1 |
elmex |
1.21 |
- cfplus |
2 |
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- chat => auto-activate tut, say => tut nicht, ich schaus mir |
3 |
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mal an, ist wahrscheinlich ein serverproblem (in dem fall |
4 |
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fixe ichs :). |
5 |
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- focus_in sollte grab_focus heissen. |
6 |
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7 |
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ein paar ideen: |
8 |
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- eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben), |
9 |
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dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur |
10 |
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jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht |
11 |
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umständlich forwarden. |
12 |
elmex |
1.19 |
- inscription skill testen |
13 |
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- look through http://reinerstileset.4players.de/englisch.htm |
14 |
elmex |
1.18 |
- remove buyable products from IPO |
15 |
elmex |
1.25 |
- eval-extension - add flags by marker - integration into editor |
16 |
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- sound/sound_destroy settable via comboboxes |
17 |
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- get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**" |
18 |
elmex |
1.18 |
- add missing resistancies to jeweler |
19 |
elmex |
1.15 |
- nice sideeffect: diseases on the worldmap seem to spread and give still |
20 |
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lots of exp hours later... |
21 |
elmex |
1.14 |
- alchemy identify exp |
22 |
elmex |
1.25 |
- jeweler item naming (eg. by scroll in cauldron) |
23 |
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- look into weird pet behaviour (eg. snitchangels, random movement with sad? |
24 |
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they should just kill everything with sad mode...) |
25 |
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- blind guess: |
26 |
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evtl. tut move-type vom snitchangel das pet-movement (attakmovement) |
27 |
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ueberschreiben oder sowas |
28 |
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- inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?) |
29 |
elmex |
1.8 |
- investigate counterspell weirdness: |
30 |
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2007-04-17 13:53:22.074 |
31 |
elmex |
1.24 |
{cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98], |
32 |
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type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
33 |
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{cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
34 |
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/elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
35 |
elmex |
1.1 |
- ext_reseller_orig_value entfernen |
36 |
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- fix insert => update stuff! |
37 |
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- fix IPO package delivery |
38 |
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- fix editor bug mit arch nicht von map ausgewaehlt |
39 |
elmex |
1.3 |
- fix icecube-doors on movers (already dead log message) |
40 |
elmex |
1.1 |
- jeweler fertig machen |
41 |
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- implement other stuff special features (reflect spells) |
42 |
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- implement workbench improvements |
43 |
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- think about: distribute experience on the chance of failure |
44 |
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- playershop item limit |
45 |
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- heaven fertig machen |
46 |
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- world map fertig machen |
47 |
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- ueberfluessige world-overlay weg machen |
48 |
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- mlab ticket refactory |
49 |
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- make any bottles refillable on any watery things |
50 |
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51 |
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- documentation objects.pod |
52 |
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- bugfixing => server todo etc. |
53 |
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54 |
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LONGTERM: |
55 |
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- remove workaround for sanctuary vs. spell effects as floors |
56 |
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(see also permanent_lava arch) |
57 |
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replace it by a floor that looks like lava and hits players |
58 |
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with some special attacktype. (there maybe is already something |
59 |
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like this) |
60 |
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61 |
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IDEAS: |
62 |
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- helium baloons that make you weight less |
63 |
elmex |
1.25 |
01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
64 |
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01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
65 |
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01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
66 |
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01:50:11 <schmorp> elmex: und die steine sehen besere aus |
67 |
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01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
68 |
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01:50:24 <schmorp> (nur die hässlichen blabla-walls) |