--- deliantra/server/doc/development/elmex_todo 2007/05/02 06:33:45 1.13 +++ deliantra/server/doc/development/elmex_todo 2007/08/15 07:10:01 1.20 @@ -1,21 +1,29 @@ +- inscription skill testen +- look through http://reinerstileset.4players.de/englisch.htm +- gce - add stats and resistancies? to amuelts like the holy one?! +- remove buyable products from IPO +- eval-extension - add flags by marker + 10 12:27:11 und integriers in en editor + 10 12:27:22 oder besser noch, mach ne editor extension gibts die nicht eh? - - Curly reported this via IRC: - - 06:48:52 Anyway, the content of the mail was that chaos lair 1 & 2 had changed - +behaviour. Previously, upon opening door to #1 using the password 'orcus', - 06:49:26 lots of dragonmen would appear and attack. However, lately, none of them - +would appear. - 06:49:49 Similarly in #2, the chaos wyvern wasn't showing up. - 06:50:13 I haven't tried it since the conversation we had about the mail, but it - +was pretty consistent for a while. - - + 10 12:27:39 ahja, und lestat meint er kann im editor bei + amuletten keine stats ändern/eisntellen + 10 12:27:41 (types.xml) - - weil du dich dmait auskennst: - navar_city/city1enter.map - das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog - haben dafür mit @trigger oder so. - scara ist da noch nie reingekommen... in seinem ganzen leben :) + 10 12:27:56 elmex: und sound/sound_destroy müsste man auch am + besten über combobox einstellen können *g* + 10 12:28:02 mit play-buttond anbeen zum testhören + 10 12:36:53 hmm + 10 12:36:59 wo kommt die sound liste her? + 10 12:37:52 aus dme 50mb-facedata file + 10 12:37:59 da stehen vieele daten drin + 10 12:38:08 z.b. res/sound.conf.res (anschauen) + 10 12:38:18 oder einafch die soundfiles in sound/** +- add missing resistancies to jeweler +- nice sideeffect: diseases on the worldmap seem to spread and give still + lots of exp hours later... +- alchemy identify exp +31 12:46:17 Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name. - 24 22:51:52 und die pets sind kaputt 24 22:51:53 imho @@ -34,14 +42,6 @@ 24 22:56:05 keine ahnung 24 22:56:06 mag sein 24 22:56:09 eventuell soltle man das fixen - -- - 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the - end of last challange belzebub should appear after i kill 4 prisoners but - somehow he didn't - 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed - to begin the quest - - 14:44:29 elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit 14:44:36 elmex: und benutze sie eventuell @@ -52,7 +52,6 @@ 14:44:58 elmex: dann mach doch das gleiche ind er snakepit 14:45:03 elmex: die gibts jetzt als archetypes 14:45:08 oh, und geh mal nahc lake country - - investigate counterspell weirdness: 2007-04-17 13:53:22.074 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on @@ -69,22 +68,16 @@ - implement workbench improvements - think about: distribute experience on the chance of failure - playershop item limit -- encounters! - give beholder leader neues face - heaven fertig machen - world map fertig machen - ueberfluessige world-overlay weg machen -- cfplus builder support finishen -- make new newbie map and replace nexus with it - mlab ticket refactory - make any bottles refillable on any watery things - documentation objects.pod - bugfixing => server todo etc. -- cfmaps auf crossfire.pm umstellen -- books.pod (schmorp) - LONGTERM: - remove workaround for sanctuary vs. spell effects as floors (see also permanent_lava arch)