1 |
elmex |
1.7 |
- look for weird wizard behaviour in /brest/underground2 |
2 |
elmex |
1.1 |
- ext_reseller_orig_value entfernen |
3 |
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- fix insert => update stuff! |
4 |
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- fix IPO package delivery |
5 |
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- fix editor bug mit arch nicht von map ausgewaehlt |
6 |
elmex |
1.3 |
- fix icecube-doors on movers (already dead log message) |
7 |
elmex |
1.1 |
- jeweler fertig machen |
8 |
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- implement other stuff special features (reflect spells) |
9 |
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- implement workbench improvements |
10 |
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- think about: distribute experience on the chance of failure |
11 |
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- playershop item limit |
12 |
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- encounters! |
13 |
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- give beholder leader neues face |
14 |
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- heaven fertig machen |
15 |
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- world map fertig machen |
16 |
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- ueberfluessige world-overlay weg machen |
17 |
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- cfplus builder support finishen |
18 |
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- mlab ticket refactory |
19 |
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- make any bottles refillable on any watery things |
20 |
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21 |
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- documentation objects.pod |
22 |
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- bugfixing => server todo etc. |
23 |
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24 |
elmex |
1.3 |
- cfmaps auf crossfire.pm umstellen |
25 |
elmex |
1.1 |
- books.pod (schmorp) |
26 |
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27 |
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LONGTERM: |
28 |
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- remove workaround for sanctuary vs. spell effects as floors |
29 |
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(see also permanent_lava arch) |
30 |
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replace it by a floor that looks like lava and hits players |
31 |
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with some special attacktype. (there maybe is already something |
32 |
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like this) |
33 |
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34 |
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IDEAS: |
35 |
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- helium baloons that make you weight less |
36 |
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37 |
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01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
38 |
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01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
39 |
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01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
40 |
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01:50:11 <schmorp> elmex: und die steine sehen besere aus |
41 |
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01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
42 |
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01:50:24 <schmorp> (nur die hässlichen blabla-walls) |
43 |
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