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Revision: 1.1.1.1 (vendor branch)
Committed: Fri Feb 3 07:12:30 2006 UTC (18 years, 5 months ago) by root
Branch: UPSTREAM
CVS Tags: UPSTREAM_2006_03_15, LAST_C_VERSION, STABLE, UPSTREAM_2006_02_22, difficulty_fix_merge_060810_2300, UPSTREAM_2006_02_03
Branch point for: difficulty_fix
Changes since 1.1: +0 -0 lines
Log Message:
initial import

File Contents

# User Rev Content
1 root 1.1 This is a README for the Developers directory for crossfire.
2    
3     This directory contains files of interest to those that actually develop
4     crossfire (map makers, coders, etc). Files in this directory are not likely
5     to be of interest to just players. This README also contains a brief
6     summary of each file in this directory.
7    
8     If you add a file to this directory, please update this file. Also,
9     user lowercase names for the files, and the addition of readme or doc or
10     txt to the file name is not needed - that is implied in the doc directory.
11    
12     cvs: Guidelines for developers working with CVS access - guidelines
13     for discussing new projects, commit messages, etc.
14     images: Guide for adding image sets to crossfire.
15     map-technical: Technical aspect of maps - fields in the map header (and
16     structure), format for the map files.
17     mapguide: Do's and Don'ts when making new maps.
18     objects: Explains the different fields/values for the objects, as well as
19     breakdowns for a some specific objects (was crossfire.doc)
20     plugins: Describes technical information, and the various events that plugins
21     can be connected to.
22     programming_guide: Hints, style guide, and directions for coders as well
23     as information on sending in patches.
24     protocol: Describes the client/server protocol.
25     python: Contains the crossfire python extensions usable by the plugins.
26     quests: How to manage player quests. Technical implementation details.
27     random-maps: How to use and options for randomly generated maps.
28     random-styles: Description of the various style maps used with the random maps.
29     runes: Explains how to use runes on maps, different fields in the runes.
30     skills: Directions for adding in skills, as well as how the skill system
31     works.
32     teleporters: Mapmaker guide for putting teleporters on to maps.
33     testplans: Contains various testplans that can be run to help verify
34     proper operation of changes made.