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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.28
Committed: Sat Aug 25 17:01:45 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.27: +7 -0 lines
Log Message:
added some items

File Contents

# Content
1 - broken maps on sight:
2 - ./scorn/houses/cornerbrook.map say 'mumblypeg' to the sheep and the door will also
3 begin to move. Fix: don't use movers, attach script to the sheep.
4 - also make the gramp-quest non-reset-dependend
5 - implement dialog editor in gce
6 - there is a serious bug in gce: stack view changes dont update the archref
7 in the attr editor. leading to lost changes
8 - cfplus
9 - chat => auto-activate tut, say => tut nicht, ich schaus mir
10 mal an, ist wahrscheinlich ein serverproblem (in dem fall
11 fixe ichs :).
12 - focus_in sollte grab_focus heissen.
13
14 ein paar ideen:
15 - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben),
16 dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur
17 jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht
18 umständlich forwarden.
19 - inscription skill testen
20 - look through http://reinerstileset.4players.de/englisch.htm
21 - remove buyable products from IPO
22 - eval-extension - add flags by marker - integration into editor
23 - sound/sound_destroy settable via comboboxes
24 - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**"
25 - add missing resistancies to jeweler
26 - nice sideeffect: diseases on the worldmap seem to spread and give still
27 lots of exp hours later...
28 - alchemy identify exp
29 - jeweler item naming (eg. by scroll in cauldron)
30 - look into weird pet behaviour (eg. snitchangels, random movement with sad?
31 they should just kill everything with sad mode...)
32 - blind guess:
33 evtl. tut move-type vom snitchangel das pet-movement (attakmovement)
34 ueberschreiben oder sowas
35 - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?)
36 - investigate counterspell weirdness:
37 2007-04-17 13:53:22.074
38 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],
39 type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
40 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
41 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
42 - ext_reseller_orig_value entfernen
43 - fix insert => update stuff!
44 - fix IPO package delivery
45 - fix editor bug mit arch nicht von map ausgewaehlt
46 - fix icecube-doors on movers (already dead log message)
47 - jeweler fertig machen
48 - implement other stuff special features (reflect spells)
49 - implement workbench improvements
50 - think about: distribute experience on the chance of failure
51 - playershop item limit
52 - heaven fertig machen
53 - ueberfluessige world-overlay weg machen
54 - mlab ticket refactory
55
56 - documentation objects.pod
57 - bugfixing => server todo etc.
58
59 LONGTERM:
60 - remove workaround for sanctuary vs. spell effects as floors
61 (see also permanent_lava arch)
62 replace it by a floor that looks like lava and hits players
63 with some special attacktype. (there maybe is already something
64 like this)
65
66 IDEAS:
67 - helium baloons that make you weight less
68 - make any bottles refillable on any watery things
69 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
70 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
71 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
72 01:50:11 <schmorp> elmex: und die steine sehen besere aus
73 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
74 01:50:24 <schmorp> (nur die hässlichen blabla-walls)