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1 | - |
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2 | Curly reported this via IRC: |
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3 | |
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4 | 06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed |
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5 | +behaviour. Previously, upon opening door to #1 using the password 'orcus', |
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6 | 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them |
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7 | +would appear. |
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8 | 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. |
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9 | 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it |
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10 | +was pretty consistent for a while. |
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11 | |
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12 | |
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13 | - |
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14 | weil du dich dmait auskennst: |
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15 | navar_city/city1enter.map |
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16 | das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog |
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17 | haben dafür mit @trigger oder so. |
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18 | scara ist da noch nie reingekommen... in seinem ganzen leben :) |
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19 | - |
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20 | 24 22:51:52 <schmorp> und die pets sind kaputt |
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21 | 24 22:51:53 <schmorp> imho |
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22 | 24 22:52:14 <elmex> hmm |
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23 | 24 22:52:16 <elmex> in wie fern? |
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24 | 24 22:53:47 <schmorp> naja |
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25 | 24 22:53:51 <schmorp> mach ne snitchangel |
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26 | 24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad |
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27 | 24 22:54:01 <schmorp> und alles töten |
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28 | 24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde |
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29 | 24 22:54:10 <elmex> theoretisch ja ;) |
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30 | 24 22:54:18 <schmorp> aber die pets machen imho nur random moves |
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31 | 24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas |
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32 | 24 22:54:52 <elmex> attacmovement mein ich |
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33 | 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
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34 | 24 22:56:05 <schmorp> keine ahnung |
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35 | 24 22:56:06 <schmorp> mag sein |
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36 | 24 22:56:09 <schmorp> eventuell soltle man das fixen |
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37 | |
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38 | - |
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39 | 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the |
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40 | end of last challange belzebub should appear after i kill 4 prisoners but |
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41 | somehow he didn't |
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42 | 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed |
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43 | to begin the quest |
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44 | |
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45 | - |
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46 | 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
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47 | 14:44:36 <schmorp> elmex: und benutze sie eventuell |
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48 | 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
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49 | 14:44:50 <elmex> ah, k |
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50 | 14:44:51 <elmex> jo |
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51 | 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
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52 | 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
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53 | 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
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54 | 14:45:08 <schmorp> oh, und geh mal nahc lake country |
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55 | |
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56 | - investigate counterspell weirdness: |
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57 | 2007-04-17 13:53:22.074 |
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58 | {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
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59 | /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
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60 | {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
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61 | /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
1 | - ext_reseller_orig_value entfernen |
62 | - ext_reseller_orig_value entfernen |
2 | - fix bolt spells wrt. direction |
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3 | - fix icecube-doors on movers (already dead log message) |
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4 | - fix insert => update stuff! |
63 | - fix insert => update stuff! |
5 | - fix IPO package delivery |
64 | - fix IPO package delivery |
6 | - fix editor bug mit arch nicht von map ausgewaehlt |
65 | - fix editor bug mit arch nicht von map ausgewaehlt |
7 | - fix rune summoned monsters in doors |
66 | - fix icecube-doors on movers (already dead log message) |
8 | - cfmaps auf crossfire.pm umstellen |
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9 | - jeweler fertig machen |
67 | - jeweler fertig machen |
10 | - implement other stuff special features (reflect spells) |
68 | - implement other stuff special features (reflect spells) |
11 | - implement workbench improvements |
69 | - implement workbench improvements |
12 | - think about: distribute experience on the chance of failure |
70 | - think about: distribute experience on the chance of failure |
13 | - playershop item limit |
71 | - playershop item limit |
… | |
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15 | - give beholder leader neues face |
73 | - give beholder leader neues face |
16 | - heaven fertig machen |
74 | - heaven fertig machen |
17 | - world map fertig machen |
75 | - world map fertig machen |
18 | - ueberfluessige world-overlay weg machen |
76 | - ueberfluessige world-overlay weg machen |
19 | - cfplus builder support finishen |
77 | - cfplus builder support finishen |
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78 | - make new newbie map and replace nexus with it |
20 | - mlab ticket refactory |
79 | - mlab ticket refactory |
21 | - make any bottles refillable on any watery things |
80 | - make any bottles refillable on any watery things |
22 | |
81 | |
23 | - documentation objects.pod |
82 | - documentation objects.pod |
24 | - bugfixing => server todo etc. |
83 | - bugfixing => server todo etc. |
25 | |
84 | |
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85 | - cfmaps auf crossfire.pm umstellen |
26 | - books.pod (schmorp) |
86 | - books.pod (schmorp) |
27 | |
87 | |
28 | LONGTERM: |
88 | LONGTERM: |
29 | - remove workaround for sanctuary vs. spell effects as floors |
89 | - remove workaround for sanctuary vs. spell effects as floors |
30 | (see also permanent_lava arch) |
90 | (see also permanent_lava arch) |