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1 | - inscription skill testen |
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2 | - look through http://reinerstileset.4players.de/englisch.htm |
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3 | - gce - add stats and resistancies? to amuelts like the holy one?! |
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4 | - remove buyable products from IPO |
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5 | - eval-extension - add flags by marker |
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6 | 10 12:27:11 <schmorp> und integriers in en editor |
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7 | 10 12:27:22 <schmorp> oder besser noch, mach ne editor extension gibts die nicht eh? |
1 | - |
8 | - |
2 | Curly reported this via IRC: |
9 | 10 12:27:39 <schmorp> ahja, und lestat meint er kann im editor bei |
3 | |
10 | amuletten keine stats ändern/eisntellen |
4 | 06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed |
11 | 10 12:27:41 <schmorp> (types.xml) |
5 | +behaviour. Previously, upon opening door to #1 using the password 'orcus', |
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6 | 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them |
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7 | +would appear. |
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8 | 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. |
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9 | 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it |
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10 | +was pretty consistent for a while. |
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11 | |
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12 | |
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13 | - |
12 | - |
14 | weil du dich dmait auskennst: |
13 | 10 12:27:56 <schmorp> elmex: und sound/sound_destroy müsste man auch am |
15 | navar_city/city1enter.map |
14 | besten über combobox einstellen können *g* |
16 | das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog |
15 | 10 12:28:02 <schmorp> mit play-buttond anbeen zum testhören |
17 | haben dafür mit @trigger oder so. |
16 | 10 12:36:53 <elmex> hmm |
18 | scara ist da noch nie reingekommen... in seinem ganzen leben :) |
17 | 10 12:36:59 <elmex> wo kommt die sound liste her? |
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18 | 10 12:37:52 <schmorp> aus dme 50mb-facedata file |
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19 | 10 12:37:59 <schmorp> da stehen vieele daten drin |
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20 | 10 12:38:08 <schmorp> z.b. res/sound.conf.res (anschauen) |
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21 | 10 12:38:18 <schmorp> oder einafch die soundfiles in sound/** |
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22 | - add missing resistancies to jeweler |
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23 | x ndi_def auswerten => wiessee message |
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24 | x wird vom server gefiltert |
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25 | - nice sideeffect: diseases on the worldmap seem to spread and give still |
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26 | lots of exp hours later... |
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27 | - also there seems to be some nice disease that makes speed go crazy... |
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28 | 04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing |
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29 | 04 14:30:09 <pentalis> his stats first went down to 1 |
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30 | 04 14:30:10 <elmex> there are awful lots of things that are just broken |
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31 | 04 14:30:14 <pentalis> then suddenly back to 30 |
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32 | 04 14:30:19 <pentalis> And his speed above the limit |
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33 | 04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable |
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34 | 04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher |
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35 | 04 14:30:44 <pentalis> The cycle has kept repeating |
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36 | 04 14:30:49 <elmex> heh |
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37 | 04 14:30:52 <pentalis> By now I've reached peaks near 200 speed |
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38 | 04 14:30:59 <pentalis> Right now I'm at 220 speed |
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39 | 04 14:31:07 <pentalis> My attack speed is 2.43 |
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40 | 04 14:31:13 <pentalis> I'm still rabid |
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41 | 04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies |
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42 | 04 14:31:35 <pentalis> and it has not stopped for the last 5 hours |
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43 | 04 14:31:43 <elmex> :-) |
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44 | 04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face |
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45 | 04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters |
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46 | 04 14:32:09 <pentalis> I just wanted to get immune =P |
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47 | 04 14:32:13 <pentalis> Yes o_O |
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48 | 04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing |
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49 | 04 14:32:26 <pentalis> unlike all the other diseases in the game |
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50 | 04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity |
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51 | - alchemy identify exp |
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52 | 31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name. |
19 | - |
53 | - |
20 | 24 22:51:52 <schmorp> und die pets sind kaputt |
54 | 24 22:51:52 <schmorp> und die pets sind kaputt |
21 | 24 22:51:53 <schmorp> imho |
55 | 24 22:51:53 <schmorp> imho |
22 | 24 22:52:14 <elmex> hmm |
56 | 24 22:52:14 <elmex> hmm |
23 | 24 22:52:16 <elmex> in wie fern? |
57 | 24 22:52:16 <elmex> in wie fern? |
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32 | 24 22:54:52 <elmex> attacmovement mein ich |
66 | 24 22:54:52 <elmex> attacmovement mein ich |
33 | 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
67 | 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
34 | 24 22:56:05 <schmorp> keine ahnung |
68 | 24 22:56:05 <schmorp> keine ahnung |
35 | 24 22:56:06 <schmorp> mag sein |
69 | 24 22:56:06 <schmorp> mag sein |
36 | 24 22:56:09 <schmorp> eventuell soltle man das fixen |
70 | 24 22:56:09 <schmorp> eventuell soltle man das fixen |
37 | |
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38 | - |
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39 | 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the |
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40 | end of last challange belzebub should appear after i kill 4 prisoners but |
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41 | somehow he didn't |
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42 | 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed |
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43 | to begin the quest |
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44 | |
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45 | - |
71 | - |
46 | 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
72 | 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
47 | 14:44:36 <schmorp> elmex: und benutze sie eventuell |
73 | 14:44:36 <schmorp> elmex: und benutze sie eventuell |
48 | 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
74 | 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
49 | 14:44:50 <elmex> ah, k |
75 | 14:44:50 <elmex> ah, k |
50 | 14:44:51 <elmex> jo |
76 | 14:44:51 <elmex> jo |
51 | 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
77 | 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
52 | 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
78 | 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
53 | 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
79 | 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
54 | 14:45:08 <schmorp> oh, und geh mal nahc lake country |
80 | 14:45:08 <schmorp> oh, und geh mal nahc lake country |
55 | |
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56 | - investigate counterspell weirdness: |
81 | - investigate counterspell weirdness: |
57 | 2007-04-17 13:53:22.074 |
82 | 2007-04-17 13:53:22.074 |
58 | {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
83 | {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
59 | /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
84 | /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
60 | {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
85 | {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
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73 | - give beholder leader neues face |
98 | - give beholder leader neues face |
74 | - heaven fertig machen |
99 | - heaven fertig machen |
75 | - world map fertig machen |
100 | - world map fertig machen |
76 | - ueberfluessige world-overlay weg machen |
101 | - ueberfluessige world-overlay weg machen |
77 | - cfplus builder support finishen |
102 | - cfplus builder support finishen |
78 | - make new newbie map and replace nexus with it |
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79 | - mlab ticket refactory |
103 | - mlab ticket refactory |
80 | - make any bottles refillable on any watery things |
104 | - make any bottles refillable on any watery things |
81 | |
105 | |
82 | - documentation objects.pod |
106 | - documentation objects.pod |
83 | - bugfixing => server todo etc. |
107 | - bugfixing => server todo etc. |