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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.29
Committed: Sat Aug 25 19:32:51 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Changes since 1.28: +4 -0 lines
Log Message:
added some items for gce

File Contents

# Content
1 - scorn/shops/scorn.sale2 - open editor => damned on teleporters vanish?!
2 - gce: implement deletion of virtual tiles somehow?
3 - implement stacking of virtual tiles? (with maybe a special part in the
4 stackview?)
5 - broken maps on sight:
6 - ./scorn/houses/cornerbrook.map say 'mumblypeg' to the sheep and the door will also
7 begin to move. Fix: don't use movers, attach script to the sheep.
8 - also make the gramp-quest non-reset-dependend
9 - implement dialog editor in gce
10 - there is a serious bug in gce: stack view changes dont update the archref
11 in the attr editor. leading to lost changes
12 - cfplus
13 - chat => auto-activate tut, say => tut nicht, ich schaus mir
14 mal an, ist wahrscheinlich ein serverproblem (in dem fall
15 fixe ichs :).
16 - focus_in sollte grab_focus heissen.
17
18 ein paar ideen:
19 - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben),
20 dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur
21 jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht
22 umständlich forwarden.
23 - inscription skill testen
24 - look through http://reinerstileset.4players.de/englisch.htm
25 - remove buyable products from IPO
26 - eval-extension - add flags by marker - integration into editor
27 - sound/sound_destroy settable via comboboxes
28 - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**"
29 - add missing resistancies to jeweler
30 - nice sideeffect: diseases on the worldmap seem to spread and give still
31 lots of exp hours later...
32 - alchemy identify exp
33 - jeweler item naming (eg. by scroll in cauldron)
34 - look into weird pet behaviour (eg. snitchangels, random movement with sad?
35 they should just kill everything with sad mode...)
36 - blind guess:
37 evtl. tut move-type vom snitchangel das pet-movement (attakmovement)
38 ueberschreiben oder sowas
39 - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?)
40 - investigate counterspell weirdness:
41 2007-04-17 13:53:22.074
42 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],
43 type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
44 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
45 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
46 - ext_reseller_orig_value entfernen
47 - fix insert => update stuff!
48 - fix IPO package delivery
49 - fix editor bug mit arch nicht von map ausgewaehlt
50 - fix icecube-doors on movers (already dead log message)
51 - jeweler fertig machen
52 - implement other stuff special features (reflect spells)
53 - implement workbench improvements
54 - think about: distribute experience on the chance of failure
55 - playershop item limit
56 - heaven fertig machen
57 - ueberfluessige world-overlay weg machen
58 - mlab ticket refactory
59
60 - documentation objects.pod
61 - bugfixing => server todo etc.
62
63 LONGTERM:
64 - remove workaround for sanctuary vs. spell effects as floors
65 (see also permanent_lava arch)
66 replace it by a floor that looks like lava and hits players
67 with some special attacktype. (there maybe is already something
68 like this)
69
70 IDEAS:
71 - helium baloons that make you weight less
72 - make any bottles refillable on any watery things
73 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
74 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
75 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
76 01:50:11 <schmorp> elmex: und die steine sehen besere aus
77 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
78 01:50:24 <schmorp> (nur die hässlichen blabla-walls)