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Revision: 1.2
Committed: Thu Sep 7 21:42:41 2006 UTC (17 years, 8 months ago) by pippijn
Branch: MAIN
CVS Tags: HEAD
Changes since 1.1: +0 -0 lines
State: FILE REMOVED
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 TIPS on SURVIVING
2
3 Crossfire is populated with a wealth of different monsters. These
4 monsters can have varying immunities and attack types. In addition,
5 some of them can be quite a bit smarter than others. It will be
6 important for new players to learn the abilities of different monsters
7 and learn just how much it will take to kill them. This section
8 discusses how monsters can interact with players.
9
10 Most monsters in the game are out to mindlessly kill and destroy
11 the players. These monsters will help boost a player's score, after
12 he kills them. When fighting a large amount of monsters in a single
13 room, attempt to find a narrower hallway so that you are not being
14 attacked from all sides. Charging into a room full of Beholders for
15 instance would not be wise, instead, open the door and fight them one
16 at a time.
17
18 For beginners, there are several maps designed for them. Find these
19 areas and clear them out. All throughout these levels, a player can
20 find signs and books which they can read by stepping onto them and
21 hitting 'A' to apply the book/sign. These messages will help the
22 player to learn the system.
23
24 One more note, always keep an eye on your food. If your food drops
25 to zero, your character will soon die, so BE CAREFUL!
26
27
28 NPCs
29
30 Non Player Character are special monsters which have
31 "intelligence." Players may be able to interact with these monsters to
32 help solve puzzles and find items of interest. To speak with a monster
33 you suspect to be a NPC, simply move to an adjacent square to them and
34 push the double-quote, ie. ". Enter your message, and press <Return>.
35 You can also use 'say if you feel like typing a little extra.
36
37 Other NPCs may not speak to you, but display intelligence with
38 their movement. Some monsters can be friendly, and may attack the
39 nearest of your enemies. Others can be "pets", in that they follow you
40 around and help you in your quest to kill enemies and find treasure.
41
42
43 SPECIAL ITEMS
44
45 There are many special items which can be found in Crossfire, of
46 these the most important may be the signs.
47
48 Signs :
49 Signs often have messages that might clue you in on quests and
50 puzzles or even refer you to NPCs. It is your job as a player
51 to make sure you read every sign to make sure you do not miss
52 things.
53
54 Handles and Buttons :
55 These items can often be manipulated to open up new areas of
56 the map. In the case of handles, all a player must do is apply
57 the handle. In the case of buttons, the player must move items
58 over the button to "hold" it down. Some of the larger buttons
59 may need very large items to be moved onto them, before they
60 can be activated.
61
62 Gates and locked doors :
63 Gates are often tied to a handle or button and can only be
64 opened by manipulating the the handle/button. Doors that are
65 locked can either be smashed down by attacking the door or by
66 using keys which can be found throughout the game.
67
68 Pits :
69 Pits can be doorways to new areas of the map too, but be
70 careful, for you could fall down into a pit full of ghosts or
71 dragons and not be able to get back out.
72
73 Break away walls:
74 Are a common occurrence in Crossfire. These type of walls can
75 be "destroyed" by attacking them. Thus, sometimes it may be
76 worth a player's time to test the walls of a map for "secret
77 doors."
78
79 Fire walls:
80 Will shoot missiles at players. Some firewalls can be
81 destroyed others cannot.
82
83 Directors and Spinners:
84 These odd items will change the direction of any item flying
85 over them, such as missile weapons and spells.
86
87 CAUTION: Some items are perishable. If for instance you shoot a
88 fireball into a room full of scrolls, you will notice them
89 going up in smoke! So be careful not to destroy valuable
90 items.
91
92 Spellbooks/prayerbooks:
93 This is how players can obtain magical spells, sometimes a
94 player can learn the spell, other times they cannot. There are
95 many, many different types of books and scrolls out there.
96
97 Improve item scrolls:
98 These are used to turn non magical weapons into magical weapons.
99 These magical weapons can do many things - improve stats, have
100 lower weight, higher damage, etc.
101
102 The method for creation and further improvement was changed in
103 version 0.91.7. Both methods are listed here, because it is
104 possible to enable the old version on a server by server basis.
105
106 New Version:
107 Prepare weapons: Diamonds (Gems) are required for the sacrifice.
108 The item can be enchanted the square root of the number of diamonds
109 sacrificed. Thus, if 100 diamonds are sacrificed, the weapon
110 can have 10 other enchant scrolls read.
111
112 Improve damage: There is no sacrifice. Each scroll read will
113 increase the damage by 5 points, and the weight by 5 kilograms.
114
115 Lower (Improve) Weight: There is no sacrifice. Each scroll read
116 will reduce the weight by 20%. The minimum weight a weapon can
117 have is 1 gram.
118
119 Enchant weapon: This does not require any sacrifices,
120 and increases the magic by 1.
121
122 Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the
123 potion of the same type as the ability to be increased (ie, Improve
124 Strength requires strength potions). The number of potions needed
125 is the sum of all the abilities the weapon presently gives multipled
126 by 2. The ability will then be increased by 1 point. Thus, if a
127 sword is int+2 str+2, then 8 potions would be needed to raise any
128 stat by one point. But if the sword was int+2 str+2 wis-2, then
129 only 4 potions. A mininum of 2 potions will be needed (such
130 a situation could happen when you are starting with a weapon
131 that gives a penalty to a stat (ie, Con-1))
132
133
134 Old Improvement Methd:
135 For each improve scroll & prepare weapon scroll, at least 5 food
136 and 10 booze must be on the ground. How much the ability is raised
137 depends on the amount of item donated, with each scroll requiring
138 that something be donated. Here is a short list:
139
140 Prepare weapons: Diamonds (Gems) are required for the sacrifice.
141 The item can be enchanted the square root of the number of diamonds
142 sacrificed. Thus, if 100 diamonds are sacrificed, the weapon
143 can have 10 other enchant scrolls read.
144
145 Improve damage: The square root of the number of rubies determines
146 how much the damage will go up. Weight is increased 2 kg for each
147 plus the weapon goes up. The maximum damage a weapon can ever do is
148 70.
149
150 Improve weight: The square root of the number of pearls determines
151 how much the weight is reduced, .75 kg.
152
153 Enchant weapon: This does not require any sacrifices, but
154 rather increases the magic by 1, and reduces the weight by 10%.
155
156 Improve Stat (ie, Strength, Dexterity, etc): The sacrifice is the
157 potion of the same type as the ability to be increased (ie, Improve
158 Strength requires strength potions). The amount increased is the
159 square root of (sacrifice/2).
160
161
162 Rings/Amulets:
163 Again many different types, rings can be worn to add/remove
164 different immunities.
165
166 Wands/Staves/Rods, Scrolls:
167 Not so many types of wands, staves and rods as scrolls. These
168 let you cast spells you don't know. A scroll can be used once,
169 wands and staves have a limited number of charges, and rods let
170 you use a spell every so often.
171
172 Artifacts:
173 These are the real treasures of the game. There are more than
174 20 artifacts out there, but they are very hard to come by.
175
176 Weapons/Armor:
177 Tons of items, it is up to you as the player to figure out
178 which work better then others.
179