1 |
elmex |
1.15 |
- nice sideeffect: diseases on the worldmap seem to spread and give still |
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lots of exp hours later... |
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- also there seems to be some nice disease that makes speed go crazy... |
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04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing |
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04 14:30:09 <pentalis> his stats first went down to 1 |
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04 14:30:10 <elmex> there are awful lots of things that are just broken |
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04 14:30:14 <pentalis> then suddenly back to 30 |
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04 14:30:19 <pentalis> And his speed above the limit |
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04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable |
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04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher |
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04 14:30:44 <pentalis> The cycle has kept repeating |
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04 14:30:49 <elmex> heh |
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04 14:30:52 <pentalis> By now I've reached peaks near 200 speed |
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04 14:30:59 <pentalis> Right now I'm at 220 speed |
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04 14:31:07 <pentalis> My attack speed is 2.43 |
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04 14:31:13 <pentalis> I'm still rabid |
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04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies |
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04 14:31:35 <pentalis> and it has not stopped for the last 5 hours |
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04 14:31:43 <elmex> :-) |
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04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face |
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04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters |
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04 14:32:09 <pentalis> I just wanted to get immune =P |
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04 14:32:13 <pentalis> Yes o_O |
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04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing |
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04 14:32:26 <pentalis> unlike all the other diseases in the game |
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04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity |
27 |
elmex |
1.14 |
- fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker |
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mayby lasts longer than only 1 hour and generally all the stuff should |
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be more documented for the player? |
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- alchemy identify exp |
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31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name. |
32 |
elmex |
1.10 |
- |
33 |
elmex |
1.13 |
Curly reported this via IRC: |
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06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed |
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+behaviour. Previously, upon opening door to #1 using the password 'orcus', |
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06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them |
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+would appear. |
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06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. |
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06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it |
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+was pretty consistent for a while. |
42 |
elmex |
1.12 |
- |
43 |
elmex |
1.11 |
24 22:51:52 <schmorp> und die pets sind kaputt |
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24 22:51:53 <schmorp> imho |
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24 22:52:14 <elmex> hmm |
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24 22:52:16 <elmex> in wie fern? |
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24 22:53:47 <schmorp> naja |
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24 22:53:51 <schmorp> mach ne snitchangel |
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24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad |
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24 22:54:01 <schmorp> und alles töten |
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24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde |
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24 22:54:10 <elmex> theoretisch ja ;) |
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24 22:54:18 <schmorp> aber die pets machen imho nur random moves |
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24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas |
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24 22:54:52 <elmex> attacmovement mein ich |
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24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
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24 22:56:05 <schmorp> keine ahnung |
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24 22:56:06 <schmorp> mag sein |
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24 22:56:09 <schmorp> eventuell soltle man das fixen |
60 |
elmex |
1.10 |
- |
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14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
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14:44:36 <schmorp> elmex: und benutze sie eventuell |
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14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
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14:44:50 <elmex> ah, k |
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14:44:51 <elmex> jo |
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14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
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14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
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14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
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14:45:08 <schmorp> oh, und geh mal nahc lake country |
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71 |
elmex |
1.8 |
- investigate counterspell weirdness: |
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2007-04-17 13:53:22.074 |
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{cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
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/elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
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{cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
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/elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
77 |
elmex |
1.1 |
- ext_reseller_orig_value entfernen |
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- fix insert => update stuff! |
79 |
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- fix IPO package delivery |
80 |
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- fix editor bug mit arch nicht von map ausgewaehlt |
81 |
elmex |
1.3 |
- fix icecube-doors on movers (already dead log message) |
82 |
elmex |
1.1 |
- jeweler fertig machen |
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- implement other stuff special features (reflect spells) |
84 |
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- implement workbench improvements |
85 |
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- think about: distribute experience on the chance of failure |
86 |
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- playershop item limit |
87 |
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- encounters! |
88 |
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- give beholder leader neues face |
89 |
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- heaven fertig machen |
90 |
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- world map fertig machen |
91 |
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- ueberfluessige world-overlay weg machen |
92 |
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- cfplus builder support finishen |
93 |
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- mlab ticket refactory |
94 |
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- make any bottles refillable on any watery things |
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96 |
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- documentation objects.pod |
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- bugfixing => server todo etc. |
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99 |
elmex |
1.3 |
- cfmaps auf crossfire.pm umstellen |
100 |
elmex |
1.1 |
- books.pod (schmorp) |
101 |
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102 |
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LONGTERM: |
103 |
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- remove workaround for sanctuary vs. spell effects as floors |
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(see also permanent_lava arch) |
105 |
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replace it by a floor that looks like lava and hits players |
106 |
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with some special attacktype. (there maybe is already something |
107 |
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like this) |
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109 |
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IDEAS: |
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- helium baloons that make you weight less |
111 |
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112 |
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01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
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01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
114 |
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01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
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01:50:11 <schmorp> elmex: und die steine sehen besere aus |
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01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
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01:50:24 <schmorp> (nur die hässlichen blabla-walls) |
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