1 | - |
1 | - cfplus |
2 | Curly reported this via IRC: |
2 | - chat => auto-activate tut, say => tut nicht, ich schaus mir |
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3 | mal an, ist wahrscheinlich ein serverproblem (in dem fall |
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4 | fixe ichs :). |
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5 | - focus_in sollte grab_focus heissen. |
3 | |
6 | |
4 | 06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed |
7 | ein paar ideen: |
5 | +behaviour. Previously, upon opening door to #1 using the password 'orcus', |
8 | - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben), |
6 | 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them |
9 | dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur |
7 | +would appear. |
10 | jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht |
8 | 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. |
11 | umständlich forwarden. |
9 | 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it |
12 | - inscription skill testen |
10 | +was pretty consistent for a while. |
13 | - look through http://reinerstileset.4players.de/englisch.htm |
11 | |
14 | - remove buyable products from IPO |
12 | |
15 | - eval-extension - add flags by marker - integration into editor |
13 | - |
16 | - sound/sound_destroy settable via comboboxes |
14 | weil du dich dmait auskennst: |
17 | - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**" |
15 | navar_city/city1enter.map |
18 | - add missing resistancies to jeweler |
16 | das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog |
19 | - nice sideeffect: diseases on the worldmap seem to spread and give still |
17 | haben dafür mit @trigger oder so. |
20 | lots of exp hours later... |
18 | scara ist da noch nie reingekommen... in seinem ganzen leben :) |
21 | - alchemy identify exp |
19 | - |
22 | - jeweler item naming (eg. by scroll in cauldron) |
20 | 24 22:51:52 <schmorp> und die pets sind kaputt |
23 | - look into weird pet behaviour (eg. snitchangels, random movement with sad? |
21 | 24 22:51:53 <schmorp> imho |
24 | they should just kill everything with sad mode...) |
22 | 24 22:52:14 <elmex> hmm |
25 | - blind guess: |
23 | 24 22:52:16 <elmex> in wie fern? |
26 | evtl. tut move-type vom snitchangel das pet-movement (attakmovement) |
24 | 24 22:53:47 <schmorp> naja |
27 | ueberschreiben oder sowas |
25 | 24 22:53:51 <schmorp> mach ne snitchangel |
28 | - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?) |
26 | 24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad |
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27 | 24 22:54:01 <schmorp> und alles töten |
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28 | 24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde |
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29 | 24 22:54:10 <elmex> theoretisch ja ;) |
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30 | 24 22:54:18 <schmorp> aber die pets machen imho nur random moves |
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31 | 24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas |
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32 | 24 22:54:52 <elmex> attacmovement mein ich |
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33 | 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
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34 | 24 22:56:05 <schmorp> keine ahnung |
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35 | 24 22:56:06 <schmorp> mag sein |
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36 | 24 22:56:09 <schmorp> eventuell soltle man das fixen |
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37 | |
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38 | - |
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39 | 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the |
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40 | end of last challange belzebub should appear after i kill 4 prisoners but |
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41 | somehow he didn't |
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42 | 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed |
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43 | to begin the quest |
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44 | |
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45 | - |
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46 | 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
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47 | 14:44:36 <schmorp> elmex: und benutze sie eventuell |
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48 | 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
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49 | 14:44:50 <elmex> ah, k |
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50 | 14:44:51 <elmex> jo |
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51 | 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
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52 | 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
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53 | 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
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54 | 14:45:08 <schmorp> oh, und geh mal nahc lake country |
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55 | |
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56 | - investigate counterspell weirdness: |
29 | - investigate counterspell weirdness: |
57 | 2007-04-17 13:53:22.074 |
30 | 2007-04-17 13:53:22.074 |
58 | {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
31 | {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98], |
59 | /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
32 | type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
60 | {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
33 | {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
61 | /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
34 | /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
62 | - ext_reseller_orig_value entfernen |
35 | - ext_reseller_orig_value entfernen |
63 | - fix insert => update stuff! |
36 | - fix insert => update stuff! |
64 | - fix IPO package delivery |
37 | - fix IPO package delivery |
65 | - fix editor bug mit arch nicht von map ausgewaehlt |
38 | - fix editor bug mit arch nicht von map ausgewaehlt |
66 | - fix icecube-doors on movers (already dead log message) |
39 | - fix icecube-doors on movers (already dead log message) |
67 | - jeweler fertig machen |
40 | - jeweler fertig machen |
68 | - implement other stuff special features (reflect spells) |
41 | - implement other stuff special features (reflect spells) |
69 | - implement workbench improvements |
42 | - implement workbench improvements |
70 | - think about: distribute experience on the chance of failure |
43 | - think about: distribute experience on the chance of failure |
71 | - playershop item limit |
44 | - playershop item limit |
72 | - encounters! |
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73 | - give beholder leader neues face |
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74 | - heaven fertig machen |
45 | - heaven fertig machen |
75 | - world map fertig machen |
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76 | - ueberfluessige world-overlay weg machen |
46 | - ueberfluessige world-overlay weg machen |
77 | - cfplus builder support finishen |
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78 | - make new newbie map and replace nexus with it |
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79 | - mlab ticket refactory |
47 | - mlab ticket refactory |
80 | - make any bottles refillable on any watery things |
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81 | |
48 | |
82 | - documentation objects.pod |
49 | - documentation objects.pod |
83 | - bugfixing => server todo etc. |
50 | - bugfixing => server todo etc. |
84 | |
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85 | - cfmaps auf crossfire.pm umstellen |
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86 | - books.pod (schmorp) |
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87 | |
51 | |
88 | LONGTERM: |
52 | LONGTERM: |
89 | - remove workaround for sanctuary vs. spell effects as floors |
53 | - remove workaround for sanctuary vs. spell effects as floors |
90 | (see also permanent_lava arch) |
54 | (see also permanent_lava arch) |
91 | replace it by a floor that looks like lava and hits players |
55 | replace it by a floor that looks like lava and hits players |
92 | with some special attacktype. (there maybe is already something |
56 | with some special attacktype. (there maybe is already something |
93 | like this) |
57 | like this) |
94 | |
58 | |
95 | IDEAS: |
59 | IDEAS: |
96 | - helium baloons that make you weight less |
60 | - helium baloons that make you weight less |
97 | |
61 | - make any bottles refillable on any watery things |
98 | 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
62 | 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
99 | 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
63 | 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
100 | 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
64 | 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
101 | 01:50:11 <schmorp> elmex: und die steine sehen besere aus |
65 | 01:50:11 <schmorp> elmex: und die steine sehen besere aus |
102 | 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
66 | 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
103 | 01:50:24 <schmorp> (nur die hässlichen blabla-walls) |
67 | 01:50:24 <schmorp> (nur die hässlichen blabla-walls) |
104 | |
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