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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.19
Committed: Tue Aug 14 14:12:19 2007 UTC (16 years, 11 months ago) by elmex
Branch: MAIN
Changes since 1.18: +5 -2 lines
Log Message:
some items added, some removed

File Contents

# Content
1 - inscription skill testen
2 - look through http://reinerstileset.4players.de/englisch.htm
3 - gce - add stats and resistancies? to amuelts like the holy one?!
4 - remove buyable products from IPO
5 - eval-extension - add flags by marker
6 10 12:27:11 <schmorp> und integriers in en editor
7 10 12:27:22 <schmorp> oder besser noch, mach ne editor extension gibts die nicht eh?
8 -
9 10 12:27:39 <schmorp> ahja, und lestat meint er kann im editor bei
10 amuletten keine stats ändern/eisntellen
11 10 12:27:41 <schmorp> (types.xml)
12 -
13 10 12:27:56 <schmorp> elmex: und sound/sound_destroy müsste man auch am
14 besten über combobox einstellen können *g*
15 10 12:28:02 <schmorp> mit play-buttond anbeen zum testhören
16 10 12:36:53 <elmex> hmm
17 10 12:36:59 <elmex> wo kommt die sound liste her?
18 10 12:37:52 <schmorp> aus dme 50mb-facedata file
19 10 12:37:59 <schmorp> da stehen vieele daten drin
20 10 12:38:08 <schmorp> z.b. res/sound.conf.res (anschauen)
21 10 12:38:18 <schmorp> oder einafch die soundfiles in sound/**
22 - add missing resistancies to jeweler
23 x ndi_def auswerten => wiessee message
24 x wird vom server gefiltert
25 - nice sideeffect: diseases on the worldmap seem to spread and give still
26 lots of exp hours later...
27 - also there seems to be some nice disease that makes speed go crazy...
28 04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
29 04 14:30:09 <pentalis> his stats first went down to 1
30 04 14:30:10 <elmex> there are awful lots of things that are just broken
31 04 14:30:14 <pentalis> then suddenly back to 30
32 04 14:30:19 <pentalis> And his speed above the limit
33 04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
34 04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
35 04 14:30:44 <pentalis> The cycle has kept repeating
36 04 14:30:49 <elmex> heh
37 04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
38 04 14:30:59 <pentalis> Right now I'm at 220 speed
39 04 14:31:07 <pentalis> My attack speed is 2.43
40 04 14:31:13 <pentalis> I'm still rabid
41 04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
42 04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
43 04 14:31:43 <elmex> :-)
44 04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
45 04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
46 04 14:32:09 <pentalis> I just wanted to get immune =P
47 04 14:32:13 <pentalis> Yes o_O
48 04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
49 04 14:32:26 <pentalis> unlike all the other diseases in the game
50 04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
51 - alchemy identify exp
52 31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
53 -
54 24 22:51:52 <schmorp> und die pets sind kaputt
55 24 22:51:53 <schmorp> imho
56 24 22:52:14 <elmex> hmm
57 24 22:52:16 <elmex> in wie fern?
58 24 22:53:47 <schmorp> naja
59 24 22:53:51 <schmorp> mach ne snitchangel
60 24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad
61 24 22:54:01 <schmorp> und alles töten
62 24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde
63 24 22:54:10 <elmex> theoretisch ja ;)
64 24 22:54:18 <schmorp> aber die pets machen imho nur random moves
65 24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas
66 24 22:54:52 <elmex> attacmovement mein ich
67 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
68 24 22:56:05 <schmorp> keine ahnung
69 24 22:56:06 <schmorp> mag sein
70 24 22:56:09 <schmorp> eventuell soltle man das fixen
71 -
72 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
73 14:44:36 <schmorp> elmex: und benutze sie eventuell
74 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
75 14:44:50 <elmex> ah, k
76 14:44:51 <elmex> jo
77 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
78 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
79 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
80 14:45:08 <schmorp> oh, und geh mal nahc lake country
81 - investigate counterspell weirdness:
82 2007-04-17 13:53:22.074
83 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
84 /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
85 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
86 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
87 - ext_reseller_orig_value entfernen
88 - fix insert => update stuff!
89 - fix IPO package delivery
90 - fix editor bug mit arch nicht von map ausgewaehlt
91 - fix icecube-doors on movers (already dead log message)
92 - jeweler fertig machen
93 - implement other stuff special features (reflect spells)
94 - implement workbench improvements
95 - think about: distribute experience on the chance of failure
96 - playershop item limit
97 - encounters!
98 - give beholder leader neues face
99 - heaven fertig machen
100 - world map fertig machen
101 - ueberfluessige world-overlay weg machen
102 - cfplus builder support finishen
103 - mlab ticket refactory
104 - make any bottles refillable on any watery things
105
106 - documentation objects.pod
107 - bugfixing => server todo etc.
108
109 - cfmaps auf crossfire.pm umstellen
110 - books.pod (schmorp)
111
112 LONGTERM:
113 - remove workaround for sanctuary vs. spell effects as floors
114 (see also permanent_lava arch)
115 replace it by a floor that looks like lava and hits players
116 with some special attacktype. (there maybe is already something
117 like this)
118
119 IDEAS:
120 - helium baloons that make you weight less
121
122 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
123 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
124 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
125 01:50:11 <schmorp> elmex: und die steine sehen besere aus
126 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
127 01:50:24 <schmorp> (nur die hässlichen blabla-walls)
128