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Revision: 1.16
Committed: Sat Aug 4 13:06:56 2007 UTC (16 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.15: +0 -1 lines
Log Message:
removed item for broken altars, thats already fixed.

File Contents

# User Rev Content
1 elmex 1.15 - nice sideeffect: diseases on the worldmap seem to spread and give still
2     lots of exp hours later...
3     - also there seems to be some nice disease that makes speed go crazy...
4     04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
5     04 14:30:09 <pentalis> his stats first went down to 1
6     04 14:30:10 <elmex> there are awful lots of things that are just broken
7     04 14:30:14 <pentalis> then suddenly back to 30
8     04 14:30:19 <pentalis> And his speed above the limit
9     04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
10     04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
11     04 14:30:44 <pentalis> The cycle has kept repeating
12     04 14:30:49 <elmex> heh
13     04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
14     04 14:30:59 <pentalis> Right now I'm at 220 speed
15     04 14:31:07 <pentalis> My attack speed is 2.43
16     04 14:31:13 <pentalis> I'm still rabid
17     04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
18     04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
19     04 14:31:43 <elmex> :-)
20     04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
21     04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
22     04 14:32:09 <pentalis> I just wanted to get immune =P
23     04 14:32:13 <pentalis> Yes o_O
24     04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
25     04 14:32:26 <pentalis> unlike all the other diseases in the game
26     04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
27 elmex 1.14 - fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker
28     mayby lasts longer than only 1 hour and generally all the stuff should
29     be more documented for the player?
30     - alchemy identify exp
31     31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
32 elmex 1.10 -
33 elmex 1.13 Curly reported this via IRC:
34    
35     06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed
36     +behaviour. Previously, upon opening door to #1 using the password 'orcus',
37     06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them
38     +would appear.
39     06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up.
40     06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it
41     +was pretty consistent for a while.
42 elmex 1.12 -
43 elmex 1.11 24 22:51:52 <schmorp> und die pets sind kaputt
44     24 22:51:53 <schmorp> imho
45     24 22:52:14 <elmex> hmm
46     24 22:52:16 <elmex> in wie fern?
47     24 22:53:47 <schmorp> naja
48     24 22:53:51 <schmorp> mach ne snitchangel
49     24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad
50     24 22:54:01 <schmorp> und alles töten
51     24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde
52     24 22:54:10 <elmex> theoretisch ja ;)
53     24 22:54:18 <schmorp> aber die pets machen imho nur random moves
54     24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas
55     24 22:54:52 <elmex> attacmovement mein ich
56     24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
57     24 22:56:05 <schmorp> keine ahnung
58     24 22:56:06 <schmorp> mag sein
59     24 22:56:09 <schmorp> eventuell soltle man das fixen
60 elmex 1.10 -
61     14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
62     14:44:36 <schmorp> elmex: und benutze sie eventuell
63     14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
64     14:44:50 <elmex> ah, k
65     14:44:51 <elmex> jo
66     14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
67     14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
68     14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
69     14:45:08 <schmorp> oh, und geh mal nahc lake country
70    
71 elmex 1.8 - investigate counterspell weirdness:
72     2007-04-17 13:53:22.074
73     {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
74     /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
75     {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
76     /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
77 elmex 1.1 - ext_reseller_orig_value entfernen
78     - fix insert => update stuff!
79     - fix IPO package delivery
80     - fix editor bug mit arch nicht von map ausgewaehlt
81 elmex 1.3 - fix icecube-doors on movers (already dead log message)
82 elmex 1.1 - jeweler fertig machen
83     - implement other stuff special features (reflect spells)
84     - implement workbench improvements
85     - think about: distribute experience on the chance of failure
86     - playershop item limit
87     - encounters!
88     - give beholder leader neues face
89     - heaven fertig machen
90     - world map fertig machen
91     - ueberfluessige world-overlay weg machen
92     - cfplus builder support finishen
93     - mlab ticket refactory
94     - make any bottles refillable on any watery things
95    
96     - documentation objects.pod
97     - bugfixing => server todo etc.
98    
99 elmex 1.3 - cfmaps auf crossfire.pm umstellen
100 elmex 1.1 - books.pod (schmorp)
101    
102     LONGTERM:
103     - remove workaround for sanctuary vs. spell effects as floors
104     (see also permanent_lava arch)
105     replace it by a floor that looks like lava and hits players
106     with some special attacktype. (there maybe is already something
107     like this)
108    
109     IDEAS:
110     - helium baloons that make you weight less
111    
112     01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
113     01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
114     01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
115     01:50:11 <schmorp> elmex: und die steine sehen besere aus
116     01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
117     01:50:24 <schmorp> (nur die hässlichen blabla-walls)
118