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43 | wallstyle <style> Load /styles/wallstyles/<style> and pick a random |
43 | wallstyle <style> Load /styles/wallstyles/<style> and pick a random |
44 | walltype from that style for the random map. All |
44 | walltype from that style for the random map. All |
45 | the walls in the map will be of this type. The walls |
45 | the walls in the map will be of this type. The walls |
46 | are modified on insertion so that players cannot go |
46 | are modified on insertion so that players cannot go |
47 | through them: this is expected for walls, but |
47 | through them: this is expected for walls, but |
48 | the random map generator makes sure of it. |
48 | the random map generator makes sure of it. A <style> |
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49 | of "none" causes no walls or doors to be generated. |
49 | |
50 | |
50 | doorstyle <style> Load /styles/doorstyles/<style> and pick a random |
51 | doorstyle <style> Load /styles/doorstyles/<style> and pick a random |
51 | doortype from that style for the random map. |
52 | doortype from that style for the random map. A <style> |
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53 | of "none" causes no doors to generated. |
52 | |
54 | |
53 | exitstyle <style> Put one or two exits in the map, one leading back |
55 | exitstyle <style> Put one or two exits in the map, one leading back |
54 | to the map where we entered from (origin_map, |
56 | to the map where we entered from (origin_map, |
55 | origin_x, origin_y), and, if appropriate, one leading |
57 | origin_x, origin_y), and, if appropriate, one leading |
56 | to another, harder, random map. |
58 | to another, harder, random map. A style of "none" |
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59 | causes no exits to be generated. |
57 | |
60 | |
58 | decorstyle <style> Load /styles/decorstyles/<style> and pick the decor |
61 | decorstyle <style> Load /styles/decorstyles/<style> and pick the decor |
59 | objects from that style to insert in the map. Decor |
62 | objects from that style to insert in the map. Decor |
60 | objects are modified on insertion so that they do |
63 | objects are modified on insertion so that they do |
61 | NOT block movement, regardless of the archetype. |
64 | NOT block movement, regardless of the archetype. |
62 | They are placed randomly. |
65 | They are placed randomly. A style of "none" causes no |
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66 | decor objects to be generated. |
63 | |
67 | |
64 | monsterstyle <style> Load /styles/monsterstyles/<style>, if it exists. |
68 | monsterstyle <style> Load /styles/monsterstyles/<style>, if it exists. |
65 | If it doesn't exist, then it will look for a directory |
69 | If it doesn't exist, then it will look for a directory |
66 | of that name. If it finds a directory, it will choose |
70 | of that name. If it finds a directory, it will choose |
67 | a style based on dungeon_level. It will pick the style |
71 | a style based on dungeon_level. It will pick the style |
68 | with the name <name>_# with the # closest to the |
72 | with the name <name>_# with the # closest to the |
69 | dungeon_level. Monster objects are copied from the |
73 | dungeon_level. Monster objects are copied from the |
70 | style map, so you may form style maps with modified |
74 | style map, so you may form style maps with modified |
71 | monsters which are weaker or stronger than the default |
75 | monsters which are weaker or stronger than the default |
72 | archetype. |
76 | archetype.A style of "none" causes no monsters to be |
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77 | generated. |
73 | |
78 | |
74 | treasurestyle <style> (Special) If the style name chosen is contained in |
79 | treasurestyle <style> (Special) If the style name chosen is contained in |
75 | the lib/treasures file, it will use that for making |
80 | the lib/treasures file, it will use that for making |
76 | treasures. If it is NOT in the lib/treasures file, |
81 | treasures. If it is NOT in the lib/treasures file, |
77 | it will look up /styles/treasurestyle/<style>, and |
82 | it will look up /styles/treasurestyle/<style>, and |