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/cvs/deliantra/server/doc/PlayerStats
Revision: 1.2
Committed: Thu Sep 7 21:42:39 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 Player Stats effect how well a character can survie and interact inside the
2 crossfire world. This section discusses the various stats, what they are, and
3 how they effect the player's actions. Also in this section are the stat
4 modifiers that specific classes/professions bring.
5
6 Player Stats:
7
8 Score : Score is accumulated by killing monsters. This is how you gain
9 levels, hps, and sps.
10
11 Hp : Hit Points. How much damage a character can take. If this
12 drops below 0 the player dies. It consist of two numbers,
13 the current and maximum.
14
15 Sp : Spell Points. How much spell power a character has. They are
16 consumed when casting spells. It consist of two numbers, the
17 Current and Maximum. The Current Sp can go somewhat negative.
18 When Sp is negative not all spells can be cast, and a more-negative
19 Sp makes spell casting less likey to succeed.
20
21
22 St : Strength. How strong a character is, can affect Damage and how
23 the characters speed, as well as how often the character can
24 attack.
25
26 Co : Constitution. How healthy a character is. Affects the maximum
27 Hit Points.
28
29 De : Dexterity. Helps the character avoid being hit. Affects the
30 Armour Class and the speed.
31
32 In : Intelligence. Affects chance of learning mage spells.
33
34 Wi : Wisdom. Determines the chance of learning a cleric spell and
35 maximum grace.
36
37 P : Power. Determines maximum mana.
38
39 Ch : Charisma. How charismatic a character is, this affects the
40 prices when buying and selling items.
41
42 Wc : Weapon Class. How well a character is able to hit enemies.
43
44 Dam : Damage. The maximum a character can damage an enemy with a
45 single successful hit.
46
47 Ac : Armor Class. How hard a character is to hit.
48
49 Arm : Armour. How well protected the character is. This number
50 specifies a percentage which is subtracted from the physical
51 damage inflicted on the character.
52
53 Speed : How fast a player moves around. The number in the () indicates
54 weapon speed.
55
56 Food : How much food a player has, if this drops to 0, the player will
57 start losing hit points.
58
59 Levels:
60
61
62 A player will gain a new level when their score reaches a new level in the
63 following hiarchy:
64
65
66 Level 1: 0
67 Level 2: 1000
68 Level 3: 2000
69 Level 4: 4000
70 Level 5: 8000
71 Level 6: 16000
72 Level 7: 32000
73 Level 8: 64000
74 Level 9: 125000
75 Level 10: 250000
76
77
78 Class / Profession Modifiers:
79
80 After a player rolls stats and he/she is happy with the character they
81 must decide on what class or profession the character will be. The
82 modifiers will affect the initial stat rolls. Net refers to the all the
83 bonus/penalties added up.
84
85 ------------------------------------------------------------------------------
86 | Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills |
87 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
88 | Barbarian | 4 | 1 | 4 | -1 | -2 | -6 | 0 | 0 | F,cl,wd |
89 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
90 | Cleric | 0 | -1 | -1 | 2 | 1 | -2 | 1 | 0 | F,or |
91 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
92 | Dwarf | 3 | -4 | 4 | 0 | -3 | 0 | 0 | 0 | F,sm |
93 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
94 | Elf | -2 | 4 | -2 | -3 | 2 | 1 | 1 | +1 | F,M,bo,wd |
95 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
96 | Fireborn | -7 | 4 | -3 | 3 | -4 | 2 | 0 | -5 |B,mi,sc,pr,ft|
97 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
98 | Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | F,ra |
99 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
100 | Mage | 0 | 1 | -1 | 0 | -3 | 1 | 2 | 0 | F,C |
101 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
102 | Monk | 2 | 2 | 1 | 0 | -3 | -1 | -1 | 0 |B,mi,me,ka,se|
103 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
104 | Ninja | 2 | 2 | 0 | -1 | -1 | -2 | 0 | 0 | F,ju,hi |
105 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
106 | Priest | -3 | -2 | -2 | 3 | 2 | 0 | 2 | 0 | C |
107 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
108 | Quetzalcoatl | 4 | -4 | 4 | -10 | 0 | -10 | +7 | -9 |B,mi,cw,sc,mw|
109 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
110 | Swashbuckler | 1 | 3 | 1 | -2 | 1 | -4 | 0 | 0 | F,st,si |
111 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
112 | Thief | 0 | 4 | -2 | 0 | -3 | 1 | 0 | 0 | F,st |
113 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
114 | Viking | 1 | 1 | 2 | -1 | -1 | -2 | 0 | 0 | F,ba |
115 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
116 | Warrior | 3 | -1 | 2 | 0 | -1 | -3 | 0 | 0 | F,or |
117 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
118 | Wizard | -3 | 0 | -3 | 0 | 0 | 3 | 3 | 0 | C |
119 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
120 | Wraith | -4 | 4 | -4 | -3 | -10 | 2 | 3 | -12 | C |
121 +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
122 | Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills |
123 ------------------------------------------------------------------------------
124
125 Enclosed are codes used for the skills above. The ones in basic, casting,
126 and fighting should all be pretty self explanatory. For the other skills,
127 a brief description is given, for a more detailed description, look at the
128 skills.doc file.
129
130 Skill codes:
131
132 B=basic skills (find traps, remove traps, use magic items)
133 C=casting skills (melee weapon, spellcasting, praying, find traps, remove
134 traps, use magic items)
135 F=fighter skills (melee weapon, missile weapon, find traps, remove traps,
136 use magic items)
137
138 ba=bargaining. Increases charisma for buying/selling items.
139 bo=bowyer. Identify missile weapons and missiles.
140 cl=climbing. Better movement through mountains?
141 cw=clawing. Allows for bare handed attack.
142 ft=flame touch. Unarmed fire attack.
143 hi=hide. Allows partial invisiblity.
144 ju=jumping. Can jump over spaces.
145 ka=karate. Unamred combat.
146 me=meditation. Regain hp/mana at faster rate.
147 mw=melee weapon. Can use hand held weapons.
148 mi=missile weapon. Can use missile weapons.
149 or=oratory. May recruite followers.
150 pr=praying. Can cast cleric spells.
151 ra=random skill
152 sc=spell casting. Can cast wizard spells.
153 se=sense magic. Can detect magic items.
154 si=singing. May pacifiy hostile monsters.
155 sm=smithery. Identify arms and armor.
156 st=stealing. Can take items from monsters inventory.
157 wd=woodsman. Move faster through wooded terrain.
158
159 Descriptions on classes:
160
161 race attacktype restrictions immunities prot./vuln.
162 fireborn fire,phys no armour, fire vuln:ghosthit
163 no weapons poison drain,cold
164
165 Fireborns are supposed to be fire spirits. They're closely in tune with
166 magic and are powerful and learn magic easily. Being fire spirits, they
167 are immune to fire and poison, and vulnerable to cold. They are vulnerable
168 to ghosthit and drain because being mostly non-physical, anything which
169 strikes directly at the spirit hits them harder....
170
171 race attacktype restrictions immunities prot./vuln.
172 Quetzalcoatl physical no armour fire vuln:paral
173 poison,cold
174
175 Quetzalcoatl's are now born knowing the spell of burning hands, but
176 because of their negative wisdom bonus, they have a very hard time learning
177 new spells. Their maximum natural wisdom is 13. With the high intelligence
178 bonus, they will typically have many spellpoints. They can be very
179 devastating at low level due to their low natural ac and can make mincemeat
180 out of low-level monsters. However, at midlevel, they really begin to have
181 problems because they cannot use armour.
182
183
184 race attacktype restrictions immunities prot./vuln.
185 Wraith cold,phys none ghostgit,drain prot:col,phys
186 vuln: fire
187 ------------------------------------------------------------------------------
188
189 When choosing the class, that stats will be adjusted by the bonuses in
190 the above table. You will not be able to choose a class if the modifications
191 drop a stat below 1. 1 is the mininum value for all stats.