… | |
… | |
132 | |
132 | |
133 | =head3 drop_on (floor object who -- ) |
133 | =head3 drop_on (floor object who -- ) |
134 | |
134 | |
135 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
135 | Invoked whenever some B<object> is being dropped on the B<floor> object. |
136 | |
136 | |
137 | =head3 listen |
137 | =head3 say (object player message) |
138 | |
138 | |
139 | Invoked whenever the object can hear something beign said in its |
139 | Invoked whenever the I<object> can hear a B<message> being said by |
140 | vicinity. Not yet implemented. |
140 | B<player> in its vicinity. |
141 | |
141 | |
142 | =head3 move (monster enemy -- ) |
142 | =head3 move (monster enemy -- ) |
143 | |
143 | |
144 | Invoked whenever the B<monster> tries to move, just after B<enemy> and |
144 | Invoked whenever the B<monster> tries to move, just after B<enemy> and |
145 | other parameters have been determined, but before movement is actually |
145 | other parameters have been determined, but before movement is actually |