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Revision: 1.1
Committed: Thu Sep 7 21:42:56 2006 UTC (17 years, 9 months ago) by pippijn
Branch: MAIN
CVS Tags: rel-2_82, rel-2_81, rel-2_80, rel-3_1, rel-3_0, rel-2_6, rel-2_7, rel-2_4, rel-2_5, rel-2_2, rel-2_3, rel-2_0, rel-2_1, rel-2_72, rel-2_73, rel-2_71, rel-2_76, rel-2_77, rel-2_74, rel-2_75, rel-2_54, rel-2_55, rel-2_56, rel-2_79, rel-2_52, rel-2_53, rel-2_32, rel-2_90, rel-2_92, rel-2_93, rel-2_78, rel-2_61, rel-2_43, rel-2_42, rel-2_41, HEAD
Log Message:
Moved documents to doc/historic

File Contents

# Content
1 This is a README for the Developers directory for crossfire.
2
3 This directory contains files of interest to those that actually develop
4 crossfire (map makers, coders, etc). Files in this directory are not likely
5 to be of interest to just players. This README also contains a brief
6 summary of each file in this directory.
7
8 If you add a file to this directory, please update this file. Also,
9 user lowercase names for the files, and the addition of readme or doc or
10 txt to the file name is not needed - that is implied in the doc directory.
11
12 cvs: Guidelines for developers working with CVS access - guidelines
13 for discussing new projects, commit messages, etc.
14 images: Guide for adding image sets to crossfire.
15 map-technical: Technical aspect of maps - fields in the map header (and
16 structure), format for the map files.
17 mapguide: Do's and Don'ts when making new maps.
18 objects: Explains the different fields/values for the objects, as well as
19 breakdowns for a some specific objects (was crossfire.doc)
20 plugins: Describes technical information, and the various events that plugins
21 can be connected to.
22 programming_guide: Hints, style guide, and directions for coders as well
23 as information on sending in patches.
24 protocol: Describes the client/server protocol.
25 python: Contains the crossfire python extensions usable by the plugins.
26 quests: How to manage player quests. Technical implementation details.
27 random-maps: How to use and options for randomly generated maps.
28 random-styles: Description of the various style maps used with the random maps.
29 runes: Explains how to use runes on maps, different fields in the runes.
30 skills: Directions for adding in skills, as well as how the skill system
31 works.
32 teleporters: Mapmaker guide for putting teleporters on to maps.
33 testplans: Contains various testplans that can be run to help verify
34 proper operation of changes made.