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=head1 CROSSFIRE PLUG-IN EVENTS |
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This document briefly describes each plug-in event. It is also used to |
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generate the event-list itself, so is always complete. Be careful wehn |
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changing it, though. |
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=head2 NOTATION |
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the event description below uses a variant of the forth stack notation - |
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an opening parenthesis followed by the type of each parameter, optionally |
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followed by two dashes and the returning parameters. If the latter is |
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missing, the event will be called but cannot change wether the event gets |
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processed. |
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If it is specified (even if no return values are supported), a plug-in |
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can override (e.g. using C<cf::override> in Perl) event processing, |
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basically short-circuiting it. For example, if you override from within a |
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player BIRTH event, nothing much will happen with respect to the built-in |
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processing, but if you override from within a player TELL event, the tell |
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will be ignored (presumably your plug-in took care of it). |
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=head2 GLOBAL EVENTS |
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Global events have no relation to specific objects. |
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=head3 CLOCK ( ) |
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Is invoked on every server tick, usually every 0.12 seconds. |
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=head2 PLAYER EVENTS |
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Player events always have a player object as first argument. |
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=head3 REATTACH (player) |
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Called whenever attachments/plug-ins need to get reattached to the player |
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object. This usually happens when the player gets loaded from disk, or |
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when the server is reloaded. |
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=head3 BIRTH (player) |
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Called as very first thing after creating a player. |
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=head3 QUIT (player) |
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Called wheneever a player quits, before actually removing him/her. |
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=head3 LOAD (player) |
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Called whenever a player has been loaded from disk, but before |
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actual login. |
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=head3 SAVE (player) |
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Called just before a player gets saved. |
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=head3 LOGIN (player) |
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Called whenever a player logs in. |
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=head3 LOGOUT (player) |
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Called whenever a player logs out, gets disconnected etc. |
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=head3 DEATH (player) |
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Called whenever a player dies, before the death actually gets processed. |
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=head3 MAP_CHANGE (player oldmap newmap) |
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Called whenever a player moves from one map to another. |
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=head3 EXTCMD (player string) |
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Called whenever a client issues the C<extcmd> protocol command. It's |
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argument is passed without any changes. |
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=head3 PRAY_ALTAR (player altar skill -- ) |
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Called whenever the B<player> prays over an B<altar>, using the given B<skill>. |
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=head3 TELL (player -- ) |
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Called whenever the player uses the B<tell> command, before it gets processed. |
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=head3 SAY (player --) |
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Called whenever the player uses the B<say> command, before it gets processed. |
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=head3 SHOUT (player --) |
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Called whenever the player uses the B<shout> command, before it gets processed. |
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=head2 OBJECT EVENTS |
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Object events always relate to a specific object, which is always the |
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first argument. Not all events get generated for every object, some are |
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specific to an object type. |
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=head3 INSTANTIATE (object init-args...) |
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An archetype was instantiated into an object. This event occurs when |
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a map is loaded for the first time, or when the object was created |
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dynamically. The arguments are as specified in the C<attach> attribute of |
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the object or archetype. |
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This is useful to initialise any per-object state you might need. |
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=head3 REATTACH (object) |
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Called whenever attachments/plug-ins need to get reattached to the |
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object. This usually happens when it was loaded from disk, or when the |
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server was reloaded. This event will only be generated if the object has |
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attachments. |
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=head3 CLONE (object destination) |
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An object with _attached extension_ is cloned, that is, a copy was |
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made. The copy automatically has all attachments the original object |
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had. The perl variables get copied in a shallow way (references are shared |
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between instances). If this is not the behaviour you need, you have to |
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adjust the B<destination> object as you see fit. |
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=head3 TICK (object) |
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Called whenever the object "ticks", i.e. has positive B<speed_left>. Only |
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during ticks should an objetc process any movement or other events. |
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=head3 KILL (object hitter -- ) |
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Called whenever an object is dead and about to get removed. Overriding |
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processing will skip removal, but to do this successfully you have to |
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objetc from dieing, otherwise the event gets invoked again and again. |
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=head3 APPLY (object who -- applytype) |
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Called whenever the object is being applied in some way. The applytype is one of: |
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=over 4 |
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=item B<0> player or monster can't apply objects of that type |
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=item B<1> has been applied, or there was an error applying the object |
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=item B<2> objects of that type can't be applied if not in inventory |
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=cut |
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=head3 USE_SKILL (skill who part direction strignarg -- ) |
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Called whenever a skill is used by somebody or something. |
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=head3 CAST_SPELL (spell casting_object owner direction stringarg -- ) |
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Called whenever a given spell is cast by B<casting_oject> (used by |
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B<owner>). |
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=head3 DROP (object who -- ) |
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Called whenever an item gets dropped by somebody, e.g. as a result of a |
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drop command. |
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=head3 DROP_ON (floor object who -- ) |
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Called whenever some B<object> is being dropped on the B<floor> object. |
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=head3 LISTEN |
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Called whenever the object can hear something beign said in its |
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vicinity. Not yet implemented. |
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=head3 MOVE (monster enemy -- ) |
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Called whenever the B<monster> tries to move, just after B<enemy> and |
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other parameters have been determined, but before movement is actually |
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executed. |
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=head3 ATTACK (object hitter -- damage) |
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Object gets attacked by somebody - when overriden, should return the |
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damage that has been dealt. |
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=head3 ATTACKS (weapon hitter victim) |
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Called whenever an object is used as a B<weapon> by B<hitter> to attack |
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B<victim>. |
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=head3 INSCRIBE_NOTE (book pl message skill -- ) |
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Used whenever a book gets inscribed with a message. |
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=head3 TRIGGER (object who -- ) |
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Called whenever a lever-like B<object> has been activated/triggered in some |
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(manual) way. |
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=head3 MOVE_TRIGGER (object victim originator -- ) |
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Called whenever a trap-like B<object> has been activated, usually by |
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moving onto it. This includes not just traps, but also buttons, holes, |
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signs and similar stuff. |
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=head3 CLOSE (container -- ) |
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Called whenever a container gets closed (this event is not yet reliable!). |
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=head2 MAP EVENTS |
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These events are generally dependent on a map and thus all have a map |
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as first argument. |
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=head3 REATTACH (map) |
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Called whenever attachments/plug-ins need to get reattached to the |
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B<map>. This usually happens when the map was loaded from disk, or when the |
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server was reloaded. |
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=head3 LOAD (map) |
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Original B<map> has been loaded (e.g. on first use, or after a map |
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reset). This event might get renamed to instantiate in the future. |
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=head3 SWAPIN (map) |
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Called when a previously swapped-out temporary B<map> has been loaded again. |
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=head3 SWAPOUT (map) |
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Called after a B<map> has been swapped out to disk. |
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=head3 RESET (map) |
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Called when a B<map> gets reset. |
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=head3 CLEAN (map) |
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Called when a temporary B<map> gets deleted on-disk. |
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=head3 ENTER (map player) |
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Called whenever a player enters the B<map>. This event is likely unreliable. |
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=head3 LEAVE (map player) |
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Called whenever a player leaves the B<map>. This event is likely unreliable. |
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=head3 UPGRADE (map) |
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(TEMPORARY EVENT) gets called whenever a old-style map has been upgraded. |
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