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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.9
Committed: Thu Apr 19 22:07:59 2007 UTC (17 years, 3 months ago) by elmex
Branch: MAIN
Changes since 1.8: +1 -0 lines
Log Message:
added item

File Contents

# User Rev Content
1 elmex 1.8 - investigate counterspell weirdness:
2     2007-04-17 13:53:22.074
3     {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
4     /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
5     {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
6     /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
7 elmex 1.1 - ext_reseller_orig_value entfernen
8     - fix insert => update stuff!
9     - fix IPO package delivery
10     - fix editor bug mit arch nicht von map ausgewaehlt
11 elmex 1.3 - fix icecube-doors on movers (already dead log message)
12 elmex 1.1 - jeweler fertig machen
13     - implement other stuff special features (reflect spells)
14     - implement workbench improvements
15     - think about: distribute experience on the chance of failure
16     - playershop item limit
17     - encounters!
18     - give beholder leader neues face
19     - heaven fertig machen
20     - world map fertig machen
21     - ueberfluessige world-overlay weg machen
22     - cfplus builder support finishen
23 elmex 1.9 - make new newbie map and replace nexus with it
24 elmex 1.1 - mlab ticket refactory
25     - make any bottles refillable on any watery things
26    
27     - documentation objects.pod
28     - bugfixing => server todo etc.
29    
30 elmex 1.3 - cfmaps auf crossfire.pm umstellen
31 elmex 1.1 - books.pod (schmorp)
32    
33     LONGTERM:
34     - remove workaround for sanctuary vs. spell effects as floors
35     (see also permanent_lava arch)
36     replace it by a floor that looks like lava and hits players
37     with some special attacktype. (there maybe is already something
38     like this)
39    
40     IDEAS:
41     - helium baloons that make you weight less
42    
43     01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
44     01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
45     01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
46     01:50:11 <schmorp> elmex: und die steine sehen besere aus
47     01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
48     01:50:24 <schmorp> (nur die hässlichen blabla-walls)
49