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/cvs/deliantra/server/doc/development/elmex_todo
Revision: 1.17
Committed: Sat Aug 4 14:28:53 2007 UTC (16 years, 10 months ago) by elmex
Branch: MAIN
Changes since 1.16: +0 -10 lines
Log Message:
removed todo item about bugs in chaos_lair that don't exist (anymore)

File Contents

# Content
1 - nice sideeffect: diseases on the worldmap seem to spread and give still
2 lots of exp hours later...
3 - also there seems to be some nice disease that makes speed go crazy...
4 04 14:30:03 <pentalis> But what I did discover was that my character got in a wavelike cycle of stats rising and diminishing
5 04 14:30:09 <pentalis> his stats first went down to 1
6 04 14:30:10 <elmex> there are awful lots of things that are just broken
7 04 14:30:14 <pentalis> then suddenly back to 30
8 04 14:30:19 <pentalis> And his speed above the limit
9 04 14:30:32 <pentalis> Then his stats lowered again to 1, but his speed remained bearable
10 04 14:30:40 <pentalis> then suddenly back to 30, and his speed even higher
11 04 14:30:44 <pentalis> The cycle has kept repeating
12 04 14:30:49 <elmex> heh
13 04 14:30:52 <pentalis> By now I've reached peaks near 200 speed
14 04 14:30:59 <pentalis> Right now I'm at 220 speed
15 04 14:31:07 <pentalis> My attack speed is 2.43
16 04 14:31:13 <pentalis> I'm still rabid
17 04 14:31:26 <pentalis> and I keep gaining millions of experience because monsters over the whole world got infected by rabies
18 04 14:31:35 <pentalis> and it has not stopped for the last 5 hours
19 04 14:31:43 <elmex> :-)
20 04 14:31:58 <pentalis> I really didn't do this all trying to break the game, it just spontaneously exploded in my face
21 04 14:32:06 <elmex> sounds like some weird sideeffect with diseases and worldmap monsters
22 04 14:32:09 <pentalis> I just wanted to get immune =P
23 04 14:32:13 <pentalis> Yes o_O
24 04 14:32:21 <pentalis> The problem is that rabies seems to be incurable by natural healing
25 04 14:32:26 <pentalis> unlike all the other diseases in the game
26 04 14:32:38 <pentalis> And therefore monsters (and myself) will remain sick 'till eternity
27 - fix pippijns maps quests/pippijn/sang* and tuk* in that way that the marker
28 mayby lasts longer than only 1 hour and generally all the stuff should
29 be more documented for the player?
30 - alchemy identify exp
31 31 12:46:17 <pentalis> Putting a scroll with a short text written in it inside the workbench, would cause the resulting jewel to have the text as the name.
32 -
33 24 22:51:52 <schmorp> und die pets sind kaputt
34 24 22:51:53 <schmorp> imho
35 24 22:52:14 <elmex> hmm
36 24 22:52:16 <elmex> in wie fern?
37 24 22:53:47 <schmorp> naja
38 24 22:53:51 <schmorp> mach ne snitchangel
39 24 22:53:56 <schmorp> de rmüsste dioch in sekundne durch den raum fegen in sad
40 24 22:54:01 <schmorp> und alles töten
41 24 22:54:09 <schmorp> wenn er wirklich von gegner zu gegner rennen würde
42 24 22:54:10 <elmex> theoretisch ja ;)
43 24 22:54:18 <schmorp> aber die pets machen imho nur random moves
44 24 22:54:41 <elmex> evtl. tut move-type vom snitchangel das pet-movement ueberschreiben oder sowas
45 24 22:54:52 <elmex> attacmovement mein ich
46 24 22:55:02 <elmex> die fiecher haben doch random movemnt oder?
47 24 22:56:05 <schmorp> keine ahnung
48 24 22:56:06 <schmorp> mag sein
49 24 22:56:09 <schmorp> eventuell soltle man das fixen
50 -
51 14:44:29 <schmorp> elmex: mach aus dne inv-strong-hill-giants ne archetype mit inherit
52 14:44:36 <schmorp> elmex: und benutze sie eventuell
53 14:44:45 <schmorp> elmex: kannste einfach ins .arc file mit reinklemmen
54 14:44:50 <elmex> ah, k
55 14:44:51 <elmex> jo
56 14:44:53 <schmorp> elmex: und wenn du die hill-gients eventuell auf de rmap änderst
57 14:44:58 <schmorp> elmex: dann mach doch das gleiche ind er snakepit
58 14:45:03 <schmorp> elmex: die gibts jetzt als archetypes
59 14:45:08 <schmorp> oh, und geh mal nahc lake country
60
61 - investigate counterspell weirdness:
62 2007-04-17 13:53:22.074
63 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98],type:1}(on
64 /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by
65 {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on
66 /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack.
67 - ext_reseller_orig_value entfernen
68 - fix insert => update stuff!
69 - fix IPO package delivery
70 - fix editor bug mit arch nicht von map ausgewaehlt
71 - fix icecube-doors on movers (already dead log message)
72 - jeweler fertig machen
73 - implement other stuff special features (reflect spells)
74 - implement workbench improvements
75 - think about: distribute experience on the chance of failure
76 - playershop item limit
77 - encounters!
78 - give beholder leader neues face
79 - heaven fertig machen
80 - world map fertig machen
81 - ueberfluessige world-overlay weg machen
82 - cfplus builder support finishen
83 - mlab ticket refactory
84 - make any bottles refillable on any watery things
85
86 - documentation objects.pod
87 - bugfixing => server todo etc.
88
89 - cfmaps auf crossfire.pm umstellen
90 - books.pod (schmorp)
91
92 LONGTERM:
93 - remove workaround for sanctuary vs. spell effects as floors
94 (see also permanent_lava arch)
95 replace it by a floor that looks like lava and hits players
96 with some special attacktype. (there maybe is already something
97 like this)
98
99 IDEAS:
100 - helium baloons that make you weight less
101
102 01:49:53 <schmorp> elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall
103 01:49:59 <schmorp> elmex: also so ein gelbes glattes teil
104 01:50:07 <schmorp> elmex: da kann man dann mit gimp die zeichen draufknallen
105 01:50:11 <schmorp> elmex: und die steine sehen besere aus
106 01:50:17 <schmorp> (den earthwall selbst will ich so garnicht wersetzen)
107 01:50:24 <schmorp> (nur die hässlichen blabla-walls)
108