1 |
- broken maps on sight: |
2 |
- ./scorn/houses/cornerbrook.map say 'mumblypeg' to the sheep and the door will also |
3 |
begin to move. Fix: don't use movers, attach script to the sheep. |
4 |
- also make the gramp-quest non-reset-dependend |
5 |
- implement dialog editor in gce |
6 |
- there is a serious bug in gce: stack view changes dont update the archref |
7 |
in the attr editor. leading to lost changes |
8 |
- cfplus |
9 |
- chat => auto-activate tut, say => tut nicht, ich schaus mir |
10 |
mal an, ist wahrscheinlich ein serverproblem (in dem fall |
11 |
fixe ichs :). |
12 |
- focus_in sollte grab_focus heissen. |
13 |
|
14 |
ein paar ideen: |
15 |
- eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben), |
16 |
dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur |
17 |
jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht |
18 |
umständlich forwarden. |
19 |
- inscription skill testen |
20 |
- look through http://reinerstileset.4players.de/englisch.htm |
21 |
- remove buyable products from IPO |
22 |
- eval-extension - add flags by marker - integration into editor |
23 |
- sound/sound_destroy settable via comboboxes |
24 |
- get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**" |
25 |
- add missing resistancies to jeweler |
26 |
- nice sideeffect: diseases on the worldmap seem to spread and give still |
27 |
lots of exp hours later... |
28 |
- alchemy identify exp |
29 |
- jeweler item naming (eg. by scroll in cauldron) |
30 |
- look into weird pet behaviour (eg. snitchangels, random movement with sad? |
31 |
they should just kill everything with sad mode...) |
32 |
- blind guess: |
33 |
evtl. tut move-type vom snitchangel das pet-movement (attakmovement) |
34 |
ueberschreiben oder sowas |
35 |
- inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?) |
36 |
- investigate counterspell weirdness: |
37 |
2007-04-17 13:53:22.074 |
38 |
{cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98], |
39 |
type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
40 |
{cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
41 |
/elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
42 |
- ext_reseller_orig_value entfernen |
43 |
- fix insert => update stuff! |
44 |
- fix IPO package delivery |
45 |
- fix editor bug mit arch nicht von map ausgewaehlt |
46 |
- fix icecube-doors on movers (already dead log message) |
47 |
- jeweler fertig machen |
48 |
- implement other stuff special features (reflect spells) |
49 |
- implement workbench improvements |
50 |
- think about: distribute experience on the chance of failure |
51 |
- playershop item limit |
52 |
- heaven fertig machen |
53 |
- ueberfluessige world-overlay weg machen |
54 |
- mlab ticket refactory |
55 |
|
56 |
- documentation objects.pod |
57 |
- bugfixing => server todo etc. |
58 |
|
59 |
LONGTERM: |
60 |
- remove workaround for sanctuary vs. spell effects as floors |
61 |
(see also permanent_lava arch) |
62 |
replace it by a floor that looks like lava and hits players |
63 |
with some special attacktype. (there maybe is already something |
64 |
like this) |
65 |
|
66 |
IDEAS: |
67 |
- helium baloons that make you weight less |
68 |
- make any bottles refillable on any watery things |
69 |
01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
70 |
01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
71 |
01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
72 |
01:50:11 <schmorp> elmex: und die steine sehen besere aus |
73 |
01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
74 |
01:50:24 <schmorp> (nur die hässlichen blabla-walls) |