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This guide explains how to manage quests for player. |
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A new command, 'quests', has been added to let players see quests they are doing or have done. |
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It is not possible (unless specially made map to remove item) to do a quest twice. |
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Quests can have multiple paths and/or solutions. |
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Quests are managed through items in player inventory, inserted when needed. |
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<being rewritten> |
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Basics: |
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* name_pl = internal quest name |
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* custom_name = internal task name |
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* add a "quest_override" to npc/magic ear, set its slaying and name_pl/custom_name |
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and fill in message with match. hp determines condition (quest not started, ..., see |
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quest.c for details) |
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* in that quest_override add quest_[start|end]_[quest|task] with revelant fields set |
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* ending a quest/task removes the start marker |