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Run Time Commands: |
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This section contains all the commands that can be used while |
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playing Crossfire, along with a description of what they do. |
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The first thing a player will see when they run crossfire are the |
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game windows. (Note: There are 6 windows, even by default, although |
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they may look as if they are one.) If the -w option is used on the |
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command line then the player will be allowed to place each window and |
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resize the windows to any size they wish. (Note: The map window can be |
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resized but the area of the map displayed will remain the same, |
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surrounded by black area. Also, when one player resizes a window, it |
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will "freeze" the game for the other players, until the person is |
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finished resizing.) |
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|
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Crossfire can display graphics in two forms: either by using a |
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special font or by using pixmaps. The first method is default as it is |
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much quicker than using pixmaps. A common problem with X terminals is |
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that whoever compiled the game does not have write access to a font |
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directory the terminal can read, in which case pixmaps must be used. |
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When using pixmaps, all 1600+ bitmaps must be loaded before the game |
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can proceed. |
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Once the game has loaded the graphics, the player will be greeted |
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with a message of the day and a login prompt. At this prompt users can |
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enter specific a character name to be used. If the player has played |
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before and saved his/her character, he/she will be restored at the last |
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point of the save. |
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After choosing a name, if the character is new, then the player must |
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roll the character's stats, which will affect how well the character |
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can survive in the crossfire world. A player can press 'Y' to reroll |
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their stats or 'N' to continue. They may also type 'Q' to quit the |
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game. A player must also choose a profession/class for a new |
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character. After rolling stats, the player can cycle through all |
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available professions for that character by pressing any key, except |
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'D'. When they are happy with their profession, they may continue by |
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hitting 'D' for 'done'. The player's stats affect what professions he |
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or she may be. (See Player Stats) |
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Once a player is into the game they can hit "?" for help which will |
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list the commands available. |
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|
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Command Summary: |
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|
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Movement : A player can move in any of 8 directions: |
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The defaults are as follows. The 's' key is called the brace key, |
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what this will do is brace a player so they may attack in any of the |
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given directions without actually moving in that direction. |
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y k u |
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\ | / |
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\ | / |
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\ | / |
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\ | / |
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\ | / |
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\ | / |
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h ------ s ------ l |
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/ | \ |
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/ | \ |
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/ | \ |
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/ | \ |
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/ | \ |
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/ | \ |
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|
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b j n |
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To fire a missile weapon or cast a spell in any of the given |
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direction, the player can use the shift key: Example <SHIFT> - l will |
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cast a missile to the right. |
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A player can use the control key to run in a given direction instead |
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of just moving one square: Example <CTRL> - l will make the character |
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run to the right. |
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These movement keys can all be redefined to the player's liking by |
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using the 'C' configure command. (Note: Do not define a key to |
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movement, if it already has a predetermined function.) Many people |
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like to reconfigure the movement keys to the number pad, which is |
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fine. |
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To attack a monster in hand to hand combat, all a player must do is |
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move into that monster, if that monster is in an adjacent square. |
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Mouse commands: |
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Left Mouse Button : examine |
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Right Mouse Button : drop / get |
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Middle Mouse Button : apply |
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Keyboard commands: |
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" speak, used to talk to monsters and other players. |
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"i" inventory, list the player's inventory in the message window, |
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not to be confused with the inventory window. |
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"<",">" rotate inventory, used to shift a new item to the top of a |
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player's inventory. |
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"a" apply the item at the top of the inventory. This command is |
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used to ready/unready items, eat food, use wands, etc. that |
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the character is carrying with them. (Note: It only effects |
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the top item in the inventory.) |
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|
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"e" examine the item at the top of the inventory. This command is |
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used to to determine what an item is made of, if an item has |
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special properties, the cost, etc. (Note: It only examines |
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the top item in the inventory.) |
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"A" apply the item immediately underneath a player. Thus, if a |
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player is on top of a chest, they can open that chest by |
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using this command. This is also how a player can enter |
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buildings, open doors, and apply handles. |
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"E" Examines the item immediately underneath a player. |
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"," Get the item immediately underneath a player. |
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"d" Drop the top item in the inventory. |
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"+","-" Cycle through the players range attacks, such as bows, |
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crossbows, and spells. |
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":" look |
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"@" Autopick, wether to automatically pick up items the player |
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walks over. |
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"t" throw, still not available. |
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"X" If the player is using split window mode, this toggles the |
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save window position flag. |
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"Ctrl-R" Refresh screen. |
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"Ctrl-C" Clear message window. |
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"v" Print version number. |
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One can repeat a command many times by preceding it with a number. |
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Thus, if a player types '12l' then the player will move twelve squares |
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to the right. Or if a player types '3d' then the player will drop |
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three of the given item type at the top of the inventory. |
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Extended Commands: |
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Extended commands are more complex commands that require typing. To |
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enter extended command mode, type "'" followed by the command. |
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'help : List the available extended commands. |
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'name : Change your name. |
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'cast <spell> : Cast a given type of spell. Example: "'cast small |
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fireball" will set the player's active range attack |
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to small fireball, if that player has the learned |
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spell. If no spell is given, then this command will |
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list the spells that a player knows. |
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'scroll : Turn message window scrolling on/off. |
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'peaceful : Turn on/off "peaceful with other players" flag. |
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'bind [str] : bind a key to some command. try 'help bind for |
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more information. |
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'unbind [str] : unbind a string. |
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'quit : Quit game, and destroy character. |
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'who : A list of other players in the same game. |
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'shout <text> : Shout to all other players in the same game. |
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'tell <p> <text>: Tell the player with the name <p> the message <text>. |
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'bell : Bell a player. |
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'listen <1-15> : Set listening level. This level determines which |
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messages will be seen by the player. 1 only |
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important messages, such as when a player shouts, |
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15 Verbose, every message. |
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|
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'explore : Enter explore mode. This allows the player to explore maps |
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without have the player die from monster attacks. (NOTE: |
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Explore mode is permanent, you cannot leave explore mode, |
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once you have entered it. This options is by default |
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disabled in the distribution, and most servers do not |
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support it. Once a player has entered explore mode, |
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his/her score will not be written to the high score list. |
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'add <display> : Add a new display to the game. |
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'hiscore : Show the highscore list. |
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'dm : enter dungeon master mode. Note: only certain players can enter DM |
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mode (determined by site administrator) and any player |
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that enters into dm mode cannot be saved! Any players |
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recieving assistance or items from the dm, will also not |
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be saved. |
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