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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.27
Committed: Sat Aug 25 12:00:19 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.26: +1 -2 lines
Log Message:
removed todo item for finishing up the worldmap (the ugly landbridges were
meant by this item, the empty space on navar continent is still subject to
a serious drawing session)

File Contents

# Content
1 - cfplus
2 - chat => auto-activate tut, say => tut nicht, ich schaus mir
3 mal an, ist wahrscheinlich ein serverproblem (in dem fall
4 fixe ichs :).
5 - focus_in sollte grab_focus heissen.
6
7 ein paar ideen:
8 - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben),
9 dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur
10 jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht
11 umständlich forwarden.
12 - inscription skill testen
13 - look through http://reinerstileset.4players.de/englisch.htm
14 - remove buyable products from IPO
15 - eval-extension - add flags by marker - integration into editor
16 - sound/sound_destroy settable via comboboxes
17 - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**"
18 - add missing resistancies to jeweler
19 - nice sideeffect: diseases on the worldmap seem to spread and give still
20 lots of exp hours later...
21 - alchemy identify exp
22 - jeweler item naming (eg. by scroll in cauldron)
23 - look into weird pet behaviour (eg. snitchangels, random movement with sad?
24 they should just kill everything with sad mode...)
25 - blind guess:
26 evtl. tut move-type vom snitchangel das pet-movement (attakmovement)
27 ueberschreiben oder sowas
28 - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?)
29 - investigate counterspell weirdness:
30 2007-04-17 13:53:22.074
31 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],
32 type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
33 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
34 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
35 - ext_reseller_orig_value entfernen
36 - fix insert => update stuff!
37 - fix IPO package delivery
38 - fix editor bug mit arch nicht von map ausgewaehlt
39 - fix icecube-doors on movers (already dead log message)
40 - jeweler fertig machen
41 - implement other stuff special features (reflect spells)
42 - implement workbench improvements
43 - think about: distribute experience on the chance of failure
44 - playershop item limit
45 - heaven fertig machen
46 - ueberfluessige world-overlay weg machen
47 - mlab ticket refactory
48
49 - documentation objects.pod
50 - bugfixing => server todo etc.
51
52 LONGTERM:
53 - remove workaround for sanctuary vs. spell effects as floors
54 (see also permanent_lava arch)
55 replace it by a floor that looks like lava and hits players
56 with some special attacktype. (there maybe is already something
57 like this)
58
59 IDEAS:
60 - helium baloons that make you weight less
61 - make any bottles refillable on any watery things
62 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
63 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
64 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
65 01:50:11 <schmorp> elmex: und die steine sehen besere aus
66 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
67 01:50:24 <schmorp> (nur die hässlichen blabla-walls)