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Revision: 1.2
Committed: Thu Sep 7 21:42:39 2006 UTC (17 years, 8 months ago) by pippijn
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CVS Tags: HEAD
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Moved documents to doc/historic

File Contents

# User Rev Content
1 root 1.1 Player Stats effect how well a character can survie and interact inside the
2     crossfire world. This section discusses the various stats, what they are, and
3     how they effect the player's actions. Also in this section are the stat
4     modifiers that specific classes/professions bring.
5    
6     Player Stats:
7    
8     Score : Score is accumulated by killing monsters. This is how you gain
9     levels, hps, and sps.
10    
11     Hp : Hit Points. How much damage a character can take. If this
12     drops below 0 the player dies. It consist of two numbers,
13     the current and maximum.
14    
15     Sp : Spell Points. How much spell power a character has. They are
16     consumed when casting spells. It consist of two numbers, the
17     Current and Maximum. The Current Sp can go somewhat negative.
18     When Sp is negative not all spells can be cast, and a more-negative
19     Sp makes spell casting less likey to succeed.
20    
21    
22     St : Strength. How strong a character is, can affect Damage and how
23     the characters speed, as well as how often the character can
24     attack.
25    
26     Co : Constitution. How healthy a character is. Affects the maximum
27     Hit Points.
28    
29     De : Dexterity. Helps the character avoid being hit. Affects the
30     Armour Class and the speed.
31    
32     In : Intelligence. Affects chance of learning mage spells.
33    
34     Wi : Wisdom. Determines the chance of learning a cleric spell and
35     maximum grace.
36    
37     P : Power. Determines maximum mana.
38    
39     Ch : Charisma. How charismatic a character is, this affects the
40     prices when buying and selling items.
41    
42     Wc : Weapon Class. How well a character is able to hit enemies.
43    
44     Dam : Damage. The maximum a character can damage an enemy with a
45     single successful hit.
46    
47     Ac : Armor Class. How hard a character is to hit.
48    
49     Arm : Armour. How well protected the character is. This number
50     specifies a percentage which is subtracted from the physical
51     damage inflicted on the character.
52    
53     Speed : How fast a player moves around. The number in the () indicates
54     weapon speed.
55    
56     Food : How much food a player has, if this drops to 0, the player will
57     start losing hit points.
58    
59     Levels:
60    
61    
62     A player will gain a new level when their score reaches a new level in the
63     following hiarchy:
64    
65    
66     Level 1: 0
67     Level 2: 1000
68     Level 3: 2000
69     Level 4: 4000
70     Level 5: 8000
71     Level 6: 16000
72     Level 7: 32000
73     Level 8: 64000
74     Level 9: 125000
75     Level 10: 250000
76    
77    
78     Class / Profession Modifiers:
79    
80     After a player rolls stats and he/she is happy with the character they
81     must decide on what class or profession the character will be. The
82     modifiers will affect the initial stat rolls. Net refers to the all the
83     bonus/penalties added up.
84    
85     ------------------------------------------------------------------------------
86     | Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills |
87     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
88     | Barbarian | 4 | 1 | 4 | -1 | -2 | -6 | 0 | 0 | F,cl,wd |
89     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
90     | Cleric | 0 | -1 | -1 | 2 | 1 | -2 | 1 | 0 | F,or |
91     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
92     | Dwarf | 3 | -4 | 4 | 0 | -3 | 0 | 0 | 0 | F,sm |
93     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
94     | Elf | -2 | 4 | -2 | -3 | 2 | 1 | 1 | +1 | F,M,bo,wd |
95     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
96     | Fireborn | -7 | 4 | -3 | 3 | -4 | 2 | 0 | -5 |B,mi,sc,pr,ft|
97     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
98     | Human | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | F,ra |
99     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
100     | Mage | 0 | 1 | -1 | 0 | -3 | 1 | 2 | 0 | F,C |
101     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
102     | Monk | 2 | 2 | 1 | 0 | -3 | -1 | -1 | 0 |B,mi,me,ka,se|
103     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
104     | Ninja | 2 | 2 | 0 | -1 | -1 | -2 | 0 | 0 | F,ju,hi |
105     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
106     | Priest | -3 | -2 | -2 | 3 | 2 | 0 | 2 | 0 | C |
107     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
108     | Quetzalcoatl | 4 | -4 | 4 | -10 | 0 | -10 | +7 | -9 |B,mi,cw,sc,mw|
109     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
110     | Swashbuckler | 1 | 3 | 1 | -2 | 1 | -4 | 0 | 0 | F,st,si |
111     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
112     | Thief | 0 | 4 | -2 | 0 | -3 | 1 | 0 | 0 | F,st |
113     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
114     | Viking | 1 | 1 | 2 | -1 | -1 | -2 | 0 | 0 | F,ba |
115     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
116     | Warrior | 3 | -1 | 2 | 0 | -1 | -3 | 0 | 0 | F,or |
117     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
118     | Wizard | -3 | 0 | -3 | 0 | 0 | 3 | 3 | 0 | C |
119     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
120     | Wraith | -4 | 4 | -4 | -3 | -10 | 2 | 3 | -12 | C |
121     +--------------+-----+-----+-----+-----+-----+-----+-----+-----+-------------+
122     | Class/Prof | Str | Dex | Con | Wis | Cha | Int | Pow | Net | Skills |
123     ------------------------------------------------------------------------------
124    
125     Enclosed are codes used for the skills above. The ones in basic, casting,
126     and fighting should all be pretty self explanatory. For the other skills,
127     a brief description is given, for a more detailed description, look at the
128     skills.doc file.
129    
130     Skill codes:
131    
132     B=basic skills (find traps, remove traps, use magic items)
133     C=casting skills (melee weapon, spellcasting, praying, find traps, remove
134     traps, use magic items)
135     F=fighter skills (melee weapon, missile weapon, find traps, remove traps,
136     use magic items)
137    
138     ba=bargaining. Increases charisma for buying/selling items.
139     bo=bowyer. Identify missile weapons and missiles.
140     cl=climbing. Better movement through mountains?
141     cw=clawing. Allows for bare handed attack.
142     ft=flame touch. Unarmed fire attack.
143     hi=hide. Allows partial invisiblity.
144     ju=jumping. Can jump over spaces.
145     ka=karate. Unamred combat.
146     me=meditation. Regain hp/mana at faster rate.
147     mw=melee weapon. Can use hand held weapons.
148     mi=missile weapon. Can use missile weapons.
149     or=oratory. May recruite followers.
150     pr=praying. Can cast cleric spells.
151     ra=random skill
152     sc=spell casting. Can cast wizard spells.
153     se=sense magic. Can detect magic items.
154     si=singing. May pacifiy hostile monsters.
155     sm=smithery. Identify arms and armor.
156     st=stealing. Can take items from monsters inventory.
157     wd=woodsman. Move faster through wooded terrain.
158    
159     Descriptions on classes:
160    
161     race attacktype restrictions immunities prot./vuln.
162     fireborn fire,phys no armour, fire vuln:ghosthit
163     no weapons poison drain,cold
164    
165     Fireborns are supposed to be fire spirits. They're closely in tune with
166     magic and are powerful and learn magic easily. Being fire spirits, they
167     are immune to fire and poison, and vulnerable to cold. They are vulnerable
168     to ghosthit and drain because being mostly non-physical, anything which
169     strikes directly at the spirit hits them harder....
170    
171     race attacktype restrictions immunities prot./vuln.
172     Quetzalcoatl physical no armour fire vuln:paral
173     poison,cold
174    
175     Quetzalcoatl's are now born knowing the spell of burning hands, but
176     because of their negative wisdom bonus, they have a very hard time learning
177     new spells. Their maximum natural wisdom is 13. With the high intelligence
178     bonus, they will typically have many spellpoints. They can be very
179     devastating at low level due to their low natural ac and can make mincemeat
180     out of low-level monsters. However, at midlevel, they really begin to have
181     problems because they cannot use armour.
182    
183    
184     race attacktype restrictions immunities prot./vuln.
185     Wraith cold,phys none ghostgit,drain prot:col,phys
186     vuln: fire
187     ------------------------------------------------------------------------------
188    
189     When choosing the class, that stats will be adjusted by the bonuses in
190     the above table. You will not be able to choose a class if the modifications
191     drop a stat below 1. 1 is the mininum value for all stats.