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- fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker |
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mayby lasts longer than only 1 hour and generally all the stuff should |
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be more documented for the player? |
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- alchemy identify exp |
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- fix for broggans err pippijns broken map with altar. |
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31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name. |
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- |
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Curly reported this via IRC: |
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|
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06:48:52 <Curly> Anyway, the content of the mail was that chaos lair 1 & 2 had changed |
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+behaviour. Previously, upon opening door to #1 using the password 'orcus', |
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06:49:26 <Curly> lots of dragonmen would appear and attack. However, lately, none of them |
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+would appear. |
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06:49:49 <Curly> Similarly in #2, the chaos wyvern wasn't showing up. |
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06:50:13 <Curly> I haven't tried it since the conversation we had about the mail, but it |
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+was pretty consistent for a while. |
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- |
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weil du dich dmait auskennst: |
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navar_city/city1enter.map |
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das ist echt schwer zum reinkommen. die beiden wärter sollten nen dialog |
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haben dafür mit @trigger oder so. |
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scara ist da noch nie reingekommen... in seinem ganzen leben :) |
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- |
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24 22:51:52 <schmorp> und die pets sind kaputt |
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24 22:51:53 <schmorp> imho |
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24 22:52:14 <elmex> hmm |
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24 22:52:16 <elmex> in wie fern? |
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24 22:53:47 <schmorp> naja |
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24 22:53:51 <schmorp> mach ne snitchangel |
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24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad |
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24 22:54:01 <schmorp> und alles töten |
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24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde |
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24 22:54:10 <elmex> theoretisch ja ;) |
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24 22:54:18 <schmorp> aber die pets machen imho nur random moves |
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24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas |
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24 22:54:52 <elmex> attacmovement mein ich |
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24 22:55:02 <elmex> die fiecher haben doch random movemnt oder? |
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24 22:56:05 <schmorp> keine ahnung |
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24 22:56:06 <schmorp> mag sein |
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24 22:56:09 <schmorp> eventuell soltle man das fixen |
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|
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- |
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22:19:29 -cfbot:#cf- [The->schmorp]: I think there is a bug in warriors tower , at the |
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end of last challange belzebub should appear after i kill 4 prisoners but |
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somehow he didn't |
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22:20:04 -cfbot:#cf- [The->schmorp]: and i am not able to get the last artifact needed |
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to begin the quest |
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|
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- |
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14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit |
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14:44:36 <schmorp> elmex: und benutze sie eventuell |
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14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen |
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14:44:50 <elmex> ah, k |
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14:44:51 <elmex> jo |
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14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst |
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14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit |
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14:45:03 <schmorp> elmex: die gibts jetzt als archetypes |
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14:45:08 <schmorp> oh, und geh mal nahc lake country |
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|
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- investigate counterspell weirdness: |
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2007-04-17 13:53:22.074 |
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{cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on |
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/elmex/jeweler/jeweler_dungeon_2@8+2) was hit by |
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{cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on |
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/elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. |
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- ext_reseller_orig_value entfernen |
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- fix insert => update stuff! |
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- fix IPO package delivery |
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- fix editor bug mit arch nicht von map ausgewaehlt |
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- fix icecube-doors on movers (already dead log message) |
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- jeweler fertig machen |
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- implement other stuff special features (reflect spells) |
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- implement workbench improvements |
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- think about: distribute experience on the chance of failure |
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- playershop item limit |
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- encounters! |
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- give beholder leader neues face |
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- heaven fertig machen |
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- world map fertig machen |
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- ueberfluessige world-overlay weg machen |
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- cfplus builder support finishen |
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- mlab ticket refactory |
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- make any bottles refillable on any watery things |
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|
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- documentation objects.pod |
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- bugfixing => server todo etc. |
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|
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- cfmaps auf crossfire.pm umstellen |
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- books.pod (schmorp) |
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|
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LONGTERM: |
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- remove workaround for sanctuary vs. spell effects as floors |
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(see also permanent_lava arch) |
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replace it by a floor that looks like lava and hits players |
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with some special attacktype. (there maybe is already something |
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like this) |
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|
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IDEAS: |
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- helium baloons that make you weight less |
102 |
|
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01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall |
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01:49:59 <schmorp> elmex: also so ein gelbes glattes teil |
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01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen |
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01:50:11 <schmorp> elmex: und die steine sehen besere aus |
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01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen) |
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01:50:24 <schmorp> (nur die hässlichen blabla-walls) |
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