- scorn/shops/scorn.sale2 - open editor => damned on teleporters vanish?! - gce: implement deletion of virtual tiles somehow? - implement stacking of virtual tiles? (with maybe a special part in the stackview?) - broken maps on sight: - ./scorn/houses/cornerbrook.map say 'mumblypeg' to the sheep and the door will also begin to move. Fix: don't use movers, attach script to the sheep. - also make the gramp-quest non-reset-dependend - implement dialog editor in gce - there is a serious bug in gce: stack view changes dont update the archref in the attr editor. leading to lost changes - cfplus - chat => auto-activate tut, say => tut nicht, ich schaus mir mal an, ist wahrscheinlich ein serverproblem (in dem fall fixe ichs :). - focus_in sollte grab_focus heissen. ein paar ideen: - eventuell sollte das alt-n zeugs auf das root-widget (globale tasten eben), dann könnte man sie auch problemlos überschreiben. dazu muss eigentlich nur jedes widget das zeug durchreichen (z.b. entries :), dann müsste man nicht umständlich forwarden. - inscription skill testen - look through http://reinerstileset.4players.de/englisch.htm - remove buyable products from IPO - eval-extension - add flags by marker - integration into editor - sound/sound_destroy settable via comboboxes - get info from: z.b. res/sound.conf.res "oder einafch die soundfiles in sound/**" - add missing resistancies to jeweler - nice sideeffect: diseases on the worldmap seem to spread and give still lots of exp hours later... - alchemy identify exp - jeweler item naming (eg. by scroll in cauldron) - look into weird pet behaviour (eg. snitchangels, random movement with sad? they should just kill everything with sad mode...) - blind guess: evtl. tut move-type vom snitchangel das pet-movement (attakmovement) ueberschreiben oder sowas - inv-strong-hill-giants ne archetype mit inherit (und mehr monster!?) - investigate counterspell weirdness: 2007-04-17 13:53:22.074 {cnt:159039,uuid:<1.4e1a707a>,name:"Anolis",flags:[0,7,15,39,40,56,89,93,98], type:1}(on /elmex/jeweler/jeweler_dungeon_2@8+2) was hit by {cnt:834703,uuid:<1.156249647>,name:"counterspell",flags:[8],type:102}(on /elmex/jeweler/jeweler_dungeon_2@8+2) with counterspell attack. - ext_reseller_orig_value entfernen - fix insert => update stuff! - fix IPO package delivery - fix editor bug mit arch nicht von map ausgewaehlt - fix icecube-doors on movers (already dead log message) - jeweler fertig machen - implement other stuff special features (reflect spells) - implement workbench improvements - think about: distribute experience on the chance of failure - playershop item limit - heaven fertig machen - ueberfluessige world-overlay weg machen - mlab ticket refactory - documentation objects.pod - bugfixing => server todo etc. LONGTERM: - remove workaround for sanctuary vs. spell effects as floors (see also permanent_lava arch) replace it by a floor that looks like lava and hits players with some special attacktype. (there maybe is already something like this) IDEAS: - helium baloons that make you weight less - make any bottles refillable on any watery things 01:49:53 elmex: nmodelle einen ganz gelben earthwall/fireball wall/missle wall 01:49:59 elmex: also so ein gelbes glattes teil 01:50:07 elmex: da kann man dann mit gimp die zeichen draufknallen 01:50:11 elmex: und die steine sehen besere aus 01:50:17 (den earthwall selbst will ich so garnicht wersetzen) 01:50:24 (nur die hässlichen blabla-walls)