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Revision: 1.14
Committed: Sat Aug 4 12:28:53 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.13: +6 -1 lines
Log Message:
just some items moved and added

File Contents

# Content
1 - fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker
2 mayby lasts longer than only 1 hour and generally all the stuff should
3 be more documented for the player?
4 - alchemy identify exp
5 - fix for broggans err pippijns broken map with altar.
6 31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
7 -
8 Curly reported this via IRC:
9
10 06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed
11 +behaviour. Previously, upon opening door to #1 using the password 'orcus',
12 06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them
13 +would appear.
14 06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up.
15 06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it
16 +was pretty consistent for a while.
17
18
19 -
20 weil du dich dmait auskennst:
21 navar_city/city1enter.map
22 das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog
23 haben dafür mit @trigger oder so.
24 scara ist da noch nie reingekommen... in seinem ganzen leben :)
25 -
26 24 22:51:52 <schmorp> und die pets sind kaputt
27 24 22:51:53 <schmorp> imho
28 24 22:52:14 <elmex> hmm
29 24 22:52:16 <elmex> in wie fern?
30 24 22:53:47 <schmorp> naja
31 24 22:53:51 <schmorp> mach ne snitchangel
32 24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad
33 24 22:54:01 <schmorp> und alles töten
34 24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde
35 24 22:54:10 <elmex> theoretisch ja ;)
36 24 22:54:18 <schmorp> aber die pets machen imho nur random moves
37 24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas
38 24 22:54:52 <elmex> attacmovement mein ich
39 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
40 24 22:56:05 <schmorp> keine ahnung
41 24 22:56:06 <schmorp> mag sein
42 24 22:56:09 <schmorp> eventuell soltle man das fixen
43
44 -
45 22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the
46 end of last challange belzebub should appear after i kill 4 prisoners but
47 somehow he didn't
48 22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed
49 to begin the quest
50
51 -
52 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
53 14:44:36 <schmorp> elmex: und benutze sie eventuell
54 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
55 14:44:50 <elmex> ah, k
56 14:44:51 <elmex> jo
57 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
58 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
59 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
60 14:45:08 <schmorp> oh, und geh mal nahc lake country
61
62 - investigate counterspell weirdness:
63 2007-04-17 13:53:22.074
64 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
65 /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
66 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
67 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
68 - ext_reseller_orig_value entfernen
69 - fix insert => update stuff!
70 - fix IPO package delivery
71 - fix editor bug mit arch nicht von map ausgewaehlt
72 - fix icecube-doors on movers (already dead log message)
73 - jeweler fertig machen
74 - implement other stuff special features (reflect spells)
75 - implement workbench improvements
76 - think about: distribute experience on the chance of failure
77 - playershop item limit
78 - encounters!
79 - give beholder leader neues face
80 - heaven fertig machen
81 - world map fertig machen
82 - ueberfluessige world-overlay weg machen
83 - cfplus builder support finishen
84 - mlab ticket refactory
85 - make any bottles refillable on any watery things
86
87 - documentation objects.pod
88 - bugfixing => server todo etc.
89
90 - cfmaps auf crossfire.pm umstellen
91 - books.pod (schmorp)
92
93 LONGTERM:
94 - remove workaround for sanctuary vs. spell effects as floors
95 (see also permanent_lava arch)
96 replace it by a floor that looks like lava and hits players
97 with some special attacktype. (there maybe is already something
98 like this)
99
100 IDEAS:
101 - helium baloons that make you weight less
102
103 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
104 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
105 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
106 01:50:11 <schmorp> elmex: und die steine sehen besere aus
107 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
108 01:50:24 <schmorp> (nur die hässlichen blabla-walls)
109