Run Time Commands: This section contains all the commands that can be used while playing Crossfire, along with a description of what they do. The first thing a player will see when they run crossfire are the game windows. (Note: There are 6 windows, even by default, although they may look as if they are one.) If the -w option is used on the command line then the player will be allowed to place each window and resize the windows to any size they wish. (Note: The map window can be resized but the area of the map displayed will remain the same, surrounded by black area. Also, when one player resizes a window, it will "freeze" the game for the other players, until the person is finished resizing.) Crossfire can display graphics in two forms: either by using a special font or by using pixmaps. The first method is default as it is much quicker than using pixmaps. A common problem with X terminals is that whoever compiled the game does not have write access to a font directory the terminal can read, in which case pixmaps must be used. When using pixmaps, all 1600+ bitmaps must be loaded before the game can proceed. Once the game has loaded the graphics, the player will be greeted with a message of the day and a login prompt. At this prompt users can enter specific a character name to be used. If the player has played before and saved his/her character, he/she will be restored at the last point of the save. After choosing a name, if the character is new, then the player must roll the character's stats, which will affect how well the character can survive in the crossfire world. A player can press 'Y' to reroll their stats or 'N' to continue. They may also type 'Q' to quit the game. A player must also choose a profession/class for a new character. After rolling stats, the player can cycle through all available professions for that character by pressing any key, except 'D'. When they are happy with their profession, they may continue by hitting 'D' for 'done'. The player's stats affect what professions he or she may be. (See Player Stats) Once a player is into the game they can hit "?" for help which will list the commands available. Command Summary: Movement : A player can move in any of 8 directions: The defaults are as follows. The 's' key is called the brace key, what this will do is brace a player so they may attack in any of the given directions without actually moving in that direction. y k u \ | / \ | / \ | / \ | / \ | / \ | / h ------ s ------ l / | \ / | \ / | \ / | \ / | \ / | \ b j n To fire a missile weapon or cast a spell in any of the given direction, the player can use the shift key: Example - l will cast a missile to the right. A player can use the control key to run in a given direction instead of just moving one square: Example - l will make the character run to the right. These movement keys can all be redefined to the player's liking by using the 'C' configure command. (Note: Do not define a key to movement, if it already has a predetermined function.) Many people like to reconfigure the movement keys to the number pad, which is fine. To attack a monster in hand to hand combat, all a player must do is move into that monster, if that monster is in an adjacent square. Mouse commands: Left Mouse Button : examine Right Mouse Button : drop / get Middle Mouse Button : apply Keyboard commands: " speak, used to talk to monsters and other players. "i" inventory, list the player's inventory in the message window, not to be confused with the inventory window. "<",">" rotate inventory, used to shift a new item to the top of a player's inventory. "a" apply the item at the top of the inventory. This command is used to ready/unready items, eat food, use wands, etc. that the character is carrying with them. (Note: It only effects the top item in the inventory.) "e" examine the item at the top of the inventory. This command is used to to determine what an item is made of, if an item has special properties, the cost, etc. (Note: It only examines the top item in the inventory.) "A" apply the item immediately underneath a player. Thus, if a player is on top of a chest, they can open that chest by using this command. This is also how a player can enter buildings, open doors, and apply handles. "E" Examines the item immediately underneath a player. "," Get the item immediately underneath a player. "d" Drop the top item in the inventory. "+","-" Cycle through the players range attacks, such as bows, crossbows, and spells. ":" look "@" Autopick, wether to automatically pick up items the player walks over. "t" throw, still not available. "X" If the player is using split window mode, this toggles the save window position flag. "Ctrl-R" Refresh screen. "Ctrl-C" Clear message window. "v" Print version number. One can repeat a command many times by preceding it with a number. Thus, if a player types '12l' then the player will move twelve squares to the right. Or if a player types '3d' then the player will drop three of the given item type at the top of the inventory. Extended Commands: Extended commands are more complex commands that require typing. To enter extended command mode, type "'" followed by the command. 'help : List the available extended commands. 'name : Change your name. 'cast : Cast a given type of spell. Example: "'cast small fireball" will set the player's active range attack to small fireball, if that player has the learned spell. If no spell is given, then this command will list the spells that a player knows. 'scroll : Turn message window scrolling on/off. 'peaceful : Turn on/off "peaceful with other players" flag. 'bind [str] : bind a key to some command. try 'help bind for more information. 'unbind [str] : unbind a string. 'quit : Quit game, and destroy character. 'who : A list of other players in the same game. 'shout : Shout to all other players in the same game. 'tell

: Tell the player with the name

the message . 'bell : Bell a player. 'listen <1-15> : Set listening level. This level determines which messages will be seen by the player. 1 only important messages, such as when a player shouts, 15 Verbose, every message. 'explore : Enter explore mode. This allows the player to explore maps without have the player die from monster attacks. (NOTE: Explore mode is permanent, you cannot leave explore mode, once you have entered it. This options is by default disabled in the distribution, and most servers do not support it. Once a player has entered explore mode, his/her score will not be written to the high score list. 'add : Add a new display to the game. 'hiscore : Show the highscore list. 'dm : enter dungeon master mode. Note: only certain players can enter DM mode (determined by site administrator) and any player that enters into dm mode cannot be saved! Any players recieving assistance or items from the dm, will also not be saved.