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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.27
Committed: Sat Aug 25 12:00:19 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.26: +1 -2 lines
Log Message:
removed todo item for finishing up the worldmap (the ugly landbridges were
meant by this item, the empty space on navar continent is still subject to
a serious drawing session)

File Contents

# User Rev Content
1 elmex 1.21 - cfplus
2     - chat => auto-activate tut, say => tut nicht, ich schaus mir
3     mal an, ist wahrscheinlich ein serverproblem (in dem fall
4     fixe ichs :).
5     - focus_in sollte grab_focus heissen.
6    
7     ein paar ideen:
8     - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben),
9     dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur
10     jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht
11     umständlich forwarden.
12 elmex 1.19 - inscription skill testen
13     - look through http://reinerstileset.4players.de/englisch.htm
14 elmex 1.18 - remove buyable products from IPO
15 elmex 1.25 - eval-extension - add flags by marker - integration into editor
16     - sound/sound_destroy settable via comboboxes
17     - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**"
18 elmex 1.18 - add missing resistancies to jeweler
19 elmex 1.15 - nice sideeffect: diseases on the worldmap seem to spread and give still
20     lots of exp hours later...
21 elmex 1.14 - alchemy identify exp
22 elmex 1.25 - jeweler item naming (eg. by scroll in cauldron)
23     - look into weird pet behaviour (eg. snitchangels, random movement with sad?
24     they should just kill everything with sad mode...)
25     - blind guess:
26     evtl. tut move-type vom snitchangel das pet-movement (attakmovement)
27     ueberschreiben oder sowas
28     - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?)
29 elmex 1.8 - investigate counterspell weirdness:
30     2007-04-17 13:53:22.074
31 elmex 1.24 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],
32     type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
33     {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
34     /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
35 elmex 1.1 - ext_reseller_orig_value entfernen
36     - fix insert => update stuff!
37     - fix IPO package delivery
38     - fix editor bug mit arch nicht von map ausgewaehlt
39 elmex 1.3 - fix icecube-doors on movers (already dead log message)
40 elmex 1.1 - jeweler fertig machen
41     - implement other stuff special features (reflect spells)
42     - implement workbench improvements
43     - think about: distribute experience on the chance of failure
44     - playershop item limit
45     - heaven fertig machen
46     - ueberfluessige world-overlay weg machen
47     - mlab ticket refactory
48    
49     - documentation objects.pod
50     - bugfixing => server todo etc.
51    
52     LONGTERM:
53     - remove workaround for sanctuary vs. spell effects as floors
54     (see also permanent_lava arch)
55     replace it by a floor that looks like lava and hits players
56     with some special attacktype. (there maybe is already something
57     like this)
58    
59     IDEAS:
60     - helium baloons that make you weight less
61 elmex 1.27 - make any bottles refillable on any watery things
62 elmex 1.25 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
63     01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
64     01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
65     01:50:11 <schmorp> elmex: und die steine sehen besere aus
66     01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
67     01:50:24 <schmorp> (nur die hässlichen blabla-walls)