/** * Those are dummy functions defined to resolve all symboles. * Added as part of glue cleaning. * Ryo 2005-07-15 **/ #include void fix_auto_apply(mapstruct * m) { } void new_draw_info(int a, int b, object *ob, const char *txt) { fprintf(logfile, "%s\n", txt); } void new_info_map(int color, mapstruct *map, const char *str) { fprintf(logfile, "new_info_map: %s\n", str); } void move_teleporter( object* ob) { } void move_firewall( object* ob) { } void move_duplicator( object* ob) { } void move_marker( object* ob) { } void move_creator( object* ob) { } void emergency_save( int x ) { } void clean_tmp_files( ) { } void esrv_send_item( object* ob, object* obx ) { } void dragon_ability_gain( object* ob, int x, int y ) { } void weather_effect( const char* c ) { } void set_darkness_map( mapstruct* m) { } void move_apply( object* ob, object* obt, object* obx ) { } object* find_skill_by_number( object* ob, int x ) { return NULL; } void esrv_del_item(player *pl, int tag) { } void esrv_update_spells(player *pl) { } void monster_check_apply( object* ob, object* obt ) { } void trap_adjust( object* ob, int x ) { }