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Comparing deliantra/server/doc/development/elmex_todo (file contents):
Revision 1.14 by elmex, Sat Aug 4 12:28:53 2007 UTC vs.
Revision 1.15 by elmex, Sat Aug 4 13:04:58 2007 UTC

1- nice sideeffect: diseases on the worldmap seem to spread and give still
2 lots of exp hours later...
3- also there seems to be some nice disease that makes speed go crazy...
4 04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
5 04 14:30:09 <pentalis> his stats first went down to 1
6 04 14:30:10 <elmex> there are awful lots of things that are just broken
7 04 14:30:14 <pentalis> then suddenly back to 30
8 04 14:30:19 <pentalis> And his speed above the limit
9 04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
10 04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
11 04 14:30:44 <pentalis> The cycle has kept repeating
12 04 14:30:49 <elmex> heh
13 04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
14 04 14:30:59 <pentalis> Right now I'm at 220 speed
15 04 14:31:07 <pentalis> My attack speed is 2.43
16 04 14:31:13 <pentalis> I'm still rabid
17 04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
18 04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
19 04 14:31:43 <elmex> :-)
20 04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
21 04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
22 04 14:32:09 <pentalis> I just wanted to get immune =P
23 04 14:32:13 <pentalis> Yes o_O
24 04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
25 04 14:32:26 <pentalis> unlike all the other diseases in the game
26 04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
1- fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker 27- fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker
2 mayby lasts longer than only 1 hour and generally all the stuff should 28 mayby lasts longer than only 1 hour and generally all the stuff should
3 be more documented for the player? 29 be more documented for the player?
4- alchemy identify exp 30- alchemy identify exp
5- fix for broggans err pippijns broken map with altar. 31- fix for broggans err pippijns broken map with altar.
12 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them 38 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them
13 +would appear. 39 +would appear.
14 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. 40 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up.
15 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it 41 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it
16 +was pretty consistent for a while. 42 +was pretty consistent for a while.
17
18
19-
20 weil du dich dmait auskennst:
21 navar_city/city1enter.map
22 das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog
23 haben dafür mit @trigger oder so.
24 scara ist da noch nie reingekommen... in seinem ganzen leben :)
25- 43-
26 24 22:51:52 <schmorp> und die pets sind kaputt 44 24 22:51:52 <schmorp> und die pets sind kaputt
27 24 22:51:53 <schmorp> imho 45 24 22:51:53 <schmorp> imho
28 24 22:52:14 <elmex> hmm 46 24 22:52:14 <elmex> hmm
29 24 22:52:16 <elmex> in wie fern? 47 24 22:52:16 <elmex> in wie fern?
38 24 22:54:52 <elmex> attacmovement mein ich 56 24 22:54:52 <elmex> attacmovement mein ich
39 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? 57 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
40 24 22:56:05 <schmorp> keine ahnung 58 24 22:56:05 <schmorp> keine ahnung
41 24 22:56:06 <schmorp> mag sein 59 24 22:56:06 <schmorp> mag sein
42 24 22:56:09 <schmorp> eventuell soltle man das fixen 60 24 22:56:09 <schmorp> eventuell soltle man das fixen
43
44-
45 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the
46 end of last challange belzebub should appear after i kill 4 prisoners but
47 somehow he didn't
48 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed
49 to begin the quest
50
51- 61-
52 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit 62 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
53 14:44:36 <schmorp> elmex: und benutze sie eventuell 63 14:44:36 <schmorp> elmex: und benutze sie eventuell
54 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen 64 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
55 14:44:50 <elmex> ah, k 65 14:44:50 <elmex> ah, k

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