, 0x7cdcefb7UL, 0x0bdbdf21UL, 0x86d3d2d4UL, 0xf1d4e242UL, 0x68ddb3f8UL, 0x1fda836eUL, 0x81be16cdUL, 0xf6b9265bUL, 0x6fb077e1UL, 0x18b74777UL, 0x88085ae6UL, 0xff0f6a70UL, 0x66063bcaUL, 0x11010b5cUL, 0x8f659effUL, 0xf862ae69UL, 0x616bffd3UL, 0x166ccf45UL, 0xa00ae278UL, 0xd70dd2eeUL, 0x4e048354UL, 0x3903b3c2UL, 0xa7672661UL, 0xd06016f7UL, 0x4969474dUL, 0x3e6e77dbUL, 0xaed16a4aUL, 0xd9d65adcUL, 0x40df0b66UL, 0x37d83bf0UL, 0xa9bcae53UL, 0xdebb9ec5UL, 0x47b2cf7fUL, 0x30b5ffe9UL, 0xbdbdf21cUL, 0xcabac28aUL, 0x53b39330UL, 0x24b4a3a6UL, 0xbad03605UL, 0xcdd70693UL, 0x54de5729UL, 0x23d967bfUL, 0xb3667a2eUL, 0xc4614ab8UL, 0x5d681b02UL, 0x2a6f2b94UL, 0xb40bbe37UL, 0xc30c8ea1UL, 0x5a05df1bUL, 0x2d02ef8dL }; void thread::start (void *(*start_routine)(void *), void *arg) { pthread_attr_t attr; pthread_attr_init (&attr); pthread_attr_setdetachstate (&attr, PTHREAD_CREATE_DETACHED); pthread_attr_setstacksize (&attr, PTHREAD_STACK_MIN < sizeof (long) * 4096 ? sizeof (long) * 4096 : PTHREAD_STACK_MIN); #ifdef PTHREAD_SCOPE_PROCESS pthread_attr_setscope (&attr, PTHREAD_SCOPE_PROCESS); #endif sigset_t fullsigset, oldsigset; sigfillset (&fullsigset); pthread_sigmask (SIG_SETMASK, &fullsigset, &oldsigset); if (pthread_create (&id, &attr, start_routine, arg)) cleanup ("unable to create a new thread"); pthread_sigmask (SIG_SETMASK, &oldsigset, 0); }