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Comparing deliantra/server/doc/development/elmex_todo (file contents):
Revision 1.13 by elmex, Wed May 2 06:33:45 2007 UTC vs.
Revision 1.18 by elmex, Fri Aug 10 12:33:35 2007 UTC

1- remove buyable products from IPO
2- eval-extension - add flags by marker
3 10 12:27:11 <schmorp> und integriers in en editor
4 10 12:27:22 <schmorp> oder besser noch, mach ne editor extension gibts die nicht eh?
1- 5-
2 Curly reported this via IRC: 6 10 12:27:39 <schmorp> ahja, und lestat meint er kann im editor bei
3 7 amuletten keine stats ändern/eisntellen
4 06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed 8 10 12:27:41 <schmorp> (types.xml)
5 +behaviour. Previously, upon opening door to #1 using the password 'orcus',
6 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them
7 +would appear.
8 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up.
9 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it
10 +was pretty consistent for a while.
11
12
13- 9-
14 weil du dich dmait auskennst: 10 10 12:27:56 <schmorp> elmex: und sound/sound_destroy müsste man auch am
15 navar_city/city1enter.map 11 besten über combobox einstellen können *g*
16 das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog 12 10 12:28:02 <schmorp> mit play-buttond anbeen zum testhören
17 haben dafür mit @trigger oder so. 13 10 12:36:53 <elmex> hmm
18 scara ist da noch nie reingekommen... in seinem ganzen leben :) 14 10 12:36:59 <elmex> wo kommt die sound liste her?
15 10 12:37:52 <schmorp> aus dme 50mb-facedata file
16 10 12:37:59 <schmorp> da stehen vieele daten drin
17 10 12:38:08 <schmorp> z.b. res/sound.conf.res (anschauen)
18 10 12:38:18 <schmorp> oder einafch die soundfiles in sound/**
19- add missing resistancies to jeweler
20- ndi_def auswerten => wiessee message
21- cfplus: alt+nummer, highlighting, messag window default an, rreturn aktiviert aktuelles eingabe ding
22- nice sideeffect: diseases on the worldmap seem to spread and give still
23 lots of exp hours later...
24- also there seems to be some nice disease that makes speed go crazy...
25 04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
26 04 14:30:09 <pentalis> his stats first went down to 1
27 04 14:30:10 <elmex> there are awful lots of things that are just broken
28 04 14:30:14 <pentalis> then suddenly back to 30
29 04 14:30:19 <pentalis> And his speed above the limit
30 04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
31 04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
32 04 14:30:44 <pentalis> The cycle has kept repeating
33 04 14:30:49 <elmex> heh
34 04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
35 04 14:30:59 <pentalis> Right now I'm at 220 speed
36 04 14:31:07 <pentalis> My attack speed is 2.43
37 04 14:31:13 <pentalis> I'm still rabid
38 04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
39 04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
40 04 14:31:43 <elmex> :-)
41 04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
42 04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
43 04 14:32:09 <pentalis> I just wanted to get immune =P
44 04 14:32:13 <pentalis> Yes o_O
45 04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
46 04 14:32:26 <pentalis> unlike all the other diseases in the game
47 04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
48- alchemy identify exp
4931 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
19- 50-
20 24 22:51:52 <schmorp> und die pets sind kaputt 51 24 22:51:52 <schmorp> und die pets sind kaputt
21 24 22:51:53 <schmorp> imho 52 24 22:51:53 <schmorp> imho
22 24 22:52:14 <elmex> hmm 53 24 22:52:14 <elmex> hmm
23 24 22:52:16 <elmex> in wie fern? 54 24 22:52:16 <elmex> in wie fern?
32 24 22:54:52 <elmex> attacmovement mein ich 63 24 22:54:52 <elmex> attacmovement mein ich
33 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? 64 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
34 24 22:56:05 <schmorp> keine ahnung 65 24 22:56:05 <schmorp> keine ahnung
35 24 22:56:06 <schmorp> mag sein 66 24 22:56:06 <schmorp> mag sein
36 24 22:56:09 <schmorp> eventuell soltle man das fixen 67 24 22:56:09 <schmorp> eventuell soltle man das fixen
37
38-
39 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the
40 end of last challange belzebub should appear after i kill 4 prisoners but
41 somehow he didn't
42 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed
43 to begin the quest
44
45- 68-
46 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit 69 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
47 14:44:36 <schmorp> elmex: und benutze sie eventuell 70 14:44:36 <schmorp> elmex: und benutze sie eventuell
48 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen 71 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
49 14:44:50 <elmex> ah, k 72 14:44:50 <elmex> ah, k
50 14:44:51 <elmex> jo 73 14:44:51 <elmex> jo
51 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst 74 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
52 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit 75 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
53 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes 76 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
54 14:45:08 <schmorp> oh, und geh mal nahc lake country 77 14:45:08 <schmorp> oh, und geh mal nahc lake country
55
56- investigate counterspell weirdness: 78- investigate counterspell weirdness:
57 2007-04-17 13:53:22.074 79 2007-04-17 13:53:22.074
58 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on 80 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
59 /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by 81 /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
60 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on 82 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
73- give beholder leader neues face 95- give beholder leader neues face
74- heaven fertig machen 96- heaven fertig machen
75- world map fertig machen 97- world map fertig machen
76- ueberfluessige world-overlay weg machen 98- ueberfluessige world-overlay weg machen
77- cfplus builder support finishen 99- cfplus builder support finishen
78- make new newbie map and replace nexus with it
79- mlab ticket refactory 100- mlab ticket refactory
80- make any bottles refillable on any watery things 101- make any bottles refillable on any watery things
81 102
82- documentation objects.pod 103- documentation objects.pod
83- bugfixing => server todo etc. 104- bugfixing => server todo etc.

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